Robert Beckebans
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fb432d6f22
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Fixed binary pacifier progress bar with native resolution
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2021-02-26 19:26:52 +01:00 |
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Robert Beckebans
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8a4253a643
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Skip r_useVirtualScreenResolution
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2021-02-25 19:36:59 +01:00 |
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Robert Beckebans
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d394ae186f
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Replaced DOOM 3 BFG icon
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2021-02-25 19:30:07 +01:00 |
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Robert Beckebans
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7f3208adb4
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Updated changelog for upcoming 1.3.0 release
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2021-02-22 21:15:01 +01:00 |
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Robert Beckebans
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6736b288e5
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Bugfixed probe indices when changing maps
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2021-02-21 11:04:19 +01:00 |
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Robert Beckebans
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288359067b
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Let ingame light editor handle anonymous lights
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2021-02-20 19:07:08 +01:00 |
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Robert Beckebans
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1f2f6896e1
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Merged Quake 1 lightstyle support from Iced-Hellfire
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2021-02-20 16:24:45 +01:00 |
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Robert Beckebans
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b85db1e865
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Merged stuff from Iced-Hellfire-Dev branch, no specular fix
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2021-02-20 12:56:24 +01:00 |
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Robert Beckebans
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c0376eacaf
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Merged some smaller bugfixes from Stephen's branch
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2021-02-20 12:03:11 +01:00 |
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Robert Beckebans
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58607c2cca
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Changed r_useOpenGL45 default to 1 on Win and updated docs
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2021-02-17 20:52:36 +01:00 |
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Robert Beckebans
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dd9234cb1b
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Fixed collision manager to load OBJ files
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2021-02-17 17:56:10 +01:00 |
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Robert Beckebans
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e85415f0ce
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Removed Vulkan from default VS2019 Win10 config
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2021-02-17 10:09:45 +01:00 |
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Robert Beckebans
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a6bf995acc
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Fixed exportFGD to make func_static dynamic for model loading
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2021-02-16 18:36:24 +01:00 |
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Robert Beckebans
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7b65cb4959
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Added exportFGD models parameter
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2021-02-15 23:06:58 +01:00 |
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Robert Beckebans
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ac84ab968d
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Allow dmap to have lights with no names
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2021-02-15 19:28:39 +01:00 |
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Robert Beckebans
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0c5a6bf301
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Added OBJ model support based on IcedTech 1
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2021-02-14 16:42:01 +01:00 |
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Robert Beckebans
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742624d3ac
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Added support for the Valve 220 .map format in dmap
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2021-02-13 18:46:34 +01:00 |
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Robert Beckebans
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99bd1bffb0
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Sync with D3 branch from last weekend
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2021-02-10 17:42:51 +01:00 |
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Robert Beckebans
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a33058fa11
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Moved blender/ -> tools/ and added some TrenchBroom docs
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2021-02-10 17:42:51 +01:00 |
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Robert Beckebans
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19e207b893
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Exporting to OBJ also supports .md5mesh now
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2021-02-10 17:42:51 +01:00 |
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Robert Beckebans
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1867452c40
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Export OBJ files along with exportFGD command
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2021-02-10 17:42:51 +01:00 |
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Robert Beckebans
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4d7468e812
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Improved exportFGD command
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2021-02-10 17:42:50 +01:00 |
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Robert Beckebans
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f35840914c
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Added cmd to export entity defs to TrenchBroom FGD
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2021-02-10 17:42:50 +01:00 |
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Robert Beckebans
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96c83075aa
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Updated RenderProgs_embedded.h
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2021-02-10 17:27:28 +01:00 |
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Robert Beckebans
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17631b2ab7
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Merge branch '497-light-probe-interpolation'
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2021-02-10 16:55:21 +01:00 |
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Robert Beckebans
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cc44001456
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Replaced Motion Blur system option with Filmic VFX
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2021-02-10 16:50:29 +01:00 |
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Robert Beckebans
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f560ee861b
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Renamed r_useFilmicPostProcessEffects to r_useFilmicPostProcessing
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2021-02-10 16:35:08 +01:00 |
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Robert Beckebans
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6cff363845
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Defaulted off r_showViewEnvprobes
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2021-02-10 16:28:16 +01:00 |
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Robert Beckebans
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a0eb203aaf
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Reorganized HLSL shaders
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2021-02-10 16:27:03 +01:00 |
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Robert Beckebans
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290caeab79
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CMake cleanup
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2021-02-10 13:08:22 +01:00 |
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Robert Beckebans
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3b9c2ebd66
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Fixed compile issues with Clang
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2021-02-04 10:39:52 +01:00 |
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Robert Beckebans
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0c21076116
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Reverted WriteSwfImageAtlas to write TGA again
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2021-01-05 12:40:30 +01:00 |
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Robert Beckebans
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62c68d82b9
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Precompiled header fix for Linux #511
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2020-12-23 21:16:19 +01:00 |
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Robert Beckebans
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f1cc837fc4
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Corrected call of Sys_CPUCount() in ParallelJobManager
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2020-12-23 21:14:10 +01:00 |
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Robert Beckebans
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72cf7cef86
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Smaller potential crashfixes from SS2 engine
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2020-12-23 21:02:38 +01:00 |
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Robert Beckebans
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7f168d6415
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Merge branch 'mikktspace'
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2020-12-21 17:31:11 +01:00 |
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Robert Beckebans
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e7e2786b76
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Only enable MikkTSpace for new assets
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2020-12-21 17:30:47 +01:00 |
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Robert Beckebans
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4be8e85fe0
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Add octahedron shader to Lua embed manifest
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2020-12-21 15:47:41 +01:00 |
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Stephen Pridham
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e77801678f
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Add support for mikktspace
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2020-12-19 16:43:45 -05:00 |
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Robert Beckebans
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7eeb4d413f
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Merge pull request #504 from danieleftodi/487-vulkan-crashfix-macos
Added build scripts for macos
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2020-12-09 20:03:53 +01:00 |
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Robert Beckebans
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d1fc86ec3c
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Merge pull request #501 from r-a-sattarov/master
Support MIPS64 architecture
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2020-12-09 20:03:07 +01:00 |
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DEft
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b120a8edfb
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Add build scripts for macos
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2020-12-01 23:28:01 +01:00 |
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Robert Beckebans
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2498a17149
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Autospawn env probes in the center of BSP areas
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2020-11-30 18:27:06 +01:00 |
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Robert Beckebans
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05a3e049c5
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Hack by BFA to avoid problem with decl load in game thread
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2020-11-26 20:40:03 +01:00 |
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r-a-sattarov
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a0a8a8670f
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Support MIPS64 architecture
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2020-11-21 21:45:05 +03:00 |
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Robert Beckebans
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86ff6cea87
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Fixed a problem with octahedron irradiance sampling
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2020-11-15 14:01:14 +01:00 |
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Robert Beckebans
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b8907b9754
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Octahedron mapping hello world in IBL shader
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2020-11-14 18:02:07 +01:00 |
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Robert Beckebans
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2e580b38ad
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Some experiments with octahedron probes
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2020-11-14 16:04:03 +01:00 |
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Robert Beckebans
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a3aeca213d
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Fixed bugs and missing non-x86 code paths in the DXTEncoder
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2020-11-14 12:32:47 +01:00 |
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Robert Beckebans
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16631ad1c9
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Fixed Vulkan validation layer query
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2020-11-12 20:22:11 +01:00 |
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