Add maps Loop, Dung3on + 4all (#4)

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Abhid Islam 2022-09-08 23:16:32 +01:00 committed by GitHub
parent 66bfe21442
commit f11d0d926d
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32 changed files with 16579 additions and 0 deletions

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common/gfx/env/READMEWaldon.txt vendored Normal file
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https://gamebanana.com/mods/6814
Made by JasperCarmack
02/02/2020
==============================================
Sky_Waldon01 VMT, VTF and TGAs
==============================================
ABOUT THIS FILE:
A gorgeous afternoon sky.
Feel free to use for your own projects and mods! Credit not required but is always appreciated.
Commercial use restricted; rendered on an unlicenced copy of Terragen Classic, so if you go using this for a retail game, it ain't me you have to worry about, Planetside would probably want to have a word with you.
ENJOY!

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4all
Prevent the tragedy
from ever occurring;
Bring the fight to their turf.
To their people.
To their blood.
BCDeshiG
1
1

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Dung3on
Explore the castle sewers,
dealing with knee high water
and looping corridors.
Took me years to make lol.
Also features navmesh.
BCDeshiG
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1

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Loop
Tight spaces, 1 big ring.
No perks? Just mbox + PaP
Bring on the buggers!
BCDeshiG
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1

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Waypoint
{
origin = '280.0 460.0 40.0'
id = 1
special =
target = 2
target2 =
target3 =
target4 =
target5 =
target6 =
target7 =
target8 =
}
Waypoint
{
origin = '160.0 450.0 40.0'
id = 2
special =
target = 1
target2 = 3
target3 = 15
target4 =
target5 =
target6 =
target7 =
target8 =
}
Waypoint
{
origin = '160.0 270.0 40.0'
id = 3
special =
target = 2
target2 = 20
target3 =
target4 =
target5 =
target6 =
target7 =
target8 =
}
Waypoint
{
origin = '264.0 160.0 40.0'
id = 4
special = gate
target = 19
target2 = 18
target3 =
target4 =
target5 =
target6 =
target7 =
target8 =
}
Waypoint
{
origin = '436.0 160.0 40.0'
id = 5
special =
target = 18
target2 = 6
target3 = 7
target4 =
target5 =
target6 =
target7 =
target8 =
}
Waypoint
{
origin = '436.0 260.0 40.0'
id = 6
special =
target = 5
target2 =
target3 =
target4 =
target5 =
target6 =
target7 =
target8 =
}
Waypoint
{
origin = '586.0 160.0 40.0'
id = 7
special =
target = 5
target2 = 8
target3 =
target4 =
target5 =
target6 =
target7 =
target8 =
}
Waypoint
{
origin = '710.0 156.0 40.0'
id = 8
special = stack
target = 7
target2 = 17
target3 =
target4 =
target5 =
target6 =
target7 =
target8 =
}
Waypoint
{
origin = '710.0 422.0 40.0'
id = 9
special =
target = 17
target2 = 10
target3 = 11
target4 =
target5 =
target6 =
target7 =
target8 =
}
Waypoint
{
origin = '592.0 430.0 40.0'
id = 10
special =
target = 9
target2 =
target3 =
target4 =
target5 =
target6 =
target7 =
target8 =
}
Waypoint
{
origin = '700.0 586.0 40.0'
id = 11
special =
target = 9
target2 = 12
target3 =
target4 =
target5 =
target6 =
target7 =
target8 =
}
Waypoint
{
origin = '706.0 714.0 40.0'
id = 12
special = long
target = 11
target2 = 16
target3 =
target4 =
target5 =
target6 =
target7 =
target8 =
}
Waypoint
{
origin = '425.0 710.0 40.0'
id = 13
special =
target = 16
target2 = 14
target3 = 15
target4 =
target5 =
target6 =
target7 =
target8 =
}
Waypoint
{
origin = '426.0 560.0 40.0'
id = 14
special =
target = 13
target2 =
target3 =
target4 =
target5 =
target6 =
target7 =
target8 =
}
Waypoint
{
origin = '152.0 720.0 40.0'
id = 15
special = tilt
target = 2
target2 = 13
target3 =
target4 =
target5 =
target6 =
target7 =
target8 =
}
Waypoint
{
origin = '500.0 698.0 40.0'
id = 16
special =
target = 12
target2 = 13
target3 =
target4 =
target5 =
target6 =
target7 =
target8 =
}
Waypoint
{
origin = '710.0 374.0 40.0'
id = 17
special =
target = 8
target2 = 9
target3 =
target4 =
target5 =
target6 =
target7 =
target8 =
}
Waypoint
{
origin = '320.0 156.0 40.0'
id = 18
special =
target = 4
target2 = 5
target3 =
target4 =
target5 =
target6 =
target7 =
target8 =
}
Waypoint
{
origin = '224.0 150.0 40.0'
id = 19
special =
target = 20
target2 = 4
target3 =
target4 =
target5 =
target6 =
target7 =
target8 =
}
Waypoint
{
origin = '150.0 150.0 40.0'
id = 20
special =
target = 3
target2 = 19
target3 =
target4 =
target5 =
target6 =
target7 =
target8 =
}

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