Commit graph

43 commits

Author SHA1 Message Date
cypress
6a955e322d SERVER: Tweak player and zombie sounds 2023-11-15 19:34:01 -05:00
cypress
3ec7db8299 CLIENT: Player network prediction by eukara 2023-11-11 20:36:11 -05:00
cypress
8cc1f70e7a SERVER: Have player spawns use targets on use 2023-11-08 14:16:21 -05:00
cypress
a19658ec9e SERVER: Fix co-op tracking, update Quick Revive on connect/disconnect 2023-11-08 08:50:34 -05:00
cypress
9ae20b3487 SERVER: Player stance and PhD Flopper tweaks 2023-11-03 19:22:23 -04:00
cypress
c913f9a98b SERVER: Add support for spawning Co-Op spawns if not provided 2023-10-29 18:21:41 -04:00
cypress
a3f2c2cb7e SERVER: Fix Flamethrower regeneration 2023-10-17 08:54:27 -04:00
cypress
835fdcb1e2 SERVER: Remove Mule Kick debug print 2023-10-16 11:01:31 -04:00
cypress
1f3280a10f SERVER: Total weapon storage revamp 2023-10-15 11:30:01 -04:00
cypress
94455b938e SERVER: Remove movespeed penalty during purchases 2023-09-14 22:01:37 -04:00
cypress
ddc845f447 SERVER: Fix nround.wav at start using weapon channel 2023-08-28 10:28:38 -04:00
cypress
d56a17faf3 SERVER: Better management of model and sound allocation 2023-08-25 15:14:24 -04:00
Steam Deck User
24f772d0b9 SERVER: Regen health instantly when a new Round starts 2023-03-10 12:24:19 -05:00
Steam Deck User
41cd921c5f SERVER: Instant health regeneration when above threshold, slower below. Longer regen delay times 2023-03-10 12:20:43 -05:00
Steam Deck User
a0b89faa22 SERVER: Stop halfing all Juggernog damage, set Player Health appropriately instead 2023-03-10 11:47:42 -05:00
Ian
acd2ac8062 SERVER: More accurate weapon walk and sprint speed math and data 2023-03-08 20:03:35 -05:00
Steam Deck User
3df23f64c1 SERVER/FTE: Increase sprint punchangles a tad 2023-03-06 14:15:10 -05:00
Steam Deck User
6651566aad CLIENT/SERVER: Enable sprint bobbing for FTE 2023-03-06 13:56:59 -05:00
Steam Deck User
ab0d4315ba CLIENT/SERVER: More accurate sprint camera movement in FTE 2023-03-06 13:04:50 -05:00
Steam Deck User
f85f3e5429 SERVER: Add a 0.25s delay before checking if we're facing an enemy 2023-02-08 22:49:38 -05:00
Steam Deck User
93d2e7db1a FTE/SERVER: Stop doing a bunch of nonsense for checkMovement vectors 2023-02-08 22:23:17 -05:00
Steam Deck User
ab21e3d6e0 SERVER: Remove PC_fog hack 2023-02-07 02:32:14 -05:00
Steam Deck User
87dde10e3b GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE 2023-02-05 16:03:57 -05:00
Steam Deck User
19e119945c SERVER: Smarter Co-Op Spawn Picking 2023-01-31 16:12:06 -05:00
Tyler Young
c776eb42dd Added facingenemy def to Quakespasm
Re-enabled traceline to enemy on Quakespasm
2023-01-22 17:47:04 -05:00
Steam Deck User
59a880ce09 HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User
57edbc23df SERVER: Fix most QC warnings, spam included 2023-01-17 12:15:50 -05:00
blubs
ff355b6439 SERVER Add fix for crosshairs to detect limbs 2023-01-16 00:37:30 -08:00
blubs
5d8af19ecc Add fix for player-limb collisions 2023-01-15 10:10:25 -08:00
Steam Deck User
76213de449 NX/VITA: Merge QuakeC sources 2023-01-13 19:55:40 -05:00
Steam Deck User
220253d1b9 SERVER: Give spectators some health to avoid game over screen rendering 2023-01-13 11:46:14 -05:00
Steam Deck User
29f3ca4849 SERVER: Fix usage of Co-Op spawnpoints 2023-01-13 11:42:27 -05:00
Steam Deck User
85d723c5e4 SERVER: Don't play splash.wav if we aren't host 2023-01-11 10:24:04 -05:00
Steam Deck User
6d8202b8e5 SERVER: Properly hide disconnected players 2023-01-11 10:21:16 -05:00
Steam Deck User
89742dc652 GLOBAL: Retire CTR QuakeC, Merge with PSP.
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Steam Deck User
a1f07c75f0 Server: Re-Write GetDown
Now properly checks the weapons the player has to modify the last down
weapon. Also doesn't spawn the revive entity on solo.
2022-12-27 16:23:17 -05:00
Steam Deck User
d4fafff812 Server: Move Command Parser out of player.qc and revamp command system.
Commands are now stored in a table/struct that is referenced by
SV_ParseClientCommand, with a system for printing command information
and status codes. :^)
2022-12-16 13:53:17 -05:00
Steam Deck User
0d8da55cf2 Server: Rewrite SV_ParseClientCommand
Increases readability and fixes an issue where cl_chatmode would append
'say' to everything in FTE, making the command now work properly
there.
2022-12-16 12:49:38 -05:00
Ian
328f1f8ee1 Add CTR QuakeC 2022-09-02 20:19:25 -04:00
moto
92f38d906a Server: Proper handling of SV_ParseClientCommand 2022-06-02 08:54:44 -04:00
moto
0ccb6357f0 Server: Target player when running god 2022-05-09 13:49:56 -04:00
unknown
2b07dd561c Server: Electro-Shock Parity 2022-04-05 21:46:24 -04:00
unknown
b26ca6a026 Initial commit 2022-02-08 13:42:28 -05:00