Robert Beckebans
605944924a
Renamed r_useIBL to r_usePBR and fixed r_pbrDebug rendering
2020-04-26 10:38:28 +02:00
Robert Beckebans
c87e9e1711
Only modulate down ambient pass with SSAO
2020-04-25 18:30:40 +02:00
Robert Beckebans
4e9e15e65a
PBR environment BRDF sampling is more correct now.
...
The implementation is very close to Blender's Eevee output.
2020-04-25 16:46:03 +02:00
Robert Beckebans
1c828aee6f
Added Blue Noise based Filmic Dithering by Timothy Lottes and Chromatic Aberration
2020-04-22 22:49:24 +02:00
Robert Beckebans
f06484bc61
Fixed too weak specular with HDR
2020-04-22 22:48:25 +02:00
Robert Beckebans
9823d989c8
Added some PBR intrinsic images
2020-04-20 20:51:31 +02:00
Robert Beckebans
79b67ac310
Reenabled r_lightScale for HDR
2020-04-20 20:51:09 +02:00
Robert Beckebans
d3644b5a83
Don't flip PNG files vertically for wrong converted .tga files
2020-04-20 20:49:46 +02:00
Robert Beckebans
16f4188e2b
Improved r_hdrDebug which shows F-stops like in Filament
2020-04-20 20:48:13 +02:00
Carlos Estrague
5836a99f7b
Initial Nvidia jetson nano with Vulkan Support
2020-04-18 21:30:06 +02:00
Robert Beckebans
c8250b184b
Added support to load RG16F texture data. Added R_WriteEXR function
2020-04-18 19:16:24 +02:00
Robert Beckebans
9872734f62
Added missing generated Image_brdfLut.h
2020-04-18 17:09:28 +02:00
Robert Beckebans
28ad01ab80
Added command makeBrdfLut for testing
2020-04-18 17:08:32 +02:00
Robert Beckebans
31df292288
PBR GPU Skinning bugfix
2020-04-18 17:07:19 +02:00
Robert Beckebans
f92c3776ff
Fixed Crash with ImGui when changing the resolution
2020-04-16 21:48:18 +02:00
Robert Beckebans
93710bd694
Fixed PNG flipped upside down
2020-04-16 18:53:19 +02:00
Robert Beckebans
1972bcdad4
Added second interaction shader path for PBR so old materials don't look glossy
2020-04-16 18:08:50 +02:00
Robert Beckebans
41d8bd9ec2
Fixed proper caching of _rmao PBR files as .bimage
2020-04-16 16:09:44 +02:00
Robert Beckebans
97a49323e5
Added modding tool command exportScriptEvents and updated modding docs
2020-04-14 10:31:03 +02:00
Robert Beckebans
bc7d66a740
Fixed bug when looking for PBR image timestamp
2020-04-13 18:20:45 +02:00
Robert Beckebans
56a2ec0dfc
Added HACK to look for PBR maps with the suffix _rmao
2020-04-13 17:31:07 +02:00
Robert Beckebans
d03c4cc398
Removed FFmpeg 32 bit files and updated OpenAL Soft to 1.20.1 64 bit
2020-04-13 14:04:34 +02:00
Robert Beckebans
da87dc6495
Removed unused 32 bit CMake Windows configs
2020-04-13 13:14:06 +02:00
Robert Beckebans
9fb3f686a1
Updated README with some documentation about the modding support
2020-03-31 21:01:44 +02:00
Tobias Frost
bd9edf3166
Fix some include paths that caused build failures while Debian packaging.
2020-03-31 12:17:26 +02:00
Tobias Frost
691cfa7cce
Patch to support libpng1.4 and libpng1.6 alongside.
...
(Note that libpng also would support the new accessors.
However, I hope that this way the patch could be more acceptable for you.)
2020-03-31 12:02:41 +02:00
Robert Beckebans
33129bf5b8
Fixed game time stats
2020-03-29 18:19:03 +02:00
Robert Beckebans
62466b41b7
Use ImGui to draw renderer stats for com_showFPS 1
2020-03-29 17:12:11 +02:00
Robert Beckebans
0f8ee906da
Experimental changes to test PBR texture set
2020-03-28 17:56:12 +01:00
Robert Beckebans
f97bfe3eb4
Don't try to create an OpenGL 5.0 context ...
2020-03-28 17:53:39 +01:00
Robert Beckebans
bf59190a7c
Tweaked Rust coding style quotation
2020-03-27 18:59:11 +01:00
Robert Beckebans
f0c21ad7a6
Turned FFmpeg on by default for faster development in Debug Build
2020-03-27 18:58:12 +01:00
Robert Beckebans
de1cecabc2
Updated ffmpeg-win64 development files to ffmpeg-4.2.2-win64-dev.zip content
2020-03-27 18:57:04 +01:00
Robert Beckebans
163a31f96c
Merge pull request #455 from coldtobi/fix_sdl2_findpackage
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Use SDL2's own find_package, instead of the shipped one.
2020-03-27 14:34:55 +01:00
Robert Beckebans
0ac1c237d9
Fixed OpenGL build
2020-03-22 16:56:04 +01:00
Robert Beckebans
3485c680aa
Updated embedded HLSL shaders generated by premake
2020-03-22 15:44:52 +01:00
Robert Beckebans
fb37d719d5
Merge branch 'vulkan'
2020-03-22 15:29:55 +01:00
Robert Beckebans
af701aea33
Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580
2020-03-22 15:29:24 +01:00
Robert Beckebans
efeae230a4
Updated .plan and changelog
2020-03-22 14:22:20 +01:00
Robert Beckebans
2bcd5e98a8
Version bump 1.3.0 to differentiate from latest public build
2020-03-22 13:51:30 +01:00
Robert Beckebans
6b524f0bcb
Turned off HDR and shadow mapping defaults for Vulkan builds
2020-03-22 13:46:58 +01:00
Robert Beckebans
367d5af7a2
Fixed Windows build
2020-03-22 13:22:45 +01:00
Robert Beckebans
98630cf6ec
Deleted cmake configs for VS 2010 and 2012
2020-03-22 12:27:27 +01:00
Robert Beckebans
bcb61ce306
Applied Astyle
2020-03-22 12:23:52 +01:00
Robert Beckebans
110996b430
Merge pull request #459 from ericwomer/vulkan-merge-2
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Vulkan SDL Fixes by Eric Womer
2020-03-22 12:16:16 +01:00
Tobias Frost
988420c8f6
Use SDL2's own find_package, instead of the shipped one.
...
The shipped one has some issues e.g with multiarch support and
breaks there. Newer SDL2 (>= 2.0.4) ships a cmake file which
can be works.
So the downside is that SDL2 version needs to be at least 2.0.4.
(This is only a SDL2 issue, SDL1 is not affected.)
2020-02-23 17:25:24 +01:00
Robert Beckebans
bce8237dc1
Merge pull request #453 from Calinou/fix-muzzle-flashes-option-casing
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Tweak Muzzle Flashes option casing in the menus for consistency
2020-02-02 15:51:21 +01:00
Hugo Locurcio
3f50abbba4
Tweak Muzzle Flashes option casing in the menus for consistency
2020-01-18 18:17:56 +01:00
Eric Womer
596fbb18ca
RenderBackend.h:
...
* Renamed vkwindow to sdlWindow in struct vulkanContext_t to matche the rest of the struct naming conventions.
Image_VK.cpp:
* disabled printing "Vulkan Image alloc " to the terminal, flooding it
with data
RenderBackend_VK.cpp:
* Re-enabled r_vkEnableValidationLayers enabling/disabling Vulkan
validation checking, I had it hard-coded to true for testing reasons.
* static void DestroySwapChain():
* I don't know if the changes I introduced here are helping or not,
or even doing anything, so this part can be ignored or changed back.
* GL_StartFrame() and GL_BlockingSwapBuffers():
* VkResult for these two functions, vkAcquireNextImageKHR and
vkQueuePresentKHR, don't need to return VK_SUCCESS for the
application to be valid, so handle them differently here. There may
be others like this, but I don't know.
qvk.h:
* Since VK_USE_PLATFORM_* is defined in the CMakeLists.txt file, for
now anyways, use them to wrap the correct platform headers instead of
defining them here.
sdl_vkimp.cpp:
* Some debug printing changes, from GL to Vulkan, since this is for
the Vulkan API.
2020-01-01 14:31:28 -05:00
Eric Womer
4f38ce0633
CMakeLists.txt:
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* Added defining VK_USE_PLATFORM_* during CMake configuration, one for
windows and one for UNIX
* Fixed a case issue when adding Vulkans include directory
2020-01-01 14:25:38 -05:00