jedi-academy/codemp/renderer
2013-04-26 22:27:25 +10:00
..
glext.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
glext_console.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
matcomp.c ditch dos style newlines 2013-04-23 15:21:39 +10:00
matcomp.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
mdx_format.h rename _X to avoid a collision with ctype.h 2013-04-25 23:51:53 +10:00
qgl.h adapt the q3a unix backend to c++ and JA 2013-04-26 22:27:21 +10:00
qgl_console.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_animation.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_arioche.cpp fix #includes to compile on non windows without pch 2013-04-25 23:51:46 +10:00
tr_backend.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_bsp.cpp fix some accesses beyond the end of arrays spotted via clang 2013-04-26 22:27:24 +10:00
tr_bsp_xbox.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_cmds.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_curve.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_curve_xbox.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_flares.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_font.cpp adjust to different scoping of variables declared in for loops 2013-04-26 22:27:24 +10:00
tr_font.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_ghoul2.cpp fix #includes to compile on non windows without pch 2013-04-25 23:51:46 +10:00
tr_image.cpp shuffle some prototypes around to appease gcc 2013-04-26 22:27:24 +10:00
tr_image_xbox.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_init.cpp avoid overflowing buffer with GL_EXTENSIONS, from ioquake3 2013-04-26 22:27:25 +10:00
tr_landscape.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_light.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_local.h make some ifdefs more specific to let this compile on more platforms 2013-04-26 22:27:23 +10:00
tr_main.cpp make some ifdefs more specific to let this compile on more platforms 2013-04-26 22:27:23 +10:00
tr_marks.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_mesh.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_model.cpp change iterator erasing so we don't need to overload the = operator 2013-04-26 22:27:19 +10:00
tr_noise.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_public.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_quicksprite.cpp fix #includes to compile on non windows without pch 2013-04-25 23:51:46 +10:00
tr_quicksprite.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_scene.cpp fix #includes to compile on non windows without pch 2013-04-25 23:51:46 +10:00
tr_shade.cpp fix #includes to compile on non windows without pch 2013-04-25 23:51:46 +10:00
tr_shade_calc.cpp fix some accesses beyond the end of arrays spotted via clang 2013-04-26 22:27:24 +10:00
tr_shader.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_shadows.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_sky.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_surface.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_surfacesprites.cpp fix #includes to compile on non windows without pch 2013-04-25 23:51:46 +10:00
tr_terrain.cpp use QDECL instead of __cdecl 2013-04-26 22:27:20 +10:00
tr_world.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
tr_WorldEffects.cpp strcmpi -> Q_strcmpi 2013-04-26 22:27:20 +10:00
tr_WorldEffects.h ditch dos style newlines 2013-04-23 15:21:39 +10:00