mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-28 23:12:04 +00:00
2916 lines
74 KiB
XML
2916 lines
74 KiB
XML
<?xml version="1.0" encoding = "Windows-1252"?>
|
|
<VisualStudioProject
|
|
ProjectType="Visual C++"
|
|
Version="7.00"
|
|
Name="game"
|
|
SccProjectName=""$/jedi/code", ROBAAAAA"
|
|
SccAuxPath=""
|
|
SccLocalPath=".."
|
|
SccProvider="MSSCCI:Microsoft Visual SourceSafe">
|
|
<Platforms>
|
|
<Platform
|
|
Name="Win32"/>
|
|
</Platforms>
|
|
<Configurations>
|
|
<Configuration
|
|
Name="SHDebug|Win32"
|
|
OutputDirectory=".\..\SHDebug"
|
|
IntermediateDirectory=".\..\SHDebug\game"
|
|
ConfigurationType="2"
|
|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="FALSE">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
OptimizeForProcessor="2"
|
|
AdditionalIncludeDirectories="..\ICARUS"
|
|
PreprocessorDefinitions="_DEBUG;MEM_DEBUG;WIN32;_WINDOWS;_IMMERSION"
|
|
MinimalRebuild="TRUE"
|
|
RuntimeLibrary="5"
|
|
UsePrecompiledHeader="3"
|
|
PrecompiledHeaderThrough="g_headers.h"
|
|
PrecompiledHeaderFile=".\..\SHDebug\game/game.pch"
|
|
AssemblerListingLocation=".\..\SHDebug\game/"
|
|
ObjectFile=".\..\SHDebug\game/"
|
|
ProgramDataBaseFileName=".\..\SHDebug\game/"
|
|
BrowseInformation="1"
|
|
WarningLevel="4"
|
|
SuppressStartupBanner="TRUE"
|
|
DebugInformationFormat="4"
|
|
CompileAs="0"/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
<Tool
|
|
Name="VCLinkerTool"
|
|
AdditionalOptions="/MACHINE:I386"
|
|
AdditionalDependencies="../shdebug/game/smrtheap.obj winmm.lib"
|
|
OutputFile="..\SHDebug/jk2gamex86.dll"
|
|
LinkIncremental="2"
|
|
SuppressStartupBanner="TRUE"
|
|
ModuleDefinitionFile=".\game.def"
|
|
GenerateDebugInformation="TRUE"
|
|
ProgramDatabaseFile=".\..\SHDebug/jk3gamex86.pdb"
|
|
SubSystem="2"
|
|
BaseAddress="0x20000000"
|
|
ImportLibrary=".\..\SHDebug/jk2gamex86.lib"/>
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
PreprocessorDefinitions="_DEBUG"
|
|
MkTypLibCompatible="TRUE"
|
|
SuppressStartupBanner="TRUE"
|
|
TargetEnvironment="1"
|
|
TypeLibraryName=".\..\SHDebug/game.tlb"/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="_DEBUG"
|
|
Culture="1033"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
<Tool
|
|
Name="VCWebDeploymentTool"/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="Debug|Win32"
|
|
OutputDirectory=".\..\Debug"
|
|
IntermediateDirectory=".\..\Debug\game"
|
|
ConfigurationType="2"
|
|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="FALSE">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
OptimizeForProcessor="2"
|
|
AdditionalIncludeDirectories="..\ICARUS"
|
|
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_IMMERSION"
|
|
MinimalRebuild="TRUE"
|
|
RuntimeLibrary="5"
|
|
EnableFunctionLevelLinking="TRUE"
|
|
UsePrecompiledHeader="3"
|
|
PrecompiledHeaderThrough="g_headers.h"
|
|
PrecompiledHeaderFile=".\..\Debug\game/game.pch"
|
|
AssemblerListingLocation=".\..\Debug\game/"
|
|
ObjectFile=".\..\Debug\game/"
|
|
ProgramDataBaseFileName=".\..\Debug\game/"
|
|
BrowseInformation="1"
|
|
WarningLevel="4"
|
|
SuppressStartupBanner="TRUE"
|
|
DebugInformationFormat="4"
|
|
CompileAs="0"/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
<Tool
|
|
Name="VCLinkerTool"
|
|
AdditionalOptions="/MACHINE:I386"
|
|
AdditionalDependencies="winmm.lib"
|
|
OutputFile="..\Debug/jagamex86.dll"
|
|
LinkIncremental="2"
|
|
SuppressStartupBanner="TRUE"
|
|
ModuleDefinitionFile=".\game.def"
|
|
GenerateDebugInformation="TRUE"
|
|
ProgramDatabaseFile=".\..\Debug/jagamex86.pdb"
|
|
GenerateMapFile="TRUE"
|
|
MapFileName="..\debug\jagamex86.map"
|
|
SubSystem="2"
|
|
BaseAddress="0x20000000"
|
|
ImportLibrary=".\..\Debug/jagamex86.lib"/>
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
PreprocessorDefinitions="_DEBUG"
|
|
MkTypLibCompatible="TRUE"
|
|
SuppressStartupBanner="TRUE"
|
|
TargetEnvironment="1"
|
|
TypeLibraryName=".\..\Debug/game.tlb"/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="_DEBUG"
|
|
Culture="1033"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
<Tool
|
|
Name="VCWebDeploymentTool"/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="Release|Win32"
|
|
OutputDirectory=".\..\Release"
|
|
IntermediateDirectory=".\..\Release\game"
|
|
ConfigurationType="2"
|
|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="FALSE">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
InlineFunctionExpansion="1"
|
|
EnableIntrinsicFunctions="TRUE"
|
|
OptimizeForProcessor="2"
|
|
AdditionalIncludeDirectories="..\ICARUS"
|
|
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_IMMERSION"
|
|
StringPooling="TRUE"
|
|
MinimalRebuild="TRUE"
|
|
RuntimeLibrary="4"
|
|
EnableFunctionLevelLinking="TRUE"
|
|
UsePrecompiledHeader="3"
|
|
PrecompiledHeaderThrough="g_headers.h"
|
|
PrecompiledHeaderFile=".\..\Release\game/game.pch"
|
|
AssemblerListingLocation=".\..\Release\game/"
|
|
ObjectFile=".\..\Release\game/"
|
|
ProgramDataBaseFileName=".\..\Release\game/"
|
|
WarningLevel="4"
|
|
SuppressStartupBanner="TRUE"
|
|
DebugInformationFormat="3"
|
|
CompileAs="0"/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
<Tool
|
|
Name="VCLinkerTool"
|
|
AdditionalOptions="/MACHINE:I386"
|
|
AdditionalDependencies="winmm.lib"
|
|
OutputFile="..\Release/jagamex86.dll"
|
|
LinkIncremental="1"
|
|
SuppressStartupBanner="TRUE"
|
|
ModuleDefinitionFile=".\game.def"
|
|
GenerateDebugInformation="TRUE"
|
|
ProgramDatabaseFile=".\..\Release/jagamex86.pdb"
|
|
GenerateMapFile="TRUE"
|
|
MapFileName="..\Release\jagamex86.map"
|
|
SubSystem="2"
|
|
BaseAddress="0x20000000"
|
|
ImportLibrary=".\..\Release/jagamex86.lib"/>
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
PreprocessorDefinitions="NDEBUG"
|
|
MkTypLibCompatible="TRUE"
|
|
SuppressStartupBanner="TRUE"
|
|
TargetEnvironment="1"
|
|
TypeLibraryName=".\..\Release/game.tlb"/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="NDEBUG"
|
|
Culture="1033"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
<Tool
|
|
Name="VCWebDeploymentTool"/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="FinalBuild|Win32"
|
|
OutputDirectory=".\..\FinalBuild"
|
|
IntermediateDirectory=".\..\FinalBuild\game"
|
|
ConfigurationType="2"
|
|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
|
WholeProgramOptimization="FALSE">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
InlineFunctionExpansion="1"
|
|
OptimizeForProcessor="2"
|
|
AdditionalIncludeDirectories="..\ICARUS"
|
|
PreprocessorDefinitions="NDEBUG;FINAL_BUILD;WIN32;_WINDOWS;_IMMERSION"
|
|
StringPooling="TRUE"
|
|
RuntimeLibrary="4"
|
|
BufferSecurityCheck="FALSE"
|
|
EnableFunctionLevelLinking="FALSE"
|
|
UsePrecompiledHeader="3"
|
|
PrecompiledHeaderThrough="g_headers.h"
|
|
PrecompiledHeaderFile=".\..\FinalBuild\game/game.pch"
|
|
AssemblerListingLocation=".\..\FinalBuild\game/"
|
|
ObjectFile=".\..\FinalBuild\game/"
|
|
ProgramDataBaseFileName=".\..\FinalBuild\game/"
|
|
WarningLevel="4"
|
|
SuppressStartupBanner="TRUE"
|
|
CompileAs="0"/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
<Tool
|
|
Name="VCLinkerTool"
|
|
AdditionalOptions="/MACHINE:I386"
|
|
AdditionalDependencies="winmm.lib"
|
|
OutputFile="..\FinalBuild/jagamex86.dll"
|
|
LinkIncremental="1"
|
|
SuppressStartupBanner="TRUE"
|
|
ModuleDefinitionFile=".\game.def"
|
|
ProgramDatabaseFile=""
|
|
GenerateMapFile="TRUE"
|
|
MapFileName="..\FinalBuild\jagamex86.map"
|
|
SubSystem="2"
|
|
SetChecksum="TRUE"
|
|
BaseAddress="0x20000000"
|
|
ImportLibrary=".\..\FinalBuild/jagamex86.lib"/>
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
PreprocessorDefinitions="NDEBUG"
|
|
MkTypLibCompatible="TRUE"
|
|
SuppressStartupBanner="TRUE"
|
|
TargetEnvironment="1"
|
|
TypeLibraryName=".\..\FinalBuild/game.tlb"/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="NDEBUG"
|
|
Culture="1033"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
<Tool
|
|
Name="VCWebDeploymentTool"/>
|
|
</Configuration>
|
|
</Configurations>
|
|
<Files>
|
|
<Filter
|
|
Name="Source Files"
|
|
Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90">
|
|
<File
|
|
RelativePath="AI_Animal.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="AI_AssassinDroid.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\AI_Atst.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="AI_BobaFett.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="AI_Civilian.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\AI_Default.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\AI_Droid.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\AI_GalakMech.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="AI_Glider.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\AI_Grenadier.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="AI_HazardTrooper.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\AI_Howler.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\AI_ImperialProbe.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\AI_Interrogator.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\AI_Jedi.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\AI_Mark1.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\AI_Mark2.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\AI_MineMonster.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="AI_Rancor.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\AI_Remote.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="AI_RocketTrooper.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="AI_SaberDroid.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="AI_SandCreature.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\AI_Seeker.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\AI_Sentry.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\AI_Sniper.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\AI_Stormtrooper.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="AI_Tusken.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\AI_Utils.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="AI_Wampa.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\G_Timer.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\NPC.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\NPC_behavior.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\NPC_combat.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\NPC_goal.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\NPC_misc.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\NPC_move.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\NPC_reactions.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\NPC_senses.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\NPC_sounds.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\NPC_spawn.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\NPC_stats.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\NPC_utils.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\smartheap\SMRTHEAP.C">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCLCompilerTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCLCompilerTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCLCompilerTool"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_active.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_breakable.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_camera.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_client.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_cmds.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_combat.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="g_emplaced.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_functions.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_fx.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_headers.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="1"
|
|
PrecompiledHeaderThrough="../cgame/cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="1"
|
|
PrecompiledHeaderThrough="../cgame/cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="1"
|
|
PrecompiledHeaderThrough="../cgame/cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="1"
|
|
PrecompiledHeaderThrough="../cgame/cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_inventory.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_itemLoad.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_items.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_main.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_mem.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_misc.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_misc_model.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_missile.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_mover.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_nav.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_navigator.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_navnew.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_object.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_objectives.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="g_rail.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_ref.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_roff.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_savegame.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_session.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_spawn.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_svcmds.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_target.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_trigger.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_turret.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_usable.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_utils.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_weapon.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_weaponLoad.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\win32\game.rc">
|
|
</File>
|
|
<File
|
|
RelativePath="..\ui\gameinfo.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath=".\genericparser2.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath=".\q_math.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath=".\q_shared.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\qcommon\tri_coll_test.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath=".\wp_saber.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\wp_saberLoad.cpp">
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Header Files"
|
|
Filter="h;hpp;hxx;hm;inl;fi;fd">
|
|
<File
|
|
RelativePath=".\AI.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\ghoul2\G2.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\anims.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\b_local.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\b_public.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\bg_local.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\bg_public.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\bset.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\bstate.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_camera.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_lights.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\channels.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\common_headers.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\dmstates.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\events.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\ff\ff.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\ff\ff_public.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\client\fffx.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\fields.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_functions.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_headers.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_items.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_local.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_nav.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_navigator.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_public.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_roff.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\g_shared.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\ui\gameinfo.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\genericparser2.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\ghoul2\ghoul2_gore.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\ghoul2_shared.h">
|
|
</File>
|
|
<File
|
|
RelativePath="hitlocs.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\renderer\mdx_format.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\npc_headers.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\objectives.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\q_shared.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\say.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\qcommon\sstring.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\statindex.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\surfaceflags.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\qcommon\tags.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\teams.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\qcommon\timing.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\weapons.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\wp_saber.h">
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Resource Files"
|
|
Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe">
|
|
<File
|
|
RelativePath="..\smartheap\HAW32M.LIB">
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath=".\game.def">
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="ICARUS"
|
|
Filter="*.cpp, *.h">
|
|
<File
|
|
RelativePath="..\icarus\BlockStream.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderThrough=""
|
|
PrecompiledHeaderFile=" "/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderThrough=""
|
|
PrecompiledHeaderFile=" "/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderThrough=""
|
|
PrecompiledHeaderFile=" "/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderThrough=""
|
|
PrecompiledHeaderFile=" "/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\icarus\IcarusImplementation.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderThrough=""
|
|
PrecompiledHeaderFile=" "/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderThrough=""
|
|
PrecompiledHeaderFile=" "/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderThrough=""
|
|
PrecompiledHeaderFile=" "/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderThrough=""
|
|
PrecompiledHeaderFile=" "/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\icarus\IcarusImplementation.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\icarus\IcarusInterface.h">
|
|
</File>
|
|
<File
|
|
RelativePath=".\Q3_Interface.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath=".\Q3_Interface.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\icarus\Sequence.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderThrough=""
|
|
PrecompiledHeaderFile=" "/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderThrough=""
|
|
PrecompiledHeaderFile=" "/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderThrough=""
|
|
PrecompiledHeaderFile=" "/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderThrough=""
|
|
PrecompiledHeaderFile=" "/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\icarus\Sequencer.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderThrough=""
|
|
PrecompiledHeaderFile=" "/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderThrough=""
|
|
PrecompiledHeaderFile=" "/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderThrough=""
|
|
PrecompiledHeaderFile=" "/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderThrough=""
|
|
PrecompiledHeaderFile=" "/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\icarus\StdAfx.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\icarus\TaskManager.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderThrough=""
|
|
PrecompiledHeaderFile=" "/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderThrough=""
|
|
PrecompiledHeaderFile=" "/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderThrough=""
|
|
PrecompiledHeaderFile=" "/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderThrough=""
|
|
PrecompiledHeaderFile=" "/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\icarus\blockstream.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\icarus\sequence.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\icarus\sequencer.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\icarus\taskmanager.h">
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Cgame"
|
|
Filter="*.cpp">
|
|
<File
|
|
RelativePath="..\cgame\FX_ATSTMain.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\FX_Blaster.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\FX_Bowcaster.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\FX_BryarPistol.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\FX_Concussion.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"
|
|
PrecompiledHeaderFile=".\..\Release\game/game.pch"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\FX_DEMP2.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\FX_Disruptor.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\FX_Emplaced.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\FX_Flechette.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\FX_HeavyRepeater.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\FX_NoghriShot.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\FX_RocketLauncher.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\FX_TuskenShot.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\FxPrimitives.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\FxScheduler.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\FxSystem.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\FxTemplate.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\FxUtil.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath=".\bg_lib.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCLCompilerTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCLCompilerTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCLCompilerTool"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32"
|
|
ExcludedFromBuild="TRUE">
|
|
<Tool
|
|
Name="VCCLCompilerTool"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath=".\bg_misc.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath=".\bg_pangles.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath=".\bg_panimate.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath=".\bg_pmove.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath=".\bg_slidemove.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="common_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_camera.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_consolecmds.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_credits.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_draw.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_drawtools.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_effects.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_ents.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_event.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_headers.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_info.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_lights.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_localents.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_main.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_marks.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_players.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_playerstate.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_predict.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_scoreboard.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_servercmds.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_snapshot.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_syscalls.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_text.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_view.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_weapons.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
PrecompiledHeaderThrough="cg_headers.h"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<Filter
|
|
Name="CGame Headers"
|
|
Filter="*.h">
|
|
<File
|
|
RelativePath="..\cgame\FxParsing.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\FxPrimitives.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\FxScheduler.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\FxSystem.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\FxUtil.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\animtable.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_headers.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_local.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_media.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\cg_public.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\common_headers.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\cgame\strip_objectives.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\renderer\tr_types.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\client\vmachine.h">
|
|
</File>
|
|
</Filter>
|
|
</Filter>
|
|
<Filter
|
|
Name="Ratl"
|
|
Filter="">
|
|
<File
|
|
RelativePath="..\Ratl\array_vs.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\Ratl\bits_vs.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\Ratl\grid_vs.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\Ratl\handle_pool_vs.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\Ratl\hash_pool_vs.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\Ratl\heap_vs.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\Ratl\list_vs.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\Ratl\map_vs.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\Ratl\pool_vs.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\Ratl\queue_vs.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\Ratl\ratl.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\Ratl\ratl_common.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\Ratl\scheduler_vs.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\Ratl\stack_vs.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\Ratl\string_vs.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\Ratl\vector_vs.h">
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Ragl"
|
|
Filter="">
|
|
<File
|
|
RelativePath="..\Ragl\graph_region.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\Ragl\graph_triangulate.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\Ragl\graph_vs.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\Ragl\kdtree_vs.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\Ragl\ragl_common.h">
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Ravl"
|
|
Filter="">
|
|
<File
|
|
RelativePath="..\Ravl\CBounds.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\Ravl\CBounds.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\Ravl\CMatrix.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\Ravl\CVec.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\Ravl\CVec.h">
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Rufl"
|
|
Filter="">
|
|
<File
|
|
RelativePath="..\Rufl\hfile.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\Rufl\hfile.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\Rufl\hstring.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\Rufl\hstring.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\Rufl\random.cpp">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\Rufl\random.h">
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Vehicles"
|
|
Filter="">
|
|
<File
|
|
RelativePath="AnimalNPC.c">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
CompileAs="2"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
CompileAs="2"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
CompileAs="2"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
CompileAs="2"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="FighterNPC.c">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
CompileAs="2"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
CompileAs="2"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
CompileAs="2"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
CompileAs="2"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="SpeederNPC.c">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
CompileAs="2"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
CompileAs="2"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderThrough=""
|
|
CompileAs="2"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
CompileAs="2"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="WalkerNPC.c">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
CompileAs="2"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderThrough=""
|
|
CompileAs="2"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderThrough=""
|
|
CompileAs="2"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
CompileAs="2"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="bg_vehicleLoad.c">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
CompileAs="2"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
CompileAs="2"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
CompileAs="2"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
UsePrecompiledHeader="0"
|
|
CompileAs="2"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="g_vehicles.c">
|
|
<FileConfiguration
|
|
Name="SHDebug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
CompileAs="2"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
CompileAs="2"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
CompileAs="2"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="FinalBuild|Win32">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
CompileAs="2"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="g_vehicles.h">
|
|
</File>
|
|
</Filter>
|
|
</Files>
|
|
<Globals>
|
|
</Globals>
|
|
</VisualStudioProject>
|