Steam Deck User
621930272b
Delete garbage macOS files
2023-01-12 16:04:21 -05:00
Steam Deck User
fc5b430706
COMMON: Add some external weapon textures
2023-01-11 09:40:43 -05:00
DerpedCrusader
315447d30e
fixing normals for MP5k world model ( #19 )
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fixing normals
2023-01-03 19:33:54 -05:00
ScatterBox
a21c260aab
Add default loading screen asset for NX and Vita ( #18 )
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* Added missing sounds
yup
* Add default loading screen asset for Vita and NX
Dependencies...
2023-01-02 11:16:32 -05:00
DerpedCrusader
33414845f0
First Addition of the MP5K ( #17 )
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corrected the name of the firing sound, corrected model, and updated blend file
also correction of the chalk
2023-01-02 11:16:17 -05:00
Abhid Islam
6d305bdbde
B1ooD versions 3 and 4 ( #16 )
2022-12-31 18:08:21 -05:00
DerpedCrusader
6e02f9c9c7
Fix Afterburner ( #15 )
2022-12-30 00:29:42 -05:00
DerpedCrusader
9ea766f1c2
MP40 Update ( #13 )
2022-12-29 23:40:05 -05:00
Steam Deck User
0918533557
move them down
2022-12-28 20:07:02 -05:00
Steam Deck User
38cd65864b
sigh
2022-12-28 19:51:06 -05:00
Steam Deck User
caee5e5ee8
PC: cfg fixes
2022-12-28 19:43:19 -05:00
Steam Deck User
f58a23c37e
add helpful co-op config cvars
2022-12-28 19:30:00 -05:00
Steam Deck User
8af4298134
Remove old ones, too.
2022-12-27 21:45:37 -05:00
Steam Deck User
6fb8c04c3f
Restore old Zombie path names
2022-12-27 21:42:16 -05:00
Ian
3056f90c59
Oops! Use PCX instead of TGA
2022-12-21 14:32:47 -05:00
Ian
9d5f896d92
Move external zombie skins to common/models/ai
2022-12-21 14:28:58 -05:00
DerpedCrusader
bd0dbb48a7
New Gewehr model + Sources ( #12 )
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adds in a new gewehr model as well as the source files for them
probably could work on a better texture for it, but not really a focus rn
2022-12-20 18:31:00 -05:00
DerpedCrusader
49eac7a7b7
updated stg fix ( #11 )
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fixed the world model for stg
2022-12-20 16:44:27 -05:00
Ian
beafc70519
Delete v_ray.mdl_0.pcx
2022-12-20 14:52:33 -05:00
DerpedCrusader
4e84500045
Raygun model Update ( #9 )
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* New PPSH Model
Higher Poly Count, higher fidelity, better animations ect.
* Adding Source Textures/Model
had the incorrect source model, as well as it was missing the PAP texture
* New M1 Garand remodel
new viewmodel for the garand, along with the source files
* Update to the Raygun
this update includes an updated source file, new external texture, and minor animation fixes
2022-12-20 14:52:14 -05:00
DerpedCrusader
2973973853
M1 Garand Model ( #8 )
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* New PPSH Model
Higher Poly Count, higher fidelity, better animations ect.
* Adding Source Textures/Model
had the incorrect source model, as well as it was missing the PAP texture
* New M1 Garand remodel
new viewmodel for the garand, along with the source files
2022-12-20 02:19:55 -05:00
Ian
3294d36759
Update README.md
2022-12-20 02:00:39 -05:00
DerpedCrusader
9f2836e4fd
Ppsh model ( #7 )
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* New PPSH Model
Higher Poly Count, higher fidelity, better animations ect.
* Adding Source Textures/Model
had the incorrect source model, as well as it was missing the PAP texture
2022-12-20 01:50:41 -05:00
Abhid Islam
52af162345
Fegefeuer hotfixes ( #6 )
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Fix buying mbox through wall, errant hitboxes, extend barrier wall, fix texture.
2022-12-19 23:18:57 -05:00
Ian
c349066dc4
Fix absence of a lot of sounds
2022-11-28 09:34:28 -05:00
Ian
272a0cf914
3DS: Add sprint and crouch back to config
2022-11-27 14:33:05 -05:00
Ian
acc99f4893
Oops!
2022-11-27 12:56:20 -05:00
Ian
feebe58af8
3DS: Use right path for finding ZIP archive
2022-11-27 12:52:57 -05:00
Ian
d6102463ad
Assemble 3DS assets
2022-11-27 12:48:45 -05:00
Ian
fc179ea2fd
CTR: Refine 3DS-exclusive assets
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Almost time to package!
2022-11-27 12:44:15 -05:00
Abhid Islam
504e524ddb
Add map Fegefeuer ( #5 )
2022-11-11 12:53:12 -05:00
Ryan Baldwin
ea68799cbd
CTR: Add initial
2022-09-09 02:34:43 -04:00
Abhid Islam
f11d0d926d
Add maps Loop, Dung3on + 4all ( #4 )
2022-09-08 18:16:32 -04:00
Abhid Islam
66bfe21442
Show wall chalks in Trenchbroom ( #3 )
2022-07-26 15:47:18 -04:00
moto
3db20b4a04
Set allow_skybox serverinfo to 0 by default
2022-07-10 10:36:22 -04:00
moto
3ef4813985
Use an even number + glQuake compatible null.spr
2022-07-08 18:12:09 -04:00
Ian
29b8c66784
Sounds revamp for PSP file size
2022-06-08 19:50:25 -04:00
Ian
c8362c8e9c
Add CHK texture source files
2022-06-08 17:29:34 -04:00
Ian
43e90e0cd6
Store texture WADs in source directory
2022-06-08 17:27:08 -04:00
moto
313c1851ec
Add border-less scope graphic
2022-05-09 17:13:43 -04:00
moto
881ad2bb30
Add FTE alpha transparency shader, use new sprite namescheme
2022-05-09 15:58:18 -04:00
Ian
471a34b8ff
Fix HL Power Switch alignment
2022-05-07 16:53:10 -04:00
Abhid Islam
f5dcbc3839
FGD: Fix model paths ( #2 )
2022-04-29 13:12:46 -04:00
unknown
08086d1b00
Power Switch and Electro-Shock rescale
2022-04-23 23:38:50 -04:00
unknown
9c52b5281f
FGD: Expand Explosive Barrel
2022-04-23 18:53:28 -04:00
unknown
a0f06f271a
Added external mbox texture
2022-04-06 23:04:06 -04:00
unknown
b86bae44cf
Map: Boxxer update & source file upload
2022-04-06 15:14:54 -04:00
unknown
6c117447b0
FGD: Use Half-Life scaled machine models by default
2022-04-06 14:39:42 -04:00
unknown
7f5ba3412d
Fix naming convention on machine source
2022-04-06 14:29:53 -04:00
unknown
f81aecd1d5
Add Revised Perk Models
2022-04-06 14:26:14 -04:00