cypress
6a955e322d
SERVER: Tweak player and zombie sounds
2023-11-15 19:34:01 -05:00
cypress
3ec7db8299
CLIENT: Player network prediction by eukara
2023-11-11 20:36:11 -05:00
cypress
8cc1f70e7a
SERVER: Have player spawns use targets on use
2023-11-08 14:16:21 -05:00
cypress
a19658ec9e
SERVER: Fix co-op tracking, update Quick Revive on connect/disconnect
2023-11-08 08:50:34 -05:00
cypress
9ae20b3487
SERVER: Player stance and PhD Flopper tweaks
2023-11-03 19:22:23 -04:00
cypress
c913f9a98b
SERVER: Add support for spawning Co-Op spawns if not provided
2023-10-29 18:21:41 -04:00
cypress
a3f2c2cb7e
SERVER: Fix Flamethrower regeneration
2023-10-17 08:54:27 -04:00
cypress
835fdcb1e2
SERVER: Remove Mule Kick debug print
2023-10-16 11:01:31 -04:00
cypress
1f3280a10f
SERVER: Total weapon storage revamp
2023-10-15 11:30:01 -04:00
cypress
94455b938e
SERVER: Remove movespeed penalty during purchases
2023-09-14 22:01:37 -04:00
cypress
ddc845f447
SERVER: Fix nround.wav at start using weapon channel
2023-08-28 10:28:38 -04:00
cypress
d56a17faf3
SERVER: Better management of model and sound allocation
2023-08-25 15:14:24 -04:00
Steam Deck User
24f772d0b9
SERVER: Regen health instantly when a new Round starts
2023-03-10 12:24:19 -05:00
Steam Deck User
41cd921c5f
SERVER: Instant health regeneration when above threshold, slower below. Longer regen delay times
2023-03-10 12:20:43 -05:00
Steam Deck User
a0b89faa22
SERVER: Stop halfing all Juggernog damage, set Player Health appropriately instead
2023-03-10 11:47:42 -05:00
Ian
acd2ac8062
SERVER: More accurate weapon walk and sprint speed math and data
2023-03-08 20:03:35 -05:00
Steam Deck User
3df23f64c1
SERVER/FTE: Increase sprint punchangles a tad
2023-03-06 14:15:10 -05:00
Steam Deck User
6651566aad
CLIENT/SERVER: Enable sprint bobbing for FTE
2023-03-06 13:56:59 -05:00
Steam Deck User
ab0d4315ba
CLIENT/SERVER: More accurate sprint camera movement in FTE
2023-03-06 13:04:50 -05:00
Steam Deck User
f85f3e5429
SERVER: Add a 0.25s delay before checking if we're facing an enemy
2023-02-08 22:49:38 -05:00
Steam Deck User
93d2e7db1a
FTE/SERVER: Stop doing a bunch of nonsense for checkMovement vectors
2023-02-08 22:23:17 -05:00
Steam Deck User
ab21e3d6e0
SERVER: Remove PC_fog hack
2023-02-07 02:32:14 -05:00
Steam Deck User
87dde10e3b
GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE
2023-02-05 16:03:57 -05:00
Steam Deck User
19e119945c
SERVER: Smarter Co-Op Spawn Picking
2023-01-31 16:12:06 -05:00
Tyler Young
c776eb42dd
Added facingenemy def to Quakespasm
...
Re-enabled traceline to enemy on Quakespasm
2023-01-22 17:47:04 -05:00
Steam Deck User
59a880ce09
HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
...
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User
57edbc23df
SERVER: Fix most QC warnings, spam included
2023-01-17 12:15:50 -05:00
blubs
ff355b6439
SERVER Add fix for crosshairs to detect limbs
2023-01-16 00:37:30 -08:00
blubs
5d8af19ecc
Add fix for player-limb collisions
2023-01-15 10:10:25 -08:00
Steam Deck User
76213de449
NX/VITA: Merge QuakeC sources
2023-01-13 19:55:40 -05:00
Steam Deck User
220253d1b9
SERVER: Give spectators some health to avoid game over screen rendering
2023-01-13 11:46:14 -05:00
Steam Deck User
29f3ca4849
SERVER: Fix usage of Co-Op spawnpoints
2023-01-13 11:42:27 -05:00
Steam Deck User
85d723c5e4
SERVER: Don't play splash.wav if we aren't host
2023-01-11 10:24:04 -05:00
Steam Deck User
6d8202b8e5
SERVER: Properly hide disconnected players
2023-01-11 10:21:16 -05:00
Steam Deck User
89742dc652
GLOBAL: Retire CTR QuakeC, Merge with PSP.
...
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Steam Deck User
a1f07c75f0
Server: Re-Write GetDown
...
Now properly checks the weapons the player has to modify the last down
weapon. Also doesn't spawn the revive entity on solo.
2022-12-27 16:23:17 -05:00
Steam Deck User
d4fafff812
Server: Move Command Parser out of player.qc and revamp command system.
...
Commands are now stored in a table/struct that is referenced by
SV_ParseClientCommand, with a system for printing command information
and status codes. :^)
2022-12-16 13:53:17 -05:00
Steam Deck User
0d8da55cf2
Server: Rewrite SV_ParseClientCommand
...
Increases readability and fixes an issue where cl_chatmode would append
'say' to everything in FTE, making the command now work properly
there.
2022-12-16 12:49:38 -05:00
Ian
328f1f8ee1
Add CTR QuakeC
2022-09-02 20:19:25 -04:00
moto
92f38d906a
Server: Proper handling of SV_ParseClientCommand
2022-06-02 08:54:44 -04:00
moto
0ccb6357f0
Server: Target player when running god
2022-05-09 13:49:56 -04:00
unknown
2b07dd561c
Server: Electro-Shock Parity
2022-04-05 21:46:24 -04:00
unknown
b26ca6a026
Initial commit
2022-02-08 13:42:28 -05:00