23807ef4b3
- better BSP tree splitting (experimental, option -altsplit) - also compare shaders when sorting surfaces (should give slightly more fps) - misc_model spawnflag 32: set vertex alpha from vertex color (for terrain blending) git-svn-id: svn://svn.icculus.org/netradiant/trunk@240 61c419a2-8eb2-4b30-bcec-8cead039b335 |
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apple | ||
contrib | ||
docs/manual | ||
include | ||
install | ||
libs | ||
plugins | ||
po | ||
radiant | ||
regression_tests/q3map2 | ||
tools | ||
.cproject | ||
.gitignore | ||
.gitmodules | ||
.project | ||
.pydevproject | ||
BSD | ||
config.py | ||
CONTRIBUTING.md | ||
CONTRIBUTORS | ||
GPL | ||
GtkRadiant-build-commands.json | ||
GtkRadiant.srctrlbm | ||
GtkRadiant.srctrldb | ||
GtkRadiant.srctrlprj | ||
install.py | ||
LGPL | ||
LICENSE | ||
makeversion.py | ||
prepare_archive.py | ||
radiant.pot | ||
radiant.sln | ||
README.md | ||
SConscript.lib | ||
SConscript.module | ||
SConscript.q3data | ||
SConscript.q3map2 | ||
SConscript.q3map2.urt | ||
SConscript.radiant | ||
SConstruct | ||
TRANSLATING | ||
uncrustify.cfg | ||
utils.py |
GtkRadiant
GtkRadiant is an open-source, cross-platform level editor for id Tech based games. It comes with some map compilers and data authoring tools.
Downloads
Ready-to-use GtkRadiant packages are available on the Downloads page on GtkRadiant's website. Some installation instruction may be useful.
Useful links
Supported games
GtkRadiant provides level editing support for Quake, Quake2, Quake III Arena, QuakeLive, Quetoo, Return to Castle Wolfenstein, Star Trek Voyager: Elite Force, Star Wars Jedi Knight: Jedi Academy, Unvanquished, Urban Terror, Wolfenstein: Enemy Territory.
How to build
You can find more complete instructions to build on Windows there and to build on Mac OS there.
# get the source
git clone "https://github.com/TTimo/GtkRadiant.git"
# enter the source tree
cd GtkRadiant
# build everything
scons
You can build a specific part like this:
# only build the GtkRadiant level editor
scons target="radiant"
# only build the q3map2 map compiler and the q3data tool
scons target="q3map2,q3data"
Level editor binary (radiant
) and tools (like q3map2
) will be found in install/
directory.
The build process automatically fetches gamepacks.
Getting in touch
The #radiant channel at QuakeNet is the official GtkRadiant IRC channel. Come and chat about level design, development or bugs, you're welcome. Bugs can be submitted on the GitHub issue tracker.
Legal
GtkRadiant source code is copyrighted by id Software, Inc and various contributors and protected by the General Public License v2.