Timothee "TTimo" Besset
84fede3f53
Merge pull request #601 from Pan7/clearCombo
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Clear Surface Property combobox on update
2018-03-24 16:54:59 -04:00
Jay Dolan
2d91146b80
Merge pull request #613 from jdolan/master
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Mixed bag of fixes
2018-03-19 07:56:53 -04:00
Jay Dolan
0f6034a0af
Hurr empty the texture dropdown like the Q3 surface inspector does.
2018-03-18 15:11:17 -04:00
Jay Dolan
54f4d2b1f5
Use the configured texture scale as default for SnapToGrid.
2018-03-16 15:12:30 -04:00
Jay Dolan
3b8e83fb80
Set increments on the surface inspector step spinners. This makes these far more useful.
2018-03-16 15:12:03 -04:00
Jay Dolan
36bd918baf
Copy the Q3 surface inspector's increments setup, and improve it to set increments on the step spinners.
2018-03-16 15:11:22 -04:00
Jay Dolan
90967079d7
Fix copypasta bug in idtech2 surface in spector scale increments
2018-03-16 14:57:32 -04:00
Jay Dolan
a2082a31bc
Provide better defaults for increments.
2018-03-16 14:26:37 -04:00
Jay Dolan
2daf5a71eb
Fix debug copy-pasta.
2018-03-16 14:26:08 -04:00
Jay Dolan
d7f0d04051
Fix "Wdith" typeo in preferences dialog.
2018-03-16 13:36:51 -04:00
Jay Dolan
f1e2b7862b
#TTimo/GtkRadiant/issues/608 Populate the texture name if only one texture is used in faces list.
2018-03-16 13:34:47 -04:00
Jay Dolan
10c8947901
Nudge Apple Makefile version to 1.6.6.
2018-03-16 13:34:14 -04:00
Pan
a1a5a423f2
Clear Surface Property combobox on update
2018-02-25 00:09:11 +01:00
Timothee "TTimo" Besset
4314e8336e
Merge pull request #594 from illwieckz/minimap
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q3map2: import minimap stuff from NetRadiant
2018-02-24 16:31:19 -06:00
Timothee "TTimo" Besset
b48cf2679d
Merge pull request #599 from tkoeppe/divzero
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[q3map2] Avoid division by zero (remove removable singularity)
2018-02-24 16:22:31 -06:00
Thomas Köppe
d19e3dd7a8
[q3map2] Avoid division by zero (remove removable singularity)
2018-02-23 14:10:01 +00:00
Thomas Debesse
bf2da7441f
reduce diff noise
2018-02-06 05:34:43 +01:00
Thomas Debesse
6649445a46
add missing minimap support for games
2018-02-06 05:34:06 +01:00
Thomas Debesse
aa696e8cf8
do not delete q3map2_*.shader on minimap generation
2018-02-06 05:34:06 +01:00
Thomas Debesse
18f8b3a7f4
split minimap stuff from q3map2
2018-02-06 05:34:06 +01:00
Rudolf Polzer
83ff5cf016
mark two shader checks nullable
2018-02-06 05:34:06 +01:00
Rudolf Polzer
d590a482aa
no, we do NOT want to ignore caulk
2018-02-06 05:34:06 +01:00
Rudolf Polzer
3081387877
properly ignore caulk
2018-02-06 05:34:04 +01:00
Rudolf Polzer
e089323ef2
PROPERLY ignore sky brushes for minimap
2018-02-06 05:13:53 +01:00
Rudolf Polzer
4d47b8ed5b
-autolevel for minimap
2018-02-06 05:01:55 +01:00
divverent
2eb4247587
use warsow defaults for minimap in qfusion game
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@356 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
e0b28da14b
qfusion now keeps aspect too
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@349 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
9f8d3f0a00
minimap: -boost = contrast boost (like in darkplaces)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@348 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
0375a83f2b
new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@347 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
75ba6b77ec
use "minimaps" directory for warsow
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@346 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
597e5b5eeb
allow not keeping aspect
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@345 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
3ae3b20987
make minimap parameters game dependent
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@344 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
e5d5b5a866
option -border in minimap
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@343 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
cf607a4986
msvc shut up
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@342 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
4f58d60bc3
remove two debug prints
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@341 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
ac7d31060b
fix a 0.5 error
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@340 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
a04a5b5fda
probabilistic sample dispersion for minimap -samples
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@339 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
f701f2e268
make -minmax work
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@336 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
bde58c1edd
simplify shader decision logic in MiniMapSetupBrushes
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@335 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
1b926fe925
ignore nonsolid brushes
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@333 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
858727133f
naming fixes, allow ordered supersampling
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@332 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
ac00716877
command line options for minimap
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@331 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
48d3475f81
be compatible to nexuiz for minimaps :P
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@330 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:55 +01:00
divverent
12f2c1032c
-minimap is now a main option... to be used on already compiled BSPs
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@329 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 05:01:53 +01:00
divverent
3597ccd239
unfinished -minimap support in bsp.c, do not use yet, format is not correct yet
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@328 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 04:59:44 +01:00
divverent
cfeea25feb
new options:
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-bsp -deep - include detail brushes into BSP tree generation (but at lowest possible priority), but still ignore them for vis
-vis -mergeportals - only merge vis portals on the same plane, but don't merge clusters (much faster vis, but only slightly worse - will evaluate later why it's worse vis at all)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@244 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 04:57:44 +01:00
divverent
9a44eb324f
add an option -mergeportals to speed up vis, while not making the vis data MUCH worse
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@243 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 04:36:43 +01:00
divverent
23807ef4b3
some stuff by 27:
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- better BSP tree splitting (experimental, option -altsplit)
- also compare shaders when sorting surfaces (should give slightly more fps)
- misc_model spawnflag 32: set vertex alpha from vertex color (for terrain blending)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@240 61c419a2-8eb2-4b30-bcec-8cead039b335
2018-02-06 04:27:20 +01:00
Timothee Besset
79605bbc69
fix build extras URLs
2018-02-03 18:00:51 -06:00
Timothee Besset
6f5e9a39b4
bump version
2018-02-03 17:48:17 -06:00