Commit graph

40 commits

Author SHA1 Message Date
Ian
bc8b61e34f Alpha blending fixes 2023-10-24 10:11:52 -04:00
cypress
bf47e38936
Disable mipmapping test 2023-10-20 17:25:48 -04:00
Ian
e1ef072c26 Clamp lighting on amods 2023-10-18 15:22:04 -04:00
Ian
dbd7d0a193 Avoid using strcmp every frame 2023-10-18 13:52:57 -04:00
Ian
6e2353e79d Sensitivity and crosshair fixes 2023-10-16 14:03:42 -04:00
Ian
33804b45d4 Merge branch 'main' of https://github.com/nzp-team/glquake into main 2023-10-16 13:10:28 -04:00
Ian
fac88c0f19 Fog prototyping 2023-10-16 13:10:27 -04:00
cypress
394fb14195 Give crosshair control to the server 2023-10-16 10:52:06 -04:00
cypress
31d11bb075
Allow disabling of crosshair 2023-10-15 16:08:13 -04:00
Ian
07a9df5f69 Fix blending for text and rectangles 2023-10-13 17:10:49 -04:00
Ian
a05cf67b4b Add support for PNG and JPEG internally 2023-10-11 12:55:29 -04:00
cypress
1ee92c9b34 Fit blood HUD graphic to screen 2023-07-22 15:59:44 -04:00
cypress
3f413368e0 Add cl_crosshair_debug 2023-07-22 12:52:51 -04:00
cypress
8a4bdbabe1 Tweak crosshair values to match CoD5 better 2023-07-22 12:12:57 -04:00
Steam Deck User
20bde6d3a8 Fix crosshair values for weapons, add Springfield to engine 2023-03-13 17:36:50 -04:00
Steam Deck User
1e93559078 Revert linear heap sizes, fix closing file in LoadPCX 2023-01-12 18:59:57 -05:00
Ian
0a2aa8795a Add External Texture hack from dquakeplus
Makes .TGA and .PCX loading for models and sprites work finally
2022-12-21 13:28:34 -05:00
Ian
4e6c12cf07 Fix Draw_Fill and Draw_FillByColot 2022-11-28 10:48:51 -05:00
Ian
f9847970e5 Add offset for sniper scope
Fixes dumb issue with it not being centered
2022-11-27 18:25:01 -05:00
Ian
77aab0b0eb Remove dependency on old 'conchars' graphic.
We use charset now :^)
2022-11-27 13:08:17 -05:00
Ryan Baldwin
e1ea8dfcfa Fix aimsnap, point change causing incorrect color 2022-08-19 23:43:31 -07:00
Ryan Baldwin
96a7b5d33d Add pause menu, fix world text overlap 2022-08-19 20:38:53 -07:00
Ryan Baldwin
0e6dce2f98 Fix all loading bar fills 2022-08-19 02:51:09 -07:00
Ryan Baldwin
18fac3a2a7 Fix blood rendering, center round text (regressed due to scale), limit max fps to 30 2022-08-19 01:38:27 -07:00
Ryan Baldwin
e7c0cfb0f9
Working QMB (#31)
* Add initial non working qmb

* fix bit parsing

* Fix loading_name messages

* Fix rendering issue, add some QMB translation

* Working particles :)
2022-08-01 12:01:12 -07:00
Ian
4d8f3e18dd use drawfill for the crosshair because its fucking better 2022-07-10 18:15:49 -04:00
Ian
bf4df2b74f more hud stuff, add scale to drawstring 2022-07-05 21:21:18 -04:00
Ryan Baldwin
9ae97d497f Fix for incorrect texture id (#26) 2022-07-04 22:09:50 -07:00
Ryan Baldwin
f7b50afd73 Fix weird loading error of prog textures, causing distortion 2022-07-04 12:40:11 -07:00
Ryan Baldwin
332db268c5 Add loading screen, correct button bindings, fix mismatch issue 2022-07-04 11:09:02 -07:00
Ryan Baldwin
97084838eb Fix all color printing 2022-07-03 23:55:05 -07:00
Ryan Baldwin
d96321c6f5 Fix loading and rendering of textures 2022-07-03 21:35:34 -07:00
Ryan Baldwin
90e5512b76 Remove lmp dependencies 2022-07-03 01:51:16 -07:00
Ryan Baldwin
d97e3fcea2 Partial hud implementation 2022-07-02 16:15:25 -07:00
Ryan Baldwin
e49548ff5a Add adjustable gamma 2022-07-02 13:06:34 -07:00
Ryan Baldwin
0ac6573d65 Add SELECT as usable key, HUD items (incomplete), more client-server stuff, all stats, progdefs unification 2022-07-01 18:49:33 -07:00
Ryan Baldwin
02eb7ad820 Fix movement speeds, aimsnap, zoom, Draw_ColorPic, FOV, maxspeed 2022-06-26 23:55:29 -07:00
Ryan Baldwin
b6405841b9
Update view bobbing, more QC integration, other techniques (#2)
* Update view bobbing, more QC integration, other techniques

* Fix crash (was printing text on screen for some reason...)
2022-06-23 00:18:52 -07:00
Ian
da65b417f9 Fix charset loading 2022-06-20 14:41:43 -04:00
Ryan Baldwin
3e5b883a5c Initial commit: HLBSP + Working colored lights 2022-06-18 22:35:28 -07:00