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use QDECL instead of __cdecl
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@ -798,7 +798,7 @@ void CTRLandScape::CalculateShaders(void)
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// Cleanup our temporary array
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delete[] shaders;
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qsort(mSortedPatches, mSortedCount, sizeof(*mSortedPatches), (int (__cdecl *)(const void *,const void *))ComparePatchInfo);
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qsort(mSortedPatches, mSortedCount, sizeof(*mSortedPatches), (int (QDECL *)(const void *,const void *))ComparePatchInfo);
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#endif // PRE_RELEASE_DEMO
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}
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