mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-25 05:31:50 +00:00
fix slashes in include paths
This commit is contained in:
parent
85e0d466e2
commit
bd47e42e0e
60 changed files with 129 additions and 129 deletions
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@ -5,9 +5,9 @@
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#pragma warning( disable : 4663)
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#include <windows.h>
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#include "..\smartheap\smrtheap.h"
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#include "../smartheap/smrtheap.h"
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#include "../game/q_shared.h"
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#include "..\qcommon\qcommon.h"
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#include "../qcommon/qcommon.h"
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#include <stdio.h>
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#include <map>
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@ -15,7 +15,7 @@
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using namespace std;
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#if MEM_DEBUG
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#include "..\smartheap\heapagnt.h"
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#include "../smartheap/heapagnt.h"
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static const int maxStack=2048;
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static int TotalMem;
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@ -87,7 +87,7 @@
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#include "graph_vs.h"
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#endif
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#if !defined(RATL_LIST_VS_INC)
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#include "..\Ratl\list_vs.h"
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#include "../Ratl/list_vs.h"
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#endif
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namespace ragl
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{
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@ -88,28 +88,28 @@
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#include "ragl_common.h"
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#endif
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#if !defined(RATL_ARRAY_VS_INC)
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#include "..\Ratl\array_vs.h"
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#include "../Ratl/array_vs.h"
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#endif
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#if !defined(RATL_VECTOR_VS_INC)
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#include "..\Ratl\vector_vs.h"
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#include "../Ratl/vector_vs.h"
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#endif
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#if !defined(RATL_BITS_INC)
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#include "..\Ratl\bits_vs.h"
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#include "../Ratl/bits_vs.h"
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#endif
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#if !defined(RATL_QUEUE_VS_INC)
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#include "..\Ratl\queue_vs.h"
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#include "../Ratl/queue_vs.h"
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#endif
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#if !defined(RATL_STACK_VS_INC)
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#include "..\Ratl\stack_vs.h"
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#include "../Ratl/stack_vs.h"
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#endif
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#if !defined(RBTREE_MAP_VS_INC)
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#include "..\Ratl\map_vs.h"
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#include "../Ratl/map_vs.h"
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#endif
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#if !defined(RATL_POOL_VS_INC)
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#include "..\Ratl\pool_vs.h"
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#include "../Ratl/pool_vs.h"
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#endif
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#if !defined(RATL_GRID_VS_INC)
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#include "..\Ratl\grid_vs.h"
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#include "../Ratl/grid_vs.h"
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#endif
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namespace ragl
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{
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@ -68,10 +68,10 @@
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#endif
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#endif
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#if !defined(RAVL_VEC_INC)
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#include "..\Ravl\CVec.h"
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#include "../Ravl/CVec.h"
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#endif
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#if !defined(RATL_COMMON_INC)
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#include "..\Ratl\ratl_common.h"
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#include "../Ratl/ratl_common.h"
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#endif
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namespace ragl
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{
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@ -35,7 +35,7 @@
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#if !defined(RUFL_HFILE_INC)
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#include "..\Rufl\hfile.h"
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#include "../Rufl/hfile.h"
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#endif
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@ -15,10 +15,10 @@
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////////////////////////////////////////////////////////////////////////////////////////
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#include "hfile.h"
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#if !defined(RATL_HANDLE_POOL_VS_INC)
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#include "..\Ratl\handle_pool_vs.h"
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#include "../Ratl/handle_pool_vs.h"
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#endif
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#if !defined(RATL_VECTOR_VS_INC)
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#include "..\Ratl\vector_vs.h"
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#include "../Ratl/vector_vs.h"
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#endif
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#if !defined(RUFL_HSTRING_INC)
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#include "hstring.h"
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@ -21,7 +21,7 @@
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////////////////////////////////////////////////////////////////////////////////////////
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#include "hstring.h"
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#include <string.h>
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#include "..\Ratl\hash_pool_vs.h"
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#include "../Ratl/hash_pool_vs.h"
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@ -7,7 +7,7 @@
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#endif
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#if !defined(GHOUL2_SHARED_H_INC)
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#include "..\game\ghoul2_shared.h" //for CGhoul2Info_v
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#include "../game/ghoul2_shared.h" //for CGhoul2Info_v
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#endif
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#if !defined(G2_H_INC)
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@ -5,7 +5,7 @@
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#include "cg_media.h"
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#include "..\game\g_roff.h"
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#include "../game/g_roff.h"
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bool in_camera = false;
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camera_t client_camera={0};
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@ -6,8 +6,8 @@
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//#include "cg_local.h"
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#include "cg_media.h"
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#include "..\game\objectives.h"
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#include "..\game\g_vehicles.h"
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#include "../game/objectives.h"
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#include "../game/g_vehicles.h"
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#ifdef _XBOX
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#include "../client/fffx.h"
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@ -5,11 +5,11 @@
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//#include "cg_local.h"
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#include "cg_media.h"
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#include "..\game\g_functions.h"
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#include "..\ghoul2\g2.h"
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#include "../game/g_functions.h"
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#include "../ghoul2/g2.h"
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#include "FxScheduler.h"
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#include "..\game\wp_saber.h"
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#include "..\game\g_vehicles.h"
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#include "../game/wp_saber.h"
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#include "../game/g_vehicles.h"
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extern void CG_AddSaberBlade( centity_t *cent, centity_t *scent, refEntity_t *saber, int renderfx, int modelIndex, vec3_t origin, vec3_t angles);
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extern void CG_CheckSaberInWater( centity_t *cent, centity_t *scent, int saberNum, int modelIndex, vec3_t origin, vec3_t angles );
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@ -7,10 +7,10 @@
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#include "cg_media.h"
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#include "FxScheduler.h"
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#include "..\game\anims.h"
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#include "../game/anims.h"
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#ifdef _XBOX
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#include "..\client\fffx.h"
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#include "../client/fffx.h"
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#endif
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#ifdef _IMMERSION
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@ -3,7 +3,7 @@
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//#include "cg_local.h"
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#include "cg_media.h"
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#include "..\game\objectives.h"
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#include "../game/objectives.h"
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// For printing objectives
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#include "cg_media.h"
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#include "FxScheduler.h"
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#include "..\client\vmachine.h"
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#include "../client/vmachine.h"
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#include "cg_lights.h"
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#ifdef _IMMERSION
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//#include "cg_local.h"
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#include "cg_media.h"
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#include "FxScheduler.h"
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#include "..\game\ghoul2_shared.h"
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#include "..\game\anims.h"
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#include "..\game\wp_saber.h"
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#include "..\game\g_vehicles.h"
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#include "..\Rufl\hstring.h"
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#include "../game/ghoul2_shared.h"
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#include "../game/anims.h"
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#include "../game/wp_saber.h"
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#include "../game/g_vehicles.h"
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#include "../Rufl/hstring.h"
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#define LOOK_SWING_SCALE 0.5f
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#define CG_SWINGSPEED 0.3f
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//#include "cg_local.h"
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#include "cg_media.h"
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#include "..\game\g_vehicles.h"
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#include "../game/g_vehicles.h"
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static pmove_t cg_pmove;
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static centity_t *cg_solidEntities[MAX_ENTITIES_IN_SNAPSHOT];
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#if MEM_DEBUG
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#include "..\smartheap\heapagnt.h"
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#include "../smartheap/heapagnt.h"
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#define CG_TRACE_PROFILE (0)
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#endif
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//#include "cg_local.h"
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#include "cg_media.h"
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#include "..\game\objectives.h"
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#include "..\game\b_local.h"
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#include "../game/objectives.h"
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#include "../game/b_local.h"
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#define SCOREBOARD_WIDTH (26*BIGCHAR_WIDTH)
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#include "cg_media.h"
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#include "FxScheduler.h"
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#include "cg_lights.h"
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#include "..\game\wp_saber.h"
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#include "..\game\g_vehicles.h"
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#include "../game/wp_saber.h"
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#include "../game/g_vehicles.h"
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#define MASK_CAMERACLIP (MASK_SOLID)
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#define CAMERA_SIZE 4
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//#include "cg_local.h"
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#include "cg_media.h"
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#include "FxScheduler.h"
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#include "..\game\wp_saber.h"
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#include "..\game\g_vehicles.h"
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#include "../game/wp_saber.h"
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#include "../game/g_vehicles.h"
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#include "..\game\anims.h"
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#include "../game/anims.h"
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#ifdef _IMMERSION
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#include "../ff/ff.h"
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#include "../mp3code/mp3struct.h"
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// Open AL Specific
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#include "openal\al.h"
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#include "openal\alc.h"
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#include "eax\eax.h"
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#include "eax\eaxman.h"
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#include "openal/al.h"
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#include "openal/alc.h"
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#include "eax/eax.h"
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#include "eax/eaxman.h"
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// Added for Open AL to know when to mute all sounds (e.g when app. loses focus)
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void S_AL_MuteAllSounds(qboolean bMute);
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#ifdef _IMMERSION
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#include "..\win32\win_local.h"
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#include "../win32/win_local.h"
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////----------------
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/// FFMultiSet::Init
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#endif
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// (end) Optional system features
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#include "..\game\q_shared.h" // includes ff_public.h
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#include "..\qcommon\qcommon.h"
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#include "../game/q_shared.h" // includes ff_public.h
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#include "../qcommon/qcommon.h"
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#define FF_MAX_PATH MAX_QPATH
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#include "b_local.h"
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#include "..\Ratl\vector_vs.h"
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#include "../Ratl/vector_vs.h"
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#define MAX_PACKS 10
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#include "g_navigator.h"
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#include "g_Vehicles.h"
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#if !defined(RATL_VECTOR_VS_INC)
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#include "..\Ratl\vector_vs.h"
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#include "../Ratl/vector_vs.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////
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#include "b_local.h"
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#if !defined(RAVL_VEC_INC)
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#include "..\Ravl\CVec.h"
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#include "../Ravl/CVec.h"
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#endif
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#if !defined(RATL_ARRAY_VS_INC)
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#include "..\Ratl\array_vs.h"
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#include "../Ratl/array_vs.h"
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#endif
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#if !defined(RATL_VECTOR_VS_INC)
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#include "..\Ratl\vector_vs.h"
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#include "../Ratl/vector_vs.h"
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#endif
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#if !defined(RATL_HANDLE_POOL_VS_INC)
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#include "..\Ratl\handle_pool_vs.h"
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#include "../Ratl/handle_pool_vs.h"
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#endif
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#if !defined(RUFL_HSTRING_INC)
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#include "..\Rufl\hstring.h"
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#include "../Rufl/hstring.h"
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#endif
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#ifndef _JK2MP
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#include "g_functions.h"
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#include "g_vehicles.h"
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#include "..\game\wp_saber.h"
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#include "../game/wp_saber.h"
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#else
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#include "bg_vehicles.h"
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#endif
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#include "wp_saber.h"
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#include "g_Vehicles.h"
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#if !defined(RUFL_HSTRING_INC)
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#include "..\Rufl\hstring.h"
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#include "../Rufl/hstring.h"
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#endif
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#include "..\Ratl\string_vs.h"
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#include "..\Rufl\hstring.h"
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#include "..\Ratl\vector_vs.h"
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#include "../Ratl/string_vs.h"
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#include "../Rufl/hstring.h"
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#include "../Ratl/vector_vs.h"
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extern void WP_RemoveSaber( gentity_t *ent, int saberNum );
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extern qboolean NPCsPrecached;
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#include "b_local.h"
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#include "events.h"
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#include "g_nav.h"
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#include "..\cgame\cg_camera.h"
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#include "..\game\objectives.h"
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#include "../cgame/cg_camera.h"
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#include "../game/objectives.h"
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#include "g_roff.h"
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#include "..\cgame\cg_local.h"
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#include "../cgame/cg_local.h"
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#include "wp_saber.h"
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#include "g_vehicles.h"
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#ifndef _JK2MP
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#include "g_functions.h"
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#include "g_vehicles.h"
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#include "..\game\wp_saber.h"
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#include "../game/wp_saber.h"
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#include "../cgame/cg_local.h"
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#else
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#include "bg_vehicles.h"
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@ -36,7 +36,7 @@
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#endif
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#ifndef _JK2MP
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#include "..\Ratl\string_vs.h"
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#include "../Ratl/string_vs.h"
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#endif
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#ifdef QAGAME
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@ -4,7 +4,7 @@
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#include "g_local.h"
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#include "g_functions.h"
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#include "..\cgame\cg_local.h"
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#include "../cgame/cg_local.h"
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#include "Q3_Interface.h"
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#include "wp_saber.h"
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#include "g_vehicles.h"
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@ -4,7 +4,7 @@
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#include "g_local.h"
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#include "g_functions.h"
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#include "..\cgame\cg_media.h"
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#include "../cgame/cg_media.h"
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//client side shortcut hacks from cg_local.h
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//extern void CG_SurfaceExplosion( vec3_t origin, vec3_t normal, float radius, float shake_speed, qboolean smoke );
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@ -7,7 +7,7 @@
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//#include "Q3_Interface.h"
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//#include "anims.h"
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//#include "b_local.h"
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#include "..\cgame\cg_camera.h"
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#include "../cgame/cg_camera.h"
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#include "g_functions.h"
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/*
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@ -11,7 +11,7 @@
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// This file contains the 8 (so far) function calls that replace the 8 function ptrs in the gentity_t structure
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#include "g_local.h"
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#include "..\cgame\cg_local.h"
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#include "../cgame/cg_local.h"
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#include "g_functions.h"
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void GEntity_ThinkFunc(gentity_t *self)
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@ -42,25 +42,25 @@ extern vec3_t playerMaxs;
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#include "b_local.h"
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#include "g_navigator.h"
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#if !defined(RAGL_GRAPH_VS_INC)
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#include "..\Ragl\graph_vs.h"
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#include "../Ragl/graph_vs.h"
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#endif
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#if !defined(RATL_GRAPH_REGION_INC)
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#include "..\Ragl\graph_region.h"
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#include "../Ragl/graph_region.h"
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#endif
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//#if !defined(RATL_GRAPH_TRIANGULATE_INC)
|
||||
// #include "..\Ragl\graph_triangulate.h"
|
||||
//#endif
|
||||
#if !defined(RATL_VECTOR_VS_INC)
|
||||
#include "..\Ratl\vector_vs.h"
|
||||
#include "../Ratl/vector_vs.h"
|
||||
#endif
|
||||
#if !defined(RUFL_HSTRING_INC)
|
||||
#include "..\Rufl\hstring.h"
|
||||
#include "../Rufl/hstring.h"
|
||||
#endif
|
||||
#if !defined(RUFL_HFILE_INC)
|
||||
#include "..\Rufl\hfile.h"
|
||||
#include "../Rufl/hfile.h"
|
||||
#endif
|
||||
#if !defined(RAVL_BOUNDS_INC)
|
||||
#include "..\Ravl\CBounds.h"
|
||||
#include "../Ravl/CBounds.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
|
||||
#if !defined(RAVL_VEC_INC)
|
||||
#include "..\Ravl\CVec.h"
|
||||
#include "../Ravl/CVec.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
|
|
@ -28,22 +28,22 @@ class CRailMover;
|
|||
////////////////////////////////////////////////////////////////////////////////////////
|
||||
#include "b_local.h"
|
||||
#if !defined(RATL_ARRAY_VS_INC)
|
||||
#include "..\Ratl\array_vs.h"
|
||||
#include "../Ratl/array_vs.h"
|
||||
#endif
|
||||
#if !defined(RATL_VECTOR_VS_INC)
|
||||
#include "..\Ratl\vector_vs.h"
|
||||
#include "../Ratl/vector_vs.h"
|
||||
#endif
|
||||
#if !defined(RAVL_VEC_INC)
|
||||
#include "..\Ravl\CVec.h"
|
||||
#include "../Ravl/CVec.h"
|
||||
#endif
|
||||
#if !defined(RUFL_HSTRING_INC)
|
||||
#include "..\Rufl\hstring.h"
|
||||
#include "../Rufl/hstring.h"
|
||||
#endif
|
||||
#if !defined(RATL_GRID_VS_INC)
|
||||
#include "..\Ratl\grid_vs.h"
|
||||
#include "../Ratl/grid_vs.h"
|
||||
#endif
|
||||
#if !defined(RATL_POOL_VS_INC)
|
||||
#include "..\Ratl\pool_vs.h"
|
||||
#include "../Ratl/pool_vs.h"
|
||||
#endif
|
||||
|
||||
#ifdef _XBOX
|
||||
|
|
|
@ -982,7 +982,7 @@ void set_mission_stats_cvars( void )
|
|||
|
||||
}
|
||||
|
||||
#include "..\cgame\cg_media.h" //access to cgs
|
||||
#include "../cgame/cg_media.h" //access to cgs
|
||||
extern void G_ChangeMap (const char *mapname, const char *spawntarget, qboolean hub); //g_utils
|
||||
void target_level_change_use(gentity_t *self, gentity_t *other, gentity_t *activator)
|
||||
{
|
||||
|
|
|
@ -9,9 +9,9 @@
|
|||
#include "g_functions.h"
|
||||
#ifdef _XBOX
|
||||
#include "anims.h"
|
||||
#include "..\renderer\mdx_format.h"
|
||||
#include "..\qcommon\cm_public.h"
|
||||
#include "..\qcommon\cm_local.h"
|
||||
#include "../renderer/mdx_format.h"
|
||||
#include "../qcommon/cm_public.h"
|
||||
#include "../qcommon/cm_local.h"
|
||||
#endif
|
||||
|
||||
#define ACT_ACTIVE qtrue
|
||||
|
@ -295,7 +295,7 @@ void G_EntityPosition( int i, vec3_t ret )
|
|||
//===Bypass network for sounds on specific channels====================
|
||||
|
||||
extern void cgi_S_StartSound( const vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfx );
|
||||
#include "..\cgame\cg_media.h" //access to cgs
|
||||
#include "../cgame/cg_media.h" //access to cgs
|
||||
extern qboolean CG_TryPlayCustomSound( vec3_t origin, int entityNum, soundChannel_t channel, const char *soundName, int customSoundSet );
|
||||
extern cvar_t *g_timescale;
|
||||
//NOTE: Do NOT Try to use this before the cgame DLL is valid, it will NOT work!
|
||||
|
|
|
@ -1367,7 +1367,7 @@ Ghoul2 Insert Start
|
|||
*/
|
||||
|
||||
#if !defined(GHOUL2_SHARED_H_INC)
|
||||
#include "..\game\ghoul2_shared.h" //for CGhoul2Info_v
|
||||
#include "../game/ghoul2_shared.h" //for CGhoul2Info_v
|
||||
#endif
|
||||
|
||||
/*
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
#endif
|
||||
|
||||
#if !defined(MINIHEAP_H_INC)
|
||||
#include "..\qcommon\MiniHeap.h"
|
||||
#include "../qcommon/MiniHeap.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
|
|
@ -771,7 +771,7 @@ Filename are relative to the quake search path
|
|||
a null buffer will just return the file length without loading
|
||||
============
|
||||
*/
|
||||
#include "..\client\client.h"
|
||||
#include "../client/client.h"
|
||||
int FS_ReadFile( const char *qpath, void **buffer ) {
|
||||
fileHandle_t h;
|
||||
byte* buf;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#ifndef __TR_TYPES_H
|
||||
#define __TR_TYPES_H
|
||||
|
||||
#include "..\game\ghoul2_shared.h"
|
||||
#include "../game/ghoul2_shared.h"
|
||||
|
||||
#define MAX_DLIGHTS 32 // can't be increased, because bit flags are used on surfaces
|
||||
#ifdef _XBOX
|
||||
|
|
|
@ -5,9 +5,9 @@
|
|||
|
||||
|
||||
#include "server.h"
|
||||
#include "..\game\weapons.h"
|
||||
#include "..\game\g_items.h"
|
||||
#include "..\game\statindex.h"
|
||||
#include "../game/weapons.h"
|
||||
#include "../game/g_items.h"
|
||||
#include "../game/statindex.h"
|
||||
|
||||
|
||||
/*
|
||||
|
|
|
@ -9,15 +9,15 @@
|
|||
#include "../qcommon/cm_local.h"
|
||||
|
||||
#include "server.h"
|
||||
#include "..\client\vmachine.h"
|
||||
#include "..\client\client.h"
|
||||
#include "..\renderer\tr_local.h"
|
||||
#include "..\renderer\tr_WorldEffects.h"
|
||||
#include "../client/vmachine.h"
|
||||
#include "../client/client.h"
|
||||
#include "../renderer/tr_local.h"
|
||||
#include "../renderer/tr_WorldEffects.h"
|
||||
/*
|
||||
Ghoul2 Insert Start
|
||||
*/
|
||||
#if !defined(G2_H_INC)
|
||||
#include "..\ghoul2\G2.h"
|
||||
#include "../ghoul2/G2.h"
|
||||
#endif
|
||||
|
||||
/*
|
||||
|
|
|
@ -17,9 +17,9 @@ extern byte *Compress_JPG(int *pOutputSize, int quality, int image_width, int im
|
|||
// (EF1 behaviour). I should maybe time/date check them though?
|
||||
|
||||
#include "server.h"
|
||||
#include "..\game\statindex.h"
|
||||
#include "..\game\weapons.h"
|
||||
#include "..\game\g_items.h"
|
||||
#include "../game/statindex.h"
|
||||
#include "../game/weapons.h"
|
||||
#include "../game/g_items.h"
|
||||
|
||||
#ifdef _XBOX
|
||||
#include <stdlib.h>
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
|
||||
|
||||
#include "..\client\vmachine.h"
|
||||
#include "../client/vmachine.h"
|
||||
#include "server.h"
|
||||
|
||||
|
||||
|
|
|
@ -11,10 +11,10 @@ Ghoul2 Insert Start
|
|||
*/
|
||||
|
||||
#if !defined(GHOUL2_SHARED_H_INC)
|
||||
#include "..\game\ghoul2_shared.h" //for CGhoul2Info_v
|
||||
#include "../game/ghoul2_shared.h" //for CGhoul2Info_v
|
||||
#endif
|
||||
#if !defined(G2_H_INC)
|
||||
#include "..\ghoul2\G2.h"
|
||||
#include "../ghoul2/G2.h"
|
||||
#endif
|
||||
#if !defined (MINIHEAP_H_INC)
|
||||
#include "../qcommon/miniheap.h"
|
||||
|
@ -27,7 +27,7 @@ Ghoul2 Insert Start
|
|||
Ghoul2 Insert End
|
||||
*/
|
||||
#if MEM_DEBUG
|
||||
#include "..\smartheap\heapagnt.h"
|
||||
#include "../smartheap/heapagnt.h"
|
||||
#define SV_TRACE_PROFILE (0)
|
||||
#endif
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
|
||||
#include "gameinfo.h"
|
||||
#include "..\game\weapons.h"
|
||||
#include "../game/weapons.h"
|
||||
|
||||
|
||||
gameinfo_import_t gi;
|
||||
|
|
|
@ -6,8 +6,8 @@
|
|||
/*
|
||||
Ghoul2 Insert Start
|
||||
*/
|
||||
#include "..\game\q_shared.h"
|
||||
#include "..\ghoul2\g2.h"
|
||||
#include "../game/q_shared.h"
|
||||
#include "../ghoul2/g2.h"
|
||||
/*
|
||||
Ghoul2 Insert end
|
||||
*/
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//
|
||||
// cg_players.c -- handle the media and animation for player entities
|
||||
#include "cg_local.h"
|
||||
#include "..\ghoul2\g2.h"
|
||||
#include "../ghoul2/g2.h"
|
||||
#include "bg_saga.h"
|
||||
|
||||
extern vmCvar_t cg_thirdPersonAlpha;
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#if !defined(CL_LIGHT_H_INC)
|
||||
#include "cg_lights.h"
|
||||
#endif
|
||||
#include "..\ghoul2\g2.h"
|
||||
#include "../ghoul2/g2.h"
|
||||
#include "../ui/ui_public.h"
|
||||
|
||||
/*
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "cg_local.h"
|
||||
#include "..\game\q_shared.h"
|
||||
#include "..\ghoul2\g2.h"
|
||||
#include "../game/q_shared.h"
|
||||
#include "../ghoul2/g2.h"
|
||||
|
||||
//rww - The turret is heavily dependant on bone angles. We can't happily set that on the server, so it is done client-only.
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "client.h"
|
||||
|
||||
#include <windows.h>
|
||||
#include "..\smartheap\smrtheap.h"
|
||||
#include "../smartheap/smrtheap.h"
|
||||
#if !defined(__Q_SHARED_H)
|
||||
#include "../game/q_shared.h"
|
||||
#endif
|
||||
|
@ -18,7 +18,7 @@
|
|||
using namespace std;
|
||||
|
||||
#if MEM_DEBUG
|
||||
#include "..\smartheap\heapagnt.h"
|
||||
#include "../smartheap/heapagnt.h"
|
||||
|
||||
static const int maxStack=2048;
|
||||
static int TotalMem;
|
||||
|
|
|
@ -15,11 +15,11 @@
|
|||
#endif
|
||||
|
||||
//rwwRMG - added:
|
||||
#include "..\qcommon\cm_local.h"
|
||||
#include "..\qcommon\cm_landscape.h"
|
||||
#include "../qcommon/cm_local.h"
|
||||
#include "../qcommon/cm_landscape.h"
|
||||
|
||||
#if !defined(G2_H_INC)
|
||||
#include "..\ghoul2\G2_local.h"
|
||||
#include "../ghoul2/G2_local.h"
|
||||
#endif
|
||||
|
||||
#if !defined (MINIHEAP_H_INC)
|
||||
|
|
|
@ -9,10 +9,10 @@
|
|||
#include "../mp3code/mp3struct.h"
|
||||
|
||||
// Open AL Specific
|
||||
#include "openal\al.h"
|
||||
#include "openal\alc.h"
|
||||
#include "eax\eax.h"
|
||||
#include "eax\eaxman.h"
|
||||
#include "openal/al.h"
|
||||
#include "openal/alc.h"
|
||||
#include "eax/eax.h"
|
||||
#include "eax/eaxman.h"
|
||||
|
||||
// Added for Open AL to know when to mute all sounds (e.g when app. loses focus)
|
||||
void S_AL_MuteAllSounds(sboolean bMute);
|
||||
|
|
|
@ -43,7 +43,7 @@
|
|||
#ifndef _JK2MP
|
||||
#include "g_functions.h"
|
||||
#include "g_vehicles.h"
|
||||
#include "..\game\wp_saber.h"
|
||||
#include "../game/wp_saber.h"
|
||||
#else
|
||||
#include "bg_vehicles.h"
|
||||
#endif
|
||||
|
|
|
@ -992,7 +992,7 @@ extern gentity_t g_entities[];
|
|||
|
||||
#elif defined CGAME
|
||||
|
||||
#include "..\cgame\cg_local.h" //ahahahahhahahaha@$!$!
|
||||
#include "../cgame/cg_local.h" //ahahahahhahahaha@$!$!
|
||||
|
||||
#endif
|
||||
#include "../namespace_begin.h"
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
#endif
|
||||
|
||||
#ifndef _JK2MP
|
||||
#include "..\Ratl\string_vs.h"
|
||||
#include "../Ratl/string_vs.h"
|
||||
#endif
|
||||
|
||||
#ifdef QAGAME
|
||||
|
|
|
@ -19,7 +19,7 @@ USER INTERFACE MAIN
|
|||
#include "../cgame/animtable.h" //we want this to be compiled into the module because we access it in the shared module.
|
||||
#include "../game/bg_saga.h"
|
||||
|
||||
#include "..\cgame\holocronicons.h"
|
||||
#include "../cgame/holocronicons.h"
|
||||
|
||||
extern void UI_SaberAttachToChar( itemDef_t *item );
|
||||
|
||||
|
|
Loading…
Reference in a new issue