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[q3map2] Avoid division by zero (remove removable singularity)
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1 changed files with 6 additions and 2 deletions
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@ -1052,8 +1052,12 @@ static void ParseRawBrush( qboolean onlyLights ){
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/* ydnar: gs mods: bias texture shift */
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if ( si->globalTexture == qfalse ) {
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shift[ 0 ] -= ( floor( shift[ 0 ] / si->shaderWidth ) * si->shaderWidth );
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shift[ 1 ] -= ( floor( shift[ 1 ] / si->shaderHeight ) * si->shaderHeight );
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if ( si->shaderWidth > 0 ) {
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shift[ 0 ] -= ( floor( shift[ 0 ] / si->shaderWidth ) * si->shaderWidth );
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}
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if ( si->shaderHeight ) {
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shift[ 1 ] -= ( floor( shift[ 1 ] / si->shaderHeight ) * si->shaderHeight );
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}
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}
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/*
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