jedi-academy/code/game
2013-04-30 15:02:18 +10:00
..
ai.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_Animal.cpp fix slashes in include paths 2013-04-23 15:40:23 +10:00
AI_AssassinDroid.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_Atst.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_BobaFett.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_Civilian.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_Default.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_Droid.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_GalakMech.cpp fix #includes to compile on non windows without pch 2013-04-23 21:59:26 +10:00
AI_Glider.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_Grenadier.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_HazardTrooper.cpp fix slashes in include paths 2013-04-23 15:40:23 +10:00
AI_Howler.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_ImperialProbe.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_Interrogator.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_Jedi.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_Mark1.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_Mark2.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_MineMonster.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_Rancor.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_Remote.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_RocketTrooper.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_SaberDroid.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_SandCreature.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_Seeker.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_Sentry.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_Sniper.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_Stormtrooper.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_Tusken.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AI_Utils.cpp adjust to different scoping of variables declared in for loops 2013-04-24 00:13:50 +10:00
AI_Wampa.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
AnimalNPC.cpp modify #elif statements so they will build if a symbol isn't defined 2013-04-24 00:36:59 +10:00
anims.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
b_local.h fix #includes to compile on non windows without pch 2013-04-23 21:59:26 +10:00
b_public.h fix #includes to compile on non windows without pch 2013-04-23 21:59:26 +10:00
bg_lib.cpp avoid including some bg_lib functions 2013-04-23 23:26:55 +10:00
bg_local.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
bg_misc.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
bg_pangles.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
bg_panimate.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
bg_pmove.cpp replace _isnan with Q_isnan 2013-04-23 23:26:56 +10:00
bg_public.h add wrappers for function pointers with default arguments 2013-04-23 21:59:38 +10:00
bg_slidemove.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
bg_vehicleLoad.cpp modify #elif statements so they will build if a symbol isn't defined 2013-04-24 00:36:59 +10:00
bset.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
bstate.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
channels.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
characters.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
common_headers.h fix #includes to compile on non windows without pch 2013-04-23 21:59:26 +10:00
dmstates.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
events.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
fields.h initial round of amd64 fixes 2013-04-24 01:24:17 +10:00
FighterNPC.cpp modify #elif statements so they will build if a symbol isn't defined 2013-04-24 00:36:59 +10:00
g_active.cpp replace _isnan with Q_isnan 2013-04-23 23:26:56 +10:00
g_breakable.cpp fix slashes in include paths 2013-04-23 15:40:23 +10:00
g_camera.cpp fix slashes in include paths 2013-04-23 15:40:23 +10:00
g_client.cpp adjust to different scoping of variables declared in for loops 2013-04-24 00:13:50 +10:00
g_cmds.cpp avoid implicit int types 2013-04-24 00:15:48 +10:00
g_combat.cpp adjust to different scoping of variables declared in for loops 2013-04-24 00:13:50 +10:00
g_emplaced.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
g_functions.cpp fix slashes in include paths 2013-04-23 15:40:23 +10:00
g_functions.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
g_fx.cpp _snprintf -> snprintf 2013-04-23 23:26:56 +10:00
g_headers.cpp fix #includes to compile on non windows without pch 2013-04-23 21:59:26 +10:00
g_headers.h fix #includes to compile on non windows without pch 2013-04-23 21:59:26 +10:00
g_inventory.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
g_itemLoad.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
g_items.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
g_items.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
g_local.h remove a wrong and unused prototype 2013-04-24 00:16:12 +10:00
g_main.cpp turn off c++ symbol mangling for GetGameAPI/vmMain/dllEntry 2013-04-24 00:11:01 +10:00
g_mem.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
g_misc.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
g_misc_model.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
g_missile.cpp replace _isnan with Q_isnan 2013-04-23 23:26:56 +10:00
g_mover.cpp fix #includes to compile on non windows without pch 2013-04-23 21:59:26 +10:00
g_nav.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
g_nav.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
g_navigator.cpp avoid scoped enums which was until very recently a microsoft extension 2013-04-23 23:26:56 +10:00
g_navigator.h fix slashes in include paths 2013-04-23 15:40:23 +10:00
g_navnew.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
g_object.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
g_objectives.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
g_public.h add wrappers for function pointers with default arguments 2013-04-23 21:59:38 +10:00
g_rail.cpp fix slashes in include paths 2013-04-23 15:40:23 +10:00
g_ref.cpp add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr 2013-04-23 16:54:20 +10:00
g_roff.cpp adjust to different scoping of variables declared in for loops 2013-04-24 00:13:50 +10:00
g_roff.h use an int not a long for the version in the roff header 2013-04-24 01:24:31 +10:00
g_savegame.cpp chids in savegames are 32 bits on disk so don't use long 2013-04-24 01:24:31 +10:00
g_session.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
g_shared.h initial round of amd64 fixes 2013-04-24 01:24:17 +10:00
g_spawn.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
g_svcmds.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
g_target.cpp fix slashes in include paths 2013-04-23 15:40:23 +10:00
G_Timer.cpp initial round of amd64 fixes 2013-04-24 01:24:17 +10:00
g_trigger.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
g_turret.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
g_usable.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
g_utils.cpp add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr 2013-04-23 16:54:20 +10:00
g_vehicleLoad.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
g_vehicles.cpp fix #includes to compile on non windows without pch 2013-04-23 21:59:26 +10:00
g_vehicles.h initial round of amd64 fixes 2013-04-24 01:24:17 +10:00
g_weapon.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
g_weaponLoad.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
game.def Jedi Academy Release 2013-04-04 17:35:38 -05:00
game.vcproj Jedi Academy Release 2013-04-04 17:35:38 -05:00
game.zip Jedi Academy Patch 1.01 2013-04-04 18:21:13 -05:00
genericparser2.cpp add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr 2013-04-23 16:54:20 +10:00
genericparser2.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
ghoul2_shared.h initial round of amd64 fixes 2013-04-24 01:24:17 +10:00
hitlocs.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
NPC.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
NPC_behavior.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
NPC_combat.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
NPC_goal.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
npc_headers.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
NPC_misc.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
NPC_move.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
NPC_reactions.cpp fix #includes to compile on non windows without pch 2013-04-23 21:59:26 +10:00
NPC_senses.cpp replace _isnan with Q_isnan 2013-04-23 23:26:56 +10:00
NPC_sounds.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
NPC_spawn.cpp adjust to different scoping of variables declared in for loops 2013-04-24 00:13:50 +10:00
NPC_stats.cpp fix #includes to compile on non windows without pch 2013-04-23 21:59:26 +10:00
NPC_utils.cpp adjust to different scoping of variables declared in for loops 2013-04-24 00:13:50 +10:00
objectives.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
Q3_Interface.cpp chids in savegames are 32 bits on disk so don't use long 2013-04-24 01:24:31 +10:00
Q3_Interface.h chids in savegames are 32 bits on disk so don't use long 2013-04-24 01:24:31 +10:00
q_math.cpp initial round of amd64 fixes 2013-04-24 01:24:17 +10:00
q_shared.cpp add sdl glimp/input from ioquake3 for SP 2013-04-30 15:02:18 +10:00
q_shared.h add sdl glimp/input from ioquake3 for SP 2013-04-30 15:02:18 +10:00
say.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
SpeederNPC.cpp modify #elif statements so they will build if a symbol isn't defined 2013-04-24 00:36:59 +10:00
statindex.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
surfaceflags.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
teams.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
WalkerNPC.cpp rename some c files that will be compiled as c++ 2013-04-23 17:10:44 +10:00
weapons.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
wp_saber.cpp adjust to different scoping of variables declared in for loops 2013-04-24 00:13:50 +10:00
wp_saber.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
wp_saberLoad.cpp adjust to different scoping of variables declared in for loops 2013-04-24 00:13:50 +10:00