mirror of
https://github.com/nzp-team/glquake.git
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1984 lines
43 KiB
C
1984 lines
43 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// draw.c -- this is the only file outside the refresh that touches the
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// vid buffer
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#include "quakedef.h"
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#define GL_COLOR_INDEX8_EXT 0x80E5
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extern unsigned char d_15to8table[65536];
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cvar_t gl_nobind = {"gl_nobind", "0"};
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cvar_t gl_max_size = {"gl_max_size", "1024"};
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cvar_t gl_picmip = {"gl_picmip", "0"};
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byte *draw_chars; // 8*8 graphic characters
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qpic_t *draw_disc;
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qpic_t *draw_backtile;
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int translate_texture;
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int char_texture;
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typedef struct
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{
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int texnum;
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float sl, tl, sh, th;
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} glpic_t;
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byte conback_buffer[sizeof(qpic_t) + sizeof(glpic_t)];
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qpic_t *conback = (qpic_t *)&conback_buffer;
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int gl_lightmap_format = 4;
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int gl_solid_format = 3;
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int gl_alpha_format = 4;
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int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
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int gl_filter_max = GL_LINEAR;
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int texels;
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typedef struct
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{
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int texnum;
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char identifier[64];
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int width, height;
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qboolean mipmap;
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int checksum;
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// Diabolicka TGA
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int bytesperpixel;
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int lhcsum;
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// Diabolickal end
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} gltexture_t;
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#define MAX_GLTEXTURES 1024
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gltexture_t gltextures[MAX_GLTEXTURES];
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int numgltextures;
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void GL_Bind (int texnum)
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{
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if (gl_nobind.value)
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texnum = char_texture;
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if (currenttexture == texnum)
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return;
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currenttexture = texnum;
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#ifdef _WIN32
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bindTexFunc (GL_TEXTURE_2D, texnum);
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#else
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glBindTexture(GL_TEXTURE_2D, texnum);
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#endif
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}
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/*
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=============================================================================
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scrap allocation
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Allocate all the little status bar obejcts into a single texture
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to crutch up stupid hardware / drivers
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=============================================================================
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*/
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#define MAX_SCRAPS 2
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#define BLOCK_WIDTH 256
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#define BLOCK_HEIGHT 256
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int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH];
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byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4];
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qboolean scrap_dirty;
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int scrap_texnum;
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// returns a texture number and the position inside it
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int Scrap_AllocBlock (int w, int h, int *x, int *y)
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{
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int i, j;
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int best, best2;
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int bestx;
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int texnum;
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for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++)
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{
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best = BLOCK_HEIGHT;
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for (i=0 ; i<BLOCK_WIDTH-w ; i++)
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{
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best2 = 0;
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for (j=0 ; j<w ; j++)
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{
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if (scrap_allocated[texnum][i+j] >= best)
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break;
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if (scrap_allocated[texnum][i+j] > best2)
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best2 = scrap_allocated[texnum][i+j];
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}
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if (j == w)
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{ // this is a valid spot
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*x = i;
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*y = best = best2;
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}
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}
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if (best + h > BLOCK_HEIGHT)
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continue;
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for (i=0 ; i<w ; i++)
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scrap_allocated[texnum][*x + i] = best + h;
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return texnum;
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}
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Sys_Error ("Scrap_AllocBlock: full");
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}
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int scrap_uploads;
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void Scrap_Upload (void)
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{
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int texnum;
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scrap_uploads++;
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for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) {
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GL_Bind(scrap_texnum + texnum);
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GL_Upload8 (scrap_texels[texnum], BLOCK_WIDTH, BLOCK_HEIGHT, false, true);
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}
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scrap_dirty = false;
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}
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//=============================================================================
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/* Support Routines */
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typedef struct cachepic_s
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{
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char name[MAX_QPATH];
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qpic_t pic;
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byte padding[32]; // for appended glpic
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} cachepic_t;
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#define MAX_CACHED_PICS 128
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cachepic_t menu_cachepics[MAX_CACHED_PICS];
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int menu_numcachepics;
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byte menuplyr_pixels[4096];
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int pic_texels;
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int pic_count;
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qpic_t *Draw_PicFromWad (char *name)
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{
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qpic_t *p;
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glpic_t *gl;
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p = W_GetLumpName (name);
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gl = (glpic_t *)p->data;
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// load little ones into the scrap
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if (p->width < 64 && p->height < 64)
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{
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int x, y;
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int i, j, k;
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int texnum;
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texnum = Scrap_AllocBlock (p->width, p->height, &x, &y);
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scrap_dirty = true;
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k = 0;
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for (i=0 ; i<p->height ; i++)
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for (j=0 ; j<p->width ; j++, k++)
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scrap_texels[texnum][(y+i)*BLOCK_WIDTH + x + j] = p->data[k];
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texnum += scrap_texnum;
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gl->texnum = texnum;
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gl->sl = (x+0.01)/(float)BLOCK_WIDTH;
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gl->sh = (x+p->width-0.01)/(float)BLOCK_WIDTH;
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gl->tl = (y+0.01)/(float)BLOCK_WIDTH;
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gl->th = (y+p->height-0.01)/(float)BLOCK_WIDTH;
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pic_count++;
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pic_texels += p->width*p->height;
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}
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else
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{
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gl->texnum = GL_LoadPicTexture (p);
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gl->sl = 0;
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gl->sh = 1;
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gl->tl = 0;
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gl->th = 1;
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}
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return p;
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}
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/*
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================
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Draw_CachePic
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================
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*/
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qpic_t *Draw_CachePic (char *path)
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{
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cachepic_t *pic;
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int i;
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qpic_t *dat;
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glpic_t *gl;
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for (pic=menu_cachepics, i=0 ; i<menu_numcachepics ; pic++, i++)
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if (!strcmp (path, pic->name))
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return &pic->pic;
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if (menu_numcachepics == MAX_CACHED_PICS)
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Sys_Error ("menu_numcachepics == MAX_CACHED_PICS");
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menu_numcachepics++;
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strcpy (pic->name, path);
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//
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// load the pic from disk
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//
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dat = (qpic_t *)COM_LoadTempFile (path);
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if (!dat)
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Sys_Error ("Draw_CachePic: failed to load %s", path);
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SwapPic (dat);
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// HACK HACK HACK --- we need to keep the bytes for
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// the translatable player picture just for the menu
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// configuration dialog
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if (!strcmp (path, "gfx/menuplyr.lmp"))
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memcpy (menuplyr_pixels, dat->data, dat->width*dat->height);
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pic->pic.width = dat->width;
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pic->pic.height = dat->height;
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gl = (glpic_t *)pic->pic.data;
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gl->texnum = GL_LoadPicTexture (dat);
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gl->sl = 0;
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gl->sh = 1;
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gl->tl = 0;
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gl->th = 1;
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return &pic->pic;
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}
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void Draw_CharToConback (int num, byte *dest)
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{
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int row, col;
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byte *source;
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int drawline;
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int x;
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row = num>>4;
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col = num&15;
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source = draw_chars + (row<<10) + (col<<3);
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drawline = 8;
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while (drawline--)
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{
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for (x=0 ; x<8 ; x++)
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if (source[x] != 255)
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dest[x] = 0x60 + source[x];
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source += 128;
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dest += 320;
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}
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}
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typedef struct
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{
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char *name;
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int minimize, maximize;
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} glmode_t;
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glmode_t modes[] = {
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{"GL_NEAREST", GL_NEAREST, GL_NEAREST},
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{"GL_LINEAR", GL_LINEAR, GL_LINEAR},
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{"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
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{"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
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{"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
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{"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
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};
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/*
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===============
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Draw_TextureMode_f
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===============
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*/
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void Draw_TextureMode_f (void)
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{
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int i;
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gltexture_t *glt;
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if (Cmd_Argc() == 1)
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{
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for (i=0 ; i< 6 ; i++)
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if (gl_filter_min == modes[i].minimize)
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{
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Con_Printf ("%s\n", modes[i].name);
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return;
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}
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Con_Printf ("current filter is unknown???\n");
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return;
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}
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for (i=0 ; i< 6 ; i++)
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{
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if (!Q_strcasecmp (modes[i].name, Cmd_Argv(1) ) )
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break;
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}
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if (i == 6)
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{
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Con_Printf ("bad filter name\n");
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return;
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}
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gl_filter_min = modes[i].minimize;
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gl_filter_max = modes[i].maximize;
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// change all the existing mipmap texture objects
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for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
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{
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if (glt->mipmap)
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{
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GL_Bind (glt->texnum);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
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}
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}
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}
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/*
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===============
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Draw_Init
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===============
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*/
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void Draw_Init (void)
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{
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int i;
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qpic_t *cb;
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byte *dest, *src;
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int x, y;
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char ver[40];
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glpic_t *gl;
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int start;
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byte *ncdata;
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int f, fstep;
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Cvar_RegisterVariable (&gl_nobind);
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Cvar_RegisterVariable (&gl_max_size);
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Cvar_RegisterVariable (&gl_picmip);
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// 3dfx can only handle 256 wide textures
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if (!Q_strncasecmp ((char *)gl_renderer, "3dfx",4) ||
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strstr((char *)gl_renderer, "Glide"))
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Cvar_Set ("gl_max_size", "256");
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Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f);
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// load the console background and the charset
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// by hand, because we need to write the version
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// string into the background before turning
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// it into a texture
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draw_chars = W_GetLumpName ("conchars");
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for (i=0 ; i<256*64 ; i++)
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if (draw_chars[i] == 0)
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draw_chars[i] = 255; // proper transparent color
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// now turn them into textures
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char_texture = loadtextureimage ("gfx/charset", 0, 0, false, false);
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if (char_texture == 0)// did not find a matching TGA...
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Sys_Error ("Could not load charset, make sure you have every folder and file installed properly\nDouble check that all of your files are in their correct places\nAnd that you have installed the game properly.\n");
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start = Hunk_LowMark();
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cb = (qpic_t *)COM_LoadTempFile ("gfx/conback.lmp");
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if (!cb)
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Sys_Error ("Couldn't load gfx/conback.lmp");
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SwapPic (cb);
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// hack the version number directly into the pic
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#if defined(__linux__)
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sprintf (ver, "(Linux %2.2f, gl %4.2f) %4.2f", (float)LINUX_VERSION, (float)GLQUAKE_VERSION, (float)VERSION);
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#else
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sprintf (ver, "(gl %4.2f) %4.2f", (float)GLQUAKE_VERSION, (float)VERSION);
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#endif
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dest = cb->data + 320*186 + 320 - 11 - 8*strlen(ver);
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y = strlen(ver);
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for (x=0 ; x<y ; x++)
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Draw_CharToConback (ver[x], dest+(x<<3));
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#if 0
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conback->width = vid.conwidth;
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conback->height = vid.conheight;
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// scale console to vid size
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dest = ncdata = Hunk_AllocName(vid.conwidth * vid.conheight, "conback");
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for (y=0 ; y<vid.conheight ; y++, dest += vid.conwidth)
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{
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src = cb->data + cb->width * (y*cb->height/vid.conheight);
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if (vid.conwidth == cb->width)
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memcpy (dest, src, vid.conwidth);
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else
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{
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f = 0;
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fstep = cb->width*0x10000/vid.conwidth;
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for (x=0 ; x<vid.conwidth ; x+=4)
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{
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dest[x] = src[f>>16];
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f += fstep;
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dest[x+1] = src[f>>16];
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f += fstep;
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dest[x+2] = src[f>>16];
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f += fstep;
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dest[x+3] = src[f>>16];
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f += fstep;
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}
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}
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}
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#else
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conback->width = cb->width;
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conback->height = cb->height;
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ncdata = cb->data;
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#endif
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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gl = (glpic_t *)conback->data;
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gl->texnum = GL_LoadTexture ("conback", conback->width, conback->height, ncdata, false, false, 1);
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gl->sl = 0;
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gl->sh = 1;
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gl->tl = 0;
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gl->th = 1;
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conback->width = vid.width;
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conback->height = vid.height;
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// free loaded console
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Hunk_FreeToLowMark(start);
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// save a texture slot for translated picture
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translate_texture = texture_extension_number++;
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// save slots for scraps
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scrap_texnum = texture_extension_number;
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texture_extension_number += MAX_SCRAPS;
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//
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// get the other pics we need
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//
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draw_disc = Draw_PicFromWad ("disc");
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draw_backtile = Draw_PicFromWad ("backtile");
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}
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/*
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================
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Draw_Character
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Draws one 8*8 graphics character with 0 being transparent.
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It can be clipped to the top of the screen to allow the console to be
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smoothly scrolled off.
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================
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*/
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void Draw_Character (int x, int y, int num)
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{
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byte *dest;
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byte *source;
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unsigned short *pusdest;
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int drawline;
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int row, col;
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float frow, fcol, size;
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if (num == 32)
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return; // space
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num &= 255;
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if (y <= -8)
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return; // totally off screen
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row = num>>4;
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col = num&15;
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frow = row*0.0625;
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fcol = col*0.0625;
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size = 0.0625;
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GL_Bind (char_texture);
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glBegin (GL_QUADS);
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glTexCoord2f (fcol, frow);
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glVertex2f (x, y);
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glTexCoord2f (fcol + size, frow);
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glVertex2f (x+8, y);
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glTexCoord2f (fcol + size, frow + size);
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glVertex2f (x+8, y+8);
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glTexCoord2f (fcol, frow + size);
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glVertex2f (x, y+8);
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glEnd ();
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}
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/*
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================
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Draw_String
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================
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*/
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void Draw_String (int x, int y, char *str)
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{
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while (*str)
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{
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Draw_Character (x, y, *str);
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str++;
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x += 8;
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}
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}
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/*
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================
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Draw_DebugChar
|
|
|
|
Draws a single character directly to the upper right corner of the screen.
|
|
This is for debugging lockups by drawing different chars in different parts
|
|
of the code.
|
|
================
|
|
*/
|
|
void Draw_DebugChar (char num)
|
|
{
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Draw_AlphaPic
|
|
=============
|
|
*/
|
|
void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha)
|
|
{
|
|
byte *dest, *source;
|
|
unsigned short *pusdest;
|
|
int v, u;
|
|
glpic_t *gl;
|
|
|
|
if (scrap_dirty)
|
|
Scrap_Upload ();
|
|
gl = (glpic_t *)pic->data;
|
|
glDisable(GL_ALPHA_TEST);
|
|
glEnable (GL_BLEND);
|
|
// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
// glCullFace(GL_FRONT);
|
|
glColor4f (1,1,1,alpha);
|
|
GL_Bind (gl->texnum);
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (gl->sl, gl->tl);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (gl->sh, gl->tl);
|
|
glVertex2f (x+pic->width, y);
|
|
glTexCoord2f (gl->sh, gl->th);
|
|
glVertex2f (x+pic->width, y+pic->height);
|
|
glTexCoord2f (gl->sl, gl->th);
|
|
glVertex2f (x, y+pic->height);
|
|
glEnd ();
|
|
glColor4f (1,1,1,1);
|
|
glEnable(GL_ALPHA_TEST);
|
|
glDisable (GL_BLEND);
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
Draw_Pic
|
|
=============
|
|
*/
|
|
void Draw_Pic (int x, int y, qpic_t *pic)
|
|
{
|
|
byte *dest, *source;
|
|
unsigned short *pusdest;
|
|
int v, u;
|
|
glpic_t *gl;
|
|
|
|
if (scrap_dirty)
|
|
Scrap_Upload ();
|
|
gl = (glpic_t *)pic->data;
|
|
glColor4f (1,1,1,1);
|
|
GL_Bind (gl->texnum);
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (gl->sl, gl->tl);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (gl->sh, gl->tl);
|
|
glVertex2f (x+pic->width, y);
|
|
glTexCoord2f (gl->sh, gl->th);
|
|
glVertex2f (x+pic->width, y+pic->height);
|
|
glTexCoord2f (gl->sl, gl->th);
|
|
glVertex2f (x, y+pic->height);
|
|
glEnd ();
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
Draw_TransPic
|
|
=============
|
|
*/
|
|
void Draw_TransPic (int x, int y, qpic_t *pic)
|
|
{
|
|
byte *dest, *source, tbyte;
|
|
unsigned short *pusdest;
|
|
int v, u;
|
|
|
|
if (x < 0 || (unsigned)(x + pic->width) > vid.width || y < 0 ||
|
|
(unsigned)(y + pic->height) > vid.height)
|
|
{
|
|
Sys_Error ("Draw_TransPic: bad coordinates");
|
|
}
|
|
|
|
Draw_Pic (x, y, pic);
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
Draw_TransPicTranslate
|
|
|
|
Only used for the player color selection menu
|
|
=============
|
|
*/
|
|
void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation)
|
|
{
|
|
int v, u, c;
|
|
unsigned trans[64*64], *dest;
|
|
byte *src;
|
|
int p;
|
|
|
|
GL_Bind (translate_texture);
|
|
|
|
c = pic->width * pic->height;
|
|
|
|
dest = trans;
|
|
for (v=0 ; v<64 ; v++, dest += 64)
|
|
{
|
|
src = &menuplyr_pixels[ ((v*pic->height)>>6) *pic->width];
|
|
for (u=0 ; u<64 ; u++)
|
|
{
|
|
p = src[(u*pic->width)>>6];
|
|
if (p == 255)
|
|
dest[u] = p;
|
|
else
|
|
dest[u] = d_8to24table[translation[p]];
|
|
}
|
|
}
|
|
|
|
glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glColor3f (1,1,1);
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (0, 0);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (1, 0);
|
|
glVertex2f (x+pic->width, y);
|
|
glTexCoord2f (1, 1);
|
|
glVertex2f (x+pic->width, y+pic->height);
|
|
glTexCoord2f (0, 1);
|
|
glVertex2f (x, y+pic->height);
|
|
glEnd ();
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
Draw_ConsoleBackground
|
|
|
|
================
|
|
*/
|
|
void Draw_ConsoleBackground (int lines)
|
|
{
|
|
int y = (vid.height * 3) >> 2;
|
|
|
|
if (lines > y)
|
|
Draw_Pic(0, lines - vid.height, conback);
|
|
else
|
|
Draw_AlphaPic (0, lines - vid.height, conback, (float)(1.2 * lines)/y);
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
Draw_TileClear
|
|
|
|
This repeats a 64*64 tile graphic to fill the screen around a sized down
|
|
refresh window.
|
|
=============
|
|
*/
|
|
void Draw_TileClear (int x, int y, int w, int h)
|
|
{
|
|
glColor3f (1,1,1);
|
|
GL_Bind (*(int *)draw_backtile->data);
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (x/64.0, y/64.0);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f ( (x+w)/64.0, y/64.0);
|
|
glVertex2f (x+w, y);
|
|
glTexCoord2f ( (x+w)/64.0, (y+h)/64.0);
|
|
glVertex2f (x+w, y+h);
|
|
glTexCoord2f ( x/64.0, (y+h)/64.0 );
|
|
glVertex2f (x, y+h);
|
|
glEnd ();
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
Draw_Fill
|
|
|
|
Fills a box of pixels with a single color
|
|
=============
|
|
*/
|
|
void Draw_Fill (int x, int y, int w, int h, int c)
|
|
{
|
|
glDisable (GL_TEXTURE_2D);
|
|
glColor3f (host_basepal[c*3]/255.0,
|
|
host_basepal[c*3+1]/255.0,
|
|
host_basepal[c*3+2]/255.0);
|
|
|
|
glBegin (GL_QUADS);
|
|
|
|
glVertex2f (x,y);
|
|
glVertex2f (x+w, y);
|
|
glVertex2f (x+w, y+h);
|
|
glVertex2f (x, y+h);
|
|
|
|
glEnd ();
|
|
glColor3f (1,1,1);
|
|
glEnable (GL_TEXTURE_2D);
|
|
}
|
|
//=============================================================================
|
|
|
|
/*
|
|
================
|
|
Draw_FadeScreen
|
|
|
|
================
|
|
*/
|
|
void Draw_FadeScreen (void)
|
|
{
|
|
glEnable (GL_BLEND);
|
|
glDisable (GL_TEXTURE_2D);
|
|
glColor4f (0, 0, 0, 0.8);
|
|
glBegin (GL_QUADS);
|
|
|
|
glVertex2f (0,0);
|
|
glVertex2f (vid.width, 0);
|
|
glVertex2f (vid.width, vid.height);
|
|
glVertex2f (0, vid.height);
|
|
|
|
glEnd ();
|
|
glColor4f (1,1,1,1);
|
|
glEnable (GL_TEXTURE_2D);
|
|
glDisable (GL_BLEND);
|
|
|
|
Sbar_Changed();
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
================
|
|
Draw_BeginDisc
|
|
|
|
Draws the little blue disc in the corner of the screen.
|
|
Call before beginning any disc IO.
|
|
================
|
|
*/
|
|
void Draw_BeginDisc (void)
|
|
{
|
|
if (!draw_disc)
|
|
return;
|
|
glDrawBuffer (GL_FRONT);
|
|
Draw_Pic (vid.width - 24, 0, draw_disc);
|
|
glDrawBuffer (GL_BACK);
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
Draw_EndDisc
|
|
|
|
Erases the disc icon.
|
|
Call after completing any disc IO
|
|
================
|
|
*/
|
|
void Draw_EndDisc (void)
|
|
{
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_Set2D
|
|
|
|
Setup as if the screen was 320*200
|
|
================
|
|
*/
|
|
void GL_Set2D (void)
|
|
{
|
|
glViewport (glx, gly, glwidth, glheight);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity ();
|
|
glOrtho (0, vid.width, vid.height, 0, -99999, 99999);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity ();
|
|
|
|
glDisable (GL_DEPTH_TEST);
|
|
glDisable (GL_CULL_FACE);
|
|
glDisable (GL_BLEND);
|
|
glEnable (GL_ALPHA_TEST);
|
|
// glDisable (GL_ALPHA_TEST);
|
|
|
|
glColor4f (1,1,1,1);
|
|
}
|
|
|
|
//====================================================================
|
|
|
|
/*
|
|
================
|
|
GL_FindTexture
|
|
================
|
|
*/
|
|
int GL_FindTexture (char *identifier)
|
|
{
|
|
int i;
|
|
gltexture_t *glt;
|
|
|
|
for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
|
|
{
|
|
if (!strcmp (identifier, glt->identifier))
|
|
return gltextures[i].texnum;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_ResampleTexture
|
|
================
|
|
*/
|
|
void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight)
|
|
{
|
|
int i, j;
|
|
unsigned *inrow;
|
|
unsigned frac, fracstep;
|
|
|
|
fracstep = inwidth*0x10000/outwidth;
|
|
for (i=0 ; i<outheight ; i++, out += outwidth)
|
|
{
|
|
inrow = in + inwidth*(i*inheight/outheight);
|
|
frac = fracstep >> 1;
|
|
for (j=0 ; j<outwidth ; j+=4)
|
|
{
|
|
out[j] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
out[j+1] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
out[j+2] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
out[j+3] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_Resample8BitTexture -- JACK
|
|
================
|
|
*/
|
|
void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight)
|
|
{
|
|
int i, j;
|
|
unsigned char *inrow;
|
|
unsigned frac, fracstep;
|
|
|
|
fracstep = inwidth*0x10000/outwidth;
|
|
for (i=0 ; i<outheight ; i++, out += outwidth)
|
|
{
|
|
inrow = in + inwidth*(i*inheight/outheight);
|
|
frac = fracstep >> 1;
|
|
for (j=0 ; j<outwidth ; j+=4)
|
|
{
|
|
out[j] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
out[j+1] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
out[j+2] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
out[j+3] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
GL_MipMap
|
|
|
|
Operates in place, quartering the size of the texture
|
|
================
|
|
*/
|
|
void GL_MipMap (byte *in, int width, int height)
|
|
{
|
|
int i, j;
|
|
byte *out;
|
|
|
|
width <<=2;
|
|
height >>= 1;
|
|
out = in;
|
|
for (i=0 ; i<height ; i++, in+=width)
|
|
{
|
|
for (j=0 ; j<width ; j+=8, out+=4, in+=8)
|
|
{
|
|
out[0] = (in[0] + in[4] + in[width+0] + in[width+4])>>2;
|
|
out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2;
|
|
out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2;
|
|
out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_MipMap8Bit
|
|
|
|
Mipping for 8 bit textures
|
|
================
|
|
*/
|
|
void GL_MipMap8Bit (byte *in, int width, int height)
|
|
{
|
|
int i, j;
|
|
unsigned short r,g,b;
|
|
byte *out, *at1, *at2, *at3, *at4;
|
|
|
|
// width <<=2;
|
|
height >>= 1;
|
|
out = in;
|
|
for (i=0 ; i<height ; i++, in+=width)
|
|
{
|
|
for (j=0 ; j<width ; j+=2, out+=1, in+=2)
|
|
{
|
|
at1 = (byte *) (d_8to24table + in[0]);
|
|
at2 = (byte *) (d_8to24table + in[1]);
|
|
at3 = (byte *) (d_8to24table + in[width+0]);
|
|
at4 = (byte *) (d_8to24table + in[width+1]);
|
|
|
|
r = (at1[0]+at2[0]+at3[0]+at4[0]); r>>=5;
|
|
g = (at1[1]+at2[1]+at3[1]+at4[1]); g>>=5;
|
|
b = (at1[2]+at2[2]+at3[2]+at4[2]); b>>=5;
|
|
|
|
out[0] = d_15to8table[(r<<0) + (g<<5) + (b<<10)];
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GL_Upload32
|
|
===============
|
|
*/
|
|
void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha)
|
|
{
|
|
int samples;
|
|
static unsigned scaled[1024*512]; // [512*256];
|
|
int scaled_width, scaled_height;
|
|
|
|
for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
|
|
;
|
|
for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
|
|
;
|
|
|
|
scaled_width >>= (int)gl_picmip.value;
|
|
scaled_height >>= (int)gl_picmip.value;
|
|
|
|
if (scaled_width > gl_max_size.value)
|
|
scaled_width = gl_max_size.value;
|
|
if (scaled_height > gl_max_size.value)
|
|
scaled_height = gl_max_size.value;
|
|
|
|
if (scaled_width * scaled_height > sizeof(scaled)/4)
|
|
Sys_Error ("GL_LoadTexture: too big");
|
|
|
|
samples = alpha ? gl_alpha_format : gl_solid_format;
|
|
|
|
#if 0
|
|
if (mipmap)
|
|
gluBuild2DMipmaps (GL_TEXTURE_2D, samples, width, height, GL_RGBA, GL_UNSIGNED_BYTE, trans);
|
|
else if (scaled_width == width && scaled_height == height)
|
|
glTexImage2D (GL_TEXTURE_2D, 0, samples, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
|
|
else
|
|
{
|
|
gluScaleImage (GL_RGBA, width, height, GL_UNSIGNED_BYTE, trans,
|
|
scaled_width, scaled_height, GL_UNSIGNED_BYTE, scaled);
|
|
glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
|
}
|
|
#else
|
|
texels += scaled_width * scaled_height;
|
|
|
|
if (scaled_width == width && scaled_height == height)
|
|
{
|
|
if (!mipmap)
|
|
{
|
|
glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
|
goto done;
|
|
}
|
|
memcpy (scaled, data, width*height*4);
|
|
}
|
|
else
|
|
GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height);
|
|
|
|
glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
|
if (mipmap)
|
|
{
|
|
int miplevel;
|
|
|
|
miplevel = 0;
|
|
while (scaled_width > 1 || scaled_height > 1)
|
|
{
|
|
GL_MipMap ((byte *)scaled, scaled_width, scaled_height);
|
|
scaled_width >>= 1;
|
|
scaled_height >>= 1;
|
|
if (scaled_width < 1)
|
|
scaled_width = 1;
|
|
if (scaled_height < 1)
|
|
scaled_height = 1;
|
|
miplevel++;
|
|
glTexImage2D (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
|
}
|
|
}
|
|
done: ;
|
|
#endif
|
|
|
|
|
|
if (mipmap)
|
|
{
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
else
|
|
{
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
}
|
|
|
|
void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha)
|
|
{
|
|
int i, s;
|
|
qboolean noalpha;
|
|
int p;
|
|
static unsigned j;
|
|
int samples;
|
|
static unsigned char scaled[1024*512]; // [512*256];
|
|
int scaled_width, scaled_height;
|
|
|
|
s = width*height;
|
|
// if there are no transparent pixels, make it a 3 component
|
|
// texture even if it was specified as otherwise
|
|
if (alpha)
|
|
{
|
|
noalpha = true;
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
if (data[i] == 255)
|
|
noalpha = false;
|
|
}
|
|
|
|
if (alpha && noalpha)
|
|
alpha = false;
|
|
}
|
|
for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
|
|
;
|
|
for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
|
|
;
|
|
|
|
scaled_width >>= (int)gl_picmip.value;
|
|
scaled_height >>= (int)gl_picmip.value;
|
|
|
|
if (scaled_width > gl_max_size.value)
|
|
scaled_width = gl_max_size.value;
|
|
if (scaled_height > gl_max_size.value)
|
|
scaled_height = gl_max_size.value;
|
|
|
|
if (scaled_width * scaled_height > sizeof(scaled))
|
|
Sys_Error ("GL_LoadTexture: too big");
|
|
|
|
samples = 1; // alpha ? gl_alpha_format : gl_solid_format;
|
|
|
|
texels += scaled_width * scaled_height;
|
|
|
|
if (scaled_width == width && scaled_height == height)
|
|
{
|
|
if (!mipmap)
|
|
{
|
|
glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data);
|
|
goto done;
|
|
}
|
|
memcpy (scaled, data, width*height);
|
|
}
|
|
else
|
|
GL_Resample8BitTexture (data, width, height, scaled, scaled_width, scaled_height);
|
|
|
|
glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
|
|
if (mipmap)
|
|
{
|
|
int miplevel;
|
|
|
|
miplevel = 0;
|
|
while (scaled_width > 1 || scaled_height > 1)
|
|
{
|
|
GL_MipMap8Bit ((byte *)scaled, scaled_width, scaled_height);
|
|
scaled_width >>= 1;
|
|
scaled_height >>= 1;
|
|
if (scaled_width < 1)
|
|
scaled_width = 1;
|
|
if (scaled_height < 1)
|
|
scaled_height = 1;
|
|
miplevel++;
|
|
glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
|
|
}
|
|
}
|
|
done: ;
|
|
|
|
|
|
if (mipmap)
|
|
{
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
else
|
|
{
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GL_Upload8
|
|
===============
|
|
*/
|
|
void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha)
|
|
{
|
|
static unsigned trans[640*480]; // FIXME, temporary
|
|
int i, s;
|
|
qboolean noalpha;
|
|
int p;
|
|
|
|
s = width*height;
|
|
// if there are no transparent pixels, make it a 3 component
|
|
// texture even if it was specified as otherwise
|
|
if (alpha)
|
|
{
|
|
noalpha = true;
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
p = data[i];
|
|
if (p == 255)
|
|
noalpha = false;
|
|
trans[i] = d_8to24table[p];
|
|
}
|
|
|
|
if (alpha && noalpha)
|
|
alpha = false;
|
|
}
|
|
else
|
|
{
|
|
if (s&3)
|
|
Sys_Error ("GL_Upload8: s&3");
|
|
for (i=0 ; i<s ; i+=4)
|
|
{
|
|
trans[i] = d_8to24table[data[i]];
|
|
trans[i+1] = d_8to24table[data[i+1]];
|
|
trans[i+2] = d_8to24table[data[i+2]];
|
|
trans[i+3] = d_8to24table[data[i+3]];
|
|
}
|
|
}
|
|
|
|
if (VID_Is8bit() && !alpha && (data!=scrap_texels[0])) {
|
|
GL_Upload8_EXT (data, width, height, mipmap, alpha);
|
|
return;
|
|
}
|
|
GL_Upload32 (trans, width, height, mipmap, alpha);
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_LoadTexture
|
|
================
|
|
*/
|
|
/*
|
|
int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel)
|
|
{
|
|
static int checksum_table[256];
|
|
|
|
qboolean noalpha;
|
|
int i, p, s, checksum;
|
|
gltexture_t *glt;
|
|
|
|
checksum = 0;
|
|
|
|
s = width*height*bytesperpixel;
|
|
|
|
for (i = 0;i < 256;i++)
|
|
checksum_table[i] = i + 1;
|
|
|
|
for (i = 0;i < s;i++)
|
|
checksum += (checksum_table[data[i] & 255]++);
|
|
|
|
// see if the texture is allready present
|
|
if (identifier[0])
|
|
{
|
|
for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
|
|
{
|
|
if (!strcmp (identifier, glt->identifier))
|
|
{
|
|
if(checksum != glt->checksum)
|
|
goto GL_LoadTexture_setup;
|
|
if (width != glt->width || height != glt->height)
|
|
goto GL_LoadTexture_setup;
|
|
|
|
return gltextures[i].texnum;
|
|
}
|
|
}
|
|
}
|
|
|
|
glt = &gltextures[numgltextures];
|
|
numgltextures++;
|
|
|
|
strcpy (glt->identifier, identifier);
|
|
glt->texnum = texture_extension_number;
|
|
texture_extension_number++;
|
|
|
|
GL_LoadTexture_setup:
|
|
|
|
glt->checksum = checksum;
|
|
glt->width = width;
|
|
glt->height = height;
|
|
glt->mipmap = mipmap;
|
|
|
|
GL_Bind(glt->texnum);
|
|
GL_Upload8 (data, width, height, mipmap, alpha);
|
|
|
|
return glt->texnum;
|
|
}
|
|
*/
|
|
|
|
//Diabolickal TGA Begin
|
|
|
|
int lhcsumtable[256];
|
|
int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel)
|
|
{
|
|
qboolean noalpha;
|
|
int i, p, s, lhcsum;
|
|
gltexture_t *glt;
|
|
// occurances. well this isn't exactly a checksum, it's better than that but
|
|
// not following any standards.
|
|
lhcsum = 0;
|
|
s = width*height*bytesperpixel;
|
|
for (i = 0;i < 256;i++) lhcsumtable[i] = i + 1;
|
|
for (i = 0;i < s;i++) lhcsum += (lhcsumtable[data[i] & 255]++);
|
|
// see if the texture is allready present
|
|
if (identifier[0])
|
|
{
|
|
for (i=0, glt=gltextures ; i < numgltextures ; i++, glt++)
|
|
{
|
|
if (!strcmp (identifier, glt->identifier))
|
|
{
|
|
if (lhcsum != glt->lhcsum || width != glt->width || height != glt->height)
|
|
{
|
|
Con_DPrintf("GL_LoadTexture: cache mismatch\n");
|
|
goto GL_LoadTexture_setup;
|
|
}
|
|
return glt->texnum;
|
|
}
|
|
}
|
|
}
|
|
// whoever at id or threewave must've been half asleep...
|
|
glt = &gltextures[numgltextures];
|
|
numgltextures++;
|
|
strcpy (glt->identifier, identifier);
|
|
glt->texnum = texture_extension_number;
|
|
texture_extension_number++;
|
|
GL_LoadTexture_setup:
|
|
glt->checksum = lhcsum;
|
|
glt->width = width;
|
|
glt->height = height;
|
|
glt->mipmap = mipmap;
|
|
glt->bytesperpixel = bytesperpixel;
|
|
|
|
if (!isDedicated)
|
|
{
|
|
GL_Bind(glt->texnum);
|
|
if (bytesperpixel == 1)
|
|
GL_Upload8 (data, width, height, mipmap, alpha);
|
|
else if (bytesperpixel == 4)
|
|
GL_Upload32 ((unsigned*)data, width, height, mipmap, true);
|
|
else
|
|
Sys_Error("GL_LoadTexture: unknown bytesperpixel\n");
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
}
|
|
return glt->texnum;
|
|
}
|
|
//Diabolickal TGA End
|
|
|
|
/****************************************/
|
|
|
|
|
|
//Diabolickal HLBSP start
|
|
byte vid_gamma_table[256];
|
|
void Build_Gamma_Table (void) {
|
|
int i;
|
|
float inf;
|
|
float in_gamma;
|
|
|
|
if ((i = COM_CheckParm("-gamma")) != 0 && i+1 < com_argc) {
|
|
in_gamma = Q_atof(com_argv[i+1]);
|
|
if (in_gamma < 0.3) in_gamma = 0.3;
|
|
if (in_gamma > 1) in_gamma = 1.0;
|
|
} else {
|
|
in_gamma = 1;
|
|
}
|
|
|
|
if (in_gamma != 1) {
|
|
for (i=0 ; i<256 ; i++) {
|
|
inf = min(255 * pow((i + 0.5) / 255.5, in_gamma) + 0.5, 255);
|
|
vid_gamma_table[i] = inf;
|
|
}
|
|
} else {
|
|
for (i=0 ; i<256 ; i++)
|
|
vid_gamma_table[i] = i;
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_LoadTexture32
|
|
================
|
|
*/
|
|
int GL_LoadTexture32 (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha)
|
|
{
|
|
qboolean noalpha;
|
|
int i, p, s;
|
|
gltexture_t *glt;
|
|
int image_size = width * height;
|
|
|
|
// see if the texture is already present
|
|
if (identifier[0])
|
|
{
|
|
for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
|
|
{
|
|
if (!strcmp (identifier, glt->identifier))
|
|
{
|
|
if (width != glt->width || height != glt->height)
|
|
Sys_Error ("GL_LoadTexture: cache mismatch");
|
|
return gltextures[i].texnum;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
glt = &gltextures[numgltextures];
|
|
numgltextures++;
|
|
}
|
|
|
|
strcpy (glt->identifier, identifier);
|
|
glt->texnum = texture_extension_number;
|
|
glt->width = width;
|
|
glt->height = height;
|
|
glt->mipmap = mipmap;
|
|
|
|
GL_Bind(texture_extension_number );
|
|
|
|
#if 1
|
|
// Baker: this applies our -gamma parameter table
|
|
if (1) {
|
|
//extern byte vid_gamma_table[256];
|
|
for (i = 0; i < image_size; i++){
|
|
data[4 * i] = vid_gamma_table[data[4 * i]];
|
|
data[4 * i + 1] = vid_gamma_table[data[4 * i + 1]];
|
|
data[4 * i + 2] = vid_gamma_table[data[4 * i + 2]];
|
|
}
|
|
}
|
|
#endif
|
|
|
|
GL_Upload32 ((unsigned *)data, width, height, mipmap, alpha);
|
|
|
|
texture_extension_number++;
|
|
|
|
return texture_extension_number-1;
|
|
}
|
|
|
|
//Diabolickal End
|
|
|
|
/*
|
|
================
|
|
GL_LoadPicTexture
|
|
================
|
|
*/
|
|
int GL_LoadPicTexture (qpic_t *pic)
|
|
{
|
|
return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true, 1);
|
|
}
|
|
|
|
/****************************************/
|
|
|
|
static GLenum oldtarget = 0;
|
|
|
|
float gVertexBuffer[VERTEXARRAYSIZE];
|
|
float gColorBuffer[VERTEXARRAYSIZE];
|
|
float gTexCoordBuffer[VERTEXARRAYSIZE];
|
|
|
|
void GL_SelectTexture (GLenum target)
|
|
{
|
|
if (!gl_mtexable)
|
|
return;
|
|
qglSelectTextureSGIS(target);
|
|
if (target == oldtarget)
|
|
return;
|
|
cnttextures[oldtarget-TEXTURE0_SGIS] = currenttexture;
|
|
currenttexture = cnttextures[target-TEXTURE0_SGIS];
|
|
oldtarget = target;
|
|
}
|
|
|
|
|
|
|
|
//Diabolickal TGA Begin
|
|
int image_width;
|
|
int image_height;
|
|
#define IMAGE_MAX_DIMENSIONS 512
|
|
|
|
/*
|
|
=================================================================
|
|
PCX Loading
|
|
=================================================================
|
|
*/
|
|
|
|
typedef struct
|
|
{
|
|
char manufacturer;
|
|
char version;
|
|
char encoding;
|
|
char bits_per_pixel;
|
|
unsigned short xmin,ymin,xmax,ymax;
|
|
unsigned short hres,vres;
|
|
unsigned char palette[48];
|
|
char reserved;
|
|
char color_planes;
|
|
unsigned short bytes_per_line;
|
|
unsigned short palette_type;
|
|
char filler[58];
|
|
unsigned data; // unbounded
|
|
} pcx_t;
|
|
|
|
/*
|
|
============
|
|
LoadPCX
|
|
============
|
|
*/
|
|
byte* LoadPCX (FILE *f, int matchwidth, int matchheight)
|
|
{
|
|
pcx_t *pcx, pcxbuf;
|
|
byte palette[768];
|
|
byte *pix, *image_rgba;
|
|
int x, y;
|
|
int dataByte, runLength;
|
|
int count;
|
|
|
|
//
|
|
// parse the PCX file
|
|
//
|
|
fread (&pcxbuf, 1, sizeof(pcxbuf), f);
|
|
pcx = &pcxbuf;
|
|
|
|
if (pcx->manufacturer != 0x0a
|
|
|| pcx->version != 5
|
|
|| pcx->encoding != 1
|
|
|| pcx->bits_per_pixel != 8
|
|
|| pcx->xmax >= 514
|
|
|| pcx->ymax >= 514)
|
|
{
|
|
Con_Printf ("Bad pcx file\n");
|
|
return NULL;
|
|
}
|
|
if (matchwidth && (pcx->xmax+1) != matchwidth)
|
|
return NULL;
|
|
if (matchheight && (pcx->ymax+1) != matchheight)
|
|
return NULL;
|
|
// seek to palette
|
|
fseek (f, -768, SEEK_END);
|
|
fread (palette, 1, 768, f);
|
|
fseek (f, sizeof(pcxbuf) - 4, SEEK_SET);
|
|
count = (pcx->xmax+1) * (pcx->ymax+1);
|
|
image_rgba = (byte*)malloc( count * 4);
|
|
|
|
for (y=0 ; y<=pcx->ymax ; y++)
|
|
{
|
|
pix = image_rgba + 4*y*(pcx->xmax+1);
|
|
for (x=0 ; x<=pcx->xmax ; ) // muff - fixed - was referencing ymax
|
|
{
|
|
dataByte = fgetc(f);
|
|
if((dataByte & 0xC0) == 0xC0)
|
|
{
|
|
runLength = dataByte & 0x3F;
|
|
dataByte = fgetc(f);
|
|
}
|
|
else
|
|
runLength = 1;
|
|
|
|
while(runLength-- > 0)
|
|
{
|
|
pix[0] = palette[dataByte*3];
|
|
pix[1] = palette[dataByte*3+1];
|
|
pix[2] = palette[dataByte*3+2];
|
|
pix[3] = 255;
|
|
pix += 4;
|
|
x++;
|
|
}
|
|
}
|
|
}
|
|
image_width = pcx->xmax+1;
|
|
image_height = pcx->ymax+1;
|
|
return image_rgba;
|
|
}
|
|
|
|
|
|
/*
|
|
=========================================================
|
|
|
|
Targa
|
|
|
|
=========================================================
|
|
*/
|
|
|
|
#define TGA_MAXCOLORS 16384
|
|
|
|
/* Definitions for image types. */
|
|
#define TGA_Null 0 /* no image data */
|
|
#define TGA_Map 1 /* Uncompressed, color-mapped images. */
|
|
#define TGA_RGB 2 /* Uncompressed, RGB images. */
|
|
#define TGA_Mono 3 /* Uncompressed, black and white images. */
|
|
#define TGA_RLEMap 9 /* Runlength encoded color-mapped images. */
|
|
#define TGA_RLERGB 10 /* Runlength encoded RGB images. */
|
|
#define TGA_RLEMono 11 /* Compressed, black and white images. */
|
|
#define TGA_CompMap 32 /* Compressed color-mapped data, using Huffman, Delta, and runlength encoding. */
|
|
#define TGA_CompMap4 33 /* Compressed color-mapped data, using Huffman, Delta, and runlength encoding. 4-pass quadtree-type process. */
|
|
|
|
/* Definitions for interleave flag. */
|
|
#define TGA_IL_None 0 /* non-interleaved. */
|
|
#define TGA_IL_Two 1 /* two-way (even/odd) interleaving */
|
|
#define TGA_IL_Four 2 /* four way interleaving */
|
|
#define TGA_IL_Reserved 3 /* reserved */
|
|
|
|
/* Definitions for origin flag */
|
|
#define TGA_O_UPPER 0 /* Origin in lower left-hand corner. */
|
|
#define TGA_O_LOWER 1 /* Origin in upper left-hand corner. */
|
|
|
|
typedef struct _TargaHeader
|
|
{
|
|
unsigned char id_length, colormap_type, image_type;
|
|
unsigned short colormap_index, colormap_length;
|
|
unsigned char colormap_size;
|
|
unsigned short x_origin, y_origin, width, height;
|
|
unsigned char pixel_size, attributes;
|
|
} TargaHeader;
|
|
|
|
int fgetLittleShort (FILE *f)
|
|
{
|
|
byte b1, b2;
|
|
|
|
b1 = fgetc(f);
|
|
b2 = fgetc(f);
|
|
|
|
return (short)(b1 + b2*256);
|
|
}
|
|
|
|
int fgetLittleLong (FILE *f)
|
|
{
|
|
byte b1, b2, b3, b4;
|
|
|
|
b1 = fgetc(f);
|
|
b2 = fgetc(f);
|
|
b3 = fgetc(f);
|
|
b4 = fgetc(f);
|
|
|
|
return b1 + (b2<<8) + (b3<<16) + (b4<<24);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
LoadTGA
|
|
=============
|
|
*/
|
|
byte *LoadTGA (FILE *fin, int matchwidth, int matchheight)
|
|
{
|
|
int w, h, x, y, realrow, truerow, baserow, i, temp1, temp2, pixel_size, map_idx;
|
|
int RLE_count, RLE_flag, size, interleave, origin;
|
|
qboolean mapped, rlencoded;
|
|
byte *data, *dst, r, g, b, a, j, k, l, *ColorMap;
|
|
TargaHeader header;
|
|
|
|
header.id_length = fgetc (fin);
|
|
header.colormap_type = fgetc (fin);
|
|
header.image_type = fgetc (fin);
|
|
header.colormap_index = fgetLittleShort (fin);
|
|
header.colormap_length = fgetLittleShort (fin);
|
|
header.colormap_size = fgetc (fin);
|
|
header.x_origin = fgetLittleShort (fin);
|
|
header.y_origin = fgetLittleShort (fin);
|
|
header.width = fgetLittleShort (fin);
|
|
header.height = fgetLittleShort (fin);
|
|
header.pixel_size = fgetc (fin);
|
|
header.attributes = fgetc (fin);
|
|
|
|
if (header.width > IMAGE_MAX_DIMENSIONS || header.height > IMAGE_MAX_DIMENSIONS)
|
|
{
|
|
Con_DPrintf ("TGA image %s exceeds maximum supported dimensions\n", fin);
|
|
fclose (fin);
|
|
return NULL;
|
|
}
|
|
|
|
if ((matchwidth && header.width != matchwidth) || (matchheight && header.height != matchheight))
|
|
{
|
|
fclose (fin);
|
|
return NULL;
|
|
}
|
|
|
|
if (header.id_length != 0)
|
|
fseek (fin, header.id_length, SEEK_CUR);
|
|
|
|
/* validate TGA type */
|
|
switch (header.image_type)
|
|
{
|
|
case TGA_Map:
|
|
case TGA_RGB:
|
|
case TGA_Mono:
|
|
case TGA_RLEMap:
|
|
case TGA_RLERGB:
|
|
case TGA_RLEMono:
|
|
break;
|
|
|
|
default:
|
|
Con_DPrintf ("Unsupported TGA image %s: Only type 1 (map), 2 (RGB), 3 (mono), 9 (RLEmap), 10 (RLERGB), 11 (RLEmono) TGA images supported\n");
|
|
fclose (fin);
|
|
return NULL;
|
|
}
|
|
|
|
/* validate color depth */
|
|
switch (header.pixel_size)
|
|
{
|
|
case 8:
|
|
case 15:
|
|
case 16:
|
|
case 24:
|
|
case 32:
|
|
break;
|
|
|
|
default:
|
|
Con_DPrintf ("Unsupported TGA image %s: Only 8, 15, 16, 24 or 32 bit images (with colormaps) supported\n");
|
|
fclose (fin);
|
|
return NULL;
|
|
}
|
|
|
|
r = g = b = a = l = 0;
|
|
|
|
/* if required, read the color map information. */
|
|
ColorMap = NULL;
|
|
mapped = (header.image_type == TGA_Map || header.image_type == TGA_RLEMap) && header.colormap_type == 1;
|
|
if (mapped)
|
|
{
|
|
/* validate colormap size */
|
|
switch (header.colormap_size)
|
|
{
|
|
case 8:
|
|
case 15:
|
|
case 16:
|
|
case 32:
|
|
case 24:
|
|
break;
|
|
|
|
default:
|
|
Con_DPrintf ("Unsupported TGA image %s: Only 8, 15, 16, 24 or 32 bit colormaps supported\n");
|
|
fclose (fin);
|
|
return NULL;
|
|
}
|
|
|
|
temp1 = header.colormap_index;
|
|
temp2 = header.colormap_length;
|
|
if ((temp1 + temp2 + 1) >= TGA_MAXCOLORS)
|
|
{
|
|
fclose (fin);
|
|
return NULL;
|
|
}
|
|
ColorMap = (byte*)(malloc (TGA_MAXCOLORS * 4));
|
|
map_idx = 0;
|
|
for (i = temp1 ; i < temp1 + temp2 ; ++i, map_idx += 4)
|
|
{
|
|
/* read appropriate number of bytes, break into rgb & put in map. */
|
|
switch (header.colormap_size)
|
|
{
|
|
case 8: /* grey scale, read and triplicate. */
|
|
r = g = b = getc (fin);
|
|
a = 255;
|
|
break;
|
|
|
|
case 15: /* 5 bits each of red green and blue. */
|
|
/* watch byte order. */
|
|
j = getc (fin);
|
|
k = getc (fin);
|
|
l = ((unsigned int)k << 8) + j;
|
|
r = (byte)(((k & 0x7C) >> 2) << 3);
|
|
g = (byte)((((k & 0x03) << 3) + ((j & 0xE0) >> 5)) << 3);
|
|
b = (byte)((j & 0x1F) << 3);
|
|
a = 255;
|
|
break;
|
|
|
|
case 16: /* 5 bits each of red green and blue, 1 alpha bit. */
|
|
/* watch byte order. */
|
|
j = getc (fin);
|
|
k = getc (fin);
|
|
l = ((unsigned int)k << 8) + j;
|
|
r = (byte)(((k & 0x7C) >> 2) << 3);
|
|
g = (byte)((((k & 0x03) << 3) + ((j & 0xE0) >> 5)) << 3);
|
|
b = (byte)((j & 0x1F) << 3);
|
|
a = (k & 0x80) ? 255 : 0;
|
|
break;
|
|
|
|
case 24: /* 8 bits each of blue, green and red. */
|
|
b = getc (fin);
|
|
g = getc (fin);
|
|
r = getc (fin);
|
|
a = 255;
|
|
l = 0;
|
|
break;
|
|
|
|
case 32: /* 8 bits each of blue, green, red and alpha. */
|
|
b = getc (fin);
|
|
g = getc (fin);
|
|
r = getc (fin);
|
|
a = getc (fin);
|
|
l = 0;
|
|
break;
|
|
}
|
|
ColorMap[map_idx+0] = r;
|
|
ColorMap[map_idx+1] = g;
|
|
ColorMap[map_idx+2] = b;
|
|
ColorMap[map_idx+3] = a;
|
|
}
|
|
}
|
|
|
|
/* check run-length encoding. */
|
|
rlencoded = (header.image_type == TGA_RLEMap || header.image_type == TGA_RLERGB || header.image_type == TGA_RLEMono);
|
|
RLE_count = RLE_flag = 0;
|
|
|
|
image_width = w = header.width;
|
|
image_height = h = header.height;
|
|
|
|
size = w * h * 4;
|
|
data = (byte*)(calloc (size, 1));
|
|
|
|
/* read the Targa file body and convert to portable format. */
|
|
pixel_size = header.pixel_size;
|
|
origin = (header.attributes & 0x20) >> 5;
|
|
interleave = (header.attributes & 0xC0) >> 6;
|
|
truerow = baserow = 0;
|
|
for (y=0 ; y<h ; y++)
|
|
{
|
|
realrow = truerow;
|
|
if (origin == TGA_O_UPPER)
|
|
realrow = h - realrow - 1;
|
|
|
|
dst = data + realrow * w * 4;
|
|
|
|
for (x=0 ; x<w ; x++)
|
|
{
|
|
/* check if run length encoded. */
|
|
if (rlencoded)
|
|
{
|
|
if (!RLE_count)
|
|
{
|
|
/* have to restart run. */
|
|
i = getc (fin);
|
|
RLE_flag = (i & 0x80);
|
|
if (!RLE_flag) // stream of unencoded pixels
|
|
RLE_count = i + 1;
|
|
else // single pixel replicated
|
|
RLE_count = i - 127;
|
|
/* decrement count & get pixel. */
|
|
--RLE_count;
|
|
}
|
|
else
|
|
{
|
|
/* have already read count & (at least) first pixel. */
|
|
--RLE_count;
|
|
if (RLE_flag)
|
|
/* replicated pixels. */
|
|
goto PixEncode;
|
|
}
|
|
}
|
|
|
|
/* read appropriate number of bytes, break into RGB. */
|
|
switch (pixel_size)
|
|
{
|
|
case 8: /* grey scale, read and triplicate. */
|
|
r = g = b = l = getc (fin);
|
|
a = 255;
|
|
break;
|
|
|
|
case 15: /* 5 bits each of red green and blue. */
|
|
/* watch byte order. */
|
|
j = getc (fin);
|
|
k = getc (fin);
|
|
l = ((unsigned int)k << 8) + j;
|
|
r = (byte)(((k & 0x7C) >> 2) << 3);
|
|
g = (byte)((((k & 0x03) << 3) + ((j & 0xE0) >> 5)) << 3);
|
|
b = (byte)((j & 0x1F) << 3);
|
|
a = 255;
|
|
break;
|
|
|
|
case 16: /* 5 bits each of red green and blue, 1 alpha bit. */
|
|
/* watch byte order. */
|
|
j = getc (fin);
|
|
k = getc (fin);
|
|
l = ((unsigned int)k << 8) + j;
|
|
r = (byte)(((k & 0x7C) >> 2) << 3);
|
|
g = (byte)((((k & 0x03) << 3) + ((j & 0xE0) >> 5)) << 3);
|
|
b = (byte)((j & 0x1F) << 3);
|
|
a = (k & 0x80) ? 255 : 0;
|
|
break;
|
|
|
|
case 24: /* 8 bits each of blue, green and red. */
|
|
b = getc (fin);
|
|
g = getc (fin);
|
|
r = getc (fin);
|
|
a = 255;
|
|
l = 0;
|
|
break;
|
|
|
|
case 32: /* 8 bits each of blue, green, red and alpha. */
|
|
b = getc (fin);
|
|
g = getc (fin);
|
|
r = getc (fin);
|
|
a = getc (fin);
|
|
l = 0;
|
|
break;
|
|
|
|
default:
|
|
Con_DPrintf ("Malformed TGA image: Illegal pixel_size '%d'\n", pixel_size);
|
|
fclose (fin);
|
|
free (data);
|
|
if (mapped)
|
|
free (ColorMap);
|
|
return NULL;
|
|
}
|
|
|
|
PixEncode:
|
|
if (mapped)
|
|
{
|
|
map_idx = l * 4;
|
|
*dst++ = ColorMap[map_idx+0];
|
|
*dst++ = ColorMap[map_idx+1];
|
|
*dst++ = ColorMap[map_idx+2];
|
|
*dst++ = ColorMap[map_idx+3];
|
|
}
|
|
else
|
|
{
|
|
*dst++ = r;
|
|
*dst++ = g;
|
|
*dst++ = b;
|
|
*dst++ = a;
|
|
}
|
|
}
|
|
|
|
if (interleave == TGA_IL_Four)
|
|
truerow += 4;
|
|
else if (interleave == TGA_IL_Two)
|
|
truerow += 2;
|
|
else
|
|
truerow++;
|
|
if (truerow >= h)
|
|
truerow = ++baserow;
|
|
}
|
|
|
|
if (mapped)
|
|
free (ColorMap);
|
|
|
|
fclose (fin);
|
|
|
|
return data;
|
|
}
|
|
|
|
byte* loadimagepixels (char* filename, qboolean complain, int matchwidth, int matchheight)
|
|
|
|
{
|
|
FILE *f;
|
|
char basename[128], name[128];
|
|
byte *image_rgba, *c;
|
|
COM_StripExtension(filename, basename); // strip the extension to allow TGA
|
|
c = (byte*)basename;
|
|
while (*c)
|
|
{
|
|
if (*c == '*')
|
|
*c = '+';
|
|
c++;
|
|
}
|
|
//Try TGA
|
|
sprintf (name, "%s.tga", basename);
|
|
COM_FOpenFile (name, &f);
|
|
if (f)
|
|
return LoadTGA (f, matchwidth, matchheight);
|
|
//Try PCX
|
|
sprintf (name, "%s.pcx", basename);
|
|
COM_FOpenFile (name, &f);
|
|
if (f)
|
|
return LoadPCX (f, matchwidth, matchheight);
|
|
|
|
if (complain)
|
|
Con_Printf ("Couldn't load %s.tga or %s.pcx \n", filename);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
int loadtextureimage (char* filename, int matchwidth, int matchheight, qboolean complain, qboolean mipmap)
|
|
{
|
|
int texnum;
|
|
byte *data;
|
|
if (!(data = loadimagepixels (filename, complain, matchwidth, matchheight)))
|
|
return 0;
|
|
texnum = GL_LoadTexture (filename, image_width, image_height, data, mipmap, qtrue, 4);
|
|
free(data);
|
|
return texnum;
|
|
}
|
|
// Tomaz || TGA End
|