Commit graph

262 commits

Author SHA1 Message Date
Spoike
fa9252cefa splitscreen cleaned up more.
demo menu can now leave quake dir.
scissor+line rendering abstracted from csqc.
added a rain particle effect to the 'high' particle set.
added support for parsing ezquake's koi stuff. Still only generates utf-8.
implemented some string-buffer builtins from dp that have been stubs for quite some time.
http code now supports/uses gzipped downloads properly.
added support for non-blocking tcp connects.
#pragma optimize makes more sense with the gui version now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4397 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-06-23 02:17:02 +00:00
Spoike
1c95764c54 changed strip flags to not strip by default. cos that's kinda pointless tbh.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4387 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-06-04 16:08:00 +00:00
Spoike
d97a163011 Playing around trying to make the emscriptem port more usable/nicer.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4371 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-14 18:38:42 +00:00
Spoike
ab1d780e33 various linux tweaks that make it run a little better in debian. Added the handy stack dump code for debug client builds too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4357 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-13 13:43:18 +00:00
Spoike
4182d5d160 revert that breakage
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4356 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-11 14:10:06 +00:00
Spoike
9dbf5b5837 changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
image_width is now only set by a single function.
tweaked scancode inputs slightly. added support for printscreen binds.
changed the way gamma works. glsl gamma now used when running windows, or hardware gamma is not available. removed gl_contrast+gl_brightness.
q2 gamecode support no longer has a system componant. this means that ports only need the generic stuff.
misc tweaks to the d3d11 renderer.
added brief descriptions to many builtins. need to add comments to constants, globals, and fields too, somehow.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4355 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-11 14:02:55 +00:00
Spoike
873f0a8134 Fix various warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4353 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-11 05:03:07 +00:00
Spoike
11c7f5965a For debug versions of plugins.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4334 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-04 10:37:51 +00:00
Spoike
f7737ea294 Finally remove dependancy on X11 library, as no symbols are used from it anyway.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4331 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-04 04:48:14 +00:00
Spoike
ffc2a08589 pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
Added version+time+date to segfault lots.
try to use vbo+vao as needed.
added a manifest file in order to disable uac emulation and its virtual store lies.
particles now support a sort of namespace. eg: an effect called "cfg.effect" will load up the 'cfg' particle config and use its 'effect' effect (but not replace any explicit effects). You can still create particle effects called 'cfg.effect' with no issue.
Added support for fsarchive plugins.
Added a sys_register_file_associations command. .bsp not yet handled, but demo playback should work fine.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4324 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-03 04:28:08 +00:00
TimeServ
292f61c6e0 add command line options via query string for web build, add web memory option and boost default to 384MB, use gcc4.7 for android build, fix pnacl, clean makefile slightly
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4310 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-09 21:31:44 +00:00
TimeServ
59ce059804 oops
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4292 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-06 08:37:45 +00:00
TimeServ
697657b628 some makefile cleanup, add option for prejs location
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4291 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-06 08:30:43 +00:00
TimeServ
ecc445e88f fix nacl build, change output of web-sv for automated build
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4285 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-04 09:59:14 +00:00
Spoike
49197218bc Slow progress. Most of what I am fighting is emscripten's javascript-based libc. Its networking is laughable at best, trust me you don't want to see it. Whereas its GL emulation seems to break things rather than anything else so for now I'm just disabling everything that isn't vbo+es2 and I still get warnings about emulation being enabled. No idea how to get rid of those. Still, bsp objects should now render correctly, but not models+particles+2d+text stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4283 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-04 08:08:49 +00:00
TimeServ
5c53a94b43 fix automated android builds
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4280 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-03 09:52:09 +00:00
Spoike
1e9af3f441 Early hack at emscripten compat.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4278 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-02 05:18:17 +00:00
Spoike
6a831e2f99 qwsvdef.h is no more. Many files changed because of this.
enabled ssl support in windows for plugins.
updated jabber plugin.
tweaked downloading logic in an effort to end the madness.
Updated sql code to support sleeping the qc thread until query completion, as a more readable alternative to callbacks.
Client updates should be more explicit now, removing a potential bug.
networked terrain editing should now be in a better state.
updated the dir command to show paths too (so when the same file is listed twice, the pak its in will at least be different). Many files changed because of this.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4273 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-31 04:21:08 +00:00
Spoike
64bc9464fe ------------------------------------------------------------------------
r4250 | acceptthis | 2013-03-08 03:32:56 +0000 (Fri, 08 Mar 2013) | 1 line

make sure -ldl is used.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4246 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:20:07 +00:00
Spoike
7b700555a9 ------------------------------------------------------------------------
r4249 | acceptthis | 2013-03-08 03:31:52 +0000 (Fri, 08 Mar 2013) | 1 line

make sure -lpthread is used.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4245 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:19:45 +00:00
Spoike
edffd6c787 ------------------------------------------------------------------------
r4248 | acceptthis | 2013-03-08 03:29:24 +0000 (Fri, 08 Mar 2013) | 1 line

clumsy but hopefully more robust.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4244 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:19:24 +00:00
Spoike
2e009e1d26 ------------------------------------------------------------------------
r4227 | acceptthis | 2013-02-26 16:29:38 +0000 (Tue, 26 Feb 2013) | 2 lines

numerous small fixes and tweaks for the nacl+npfte ports.
support for q3bsp tangent-space deluxemaps.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4223 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:09:25 +00:00
Spoike
5cb6c9f190 ------------------------------------------------------------------------
r4225 | acceptthis | 2013-02-22 10:59:41 +0000 (Fri, 22 Feb 2013) | 1 line

Make npfte link dynamically to X11+Xt so we can print something meaningful and avoid random crashes if those libraries are missing.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4222 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:06:15 +00:00
Spoike
4dd127dc14 ------------------------------------------------------------------------
r4224 | acceptthis | 2013-02-22 01:28:16 +0000 (Fri, 22 Feb 2013) | 1 line

More explicit dependancies.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4221 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:05:47 +00:00
Spoike
584dba6ae6 ------------------------------------------------------------------------
r4223 | acceptthis | 2013-02-21 14:43:49 +0000 (Thu, 21 Feb 2013) | 1 line

use multithreading in linux too, because we can. Fix extra-quotes issue.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4220 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:05:17 +00:00
Spoike
4ddcdbb5f6 ------------------------------------------------------------------------
r4221 | acceptthis | 2013-02-21 10:29:11 +0000 (Thu, 21 Feb 2013) | 1 line

npfte now links against lib png/jpeg fully dynamically on linux, and thus optionally, reducing dependancies.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4218 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:04:31 +00:00
Spoike
6567fe92dd ------------------------------------------------------------------------
r4219 | acceptthis | 2013-02-21 04:54:35 +0000 (Thu, 21 Feb 2013) | 1 line

npapi support on linux too.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4216 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:03:46 +00:00
Spoike
b8e29f5a47 ------------------------------------------------------------------------
r4198 | acceptthis | 2013-02-13 19:35:33 +0000 (Wed, 13 Feb 2013) | 1 line

Use xinput2, if available, for "raw" mouse input without mouse acceleration or middle-button emulation or anything.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4196 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:54:12 +00:00
Spoike
6299d07c0a ------------------------------------------------------------------------
r4192 | acceptthis | 2013-02-10 17:21:31 +0000 (Sun, 10 Feb 2013) | 1 line

-DUSE_EGL no longer excludes the use of glx
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4190 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:49:04 +00:00
Spoike
0ecf71adaf ------------------------------------------------------------------------
r4189 | acceptthis | 2013-02-05 12:54:29 +0000 (Tue, 05 Feb 2013) | 1 line

clipboard, icon, fullscreen support for glx. Numerous fixes for compile-time warnings.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4187 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:47:42 +00:00
Spoike
602e8cfb45 ------------------------------------------------------------------------
r4180 | acceptthis | 2013-01-27 13:24:22 +0000 (Sun, 27 Jan 2013) | 1 line

fix menu tint.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4178 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:37:59 +00:00
Spoike
a339c727d0 ------------------------------------------------------------------------
r4175 | acceptthis | 2013-01-26 18:23:37 +0000 (Sat, 26 Jan 2013) | 8 lines

improved replacementdeltas+nq a little, still needs work.
embrace the menuqc! pr_dumpplatform now includes MENU defs+builtins.
swapped search ordering of paks+dirs, so progs.dat will be used instead of pak0.pak/progs.dat.
fteqcc slightly more sensible with if statements and void+vector types.
fteqcc shows the first line where models are precached/used instead of showing no line at all.
fix missing explosions when running qw gamecode.
accept channels between 8 and 255. 
support for sending fitzquake's increased stat limits.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4173 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:35:33 +00:00
Spoike
8d5b217266 ------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines

removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. 
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
Spoike
95266f8215 d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer.
Fixed d3d11 vs d3d9 conflicts when switching renderers.
Fixed hlsl-less d3d9 lava.
Added gl_specular_fallback to override the default gloss level.
Added these cvars to give more control over imported/dlight lighting r_shadow_realtime_dlight_ambient r_shadow_realtime_dlight_diffuse r_shadow_realtime_dlight_specular r_editlights_import_radius r_editlights_import_ambient r_editlights_import_diffuse r_editlights_import_specular. Effective value of r_editlights_import_specular is now 1. Was 4.
Fixed spot/cube/smap lights.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4160 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-12-04 19:37:57 +00:00
Spoike
d248ce223f added support for persistent particle effects in hexen2.
tweaked shutdown of sql to not make sql unusable after 'disconnect' on a listen server, fixed a couple of mem leaks.
audio no longer starts up twice in windows.
removed specular permutation. its either globally active or globally inactive.
Use oblique near-plane clipping instead of a clipplane, fixing our rtlighting+water warping.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4156 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-29 13:37:48 +00:00
Spoike
53a7b3d47c added support for external capture plugins - and using avcodec as a plugin.c.
The ragdoll API is potentially usable now, but still really limited.
Enabled SQL requests by default using sqlite. Note that you'll need the sqlite dll to use this. MySQL should still be usable, but I didn't try. MySQL requires -DUSE_MYSQL to compile it, and a dll and -mysql argument to enable it.
Fixed nacl.
NPFTE plugin now invokes an exe to run the game rather than running the game within the browser.
externvalue builtin now accepts & prefix to return a pointer instead.
Fixed vector autocvars.
uri_get, bufstr_add, bufstr_free, now functional.
QC debugger can now show asm if line numbers are not available.
Added support for QC watchpoints. Use the watchpoint command.
gl_specular now give specular even without rtlights, thankfully not as blatently, but its there.
android will not crash due to supported audio formats, and gles2 can be selected via a cvar (requires full FTEDroidActivity/program restart).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4152 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-27 03:23:19 +00:00
Lance
9552e7fb64 Tweaking Speex still
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4150 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-25 07:02:09 +00:00
Lance
cc0f60c2f7 Let's hope I got it right this time
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4149 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-25 06:10:20 +00:00
Lance
978af08cbf Fix my mistake in last commit
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4148 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-25 06:05:20 +00:00
Lance
5747d75042 Added Speex development files, updated headers as well.
Makefile changed to statically compile Speex into FTEQW where possible.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4146 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-25 04:52:55 +00:00
Lance
8d4a0a671c Disable Ogg for Mac too
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4145 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 14:05:19 +00:00
Lance
c8d3f617e0 MorphOS doesn't need Ogg
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4144 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 12:57:12 +00:00
Lance
089f40b8e6 Prefer the stable MinGW 64bit compiler over the experimental one.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4143 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 12:49:23 +00:00
Lance
70c0818c4c Enabled Ogg in Linux builds
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4141 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 04:16:38 +00:00
Lance
c16517fbcb OggVorbis support now turned on (AVAIL_OGGVORBIS)
Ogg/Vorbis: Will now look for 'libvorbisfile-3.dll' as well as 'vorbisfile.dll' in Windows.
MinGW builds now have OggVorbis statically linked. (LIBVORBISFILE_STATIC)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4138 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 02:59:31 +00:00
Lance
78b59d54c3 Allow win32 fte to be large address aware (access beyond 2GB address space).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4135 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-22 14:26:47 +00:00
Spoike
e9de58cf6a couple of compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4130 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-14 11:20:14 +00:00
Spoike
cac1e0fb57 Unified input subsystems. Should now all act the same.
_windowed_mouse 0 on windows is basically identical to mono-touch on android, at least the touchless emulator. :)
This needs testing on other platforms. Committing so I can easily get my source onto loonix.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4126 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-14 09:00:49 +00:00
Spoike
c6c3d3f4e0 Trimmed some dead files.
Quick hack preliminary d3d11 renderer. I'm not likely to touch this again for quite some time.
Sys_Error works properly on android, with an error message shown. Should be less of a stab in the dark if you get errors. Seg faults are still instantly fatal. Not much I can reliably do about those - most of the juicy ones will likely occur within the gl drivers (even if its my fault) and java will still call in to it.
Stereoscopic (quad-buffered) rendering is in the gl renderer. You'll likely need a quatro to use it despite it being a gl 1.0 feature. No idea about ati. See r_stereo_method for non-quad-buffered alternatives.
Tweaked networking to not overflow so much. Needs testing against other qw clients.
Fixed an issue with surface numbers > 32k on limit-breaking maps.
Fixed a preparse issue resulting in QW clients dying with the ne_ruins map's progs.
Support for the DP-variant of BSP2. The depricated RMQ variant is still supported.
QTV proxy now uses ipv6 hybrid sockets where possible. Preliminary pext support.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4105 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-09-30 05:52:03 +00:00
Spoike
d44b546b10 misc compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4103 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-08-04 12:27:24 +00:00
Spoike
65fb47c9f6 Android isn't really failing. Lets fix up the makefile.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4089 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-21 07:36:26 +00:00
Spoike
8ae45223dc Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
Lance
46d38af14e Fix for Android under buildbot
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4048 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-11 04:44:18 +00:00
Lance
376324eacf Fixed Win64 SDL abit, and tweaked Android to work better with buildbot
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4046 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-11 01:20:36 +00:00
Lance
768b58b9ec Fixed MorphOS dedicated server to include some important headers
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4041 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-10 15:39:23 +00:00
Mark Olsen
05782350c4 Define __MORPHOS_SHAREDLIBS on MorphOS by default. FTE for MorphOS now requires MorphOS 2.0+.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4040 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-10 13:01:02 +00:00
Spoike
25ef3f02db Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes.
Throttle getstatus requests (so we don't end up being used for udp escilation (d)dos attacks so usefully/expensively).
Added cl_predict_players_frac. vanilla QW effectively had a hardcoded value of 0.5.
Added simple fps preset menu, which keeps on appearing until they actually pick one. mwahaha.
Quit menu offers to save settings if some CVAR_ARCHIVE cvar was changed.
alias models do vertex blending on the gpu.
GL renderer now uses vao when available.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4031 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-24 07:59:11 +00:00
Spoike
ffb3ddcbb8 compile fix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4016 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-16 12:19:15 +00:00
Spoike
161f9e46b1 forgot to add that to the makefile
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4014 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-10 10:51:52 +00:00
Spoike
82542ae037 Committing this before I break it any more.
Massive terrain system rewrite.
Added a Native Client port (sound is stereo 44khz only, rendering is gles2, networking is websockets only (sv_port_tcp supports acting as a qw websockets server with non-nacl servers, filesystem is downloads-only - no saves/configs). Blame Zalon. Grr.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4013 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-09 19:12:12 +00:00
Lance
47b0283d10 Enabled BOTLIB (-DBOTLIB), and added it to virtually every target possible (except NPFTE and MinGL) which don't have a dedicated server. Let's see what we break...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4011 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-03-25 11:30:07 +00:00
Lance
bc8ee99e3a Added botlib (BOTLIB_OBJS) but not enabled.
botlib errors when enabled: http://pastebin.com/YfQfeEB3

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4010 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-03-25 11:15:37 +00:00
Spoike
4149c85ab6 tweeks and changes for android.
audio mixer revamped to cope with threads. 'cache' memory functions no longer used for audio.
added windows acm code to decode mp3 files.
audio playback rates scale with game speed. snd_playbackrate added to control the rate of new samples.
sv_gamespeed no longer needs a map change.
fixed '=' on german keymaps and in_builtinkeymap 0 (and similar issues). bug: keybind names still use US keymap.
added support for rmqe's 24bit network precision.
fixed byterate reporting to no longer be protocol-dependant (nq rates are no longer wildly inaccurate).
removed waterjumping when already dead.
fixed model matrix for viewmodels (modelview unchanged), thus fixing rtlighting on viewmodels.
Added bspx support for rgblighting, lightingdir, and (preliminary)brushlists.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4001 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-27 12:23:15 +00:00
Spoike
121c693a13 use SDK level 8's tools and java classes, in order to support additional features (app-on-sd and multitouch). Should still run on droid 1.6+.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3971 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-02 04:19:24 +00:00
Spoike
44530bac44 And I suck too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3968 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-28 10:40:09 +00:00
Spoike
6cb98092de gmake sucks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3967 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-28 10:33:48 +00:00
Spoike
4496bb6ea0 Removed limit on strcat builtin's length.
Fixed issues with DP7 protocol.
Fixed .fatness.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3965 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-28 10:30:44 +00:00
Spoike
fb214142a3 tcpconnect fixes
lots of hexen2 fixes
fixed clipped decals again, still not using any...
fixed zips over 2g
rewrote bloom to use glsl. should be slightly more usable now.
lots more hexen2 fixes

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3957 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-17 07:57:46 +00:00
Spoike
5651e77c30 Android fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3956 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-16 06:22:06 +00:00
Spoike
5ac53bf18c Added android signing rules.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3952 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-02 15:32:08 +00:00
Spoike
d017f98870 thought I'd changed that. also, cygwin sucks, I just want to say that despite it having nothing to do with this actual commit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3948 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-01 13:11:35 +00:00
Spoike
1e621416ce added support for ambient/diffuse/specular scale properties on rtlights.
attempting to fix up the avi code for mingw weirdness.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3947 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-01 11:22:24 +00:00
Spoike
1693ba6c58 revamped fog to use glsl. shouldn't harm framerate quite so much.
tweeked d3d renderer. certain shader constructs might be broken now so don't try q3 with it, but framerates are up when playing quake.
tweeked gl rendering too, timedemo results seem a little higher also.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3933 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-23 03:12:29 +00:00
Spoike
34f05c9aeb I shoulda modified the makefile.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3928 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-06 00:35:24 +00:00
Spoike
b91b32cd38 Just breaking stuff, trying to get axfte stuff working.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3916 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-29 19:01:33 +00:00
Lance
18179bcf48 .cpp handling in makefile added, lowercase'd an include file in sys_axfte
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3915 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-29 04:06:49 +00:00
Lance
39bb4fff81 sys_npqtv.o renamed to sys_npfte.o
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3913 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-28 17:46:38 +00:00
Spoike
f33873ddb7 committing for fixes for OMC
some minor changes. Mostly bug fixes and internal reorganisation.
Added code to provide an activex control as part of the npfte.dll plugin. If the dll is registered the regsvr32 way, the plugin can be used with IE as well.
fisheye/panoramic view enable is now controlled by rulesets instead of serverinfo.
server will list all pak files it has loaded. client will probably do the wrong thing and still needs fixing properly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3910 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-27 16:16:29 +00:00
Lance
06d954479b npfte target now creates npfte.crx for Google Chrome
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3906 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-03 05:56:36 +00:00
Spoike
8d2cc63faf Audio support for droid. No idea how the latencies are. Probably terrible.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3903 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-22 15:57:16 +00:00
Spoike
4b27934867 Basic Android support. Icon resources still need to be replaced. No sound, no accelerometer.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3901 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-16 05:56:54 +00:00
Spoike
5a7f34bd50 Couple of tweeks, breakages, and fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3898 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-05 01:48:23 +00:00
Lance
c4c3c3f318 Mac OS X crosscompile target fixed, finally
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3864 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-09 09:43:49 +00:00
Lance
8bc858ec94 Fixed -rdynamic detection, linux will default to linux not mingw32 when FTE_TARGET isn't specified, SDL merged and SDL d3d client support for laughs, fix my typo $(BITS) not ($BITS), more accurate regexp, possibly fix macosx speex header issue
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3860 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-08 19:43:49 +00:00
Lance
94debdcaf3 Win64 mingl filename fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3856 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-08 16:27:10 +00:00
Lance
7336070ab5 Let's hope it's correct now
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3855 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-08 11:33:26 +00:00
Lance
88c9027cbb Speex fix for Mac OS X
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3854 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-08 10:57:35 +00:00
Lance
8dd6cca23e Use 64bit zlib with native 64bit, not 32bit zlib
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3853 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-08 10:54:51 +00:00
Lance
3b3d3fed48 Regexp tweak
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3852 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-08 10:38:56 +00:00
Lance
a5d270b27f Combined duplicate windows entries, and more other fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-08 09:17:23 +00:00
Lance
2fd61d78ba Makefile fix, debugging symbols are back
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3850 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-08 05:12:03 +00:00
Lance
f870305702 Removed -rdynamic from MinGW targets, others are compile fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3842 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-01 07:27:38 +00:00
Spoike
78d4632097 Added -dumpstack option to catch fatal signals for stacktrace dumping. Writes to both stderr and a crash.log in the WORKING directory. Admins are expected to email a copy or something to an FTE dev, then delete it. Clients connecting will be notified, but unable to obtain actual details via quake.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-06 01:41:33 +00:00
Lance
323e267ba4 Fix MinGW merged and d3d-only client
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3768 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-01 12:52:58 +00:00
TimeServ
cdb6dccb97 remove bulleten support, rename vidgles -> videgl
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3756 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-24 14:35:24 +00:00
Spoike
fcb7dbd04b Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3753 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-12 13:51:40 +00:00
Lance
cb7269fddc MinGW built Windows 32bit & 64bit compiling again (SDL too)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3750 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-09 03:40:17 +00:00
TimeServ
85fc11e682 trash assembly, old d3d renderers (d3d7/d3d9/fakegl), projects and makefile broken in this commit
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3742 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-03 12:57:34 +00:00
Spoike
d7b9d1019a fix makefiles for the recent d3 proc hack
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3737 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-27 02:04:36 +00:00
Spoike
4fb854e261 Fix a couple of things I noticed while playing in linux.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3727 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-29 19:53:38 +00:00