Ian
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2a6f4c8219
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Merge pull request #52 from MikeyRay/main
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2023-03-24 15:18:32 -04:00 |
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MikeyRay
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eeab4dd4c2
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SERVER: Potentially alleviate an issue where zombies could melee during actions they shouldn't be able to
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2023-03-24 20:06:17 +01:00 |
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MikeyRay
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723ccf852a
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SERVER: Fixed co-op spawning too many zombies
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2023-03-24 19:40:30 +01:00 |
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MikeyRay
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0dd35ccef5
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SERVER: Fixed most window sounds not using flags and being 2D
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2023-03-24 19:09:11 +01:00 |
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MikeyRay
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c74ebbb00f
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SERVER: Attempt to alleviate the issue where powerup light does not despawn
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2023-03-24 18:35:01 +01:00 |
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Ian
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b92463a553
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Merge pull request #51 from nzp-team/m2PAP
SERVER: Fix m2Flame Pack a punch
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2023-03-23 23:29:10 -04:00 |
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DerpedCrusader
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8b51aa6b20
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SERVER: Fix m2Flame Pack a punch
it was missing from `isPaPweaon`
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2023-03-23 20:28:45 -07:00 |
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Steam Deck User
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db3ec15fe7
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SERVER/FTE: Remove #ifdef for different fog values on Round change
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2023-03-22 18:12:58 -04:00 |
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Steam Deck User
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02d585ab5a
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SERVER: Implement hold fire frame for Flamethrower
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2023-03-22 12:22:30 -04:00 |
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Steam Deck User
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065c369600
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CLIENT/FTE: Fix M2 Flamethrower crosshair not disappearing when ADS
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2023-03-22 12:02:53 -04:00 |
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Steam Deck User
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240d116728
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SERVER: Move Flamethrower to its own weapon file, tweak trajectory
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2023-03-22 11:56:50 -04:00 |
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Steam Deck User
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b2dbc03f06
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SERVER: Wall Chalk should trigger 'first raise'
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2023-03-22 11:37:52 -04:00 |
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Steam Deck User
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0e3a08206f
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SERVER: Add new utility for streamlined Viewmodel animations, start integrating; add support for 'first raise'
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2023-03-22 11:31:11 -04:00 |
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Steam Deck User
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316aba63e7
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SERVER: Move weapon utilities to their own file
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2023-03-22 10:23:15 -04:00 |
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Steam Deck User
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2da62518c0
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DEFINES: Merge conflict fixed..?
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2023-03-22 10:21:35 -04:00 |
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Steam Deck User
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55061f3f8b
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DEFINES: Set up defines for first take weapon frames
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2023-03-22 10:19:14 -04:00 |
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Ian
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0fe2570e09
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Merge pull request #50 from nzp-team/m2Flame
SERVER: Update m2flamethrower
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2023-03-22 10:06:36 -04:00 |
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Ian
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203efa1d3e
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SERVER: Stop trying to precache legacy Light sprites
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2023-03-21 12:39:35 -04:00 |
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DerpedCrusader
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b9e6854af3
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SERVER: Update m2flamethrower
updating the m2 fflamethrower code to match the new assets
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2023-03-20 18:48:55 -07:00 |
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Steam Deck User
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02a2db5609
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SERVER: Add additional sound for Nuke Power-Up
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2023-03-19 17:40:43 -04:00 |
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Steam Deck User
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28d769c48e
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SERVER: Have Max Ammo Power-Up function differently for Clients in Last Stand
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2023-03-18 16:23:54 -04:00 |
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Steam Deck User
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6e16bb264f
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SERVER: Fix downing always setting reserve ammunition to 0
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2023-03-18 16:21:06 -04:00 |
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Steam Deck User
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a063935aba
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FTE/CLIENT: Properly display all 4 Client's Points on HUD
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2023-03-18 16:08:33 -04:00 |
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Steam Deck User
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adc1b21c21
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SERVER: Hide Mystery Box Glow on Move
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2023-03-18 15:55:45 -04:00 |
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Steam Deck User
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da21c6021a
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SERVER: Prohibit ADS during Melee animations
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2023-03-18 15:52:09 -04:00 |
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Steam Deck User
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7b1df5578b
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SERVER: Fix Soft_Restart not reverting Perk-a-Cola state
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2023-03-18 15:46:52 -04:00 |
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Steam Deck User
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d98cdbdc51
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Merge branch 'main' of https://github.com/nzp-team/quakec
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2023-03-17 15:01:42 -04:00 |
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Steam Deck User
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618cda4e04
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SERVER: Add sv_tracedmgmultiplier
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2023-03-17 15:01:32 -04:00 |
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Ian
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d3ea7ab56b
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WORKFLOW: update delete-tag-and-release to 0.2.1
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2023-03-17 12:16:30 -04:00 |
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Steam Deck User
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447342ed71
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CLIENT: Remove awful gl_blendsprites hack
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2023-03-17 12:14:02 -04:00 |
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Steam Deck User
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89212fe690
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SERVER: Add MP5K and Springfield as .mbox entries
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2023-03-16 13:11:11 -04:00 |
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Steam Deck User
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4098fbb8cc
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SERVER: Buff Perk Jingle/Sting volume
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2023-03-16 12:41:13 -04:00 |
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Steam Deck User
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5fcbfae078
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Merge branch 'main' of https://github.com/nzp-team/quakec
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2023-03-14 22:14:58 -04:00 |
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Steam Deck User
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f036e1b37e
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SERVER: Re-Set free Power-Up frame to avoid datatype overflow
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2023-03-14 22:14:18 -04:00 |
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Ian
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96f29dfb1b
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Merge pull request #49 from nzp-team/standard-Springfield-ADS
fixing springfield ADS on non-FTE platforms
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2023-03-13 18:34:10 -04:00 |
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DerpedCrusader
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bb1ce27d20
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fixing springfield ADS on non-FTE platforms
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2023-03-13 15:33:29 -07:00 |
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Steam Deck User
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8c907d6049
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SERVER: Move buy_weapon and weapon_wall to their own file, reorganize
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2023-03-13 11:37:55 -04:00 |
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Steam Deck User
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421de1b868
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SERVER: Animate weapon_wall Prop spawning, play a sound during its spawn
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2023-03-13 11:28:09 -04:00 |
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Ian
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26c3578646
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Merge pull request #48 from nzp-team/springfield-Chalk
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2023-03-12 22:35:24 -04:00 |
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Ian
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9408c6f386
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Merge pull request #47 from nzp-team/Springfield
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2023-03-12 22:35:16 -04:00 |
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DerpedCrusader
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1ae21669df
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add world model loading
makes the correct world model load when placing the weapon
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2023-03-12 19:32:02 -07:00 |
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DerpedCrusader
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82f5681994
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Springfield
code for springfield
as well as changing the kar sounds folder to Boltaction
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2023-03-12 19:00:32 -07:00 |
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Steam Deck User
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be12ee3ca9
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CLIENT: Don't vid_reload on WebGL, corrupts modelindex
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2023-03-12 12:42:42 -04:00 |
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Steam Deck User
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7baadb907d
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SERVER: Add old Power Switch path to conver_old_asset_path
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2023-03-12 12:40:48 -04:00 |
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Steam Deck User
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c49f66904d
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SERVER: Change Zombie path delay from 0.07s to 0.04s per Zombie
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2023-03-11 18:58:29 -05:00 |
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Steam Deck User
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65576833ca
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SERVER: Increase chance of skipping Zombie Attack Delay from 20% per thought to 40%
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2023-03-11 18:54:40 -05:00 |
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Steam Deck User
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fc469cd213
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SERVER: Buff Zombie attack radius from 60 to 64 units
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2023-03-11 18:48:10 -05:00 |
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Steam Deck User
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0c2f840a5e
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SERVER: Nerf the running speed of Sprinter Zombies slightly
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2023-03-11 18:44:18 -05:00 |
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Steam Deck User
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737681c21c
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SERVER: Better yet - more accurately calculate the spawn rate for all Zombie walk types
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2023-03-11 18:31:44 -05:00 |
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Steam Deck User
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dc4cbbb410
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SERVER: Allow Zombies to jog on Round 2
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2023-03-11 18:15:12 -05:00 |
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