Commit graph

30 commits

Author SHA1 Message Date
cypress
0874299caf SERVER: Fix several instances of Zombies not reaching and hopping over barricades 2023-12-20 11:38:50 -05:00
cypress
6c769b4e36 SERVER/FTE: Update all AI all at once 2023-11-30 12:03:15 -05:00
cypress
d1d9613574 SERVER: Add AI directly following close players to non-FTE 2023-11-28 15:00:56 -05:00
cypress
f3354abc57 SERVER: Further improve TryWalkToEnemy to avoid corner walking 2023-11-28 13:51:05 -05:00
cypress
152ccb40dd SERVER: Don't assume being in a water brush means you're not on the ground 2023-11-22 16:11:40 -05:00
cypress
a2d1078ec3 SERVER: Give dogs unique enemy targeting 2023-11-21 12:18:38 -05:00
cypress
bc56314bba SERVER: Have push_way_zombies apply to all aistatus ents 2023-11-21 11:49:51 -05:00
cypress
fd6cb138a2 CLIENT: Add support for Gib Event 2023-11-08 12:30:26 -05:00
cypress
3de18c324c SERVER/FTE: Re-introduce trace penetration for Zombies 2023-11-08 11:50:48 -05:00
cypress
619980e88c SERVER: Fix AI getting stuck inside player 2023-11-07 12:56:56 -05:00
cypress
9866a529b0 SERVER: More intelligent Carpenter Power-Up 2023-11-03 13:34:59 -04:00
cypress
0d9cf45426 SERVER: Add missing light spawn function 2023-10-31 13:33:43 -04:00
cypress
fcadbeb7c5 SERVER: Fix TryWalkToEnemy false reporting on non-fully-obscured objects 2023-10-30 14:08:49 -04:00
cypress
a207108dc2 SERVER/FTE: Add a proper fix for collision restoration 2023-07-18 14:31:12 -04:00
cypress
b4f8a15cc3 FTE/SERVER: Fix traceweapons not penetrating multiple enemies 2023-07-18 12:05:49 -04:00
Steam Deck User
e8d8fd63d9 SERVER: Stop executing push_away_zombies
It was mainly responsible for making the horde less tight but this is
less accurate to CoD as well as being incredibly performance taxing,
usually taking 5% of overall execution time on PSP because of the
findradius() spam.
2023-03-04 13:46:39 -05:00
Steam Deck User
e74e3fb9dd FTE/SERVER: Make tracemove inline for small perf boost 2023-02-08 22:15:14 -05:00
Steam Deck User
87dde10e3b GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE 2023-02-05 16:03:57 -05:00
Steam Deck User
5378bafa18 SERVER: Fix finding target for window reaching 2023-01-24 21:34:10 -05:00
Steam Deck User
33de260a56 SERVER: Hellhound pathfinding 2023-01-13 12:29:08 -05:00
Steam Deck User
54d8572321 Server: Misc. Co-Op fixes 2022-12-28 19:32:21 -05:00
Ian
ab819c9ff3
Merge pull request #9 from ScatterBox/main
Updating zombie filepaths
2022-12-27 21:57:09 -05:00
Tyler Young
8cb75597b5 Updating zombie filepaths
yes
2022-12-27 21:50:52 -05:00
Steam Deck User
c8c57f25f7 Server: Restore check if the goalentity is the world.
Despite the comment left, this is holding our broken pathfinding
together.
2022-12-27 13:06:37 -05:00
Steam Deck User
3802fadefa Server: Some AI targeting improvements 2022-12-22 11:44:13 -05:00
Tyler Young
13087bc1cd Quit linking hitboxes every frame
saves frames
2022-12-20 19:50:56 -05:00
Ian
68f66b4b7b Server: Remove FIXME case regarding Do_Pathfind on FTE platforms
Determined that 0 will never be a returned value by Do_Pathfind unless accidentally
executed on another platform.
2022-11-17 21:28:31 -05:00
Ian
c2afd12efa Server: Remove irreverant FIXME case for Hound classname
The issue/request described has been determined to be a non-issue. The spawn functions
for Hellhounds has never changed, and the normal classname that is set after the
spawn function is all that is referenced.

Also, fun tidbit: Beta assigned them the classname "doggy". cute :^)
2022-11-17 21:25:29 -05:00
moto
22fb84ac25 Server: Find a new target/enemy other than Players in Last Stand
Fixes https://github.com/nzp-team/nzportable/issues/20
2022-10-25 12:49:02 -04:00
unknown
b26ca6a026 Initial commit 2022-02-08 13:42:28 -05:00