mirror of
https://github.com/nzp-team/glquake.git
synced 2025-03-13 22:22:05 +00:00
Add loading screen, correct button bindings, fix mismatch issue
This commit is contained in:
parent
97084838eb
commit
332db268c5
7 changed files with 381 additions and 133 deletions
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nzportable.3dsx
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nzportable.3dsx
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nzportable.elf
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nzportable.elf
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@ -38,19 +38,20 @@ qpic_t *fragpic;
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qpic_t *bettypic;
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qpic_t *b_circle;
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qpic_t *b_square;
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qpic_t *b_cross;
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qpic_t *b_triangle;
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qpic_t *b_abutton;
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qpic_t *b_bbutton;
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qpic_t *b_xbutton;
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qpic_t *b_ybutton;
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qpic_t *b_left;
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qpic_t *b_right;
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qpic_t *b_up;
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qpic_t *b_down;
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qpic_t *b_lt;
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qpic_t *b_rt;
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qpic_t *b_zlt;
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qpic_t *b_zrt;
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qpic_t *b_start;
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qpic_t *b_select;
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qpic_t *b_home;
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qpic_t *fx_blood_lu;
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qpic_t *fx_blood_ru;
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@ -124,20 +125,20 @@ void HUD_Init (void)
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fragpic = Draw_CachePic ("gfx/hud/frag");
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bettypic = Draw_CachePic ("gfx/hud/betty");
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b_circle = Draw_CachePic ("gfx/butticons/circle");
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b_square = Draw_CachePic ("gfx/butticons/square");
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b_cross = Draw_CachePic ("gfx/butticons/cross");
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b_triangle = Draw_CachePic ("gfx/butticons/triangle");
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b_left = Draw_CachePic ("gfx/butticons/left");
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b_right = Draw_CachePic ("gfx/butticons/right");
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b_up = Draw_CachePic ("gfx/butticons/up");
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b_down = Draw_CachePic ("gfx/butticons/down");
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b_lt = Draw_CachePic ("gfx/butticons/lt");
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b_rt = Draw_CachePic ("gfx/butticons/rt");
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b_start = Draw_CachePic ("gfx/butticons/start");
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b_select = Draw_CachePic ("gfx/butticons/select");
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b_home = Draw_CachePic ("gfx/butticons/home");
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b_abutton = Draw_CachePic ("gfx/butticons/facebt_a");
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b_bbutton = Draw_CachePic ("gfx/butticons/facebt_b");
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b_ybutton = Draw_CachePic ("gfx/butticons/facebt_y");
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b_xbutton = Draw_CachePic ("gfx/butticons/facebt_x");
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b_left = Draw_CachePic ("gfx/butticons/dir_left");
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b_right = Draw_CachePic ("gfx/butticons/dir_right");
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b_up = Draw_CachePic ("gfx/butticons/dir_up");
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b_down = Draw_CachePic ("gfx/butticons/dir_down");
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b_lt = Draw_CachePic ("gfx/butticons/shldr_l");
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b_rt = Draw_CachePic ("gfx/butticons/shldr_r");
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b_zlt = Draw_CachePic ("gfx/butticons/shldr_zl");
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b_zrt = Draw_CachePic ("gfx/butticons/shldr_zr");
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b_start = Draw_CachePic ("gfx/butticons/func_sta");
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b_select = Draw_CachePic ("gfx/butticons/func_sel");
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fx_blood_lu = Draw_CachePic ("gfx/hud/blood");
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/*fx_blood_lu = Draw_CachePic ("gfx/hud/blood_tl");
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@ -531,15 +532,15 @@ void HUD_WorldText(int alpha)
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if (!strcmp("location", key)) // search for location key
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{
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Draw_ColoredString(4, vid.height/2 + 50, value, 255, 255, 255, alpha, 1);
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Draw_ColoredString(4, vid.height/2 + 42, value, 255, 255, 255, alpha, 1);
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}
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if (!strcmp("date", key)) // search for date key
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{
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Draw_ColoredString(4, vid.height/2 + 60, value, 255, 255, 255, alpha, 1);
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Draw_ColoredString(4, vid.height/2 + 52, value, 255, 255, 255, alpha, 1);
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}
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if (!strcmp("person", key)) // search for person key
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{
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Draw_ColoredString(4, vid.height/2 + 70, value, 255, 255, 255, alpha, 1);
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Draw_ColoredString(4, vid.height/2 + 62, value, 255, 255, 255, alpha, 1);
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}
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}
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}
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@ -615,7 +616,7 @@ void HUD_Rounds (void)
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Draw_ColoredString(vid.width/2 - (strlen("Round")*8)/2, 80, "Round", 255, 0, 0, value, 2);
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HUD_WorldText(value2);
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Draw_ColoredString(4, vid.height/2 + 40, "'Nazi Zombies'", 255, 255, 255, value2, 1);
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Draw_ColoredString(4, vid.height/2 + 32, "'Nazi Zombies'", 255, 255, 255, value2, 1);
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value -= cl.time * 0.4;
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value2 += cl.time * 0.4;
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@ -629,7 +630,7 @@ void HUD_Rounds (void)
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// Hold world text for a few seconds
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else if (textstate == 2) {
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HUD_WorldText(255);
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Draw_ColoredString(4, vid.height/2 + 40, "'Nazi Zombies'", 255, 255, 255, 255, 1);
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Draw_ColoredString(4, vid.height/2 + 32, "'Nazi Zombies'", 255, 255, 255, 255, 1);
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value2 += cl.time * 0.4;
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@ -641,7 +642,7 @@ void HUD_Rounds (void)
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// Fade worldtext out, finally.
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else if (textstate == 3) {
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HUD_WorldText(value2);
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Draw_ColoredString(4, vid.height/2 + 40, "'Nazi Zombies'", 255, 255, 255, value2, 1);
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Draw_ColoredString(4, vid.height/2 + 32, "'Nazi Zombies'", 255, 255, 255, value2, 1);
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value2 -= cl.time * 0.4;
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@ -1371,7 +1371,7 @@ GL_Upload32
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void GL_Upload32 (byte *data, int width, int height, qboolean mipmap, qboolean alpha)
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{
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int samples;
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unsigned int scaled[1024*512]; // [512*256];
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static unsigned int scaled[1024*512]; // [512*256];
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int scaled_width, scaled_height;
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for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
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@ -1393,17 +1393,6 @@ void GL_Upload32 (byte *data, int width, int height, qboolean mipmap, qboolean
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samples = alpha ? gl_alpha_format : gl_solid_format;
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texels += scaled_width * scaled_height;
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/*
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Con_Printf("GL_Upload32 width: %d height: %d\n", width, height);
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for (int rr = 0; rr < height; rr++) {
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for (int cc = 0; cc < height; cc++) {
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int rowcolindex = ((rr * height)*4) + cc*4;
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//Con_Printf("rowcolindex: %d\n", rowcolindex);
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Con_Printf("%d %d %d %d\n", data[rowcolindex], data[rowcolindex + 1], data[rowcolindex + 2], data[rowcolindex + 3]);
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}
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Con_Printf("\n");
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}
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*/
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if (scaled_width == width && scaled_height == height)
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{
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@ -1612,6 +1601,7 @@ int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolea
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if (lhcsum != glt->lhcsum || width != glt->width || height != glt->height)
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{
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Con_Printf("GL_LoadTexture: cache mismatch\n");
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Con_Printf("lhcsum: %d - %d\twidth: %d - %d\theight: %d - %d\n", lhcsum, glt->lhcsum, width, glt->width, height, glt->height);
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goto GL_LoadTexture_setup;
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}
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return glt->texnum;
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@ -1630,7 +1620,9 @@ int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolea
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GL_LoadTexture_setup:
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// naievil -- why do we have this twice lol
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gltextures[glt->texnum].checksum = lhcsum;
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gltextures[glt->texnum].lhcsum = lhcsum;
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gltextures[glt->texnum].width = width;
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gltextures[glt->texnum].height = height;
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@ -90,7 +90,7 @@ cvar_t scr_showturtle = {"showturtle","0"};
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cvar_t scr_showpause = {"showpause","1"};
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cvar_t scr_printspeed = {"scr_printspeed","8"};
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cvar_t scr_showfps = {"scr_showfps", "0"};
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cvar_t scr_loadscreen = {"scr_loadscreen","1", qtrue};
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cvar_t scr_loadscreen = {"scr_loadscreen","1"};
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cvar_t gl_triplebuffer = {"gl_triplebuffer", "1", true };
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extern cvar_t crosshair;
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@ -98,12 +98,18 @@ extern cvar_t crosshair;
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qboolean scr_initialized; // ready to draw
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qpic_t *hitmark;
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qpic_t *scr_ram;
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qpic_t *scr_net;
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qpic_t *scr_turtle;
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qpic_t *lscreen;
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int scr_fullupdate;
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int loadingScreen;
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int ShowBlslogo;
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qboolean loadscreeninit;
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char* loadname2;
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char* loadnamespec;
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int clearconsole;
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int clearnotify;
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@ -235,10 +241,10 @@ Press somthing printing
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char scr_usestring[1024];
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float scr_usetime_off = 0.0f;
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int button_pic_x;
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extern qpic_t *b_circle;
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extern qpic_t *b_square;
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extern qpic_t *b_cross;
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extern qpic_t *b_triangle;
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extern qpic_t *b_abutton;
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extern qpic_t *b_bbutton;
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extern qpic_t *b_ybutton;
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extern qpic_t *b_xbutton;
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extern qpic_t *b_left;
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extern qpic_t *b_right;
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extern qpic_t *b_up;
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@ -247,7 +253,8 @@ extern qpic_t *b_lt;
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extern qpic_t *b_rt;
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extern qpic_t *b_start;
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extern qpic_t *b_select;
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extern qpic_t *b_home;
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extern qpic_t *b_zlt;
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extern qpic_t *b_zrt;
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/*
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==============
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@ -272,33 +279,35 @@ qpic_t *GetButtonIcon (char *buttonname)
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if (!strncmp (b, buttonname, l) )
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{
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// naievil -- need to fix these
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if (!strcmp(Key_KeynumToString(j), "UPARROW"))
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if (!strcmp(Key_KeynumToString(j), "PADUP"))
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return b_up;
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else if (!strcmp(Key_KeynumToString(j), "DOWNARROW"))
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else if (!strcmp(Key_KeynumToString(j), "PADDOWN"))
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return b_down;
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else if (!strcmp(Key_KeynumToString(j), "LEFTARROW"))
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else if (!strcmp(Key_KeynumToString(j), "PADLEFT"))
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return b_left;
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else if (!strcmp(Key_KeynumToString(j), "RIGHTARROW"))
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else if (!strcmp(Key_KeynumToString(j), "PADRIGHT"))
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return b_right;
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else if (!strcmp(Key_KeynumToString(j), "SELECT"))
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return b_select;
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else if (!strcmp(Key_KeynumToString(j), "HOME"))
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return b_home;
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else if (!strcmp(Key_KeynumToString(j), "TRIANGLE"))
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return b_triangle;
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else if (!strcmp(Key_KeynumToString(j), "CIRCLE"))
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return b_circle;
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else if (!strcmp(Key_KeynumToString(j), "CROSS"))
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return b_cross;
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else if (!strcmp(Key_KeynumToString(j), "SQUARE"))
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return b_square;
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else if (!strcmp(Key_KeynumToString(j), "ABUTTON"))
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return b_abutton;
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else if (!strcmp(Key_KeynumToString(j), "BBUTTON"))
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return b_bbutton;
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else if (!strcmp(Key_KeynumToString(j), "XBUTTON"))
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return b_xbutton;
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else if (!strcmp(Key_KeynumToString(j), "YBUTTON"))
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return b_ybutton;
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else if (!strcmp(Key_KeynumToString(j), "LTRIGGER"))
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return b_lt;
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else if (!strcmp(Key_KeynumToString(j), "RTRIGGER"))
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return b_rt;
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else if (!strcmp(Key_KeynumToString(j), "ZLTRIGGER"))
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return b_zlt;
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else if (!strcmp(Key_KeynumToString(j), "ZRTRIGGER"))
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return b_zrt;
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}
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}
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return b_cross;
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return b_abutton;
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}
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char *GetUseButtonL ()
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@ -461,13 +470,13 @@ void SCR_DrawUseString (void)
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return;
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// the finale prints the characters one at a time
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y = vid.height*0.70;
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y = vid.height*0.65;
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l = strlen (scr_usestring);
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x = (vid.width - l*8)/2;
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// naievil -- fixme the picture does not show...
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Draw_String (x, y, scr_usestring);
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Draw_Pic (x + button_pic_x*8, y, GetButtonIcon("+use"));
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Draw_Pic (x + button_pic_x*8, y - 4, GetButtonIcon("+use"));
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}
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void SCR_CheckDrawUseString (void)
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@ -645,6 +654,7 @@ void SCR_Init (void)
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Cvar_RegisterVariable (&scr_centertime);
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Cvar_RegisterVariable (&scr_printspeed);
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Cvar_RegisterVariable (&scr_showfps);
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Cvar_RegisterVariable (&scr_loadscreen);
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Cvar_RegisterVariable (&gl_triplebuffer);
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@ -655,11 +665,6 @@ void SCR_Init (void)
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Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
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Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
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// naievil -- fixme remove this
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scr_ram = Draw_PicFromWad ("ram");
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scr_net = Draw_PicFromWad ("net");
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scr_turtle = Draw_PicFromWad ("turtle");
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hitmark = Draw_CachePic("gfx/hud/hit_marker");
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@ -710,65 +715,284 @@ void SCR_DrawFPS (void)
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}
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}
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/*
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==============
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SCR_DrawRam
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==============
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*/
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void SCR_DrawRam (void)
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{
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if (!scr_showram.value)
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return;
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if (!r_cache_thrash)
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return;
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Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram);
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}
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/*
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==============
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SCR_DrawTurtle
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==============
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*/
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void SCR_DrawTurtle (void)
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{
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static int count;
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if (!scr_showturtle.value)
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return;
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if (host_frametime < 0.1)
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{
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count = 0;
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return;
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}
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count++;
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if (count < 3)
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return;
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Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
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}
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/*
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==============
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SCR_DrawNet
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==============
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*/
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void SCR_DrawNet (void)
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{
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if (realtime - cl.last_received_message < 0.3)
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return;
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if (cls.demoplayback)
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return;
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Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
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}
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//=============================================================================
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/*
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==============
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SCR_DrawLoading
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==============
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*/
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void SCR_DrawLoading (void)
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{
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qpic_t *pic;
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if (!scr_drawloading)
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return;
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pic = Draw_CachePic ("gfx/loading.lmp");
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Draw_Pic ( (vid.width - pic->width)/2,
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(vid.height - 48 - pic->height)/2, pic);
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}
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int Random_Int (int max_int)
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{
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float f;
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f = (rand ()&0x7fff) / ((float)0x7fff) * max_int;
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if (f > 0)
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return (int)(f + 0.5) + 1;
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else
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return (int)(f - 0.5) + 1;
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}
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/*
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==============
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SCR_DrawLoadScreen
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==============
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*/
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/*
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Creds to the following people from the 2020
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Loading Screen Hint Submission/Contest:
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* BCDeshiG
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* Derped_Crusader
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* Aidan
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* yasen
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* greg
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* Asher
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* Bernerd
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* Omar Alejandro
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* TheSmashers
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*/
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double loadingtimechange;
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int loadingdot;
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int loadingtextwidth;
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char *lodinglinetext;
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qpic_t *awoo;
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char *ReturnLoadingtex (void)
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{
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int StringNum = Random_Int(55);
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switch(StringNum)
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{
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case 1:
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return "Released in 1996, Quake is now over 25 years old!";
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break;
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case 2:
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return "Use the Kar98-k to be the hero we want you to be!";
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break;
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case 3:
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return "There is a huge number of modern engines based on Quake!";
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break;
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case 4:
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return "Development for NZ:P officially began on September 27, 2009";
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break;
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case 5:
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return "NZ:P was first released on December 25, 2010!";
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break;
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case 6:
|
||||
return "The 1.1 release of NZ:P has over 90,000 downloads!";
|
||||
break;
|
||||
case 7:
|
||||
return "NZ:P has been downloaded over 400,000 times!";
|
||||
break;
|
||||
case 8:
|
||||
return "The original NZP was made mainly by 3 guys around the world.";
|
||||
break;
|
||||
case 9:
|
||||
return "Blubswillrule: known as \"blubs\", is from the USA.";
|
||||
break;
|
||||
case 10:
|
||||
return "Jukki is from Finland.";
|
||||
break;
|
||||
case 11:
|
||||
return "Ju[s]tice, or \"tom\" is from Lithuania.";
|
||||
break;
|
||||
case 12:
|
||||
return "This game is the reason that we have bad sleeping habits!";
|
||||
break;
|
||||
case 13:
|
||||
return "We had a lot of fun making this game.";
|
||||
break;
|
||||
case 14:
|
||||
return "Did you know you can make your own Custom Map?";
|
||||
break;
|
||||
case 15:
|
||||
return "Try Retro Mode, it's in the Graphics Settings!";
|
||||
break;
|
||||
case 16:
|
||||
return "Tired of the base maps? Make your own or try some online!";
|
||||
break;
|
||||
case 17:
|
||||
return "Slay zombies & be grateful.";
|
||||
break;
|
||||
case 18:
|
||||
return "Custom maps, CUSTOM MAPS!";
|
||||
break;
|
||||
case 19:
|
||||
return "Go outside & build a snowman!";
|
||||
break;
|
||||
case 20:
|
||||
return "Please surround yourself with zombies!";
|
||||
break;
|
||||
case 21:
|
||||
return "Don't play for too long, or zombies will eat you.";
|
||||
break;
|
||||
case 22:
|
||||
return "That was epic... EPIC FOR THE WIIIN!"; //why
|
||||
break;
|
||||
case 23:
|
||||
return "Citra is an awesome 3DS emulator!";
|
||||
break;
|
||||
case 24:
|
||||
return "You dead yet?";
|
||||
break;
|
||||
case 25:
|
||||
return "Now 21% cooler!";
|
||||
break;
|
||||
case 26:
|
||||
return "your lg is nothink on the lan"; //what
|
||||
break;
|
||||
case 27:
|
||||
return "I'm not your chaotic on dm6!";
|
||||
break;
|
||||
case 28:
|
||||
return "Shoot zombies to kill them. Or knife them. You choose.";
|
||||
break;
|
||||
case 29:
|
||||
return "How many people forgot to Compile today?";
|
||||
break;
|
||||
case 30:
|
||||
return "ggnore";
|
||||
break;
|
||||
case 31:
|
||||
return "Have you tried NZ:P on PC or NX?";
|
||||
break;
|
||||
case 32:
|
||||
return "Submerge your device in water for godmode!";
|
||||
break;
|
||||
case 33:
|
||||
return "10/10/10 was a good day.";
|
||||
break;
|
||||
case 34:
|
||||
return "Also check out \"No Bugs Allowed\" for the PSP!";
|
||||
break;
|
||||
case 35:
|
||||
return "MotoLegacy, or \"Ian\", is from the USA.";
|
||||
break;
|
||||
case 36:
|
||||
return "Zombies don't like bullets.";
|
||||
break;
|
||||
case 37:
|
||||
return "Thanks for being an awesome fan!";
|
||||
break;
|
||||
case 38:
|
||||
return "Removed Herobrine";
|
||||
break;
|
||||
case 39:
|
||||
return "Pack-a-Punch the Kar98k to get to round infinity.";
|
||||
break;
|
||||
case 40:
|
||||
return "I feel like I'm being gaslit.";
|
||||
break;
|
||||
case 41:
|
||||
return "Heads up! You will die if you are killed!";
|
||||
break;
|
||||
case 42:
|
||||
return "Zombies legally can't kill you if you say no!";
|
||||
break;
|
||||
case 43:
|
||||
return "Please help me find the meaning of . Thanks.";
|
||||
break;
|
||||
case 44:
|
||||
return "NZ:P Discord is ONLY for Thomas the Tank Engine Roleplay!";
|
||||
break;
|
||||
case 45:
|
||||
return "Get rid of the 21% cooler tip, it's an MLP reference.";
|
||||
break;
|
||||
case 46:
|
||||
return "You're playing on a 3DS!";
|
||||
break;
|
||||
case 47:
|
||||
return "Don't leak the beta!";
|
||||
break;
|
||||
case 48:
|
||||
return "Jugger-Nog increases your health!";
|
||||
break;
|
||||
case 49:
|
||||
return "greg was here";
|
||||
break;
|
||||
case 50:
|
||||
return "Where the hell is the Mystery Box?!";
|
||||
break;
|
||||
case 51:
|
||||
return "Zombies like getting shot.. I think.";
|
||||
break;
|
||||
case 52:
|
||||
return "pro tip: aiming helps";
|
||||
break;
|
||||
case 53:
|
||||
return "If a Nazi Zombie bites you, are you a Nazi, or a Zombie?";
|
||||
break;
|
||||
case 54:
|
||||
return "Play some Custom Maps!";
|
||||
break;
|
||||
}
|
||||
return "wut wut";
|
||||
}
|
||||
qboolean load_screen_exists;
|
||||
void SCR_DrawLoadScreen (void)
|
||||
{
|
||||
|
||||
if (developer.value) {
|
||||
return;
|
||||
}
|
||||
if (!con_forcedup) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (loadingScreen) {
|
||||
if (!loadscreeninit) {
|
||||
load_screen_exists = qfalse;
|
||||
|
||||
char* lpath;
|
||||
lpath = (char*)Z_Malloc(sizeof(char)*32);
|
||||
strcpy(lpath, "gfx/lscreen/");
|
||||
strcat(lpath, loadname2);
|
||||
|
||||
lscreen = Draw_CachePic(lpath);
|
||||
awoo = Draw_CachePic("gfx/menu/awoo");
|
||||
|
||||
if (lscreen != NULL)
|
||||
load_screen_exists = qtrue;
|
||||
|
||||
loadscreeninit = qtrue;
|
||||
}
|
||||
|
||||
if (load_screen_exists == qtrue)
|
||||
Draw_Pic(scr_vrect.x, scr_vrect.y, lscreen);
|
||||
|
||||
Draw_FillByColor(0, 0, 480, 24, 0, 0, 0, 150);
|
||||
Draw_FillByColor(0, 248, 480, 24, 0, 0, 0, 150);
|
||||
|
||||
Draw_ColoredString(2, 4, loadnamespec, 255, 255, 0, 255, 2);
|
||||
}
|
||||
|
||||
if (loadingtimechange < Sys_FloatTime ())
|
||||
{
|
||||
lodinglinetext = ReturnLoadingtex();
|
||||
loadingtextwidth = strlen(lodinglinetext)*8;
|
||||
loadingtimechange = Sys_FloatTime () + 5;
|
||||
}
|
||||
|
||||
if (key_dest == key_game) {
|
||||
Draw_ColoredString(vid.width/2 - loadingtextwidth/2, 225, lodinglinetext, 255, 255, 255, 255, 1);
|
||||
|
||||
if (strcmp(lodinglinetext, "Please help me find the meaning of . Thanks.") == 0) {
|
||||
Draw_Pic(280, 225, awoo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
|
@ -1253,20 +1477,20 @@ void SCR_UpdateScreen (void)
|
|||
|
||||
GL_Set2D ();
|
||||
|
||||
// naievil -- fixme
|
||||
Draw_Crosshair ();
|
||||
|
||||
//muff - to show FPS on screen
|
||||
SCR_DrawFPS ();
|
||||
SCR_CheckDrawCenterString ();
|
||||
SCR_CheckDrawUseString ();
|
||||
HUD_Draw (); // naievil -- fixme
|
||||
HUD_Draw ();
|
||||
SCR_DrawConsole ();
|
||||
M_Draw ();
|
||||
|
||||
// naievil -- fixme
|
||||
//if(scr_loadscreen.value)
|
||||
// SCR_DrawLoadScreen();
|
||||
if(scr_loadscreen.value) {
|
||||
SCR_DrawLoadScreen();
|
||||
}
|
||||
|
||||
// naievil -- fixme
|
||||
//Draw_LoadingFill();
|
||||
|
|
|
@ -1313,6 +1313,7 @@ void Host_Spawn_f (void)
|
|||
Sys_Printf ("%s entered the game\n", host_client->name);
|
||||
|
||||
PR_ExecuteProgram (pr_global_struct->PutClientInServer);
|
||||
S_LocalSound ("sounds/rounds/splash.wav"); // since this won't execute in progs...
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -23,6 +23,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#include "winquake.h"
|
||||
#endif
|
||||
|
||||
extern int loadingScreen;
|
||||
extern char* loadname2;
|
||||
extern char* loadnamespec;
|
||||
extern qboolean loadscreeninit;
|
||||
|
||||
achievement_list_t achievement_list[MAX_ACHIEVEMENTS];
|
||||
|
||||
void (*vid_menudrawfn)(void);
|
||||
|
@ -161,9 +166,10 @@ void M_ToggleMenu_f (void)
|
|||
{
|
||||
m_entersound = true;
|
||||
|
||||
if (key_dest == key_menu)
|
||||
// naievil -- fixme don't have pause yet
|
||||
if (key_dest == key_menu /*|| key_dest == key_menu_pause*/)
|
||||
{
|
||||
if (m_state != m_main)
|
||||
if (m_state != m_main /*&& m_state != m_paused_menu*/)
|
||||
{
|
||||
M_Menu_Main_f ();
|
||||
return;
|
||||
|
@ -176,6 +182,12 @@ void M_ToggleMenu_f (void)
|
|||
{
|
||||
Con_ToggleConsole_f ();
|
||||
}
|
||||
else if (sv.active && (svs.maxclients > 1 || key_dest == key_game))
|
||||
{
|
||||
Con_Printf("Draw pause here\n");
|
||||
// naievil -- fixme
|
||||
//M_Paused_Menu_f();
|
||||
}
|
||||
else
|
||||
{
|
||||
M_Menu_Main_f ();
|
||||
|
@ -322,18 +334,36 @@ void M_SinglePlayer_Key (int key)
|
|||
switch (m_singleplayer_cursor)
|
||||
{
|
||||
case 0:
|
||||
Cbuf_AddText ("map ndu\n");
|
||||
key_dest = key_game;
|
||||
if (sv.active)
|
||||
Cbuf_AddText ("disconnect\n");
|
||||
Cbuf_AddText ("maxplayers 1\n");
|
||||
Cbuf_AddText ("map ndu\n");
|
||||
loadingScreen = 1;
|
||||
loadname2 = "ndu";
|
||||
loadnamespec = "Nacht der Untoten";
|
||||
break;
|
||||
|
||||
case 1:
|
||||
Cbuf_AddText ("map warehouse\n");
|
||||
key_dest = key_game;
|
||||
if (sv.active)
|
||||
Cbuf_AddText ("disconnect\n");
|
||||
Cbuf_AddText ("maxplayers 1\n");
|
||||
Cbuf_AddText ("map warehouse\n");
|
||||
loadingScreen = 1;
|
||||
loadname2 = "warehouse";
|
||||
loadnamespec = "Warehouse";
|
||||
break;
|
||||
|
||||
case 2:
|
||||
Cbuf_AddText ("map christmas_special\n");
|
||||
key_dest = key_game;
|
||||
if (sv.active)
|
||||
Cbuf_AddText ("disconnect\n");
|
||||
Cbuf_AddText ("maxplayers 1\n");
|
||||
Cbuf_AddText ("map christmas_special\n");
|
||||
loadingScreen = 1;
|
||||
loadname2 = "christmas_special";
|
||||
loadnamespec = "Christmas Special";
|
||||
break;
|
||||
|
||||
case 3:
|
||||
|
|
Loading…
Reference in a new issue