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2013-04-26 22:27:25 +10:00
base Deleted all the Visual SourceSafe files. 2013-04-06 20:59:34 -04:00
code use an int not a long for the version in the roff header 2013-04-24 01:24:31 +10:00
codemp avoid overflowing buffer with GL_EXTENSIONS, from ioquake3 2013-04-26 22:27:25 +10:00
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LICENSE.txt Jedi Academy Release 2013-04-04 18:19:37 -05:00
raven-README.txt Rename README.txt to raven-README.txt 2013-04-04 18:58:47 -07:00
README.txt update the readme for multiplayer 2013-04-26 22:27:25 +10:00
TODO TODO 2013-04-04 19:12:18 -07:00

Jedi Academy with various changes to make it build/run on
more platforms including amd64/x86_64.

Currently only the single player code runs on amd64.

The game needs to be patched to 1.01 to work, the data in the
steam version is already patched.

	How to build single player:

mkdir build-sp && cd build-sp
cmake ../code/
make

copy jasp and jagame*.so to the directory containing base or demo

	How to build multiplayer:

mkdir build-mp && cd build-mp
cmake ../codemp/
make

copy jamp and jampded to the directory containing base
copy *.so to your base directory

	Known issues:

When running windowed the mouse does not work in the menus.

Loading levels on amd64 seems to skip the cutscenes and
not properly set everything up.

Save games do not yet work on amd64.

The demo has various issues and does not work properly.

multiplayer has to be run with "+set sv_pure 0" for now