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adjust to different scoping of variables declared in for loops
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2 changed files with 10 additions and 5 deletions
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@ -4578,7 +4578,8 @@ void S_StartBackgroundTrack( const char *intro, const char *loop, int bCalledByC
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{
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extern const char *Music_GetLevelSetName(void);
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Q_strncpyz(sInfoOnly_CurrentDynamicMusicSet, Music_GetLevelSetName(), sizeof(sInfoOnly_CurrentDynamicMusicSet));
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for (int i = eBGRNDTRACK_DATABEGIN; i != eBGRNDTRACK_DATAEND; i++)
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int i;
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for (i = eBGRNDTRACK_DATABEGIN; i != eBGRNDTRACK_DATAEND; i++)
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{
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sboolean bOk = qfalse;
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LPCSTR psMusicName = Music_GetFileNameForState( (MusicState_e) i);
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@ -5213,7 +5214,8 @@ int SND_FreeOldestSound(sfx_t *pButNotThisOne /* = NULL */)
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{
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// new bit, we can't throw away any sfx_t struct in use by a channel, else the paint code will crash...
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//
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for (int iChannel=0; iChannel<MAX_CHANNELS; iChannel++)
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int iChannel;
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for (iChannel=0; iChannel<MAX_CHANNELS; iChannel++)
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{
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channel_t *ch = & s_channels[iChannel];
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@ -590,7 +590,8 @@ static int Thai_ValidTISCode( const byte *psString, int &iThaiBytes )
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// thai codes can be up to 3 bytes long, so see how high we can get...
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//
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for (int i=0; i<3; i++)
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int i;
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for (i=0; i<3; i++)
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{
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CodeToTry.sChars[i] = psString[i];
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@ -1669,9 +1670,11 @@ void R_ReloadFonts_f(void)
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//
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vector <sstring_t> vstrFonts;
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for (int iFontToFind = 1; iFontToFind < g_iCurrentFontIndex; iFontToFind++)
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int iFontToFind;
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for (iFontToFind = 1; iFontToFind < g_iCurrentFontIndex; iFontToFind++)
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{
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for (FontIndexMap_t::iterator it = g_mapFontIndexes.begin(); it != g_mapFontIndexes.end(); ++it)
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FontIndexMap_t::iterator it;
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for (it = g_mapFontIndexes.begin(); it != g_mapFontIndexes.end(); ++it)
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{
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if (iFontToFind == (*it).second)
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{
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