Moved blender/ -> tools/ and added some TrenchBroom docs

This commit is contained in:
Robert Beckebans 2021-01-27 10:36:33 +01:00
parent 19e207b893
commit a33058fa11
5 changed files with 9 additions and 7 deletions

View file

@ -165,12 +165,13 @@ Left: No post processing except HDR tone mapping. Right: r_useFilmicPostProcessi
A short summary of the file layout:
Directory | Description
:---------------------------- | :------------------------------------------------
RBDOOM-3-BFG/base/ | Doom 3 BFG media directory ( models, textures, sounds, maps, etc. )
RBDOOM-3-BFG/neo/ | RBDOOM-3-BFG source code ( renderer, game code for multiple games, OS layer, etc. )
RBDOOM-3-BFG/build/ | Build folder for CMake
RBDOOM-3-BFG/blender/ | Blender scripts for modding
Directory | Description
:----------------------------- | :------------------------------------------------
RBDOOM-3-BFG/base/ | Doom 3 BFG media directory ( models, textures, sounds, maps, etc. )
RBDOOM-3-BFG/neo/ | RBDOOM-3-BFG source code ( renderer, game code for multiple games, OS layer, etc. )
RBDOOM-3-BFG/build/ | Build folder for CMake
RBDOOM-3-BFG/tools/blender/ | Blender scripts for level mapping
RBDOOM-3-BFG/tools/trenchbroom | TrenchBroom level editor for mapping
This release does not contain any game data, the game data is still
covered by the original EULA and must be obeyed as usual.
@ -387,7 +388,8 @@ r_useFilmicPostProcessing | Apply several post process effects to m
Name | Description
:--------------------------------------| :------------------------------------------------
exportScriptEvents | Command: Generates a new script/doom_events.script that reflects all registered class events in the idClass C++ system. The gamecode still needs to be extended to add the original comments of the events
exportDeclsToJSON | Command: Exports all entity and model defs to exported/entities.json for usage in Blender
exportEntityDefsToBlender | Command: Exports all entity and model defs to exported/entities.json for usage in Blender
exportEntityFGD | Command: Exports all entity defs to exported/_tb/*.fgd for usage in TrenchBroom
postLoadExportModels | Cvar: Export models after loading to OBJ model format. Set it to 1 before loading a map.
exportMapToOBJ | Command: Convert .map file to .obj/.mtl
postLoadExportFlashAtlas | Cvar: Set to 1 at startup to dump the Flash images to exported/swf/