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FGD: Expand Explosive Barrel
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parent
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commit
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2 changed files with 8 additions and 2 deletions
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@ -513,8 +513,11 @@
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model(studio) : "World Model" : "progs/GModels/"
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]
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@PointClass base(Appearflags, Targetname) color(114 224 172) studio("models/props/barrel_m.mdl") = explosive_barrel : "Barrel that can explode when shot at"
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@PointClass base(Appearflags, Targetname) color(114 224 172) studio() = explosive_barrel : "Barrel that can explode when shot at"
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[
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model(studio) : "Model" : "models/props/barrel_m.mdl"
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health(integer) : "Health" : 300
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oldmodel(string) : "sounds/weapons/grenade/explode.wav"
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skin(choices) : "Color" : 0 =
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[
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0: "Green"
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@ -512,8 +512,11 @@
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]
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model(string) : "World Model" : "progs/GModels/"
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]
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@PointClass base(Appearflags, Targetname) color(114 224 172) model("models/props/barrel_m.mdl") = explosive_barrel : "Barrel that can explode when shot at"
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@PointClass base(Appearflags, Targetname) color(114 224 172) model({"path" : model, "skin" : skin}) = explosive_barrel : "Barrel that can explode when shot at"
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[
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model(string) : "Model" : "models/props/barrel_m.mdl"
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health(integer) : "Health" : 300
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oldmodel(string) : "sounds/weapons/grenade/explode.wav"
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skin(choices) : "Color" : 0 =
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[
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0: "Green"
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