doom3-bfg/neo
Robert Beckebans cd3ed5a927 Sacrificed texture bias option for shadows option. fixes #109
We can't add new graphics options without altering the original Flash menu
files which we don't have. I disabled the r_lodBias functionality which
can make the game look worse by adding a bias to the texture lookup
functions which cause choosing texture mip maps that are smaller than the
original image size in every view even though we want the first mip map
level 0 which is the best quality.
2014-05-15 23:46:53 +02:00
..
aas Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
amplitude Replace malloc.h by stdlib.h 2013-03-16 01:38:53 +01:00
cm Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
cmake Bink support on Linux with CMake 2014-04-05 17:38:42 +02:00
d3xp Sacrificed texture bias option for shadows option. fixes #109 2014-05-15 23:46:53 +02:00
framework Added custom content support by looking for all content in all maps/*.resources. 2014-05-14 22:32:34 +02:00
idlib Supress warnings about failed #include global.inc when using embedded Cg shaders 2014-05-14 19:14:21 +02:00
libs Fixed problems when building for Win64 and using FFmpeg. fixes #106 2014-05-12 09:51:41 +02:00
premake Removed null characters from RenderProgs_embedded.h 2014-04-28 11:29:11 +02:00
renderer Sacrificed texture bias option for shadows option. fixes #109 2014-05-15 23:46:53 +02:00
sound Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10 2014-02-23 15:19:11 +01:00
swf Fix typos 2013-12-31 02:23:16 +01:00
sys Removed glewExperimental = GL_TRUE hack for SDL 2 2014-05-11 12:28:29 +02:00
ui Fixed various warnings from clang 2012-12-23 06:40:47 +01:00
astyle-code.bat Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM 2013-06-01 15:13:00 +02:00
astyle-code.sh Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10 2014-02-23 15:19:11 +01:00
astyle-options.ini Added Artistic Style 2.02.1 C++ beautifier. 2012-11-28 16:36:17 +01:00
astyle.exe Updated astyle.exe to AStyle 2.03 2014-02-23 15:23:10 +01:00
cmake-eclipse-linux-debug.sh First playable version on Linux. 2012-12-16 17:31:21 +01:00
cmake-eclipse-linux-profile.sh First playable version on Linux. 2012-12-16 17:31:21 +01:00
cmake-eclipse-mingw-debug.bat Added Doom 3 GCC compile options. 2012-12-03 14:21:45 +01:00
cmake-eclipse-mingw-release.bat Added neo/cmake-eclipse-mingw-release.bat 2012-12-03 17:30:42 +01:00
cmake-linux-release.sh Added cmake-linux-release.sh Bash script 2014-04-26 14:26:26 +02:00
cmake-vs2010-32bit.bat Changed OpenAL to use buffers instead of streaming 2013-01-05 00:13:35 +01:00
cmake-vs2010-64bit.bat Changed OpenAL to use buffers instead of streaming 2013-01-05 00:13:35 +01:00
cmake-vs2012-32bit-openal.bat Added CMake batch file for OpenAL 2013-06-01 15:15:18 +02:00
cmake-vs2012-32bit.bat Changed OpenAL to use buffers instead of streaming 2013-01-05 00:13:35 +01:00
cmake-vs2012-64bit.bat Changed OpenAL to use buffers instead of streaming 2013-01-05 00:13:35 +01:00
cmake-vs2013-32bit-openal.bat Added .bat files for quick VS 2013 projects creation 2014-02-13 13:50:31 +01:00
cmake-vs2013-32bit.bat Added .bat files for quick VS 2013 projects creation 2014-02-13 13:50:31 +01:00
cmake-vs2013-64bit.bat Added .bat files for quick VS 2013 projects creation 2014-02-13 13:50:31 +01:00
CMakeLists.txt Fixed problems when building for Win64 and using FFmpeg. fixes #106 2014-05-12 09:51:41 +02:00
premake4.exe Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4.lua Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4_embed.bat Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00