Ian
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c60b0677c6
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SCRIPT: Lower OPT flags from Win script
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2023-04-01 18:11:28 -04:00 |
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Ian
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64d86f2645
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SCRIPT: Lower OPT flags from Nix script
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2023-04-01 18:10:57 -04:00 |
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Steam Deck User
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a4651c4c1b
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CLIENT/FTE: Add new Nacht der Untoten description
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2023-04-01 10:38:24 -04:00 |
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Steam Deck User
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83caba0141
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GLOBAL: Better precache management; enable -O3 for prog compilation, debloat progs
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2023-03-29 10:49:58 -04:00 |
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Steam Deck User
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5487e14384
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SERVER: Clear some unneccessary precaches
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2023-03-29 00:11:51 -04:00 |
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Steam Deck User
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e45b74eaed
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SERVER: Change M2 Flamethrower trajectory, use new flamer.spr name
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2023-03-28 22:44:37 -04:00 |
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Steam Deck User
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6df8c971e8
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SERVER: Add trigger_stuffcmd
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2023-03-28 22:24:56 -04:00 |
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Steam Deck User
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5c3f23dc47
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SERVER: Call ReturnWeaponModel after W_SprintStop
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2023-03-28 22:06:45 -04:00 |
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Steam Deck User
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e95d2255a4
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SERVER: no longer references world as entity
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2023-03-28 22:04:26 -04:00 |
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Steam Deck User
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8516fb22e9
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SERVER/FTE: Tell Client to update weapon fields when using
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2023-03-28 21:59:32 -04:00 |
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Steam Deck User
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28001a1209
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SERVER/FTE: Fix Load_Waypoints_Legacy not applying targetnames
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2023-03-28 21:52:42 -04:00 |
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Steam Deck User
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4a53ba716d
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SHARED: Add Z-Axis values to most Standard ADS Vectors
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2023-03-27 17:40:49 -04:00 |
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Ian
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d4437e6f2f
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Merge pull request #55 from MikeyRay/main
Fix an issue where previous weapons would not zoom out when receiving a new weapon
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2023-03-26 21:00:39 -04:00 |
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MikeyRay
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e4b8b38c6a
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Merge branch 'main' of https://github.com/MikeyRay/nzp-quakec
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2023-03-27 02:59:14 +02:00 |
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MikeyRay
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e5e4e1637e
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SERVER: Fix the previous weapon not being zoomed out when receiving a new weapon
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2023-03-27 02:58:22 +02:00 |
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Ian
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c07a642d55
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Merge pull request #54 from MikeyRay/main
fuck you ivy
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2023-03-26 20:32:30 -04:00 |
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Mikey
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e61a0e7531
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Merge branch 'nzp-team:main' into main
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2023-03-27 02:30:58 +02:00 |
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MikeyRay
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cce17fc764
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SERVER: Implement "not here" flag for box
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2023-03-27 02:30:28 +02:00 |
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Steam Deck User
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8ac9ff87bf
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CLIENT/SERVER: Implement game_songplay entity for music streaming
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2023-03-25 20:23:42 -04:00 |
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Steam Deck User
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6fd6d0dafd
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SERVER: Quick and dirty game_counter implementation, mostly adlib
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2023-03-25 20:07:25 -04:00 |
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Steam Deck User
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2aad4a471d
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SERVER: Have explosive_barrel entity fire targets on explode
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2023-03-25 20:04:33 -04:00 |
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Steam Deck User
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fe0237749f
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SERVER: Fix issue with first target never firing
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2023-03-25 20:04:04 -04:00 |
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Steam Deck User
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79045fb9b6
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Merge branch 'main' of https://github.com/nzp-team/quakec
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2023-03-25 19:36:01 -04:00 |
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Steam Deck User
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c40c5274c7
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CLIENT/FTE: Use .OGG path for menu music multi-platform
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2023-03-25 19:35:38 -04:00 |
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Ian
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716d2ea4b3
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SERVER: Fix Sawed-Off Shotgun name.
no more sawn :^)
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2023-03-25 13:18:25 -04:00 |
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Ian
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9357ff9bf3
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Merge pull request #53 from MikeyRay/main
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2023-03-24 23:46:13 -04:00 |
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MikeyRay
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9ffc2b67b9
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Merge branch 'main' of https://github.com/MikeyRay/nzp-quakec
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2023-03-25 03:15:20 +01:00 |
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MikeyRay
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3ea073a171
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SERVER: Fixed an issue where sprint anim wouldn't play while sprinting after swapping your weapon
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2023-03-25 03:14:52 +01:00 |
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Ian
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2a6f4c8219
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Merge pull request #52 from MikeyRay/main
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2023-03-24 15:18:32 -04:00 |
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MikeyRay
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eeab4dd4c2
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SERVER: Potentially alleviate an issue where zombies could melee during actions they shouldn't be able to
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2023-03-24 20:06:17 +01:00 |
|
MikeyRay
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723ccf852a
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SERVER: Fixed co-op spawning too many zombies
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2023-03-24 19:40:30 +01:00 |
|
MikeyRay
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0dd35ccef5
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SERVER: Fixed most window sounds not using flags and being 2D
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2023-03-24 19:09:11 +01:00 |
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MikeyRay
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c74ebbb00f
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SERVER: Attempt to alleviate the issue where powerup light does not despawn
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2023-03-24 18:35:01 +01:00 |
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Ian
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b92463a553
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Merge pull request #51 from nzp-team/m2PAP
SERVER: Fix m2Flame Pack a punch
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2023-03-23 23:29:10 -04:00 |
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DerpedCrusader
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8b51aa6b20
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SERVER: Fix m2Flame Pack a punch
it was missing from `isPaPweaon`
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2023-03-23 20:28:45 -07:00 |
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Steam Deck User
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db3ec15fe7
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SERVER/FTE: Remove #ifdef for different fog values on Round change
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2023-03-22 18:12:58 -04:00 |
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Steam Deck User
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02d585ab5a
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SERVER: Implement hold fire frame for Flamethrower
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2023-03-22 12:22:30 -04:00 |
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Steam Deck User
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065c369600
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CLIENT/FTE: Fix M2 Flamethrower crosshair not disappearing when ADS
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2023-03-22 12:02:53 -04:00 |
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Steam Deck User
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240d116728
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SERVER: Move Flamethrower to its own weapon file, tweak trajectory
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2023-03-22 11:56:50 -04:00 |
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Steam Deck User
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b2dbc03f06
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SERVER: Wall Chalk should trigger 'first raise'
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2023-03-22 11:37:52 -04:00 |
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Steam Deck User
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0e3a08206f
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SERVER: Add new utility for streamlined Viewmodel animations, start integrating; add support for 'first raise'
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2023-03-22 11:31:11 -04:00 |
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Steam Deck User
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316aba63e7
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SERVER: Move weapon utilities to their own file
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2023-03-22 10:23:15 -04:00 |
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Steam Deck User
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2da62518c0
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DEFINES: Merge conflict fixed..?
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2023-03-22 10:21:35 -04:00 |
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Steam Deck User
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55061f3f8b
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DEFINES: Set up defines for first take weapon frames
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2023-03-22 10:19:14 -04:00 |
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Ian
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0fe2570e09
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Merge pull request #50 from nzp-team/m2Flame
SERVER: Update m2flamethrower
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2023-03-22 10:06:36 -04:00 |
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Ian
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203efa1d3e
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SERVER: Stop trying to precache legacy Light sprites
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2023-03-21 12:39:35 -04:00 |
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DerpedCrusader
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b9e6854af3
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SERVER: Update m2flamethrower
updating the m2 fflamethrower code to match the new assets
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2023-03-20 18:48:55 -07:00 |
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Steam Deck User
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02a2db5609
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SERVER: Add additional sound for Nuke Power-Up
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2023-03-19 17:40:43 -04:00 |
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Steam Deck User
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28d769c48e
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SERVER: Have Max Ammo Power-Up function differently for Clients in Last Stand
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2023-03-18 16:23:54 -04:00 |
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Steam Deck User
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6e16bb264f
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SERVER: Fix downing always setting reserve ammunition to 0
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2023-03-18 16:21:06 -04:00 |
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