FGD: Expand Explosive Barrel

This commit is contained in:
unknown 2022-04-23 18:53:28 -04:00
parent a0f06f271a
commit 9c52b5281f
2 changed files with 8 additions and 2 deletions

View file

@ -513,8 +513,11 @@
]
model(studio) : "World Model" : "progs/GModels/"
]
@PointClass base(Appearflags, Targetname) color(114 224 172) studio("models/props/barrel_m.mdl") = explosive_barrel : "Barrel that can explode when shot at"
@PointClass base(Appearflags, Targetname) color(114 224 172) studio() = explosive_barrel : "Barrel that can explode when shot at"
[
model(studio) : "Model" : "models/props/barrel_m.mdl"
health(integer) : "Health" : 300
oldmodel(string) : "sounds/weapons/grenade/explode.wav"
skin(choices) : "Color" : 0 =
[
0: "Green"

View file

@ -512,8 +512,11 @@
]
model(string) : "World Model" : "progs/GModels/"
]
@PointClass base(Appearflags, Targetname) color(114 224 172) model("models/props/barrel_m.mdl") = explosive_barrel : "Barrel that can explode when shot at"
@PointClass base(Appearflags, Targetname) color(114 224 172) model({"path" : model, "skin" : skin}) = explosive_barrel : "Barrel that can explode when shot at"
[
model(string) : "Model" : "models/props/barrel_m.mdl"
health(integer) : "Health" : 300
oldmodel(string) : "sounds/weapons/grenade/explode.wav"
skin(choices) : "Color" : 0 =
[
0: "Green"