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add missing minimap support for games
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parent
aa696e8cf8
commit
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4 changed files with 20 additions and 1 deletions
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@ -64,6 +64,12 @@
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0, /* lightmap width/height */
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0, /* lightmap gamma */
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0, /* lightmap compensate */
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0, /* minimap size */
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0, /* minimap sharpener */
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0, /* minimap border */
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qfalse, /* minimap keep aspect */
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MINIMAP_MODE_GRAY, /* minimap mode */
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NULL, /* minimap name format */
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NULL, /* bsp file prefix */
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0, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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@ -85,6 +85,12 @@
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128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap compensate */
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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qtrue, /* minimap keep aspect */
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MINIMAP_MODE_GRAY, /* minimap mode */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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@ -72,6 +72,12 @@ game_t struct
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128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap compensate */
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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qtrue, /* minimap keep aspect */
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MINIMAP_MODE_WHITE, /* minimap mode */
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"../minimaps/%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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qfalse, /* cod-style lump len/ofs order */
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@ -167,6 +167,7 @@
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<ClCompile Include="image.c" />
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<ClCompile Include="main.c" />
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<ClCompile Include="mesh.c" />
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<ClCompile Include="minimap.c" />
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<ClCompile Include="model.c" />
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<ClCompile Include="path_init.c" />
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<ClCompile Include="shaders.c" />
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@ -240,4 +241,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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