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ai.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_Animal.cpp
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fix slashes in include paths
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2013-04-23 15:40:23 +10:00 |
AI_AssassinDroid.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_Atst.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_BobaFett.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_Civilian.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_Default.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_Droid.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_GalakMech.cpp
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fix #includes to compile on non windows without pch
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2013-04-23 21:59:26 +10:00 |
AI_Glider.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_Grenadier.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_HazardTrooper.cpp
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fix slashes in include paths
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2013-04-23 15:40:23 +10:00 |
AI_Howler.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_ImperialProbe.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_Interrogator.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_Jedi.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_Mark1.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_Mark2.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_MineMonster.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_Rancor.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_Remote.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_RocketTrooper.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_SaberDroid.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_SandCreature.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_Seeker.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_Sentry.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_Sniper.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_Stormtrooper.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_Tusken.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AI_Utils.cpp
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adjust to different scoping of variables declared in for loops
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2013-04-24 00:13:50 +10:00 |
AI_Wampa.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
AnimalNPC.cpp
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modify #elif statements so they will build if a symbol isn't defined
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2013-04-24 00:36:59 +10:00 |
anims.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
b_local.h
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fix #includes to compile on non windows without pch
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2013-04-23 21:59:26 +10:00 |
b_public.h
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fix #includes to compile on non windows without pch
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2013-04-23 21:59:26 +10:00 |
bg_lib.cpp
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avoid including some bg_lib functions
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2013-04-23 23:26:55 +10:00 |
bg_local.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
bg_misc.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
bg_pangles.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
bg_panimate.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
bg_pmove.cpp
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replace _isnan with Q_isnan
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2013-04-23 23:26:56 +10:00 |
bg_public.h
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add wrappers for function pointers with default arguments
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2013-04-23 21:59:38 +10:00 |
bg_slidemove.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
bg_vehicleLoad.cpp
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modify #elif statements so they will build if a symbol isn't defined
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2013-04-24 00:36:59 +10:00 |
bset.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
bstate.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
channels.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
characters.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
common_headers.h
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fix #includes to compile on non windows without pch
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2013-04-23 21:59:26 +10:00 |
dmstates.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
events.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
fields.h
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initial round of amd64 fixes
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2013-04-24 01:24:17 +10:00 |
FighterNPC.cpp
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modify #elif statements so they will build if a symbol isn't defined
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2013-04-24 00:36:59 +10:00 |
g_active.cpp
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replace _isnan with Q_isnan
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2013-04-23 23:26:56 +10:00 |
g_breakable.cpp
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fix slashes in include paths
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2013-04-23 15:40:23 +10:00 |
g_camera.cpp
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fix slashes in include paths
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2013-04-23 15:40:23 +10:00 |
g_client.cpp
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adjust to different scoping of variables declared in for loops
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2013-04-24 00:13:50 +10:00 |
g_cmds.cpp
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avoid implicit int types
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2013-04-24 00:15:48 +10:00 |
g_combat.cpp
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adjust to different scoping of variables declared in for loops
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2013-04-24 00:13:50 +10:00 |
g_emplaced.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
g_functions.cpp
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fix slashes in include paths
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2013-04-23 15:40:23 +10:00 |
g_functions.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
g_fx.cpp
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_snprintf -> snprintf
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2013-04-23 23:26:56 +10:00 |
g_headers.cpp
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fix #includes to compile on non windows without pch
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2013-04-23 21:59:26 +10:00 |
g_headers.h
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fix #includes to compile on non windows without pch
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2013-04-23 21:59:26 +10:00 |
g_inventory.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
g_itemLoad.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
g_items.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
g_items.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
g_local.h
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remove a wrong and unused prototype
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2013-04-24 00:16:12 +10:00 |
g_main.cpp
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turn off c++ symbol mangling for GetGameAPI/vmMain/dllEntry
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2013-04-24 00:11:01 +10:00 |
g_mem.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
g_misc.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
g_misc_model.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
g_missile.cpp
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replace _isnan with Q_isnan
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2013-04-23 23:26:56 +10:00 |
g_mover.cpp
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fix #includes to compile on non windows without pch
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2013-04-23 21:59:26 +10:00 |
g_nav.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
g_nav.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
g_navigator.cpp
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avoid scoped enums which was until very recently a microsoft extension
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2013-04-23 23:26:56 +10:00 |
g_navigator.h
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fix slashes in include paths
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2013-04-23 15:40:23 +10:00 |
g_navnew.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
g_object.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
g_objectives.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
g_public.h
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add wrappers for function pointers with default arguments
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2013-04-23 21:59:38 +10:00 |
g_rail.cpp
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fix slashes in include paths
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2013-04-23 15:40:23 +10:00 |
g_ref.cpp
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add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr
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2013-04-23 16:54:20 +10:00 |
g_roff.cpp
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adjust to different scoping of variables declared in for loops
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2013-04-24 00:13:50 +10:00 |
g_roff.h
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use an int not a long for the version in the roff header
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2013-04-24 01:24:31 +10:00 |
g_savegame.cpp
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chids in savegames are 32 bits on disk so don't use long
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2013-04-24 01:24:31 +10:00 |
g_session.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
g_shared.h
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initial round of amd64 fixes
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2013-04-24 01:24:17 +10:00 |
g_spawn.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
g_svcmds.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
g_target.cpp
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fix slashes in include paths
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2013-04-23 15:40:23 +10:00 |
G_Timer.cpp
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initial round of amd64 fixes
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2013-04-24 01:24:17 +10:00 |
g_trigger.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
g_turret.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
g_usable.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
g_utils.cpp
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add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr
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2013-04-23 16:54:20 +10:00 |
g_vehicleLoad.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
g_vehicles.cpp
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fix #includes to compile on non windows without pch
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2013-04-23 21:59:26 +10:00 |
g_vehicles.h
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initial round of amd64 fixes
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2013-04-24 01:24:17 +10:00 |
g_weapon.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
g_weaponLoad.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
game.def
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Jedi Academy Release
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2013-04-04 17:35:38 -05:00 |
game.vcproj
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Jedi Academy Release
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2013-04-04 17:35:38 -05:00 |
game.zip
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Jedi Academy Patch 1.01
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2013-04-04 18:21:13 -05:00 |
genericparser2.cpp
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add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr
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2013-04-23 16:54:20 +10:00 |
genericparser2.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
ghoul2_shared.h
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initial round of amd64 fixes
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2013-04-24 01:24:17 +10:00 |
hitlocs.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
NPC.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
NPC_behavior.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
NPC_combat.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
NPC_goal.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
npc_headers.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
NPC_misc.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
NPC_move.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
NPC_reactions.cpp
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fix #includes to compile on non windows without pch
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2013-04-23 21:59:26 +10:00 |
NPC_senses.cpp
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replace _isnan with Q_isnan
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2013-04-23 23:26:56 +10:00 |
NPC_sounds.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
NPC_spawn.cpp
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adjust to different scoping of variables declared in for loops
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2013-04-24 00:13:50 +10:00 |
NPC_stats.cpp
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fix #includes to compile on non windows without pch
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2013-04-23 21:59:26 +10:00 |
NPC_utils.cpp
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adjust to different scoping of variables declared in for loops
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2013-04-24 00:13:50 +10:00 |
objectives.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
Q3_Interface.cpp
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chids in savegames are 32 bits on disk so don't use long
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2013-04-24 01:24:31 +10:00 |
Q3_Interface.h
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chids in savegames are 32 bits on disk so don't use long
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2013-04-24 01:24:31 +10:00 |
q_math.cpp
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initial round of amd64 fixes
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2013-04-24 01:24:17 +10:00 |
q_shared.cpp
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add sdl glimp/input from ioquake3 for SP
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2013-04-30 15:02:18 +10:00 |
q_shared.h
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add sdl glimp/input from ioquake3 for SP
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2013-04-30 15:02:18 +10:00 |
say.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
SpeederNPC.cpp
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modify #elif statements so they will build if a symbol isn't defined
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2013-04-24 00:36:59 +10:00 |
statindex.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
surfaceflags.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
teams.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
WalkerNPC.cpp
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rename some c files that will be compiled as c++
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2013-04-23 17:10:44 +10:00 |
weapons.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
wp_saber.cpp
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adjust to different scoping of variables declared in for loops
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2013-04-24 00:13:50 +10:00 |
wp_saber.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
wp_saberLoad.cpp
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adjust to different scoping of variables declared in for loops
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2013-04-24 00:13:50 +10:00 |