Commit graph

1331 commits

Author SHA1 Message Date
Timothee "TTimo" Besset
84fede3f53
Merge pull request #601 from Pan7/clearCombo
Clear Surface Property combobox on update
2018-03-24 16:54:59 -04:00
Jay Dolan
2d91146b80
Merge pull request #613 from jdolan/master
Mixed bag of fixes
2018-03-19 07:56:53 -04:00
Jay Dolan
0f6034a0af Hurr empty the texture dropdown like the Q3 surface inspector does. 2018-03-18 15:11:17 -04:00
Jay Dolan
54f4d2b1f5 Use the configured texture scale as default for SnapToGrid. 2018-03-16 15:12:30 -04:00
Jay Dolan
3b8e83fb80 Set increments on the surface inspector step spinners. This makes these far more useful. 2018-03-16 15:12:03 -04:00
Jay Dolan
36bd918baf Copy the Q3 surface inspector's increments setup, and improve it to set increments on the step spinners. 2018-03-16 15:11:22 -04:00
Jay Dolan
90967079d7 Fix copypasta bug in idtech2 surface in spector scale increments 2018-03-16 14:57:32 -04:00
Jay Dolan
a2082a31bc Provide better defaults for increments. 2018-03-16 14:26:37 -04:00
Jay Dolan
2daf5a71eb Fix debug copy-pasta. 2018-03-16 14:26:08 -04:00
Jay Dolan
d7f0d04051 Fix "Wdith" typeo in preferences dialog. 2018-03-16 13:36:51 -04:00
Jay Dolan
f1e2b7862b #TTimo/GtkRadiant/issues/608 Populate the texture name if only one texture is used in faces list. 2018-03-16 13:34:47 -04:00
Jay Dolan
10c8947901 Nudge Apple Makefile version to 1.6.6. 2018-03-16 13:34:14 -04:00
Pan
a1a5a423f2 Clear Surface Property combobox on update 2018-02-25 00:09:11 +01:00
Timothee "TTimo" Besset
4314e8336e
Merge pull request #594 from illwieckz/minimap
q3map2: import minimap stuff from NetRadiant
2018-02-24 16:31:19 -06:00
Timothee "TTimo" Besset
b48cf2679d
Merge pull request #599 from tkoeppe/divzero
[q3map2] Avoid division by zero (remove removable singularity)
2018-02-24 16:22:31 -06:00
Thomas Köppe
d19e3dd7a8 [q3map2] Avoid division by zero (remove removable singularity) 2018-02-23 14:10:01 +00:00
Thomas Debesse
bf2da7441f reduce diff noise 2018-02-06 05:34:43 +01:00
Thomas Debesse
6649445a46 add missing minimap support for games 2018-02-06 05:34:06 +01:00
Thomas Debesse
aa696e8cf8 do not delete q3map2_*.shader on minimap generation 2018-02-06 05:34:06 +01:00
Thomas Debesse
18f8b3a7f4 split minimap stuff from q3map2 2018-02-06 05:34:06 +01:00
Rudolf Polzer
83ff5cf016 mark two shader checks nullable 2018-02-06 05:34:06 +01:00
Rudolf Polzer
d590a482aa no, we do NOT want to ignore caulk 2018-02-06 05:34:06 +01:00
Rudolf Polzer
3081387877 properly ignore caulk 2018-02-06 05:34:04 +01:00
Rudolf Polzer
e089323ef2 PROPERLY ignore sky brushes for minimap 2018-02-06 05:13:53 +01:00
Rudolf Polzer
4d47b8ed5b -autolevel for minimap 2018-02-06 05:01:55 +01:00
divverent
2eb4247587 use warsow defaults for minimap in qfusion game
git-svn-id: svn://svn.icculus.org/netradiant/trunk@356 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
e0b28da14b qfusion now keeps aspect too
git-svn-id: svn://svn.icculus.org/netradiant/trunk@349 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
9f8d3f0a00 minimap: -boost = contrast boost (like in darkplaces)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@348 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
0375a83f2b new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black
git-svn-id: svn://svn.icculus.org/netradiant/trunk@347 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
75ba6b77ec use "minimaps" directory for warsow
git-svn-id: svn://svn.icculus.org/netradiant/trunk@346 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
597e5b5eeb allow not keeping aspect
git-svn-id: svn://svn.icculus.org/netradiant/trunk@345 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
3ae3b20987 make minimap parameters game dependent
git-svn-id: svn://svn.icculus.org/netradiant/trunk@344 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
e5d5b5a866 option -border in minimap
git-svn-id: svn://svn.icculus.org/netradiant/trunk@343 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
cf607a4986 msvc shut up
git-svn-id: svn://svn.icculus.org/netradiant/trunk@342 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
4f58d60bc3 remove two debug prints
git-svn-id: svn://svn.icculus.org/netradiant/trunk@341 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
ac7d31060b fix a 0.5 error
git-svn-id: svn://svn.icculus.org/netradiant/trunk@340 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
a04a5b5fda probabilistic sample dispersion for minimap -samples
git-svn-id: svn://svn.icculus.org/netradiant/trunk@339 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
f701f2e268 make -minmax work
git-svn-id: svn://svn.icculus.org/netradiant/trunk@336 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
bde58c1edd simplify shader decision logic in MiniMapSetupBrushes
git-svn-id: svn://svn.icculus.org/netradiant/trunk@335 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
1b926fe925 ignore nonsolid brushes
git-svn-id: svn://svn.icculus.org/netradiant/trunk@333 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
858727133f naming fixes, allow ordered supersampling
git-svn-id: svn://svn.icculus.org/netradiant/trunk@332 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
ac00716877 command line options for minimap
git-svn-id: svn://svn.icculus.org/netradiant/trunk@331 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
48d3475f81 be compatible to nexuiz for minimaps :P
git-svn-id: svn://svn.icculus.org/netradiant/trunk@330 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
12f2c1032c -minimap is now a main option... to be used on already compiled BSPs
git-svn-id: svn://svn.icculus.org/netradiant/trunk@329 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:53 +01:00
divverent
3597ccd239 unfinished -minimap support in bsp.c, do not use yet, format is not correct yet
git-svn-id: svn://svn.icculus.org/netradiant/trunk@328 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 04:59:44 +01:00
divverent
cfeea25feb new options:
-bsp -deep - include detail brushes into BSP tree generation (but at lowest possible priority), but still ignore them for vis
-vis -mergeportals - only merge vis portals on the same plane, but don't merge clusters (much faster vis, but only slightly worse - will evaluate later why it's worse vis at all)

git-svn-id: svn://svn.icculus.org/netradiant/trunk@244 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 04:57:44 +01:00
divverent
9a44eb324f add an option -mergeportals to speed up vis, while not making the vis data MUCH worse
git-svn-id: svn://svn.icculus.org/netradiant/trunk@243 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 04:36:43 +01:00
divverent
23807ef4b3 some stuff by 27:
- better BSP tree splitting (experimental, option -altsplit)
- also compare shaders when sorting surfaces (should give slightly more fps)
- misc_model spawnflag 32: set vertex alpha from vertex color (for terrain blending)

git-svn-id: svn://svn.icculus.org/netradiant/trunk@240 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 04:27:20 +01:00
Timothee Besset
79605bbc69 fix build extras URLs 2018-02-03 18:00:51 -06:00
Timothee Besset
6f5e9a39b4 bump version 2018-02-03 17:48:17 -06:00