Robert Beckebans
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8a4253a643
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Skip r_useVirtualScreenResolution
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2021-02-25 19:36:59 +01:00 |
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Robert Beckebans
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6736b288e5
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Bugfixed probe indices when changing maps
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2021-02-21 11:04:19 +01:00 |
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Robert Beckebans
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1f2f6896e1
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Merged Quake 1 lightstyle support from Iced-Hellfire
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2021-02-20 16:24:45 +01:00 |
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Robert Beckebans
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b85db1e865
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Merged stuff from Iced-Hellfire-Dev branch, no specular fix
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2021-02-20 12:56:24 +01:00 |
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Robert Beckebans
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c0376eacaf
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Merged some smaller bugfixes from Stephen's branch
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2021-02-20 12:03:11 +01:00 |
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Robert Beckebans
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58607c2cca
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Changed r_useOpenGL45 default to 1 on Win and updated docs
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2021-02-17 20:52:36 +01:00 |
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Robert Beckebans
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0c5a6bf301
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Added OBJ model support based on IcedTech 1
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2021-02-14 16:42:01 +01:00 |
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Robert Beckebans
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742624d3ac
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Added support for the Valve 220 .map format in dmap
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2021-02-13 18:46:34 +01:00 |
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Robert Beckebans
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99bd1bffb0
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Sync with D3 branch from last weekend
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2021-02-10 17:42:51 +01:00 |
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Robert Beckebans
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19e207b893
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Exporting to OBJ also supports .md5mesh now
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2021-02-10 17:42:51 +01:00 |
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Robert Beckebans
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1867452c40
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Export OBJ files along with exportFGD command
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2021-02-10 17:42:51 +01:00 |
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Robert Beckebans
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96c83075aa
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Updated RenderProgs_embedded.h
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2021-02-10 17:27:28 +01:00 |
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Robert Beckebans
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17631b2ab7
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Merge branch '497-light-probe-interpolation'
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2021-02-10 16:55:21 +01:00 |
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Robert Beckebans
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f560ee861b
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Renamed r_useFilmicPostProcessEffects to r_useFilmicPostProcessing
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2021-02-10 16:35:08 +01:00 |
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Robert Beckebans
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6cff363845
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Defaulted off r_showViewEnvprobes
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2021-02-10 16:28:16 +01:00 |
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Robert Beckebans
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a0eb203aaf
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Reorganized HLSL shaders
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2021-02-10 16:27:03 +01:00 |
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Robert Beckebans
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3b9c2ebd66
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Fixed compile issues with Clang
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2021-02-04 10:39:52 +01:00 |
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Robert Beckebans
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e7e2786b76
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Only enable MikkTSpace for new assets
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2020-12-21 17:30:47 +01:00 |
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Robert Beckebans
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4be8e85fe0
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Add octahedron shader to Lua embed manifest
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2020-12-21 15:47:41 +01:00 |
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Stephen Pridham
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e77801678f
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Add support for mikktspace
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2020-12-19 16:43:45 -05:00 |
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Robert Beckebans
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2498a17149
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Autospawn env probes in the center of BSP areas
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2020-11-30 18:27:06 +01:00 |
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Robert Beckebans
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86ff6cea87
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Fixed a problem with octahedron irradiance sampling
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2020-11-15 14:01:14 +01:00 |
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Robert Beckebans
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b8907b9754
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Octahedron mapping hello world in IBL shader
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2020-11-14 18:02:07 +01:00 |
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Robert Beckebans
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2e580b38ad
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Some experiments with octahedron probes
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2020-11-14 16:04:03 +01:00 |
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Robert Beckebans
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a3aeca213d
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Fixed bugs and missing non-x86 code paths in the DXTEncoder
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2020-11-14 12:32:47 +01:00 |
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Robert Beckebans
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16631ad1c9
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Fixed Vulkan validation layer query
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2020-11-12 20:22:11 +01:00 |
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Robert Beckebans
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1115feefa7
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Vulkan works again with newest SDK 1.2.154.1 on Windows
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2020-11-12 10:16:56 +01:00 |
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Robert Beckebans
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6eb7925c77
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Quadrupled static vertex cache limits for mods
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2020-11-10 18:09:04 +01:00 |
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Robert Beckebans
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c8af9c3b0e
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Fixed savegame size problem with some user maps
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2020-11-06 17:46:29 +01:00 |
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Tobias Frost
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c24d1fd4a4
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Fix relative include paths, breaking build if systems' libimgui is to be used.
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2020-08-25 15:12:27 +02:00 |
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numas13
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71dc2bc90b
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Fix white soft shadows glitch
Assigning an integer to a float variable in HLSL causes undefined behaviour in RadeonSI/MESA.
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2020-08-17 23:14:20 +03:00 |
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Robert Beckebans
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3960b88cc4
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Applied Astyle
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2020-07-14 18:42:45 +02:00 |
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Robert Beckebans
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eeff8100e0
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Merge branch 'master' into PBR2
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2020-07-14 18:40:48 +02:00 |
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Robert Beckebans
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74d1fc5213
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Defaulted r_ignoreGLErrors to 1
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2020-07-14 18:37:41 +02:00 |
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Robert Beckebans
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74bfdfef73
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Extended OpenGL Debug Callback
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2020-07-14 18:35:00 +02:00 |
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Robert Beckebans
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c0e76c492a
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Merge pull request #466 from coldtobi/include_paths
Fix some include paths that caused build failures while Debian packaging
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2020-05-31 23:22:30 +02:00 |
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Robert Beckebans
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0b18703686
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Fixed multilayer bumped materials and mirrors in Vulkan
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2020-05-25 21:48:41 +02:00 |
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Robert Beckebans
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8501ea46ba
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Show environment probes as spheres instead of cubes
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2020-05-20 18:24:45 +02:00 |
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Robert Beckebans
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624f61b025
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First time that multiple environment probes work
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2020-05-17 17:37:06 +02:00 |
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Robert Beckebans
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1a66dc50af
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Added r_showViewEnvprobes
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2020-05-17 13:29:18 +02:00 |
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Robert Beckebans
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804c16d0a4
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First step at generating multiple env probes
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2020-05-16 17:40:30 +02:00 |
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Robert Beckebans
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71d768cceb
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Fixed all known problems with sRGB -> linear RGB conversions (fog, GUIs, screen effects)
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2020-05-15 16:25:36 +02:00 |
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Robert Beckebans
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5b56ab3392
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r_forceAmbient can be saved and r_antiAliasing 1 is new default
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2020-05-15 16:21:48 +02:00 |
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Robert Beckebans
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8c3179f313
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Fixed blending of multilayered normals
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2020-05-14 17:55:53 +02:00 |
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Robert Beckebans
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7b87863a50
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Fixed too dark Mars video in main menu
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2020-05-14 17:55:15 +02:00 |
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Robert Beckebans
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558afdd093
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Added Contrast Adaptive Sharpening (AMD) by Justin Marshal (IcedTech)
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2020-05-13 21:13:43 +02:00 |
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Robert Beckebans
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5dedbc70a6
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Improved filmic post processing
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2020-05-12 23:38:32 +02:00 |
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Robert Beckebans
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1b3378cb94
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Added Vogel Disk Sampling by Panos Karabelas
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2020-05-11 23:49:04 +02:00 |
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Robert Beckebans
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99235ec92c
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Optimized Filmic Dithering with precalculated Blue Noise
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2020-05-10 22:10:32 +02:00 |
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Robert Beckebans
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9931fab681
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Improved SSAO performance with Blue Noise
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2020-05-10 15:05:46 +02:00 |
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