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Moved blender/ -> tools/ and added some TrenchBroom docs
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README.md
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README.md
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@ -165,12 +165,13 @@ Left: No post processing except HDR tone mapping. Right: r_useFilmicPostProcessi
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A short summary of the file layout:
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Directory | Description
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:---------------------------- | :------------------------------------------------
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RBDOOM-3-BFG/base/ | Doom 3 BFG media directory ( models, textures, sounds, maps, etc. )
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RBDOOM-3-BFG/neo/ | RBDOOM-3-BFG source code ( renderer, game code for multiple games, OS layer, etc. )
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RBDOOM-3-BFG/build/ | Build folder for CMake
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RBDOOM-3-BFG/blender/ | Blender scripts for modding
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Directory | Description
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:----------------------------- | :------------------------------------------------
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RBDOOM-3-BFG/base/ | Doom 3 BFG media directory ( models, textures, sounds, maps, etc. )
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RBDOOM-3-BFG/neo/ | RBDOOM-3-BFG source code ( renderer, game code for multiple games, OS layer, etc. )
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RBDOOM-3-BFG/build/ | Build folder for CMake
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RBDOOM-3-BFG/tools/blender/ | Blender scripts for level mapping
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RBDOOM-3-BFG/tools/trenchbroom | TrenchBroom level editor for mapping
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This release does not contain any game data, the game data is still
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covered by the original EULA and must be obeyed as usual.
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@ -387,7 +388,8 @@ r_useFilmicPostProcessing | Apply several post process effects to m
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Name | Description
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:--------------------------------------| :------------------------------------------------
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exportScriptEvents | Command: Generates a new script/doom_events.script that reflects all registered class events in the idClass C++ system. The gamecode still needs to be extended to add the original comments of the events
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exportDeclsToJSON | Command: Exports all entity and model defs to exported/entities.json for usage in Blender
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exportEntityDefsToBlender | Command: Exports all entity and model defs to exported/entities.json for usage in Blender
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exportEntityFGD | Command: Exports all entity defs to exported/_tb/*.fgd for usage in TrenchBroom
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postLoadExportModels | Cvar: Export models after loading to OBJ model format. Set it to 1 before loading a map.
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exportMapToOBJ | Command: Convert .map file to .obj/.mtl
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postLoadExportFlashAtlas | Cvar: Set to 1 at startup to dump the Flash images to exported/swf/
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