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M1 Garand Model (#8)
* New PPSH Model Higher Poly Count, higher fidelity, better animations ect. * Adding Source Textures/Model had the incorrect source model, as well as it was missing the PAP texture * New M1 Garand remodel new viewmodel for the garand, along with the source files
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source/models/weapons/garand/v_garand/mesh.blend
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source/models/weapons/garand/v_garand/mesh.blend
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source/models/weapons/garand/v_garand/texture_0.png
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source/models/weapons/garand/v_garand/texture_0.png
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source/models/weapons/garand/v_garand/texture_1.png
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source/models/weapons/garand/v_garand/texture_1.png
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