Commit Graph

87 Commits

Author SHA1 Message Date
Ian 80885493aa Add q_snprintf 2022-11-27 18:45:27 -05:00
Ian f9847970e5 Add offset for sniper scope
Fixes dumb issue with it not being centered
2022-11-27 18:25:01 -05:00
Ian 3f8c75dd59 Stretch Loading Screens to fit the top screen
fixes issues with them looking a bit warped and not fitting at all
2022-11-27 18:08:59 -05:00
Ian 8063dc40e0 Shorten description 2022-11-27 14:43:19 -05:00
Ian 8e51fa13e1 Make icon right resolution 2022-11-27 14:37:01 -05:00
Ian 79b2cbf543 Change Description and Title for APP 2022-11-27 14:16:27 -05:00
Ian 77aab0b0eb Remove dependency on old 'conchars' graphic.
We use charset now :^)
2022-11-27 13:08:17 -05:00
Ian 65889a3484 Remove gfx.wad dependency
Hopefully this was enough lol
2022-11-27 13:01:07 -05:00
Ian d598c964c7 Oops!
Adjust file name change with Unify-and-Release
2022-11-27 12:33:28 -05:00
Ian f85c567b98 Make release output more legible.
Changes a few things like file name and 'tutorial' to make it easier
to understand.
2022-11-27 12:30:24 -05:00
Ian ae8f4766e6 Swap old README.txt for informative README.md
Matches the structure of all of our other repositories.
2022-11-27 12:26:59 -05:00
Ian 32b7a3e972 Downgrade GPL license to v2 to match source files 2022-11-27 12:20:50 -05:00
Ian ef8bc07d03 Actually remove built binary files.
It's too bad gitignore does not do that for me :(
2022-11-27 12:18:15 -05:00
Ian 4b8986be45
Update .gitignore to remove binaries
Keep the repo clean!
2022-11-27 11:25:16 -05:00
Ryan Baldwin ad66e0a7bf
Update build-and-release.yml 2022-10-31 23:25:34 -07:00
Ryan Baldwin 8bee1f885c
Update build-and-release.yml 2022-10-31 23:24:51 -07:00
Ryan Baldwin b92de21b20
Update build-and-release.yml 2022-10-31 23:19:32 -07:00
Ryan Baldwin 2ce705b60f
Update build-and-release.yml 2022-10-31 23:17:29 -07:00
Ryan Baldwin 2dc4221236
Update build-and-release.yml 2022-10-31 23:13:08 -07:00
Ryan Baldwin 28865d1636
Update build-and-release.yml 2022-10-31 23:10:10 -07:00
Ryan Baldwin 4b7fe33d95
Update build-and-release.yml 2022-10-31 23:08:11 -07:00
Ryan Baldwin 0c6296b36f
Update build-and-release.yml 2022-10-31 23:05:58 -07:00
Ryan Baldwin 9d1d160075
Update build-and-release.yml 2022-10-31 23:05:21 -07:00
Ryan Baldwin 089f49ef1e
Update build-and-release.yml 2022-10-31 23:03:22 -07:00
Ryan Baldwin c8b4e2e2cb
Update build-and-release.yml 2022-10-31 22:52:53 -07:00
Ryan Baldwin b74449a748
Update build-and-release.yml 2022-09-09 03:10:09 -04:00
Ryan Baldwin a67ea9adc0 Add github actions (might be broken :( ) 2022-09-09 03:06:02 -04:00
Ryan Baldwin e310a7be26 Increase model brightness again, add waypoint loading 2022-08-20 02:08:17 -07:00
Ryan Baldwin 61bdecc763 Fix view2 drawing 2022-08-20 00:24:15 -07:00
Ryan Baldwin e1ea8dfcfa Fix aimsnap, point change causing incorrect color 2022-08-19 23:43:31 -07:00
Ryan Baldwin f4528b18be Non-transparent texture fullbright display fix 2022-08-19 22:54:38 -07:00
Ryan Baldwin 05d82bc901 Add sprinting and other binddt functions 2022-08-19 21:42:57 -07:00
Ryan Baldwin 96a7b5d33d Add pause menu, fix world text overlap 2022-08-19 20:38:53 -07:00
Ryan Baldwin 0d32a12615
Custom maps menu support (#33) (#34)
* Custom map parsing

* Fix for crashing if not finding the file
2022-08-19 18:11:42 -07:00
Ryan Baldwin 0e6dce2f98 Fix all loading bar fills 2022-08-19 02:51:09 -07:00
Ryan Baldwin f1e66e8a98 Do not draw betty unless we bought them 2022-08-19 01:46:30 -07:00
Ryan Baldwin 18fac3a2a7 Fix blood rendering, center round text (regressed due to scale), limit max fps to 30 2022-08-19 01:38:27 -07:00
Ryan Baldwin 4dba825678 Actually increase light color of models 2022-08-18 23:38:42 -07:00
Ryan Baldwin 558419cd04 Add model brightess 2022-08-18 23:30:00 -07:00
Ryan Baldwin 66884a2876 Fix for #29 for lightstyles 2022-08-04 23:59:09 -07:00
Ryan Baldwin 9ce4438cb5 Fix for #23 2022-08-03 17:12:55 -07:00
Ryan Baldwin e7c0cfb0f9
Working QMB (#31)
* Add initial non working qmb

* fix bit parsing

* Fix loading_name messages

* Fix rendering issue, add some QMB translation

* Working particles :)
2022-08-01 12:01:12 -07:00
Ian 4d8f3e18dd use drawfill for the crosshair because its fucking better 2022-07-10 18:15:49 -04:00
Ian c96974d03d separate viewmodel fov 2022-07-10 17:55:41 -04:00
Ian bf4df2b74f more hud stuff, add scale to drawstring 2022-07-05 21:21:18 -04:00
Ian 03902bd47a move points to left 2022-07-05 19:24:06 -04:00
Ian beb2e862e4 split cost to 2nd useprint line 2022-07-05 18:50:50 -04:00
Ian 1a8888a609 update loading screen tips 2022-07-05 18:29:45 -04:00
Ian 162ee0db56 theoretical fog from quakespasm 2022-07-05 17:44:09 -04:00
Ian 3829f490cc r_lerpmodels 2022-07-05 17:13:36 -04:00