Merge pull request #459 from ericwomer/vulkan-merge-2

Vulkan SDL Fixes by Eric Womer
This commit is contained in:
Robert Beckebans 2020-03-22 12:16:16 +01:00 committed by GitHub
commit 110996b430
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
22 changed files with 1104 additions and 95 deletions

View file

@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 2.8)
cmake_minimum_required(VERSION 2.8) # Eric: These are rookie numbers, you need to bump those numbers up.
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
project(RBDoom3BFG)
@ -86,6 +86,13 @@ if (FORCE_COLOR_OUTPUT)
endif ()
endif ()
# Eric: Hard dependency on SDL2 for the Vulkan renderer on Linux
if(UNIX)
if(USE_VULKAN)
SET(SDL2 ON)
endif()
endif()
if(MSVC)
#message(STATUS CMAKE_ROOT: ${CMAKE_ROOT})
@ -163,7 +170,7 @@ if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -g -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer")
set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} -Os -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer")
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
#set(CMAKE_CXX_FLAGS_DEBUGALL ${CMAKE_C_FLAGS_DEBUGALL})
#set(CMAKE_CXX_FLAGS_PROFILE ${CMAKE_C_FLAGS_PROFILE})
@ -318,8 +325,7 @@ if(USE_VULKAN)
message( STATUS "Using module to find Vulkan" )
find_package(Vulkan)
endif()
if(NOT Vulkan_FOUND)
message(FATAL_ERROR "Could not find Vulkan library!")
else()
@ -327,8 +333,21 @@ if(USE_VULKAN)
endif()
add_definitions(-DUSE_VULKAN)
include_directories($ENV{VULKAN_SDK}/Include)
include_directories($ENV{VULKAN_SDK}/include)
# Eric: For use with SDL2/Vulkan
if(UNIX)
find_package(X11_XCB)
if(X11_XCB_FOUND)
add_definitions(-DHAVE_X11_XCB)
list(APPEND SUBSYSTEMS [X11])
include_directories(${X11_XCB_INCLUDE_DIRS})
endif()
add_definitions(-DVK_USE_PLATFORM_XLIB_KHR)
elseif(WIN32)
add_definitions(-DVK_USE_PLATFORM_WIN32_KHR)
endif()
if(SPIRV_SHADERC)
add_definitions(-DSPIRV_SHADERC)
@ -343,7 +362,7 @@ if(USE_VULKAN)
# options required by November 2018 release
SET_OPTION(ENABLE_SPVREMAPPER OFF)
SET_OPTION(ENABLE_GLSLANG_BINARIES OFF)
SET_OPTION(ENABLE_GLSLANG_BINARIES ON)
SET_OPTION(ENABLE_HLSL OFF)
SET_OPTION(ENABLE_OPT ON)
SET_OPTION(SPIRV_SKIP_EXECUTABLES ON)
@ -357,7 +376,7 @@ if(USE_VULKAN)
set(GLSLANG_DIR ${CMAKE_CURRENT_SOURCE_DIR}/extern/glslang)
add_subdirectory(${GLSLANG_DIR})
include_directories(${GLSLANG_DIR}/glslang)
include_directories(${GLSLANG_DIR})
endif()
else()
@ -398,6 +417,7 @@ else (RAPIDJSON_FOUND)
endif (RAPIDJSON_FOUND)
add_subdirectory(idlib)
file(GLOB AAS_INCLUDES aas/*.h)
@ -536,6 +556,7 @@ endif()
file(GLOB MINIZIP_INCLUDES libs/zlib/minizip/*.h)
file(GLOB MINIZIP_SOURCES libs/zlib/minizip/*.c libs/zlib/minizip/*.cpp)
set(FREETYPE_SOURCES
libs/freetype/src/autofit/autofit.c
@ -762,6 +783,7 @@ file(GLOB GAMED3XP_PHYSICS_SOURCES d3xp/physics/*.cpp)
file(GLOB GAMED3XP_SCRIPT_INCLUDES d3xp/script/*.h)
file(GLOB GAMED3XP_SCRIPT_SOURCES d3xp/script/*.cpp)
file(GLOB COMPILER_INCLUDES tools/compilers/*.h)
file(GLOB COMPILER_AAS_INCLUDES tools/compilers/aas/*.h)
@ -991,23 +1013,29 @@ file(GLOB COMMON_SOURCES sys/common/*.cpp)
file(GLOB SDL_INCLUDES sys/sdl/*.h)
file(GLOB SDL_SOURCES sys/sdl/*.cpp)
# Eric: Utilize either the Vulkan or GL implementation of SDL
if(UNIX)
if(USE_VULKAN)
get_filename_component(sdl_glimp_cpp_full_path ${CMAKE_CURRENT_SOURCE_DIR}/sys/sdl/sdl_glimp.cpp ABSOLUTE)
list(REMOVE_ITEM SDL_SOURCES "${sdl_glimp_cpp_full_path}")
else()
get_filename_component(sdl_vkimp_cpp_full_path ${CMAKE_CURRENT_SOURCE_DIR}/sys/sdl/sdl_vkimp.cpp ABSOLUTE)
list(REMOVE_ITEM SDL_SOURCES "${sdl_vkimp_cpp_full_path}")
endif()
endif()
source_group("aas" FILES ${AAS_INCLUDES})
source_group("aas" FILES ${AAS_SOURCES})
source_group("cm" FILES ${CM_INCLUDES})
source_group("cm" FILES ${CM_SOURCES})
source_group("framework" FILES ${FRAMEWORK_INCLUDES})
source_group("framework" FILES ${FRAMEWORK_SOURCES})
source_group("imgui" FILES ${FRAMEWORK_IMGUI_INCLUDES})
source_group("imgui" FILES ${FRAMEWORK_IMGUI_SOURCES})
source_group("renderer" FILES ${RENDERER_INCLUDES})
source_group("renderer" FILES ${RENDERER_SOURCES})
@ -1039,7 +1067,6 @@ source_group("renderer\\SMAA" FILES ${RENDERER_SMAA_INCLUDES})
source_group("renderer\\Shaders" FILES ${SHADERS})
source_group("libs\\irrxml" FILES ${IRRXML_INCLUDES})
source_group("libs\\irrxml" FILES ${IRRXML_SOURCES})
@ -1068,7 +1095,6 @@ source_group("libs\\rapidjson" FILES ${RAPIDJSON_INCLUDES})
source_group("libs\\freetype" FILES ${FREETYPE_SOURCES})
source_group("sound" FILES ${SOUND_INCLUDES})
source_group("sound" FILES ${SOUND_SOURCES})
@ -1084,19 +1110,15 @@ source_group("sound\\stub" FILES ${STUBAUDIO_SOURCES})
source_group("libs\\oggvorbis" FILES ${OGGVORBIS_INCLUDES})
source_group("libs\\oggvorbis" FILES ${OGGVORBIS_SOURCES})
source_group("ui" FILES ${UI_INCLUDES})
source_group("ui" FILES ${UI_SOURCES})
source_group("swf" FILES ${SWF_INCLUDES})
source_group("swf" FILES ${SWF_SOURCES})
source_group("sys" FILES ${SYS_INCLUDES})
source_group("sys" FILES ${SYS_SOURCES})
source_group("doomclassic" FILES ${DOOMCLASSIC_INCLUDES})
source_group("doomclassic" FILES ${DOOMCLASSIC_SOURCES})
@ -1104,7 +1126,6 @@ source_group("doomclassic" FILES ${DOOMCLASSIC_STUBAUDIO_SOURCES})
source_group("doomclassic" FILES ${DOOMCLASSIC_OPENAL_SOURCES})
source_group("doomclassic" FILES ${DOOMCLASSIC_XAUDIO2_SOURCES})
source_group("libs\\timidity" FILES ${TIMIDITY_INCLUDES})
source_group("libs\\timidity" FILES ${TIMIDITY_SOURCES})
@ -1131,6 +1152,8 @@ source_group("game-d3xp\\script" FILES ${GAMED3XP_SCRIPT_INCLUDES})
source_group("game-d3xp\\script" FILES ${GAMED3XP_SCRIPT_SOURCES})
source_group("sys\\win32" FILES ${WIN32_INCLUDES})
source_group("sys\\win32" FILES ${WIN32_SOURCES})
source_group("sys\\win32\\Resources" FILES ${WIN32_RESOURCES})
@ -1558,6 +1581,7 @@ if(MSVC)
endif()
else()
list(APPEND RBDOOM3_SOURCES
${SYS_INCLUDES} ${SYS_SOURCES})
@ -1622,10 +1646,11 @@ else()
set(Vulkan_LIBRARIES
${Vulkan_LIBRARY}
${X11_XCB_LIBRARIES}
glslang
SPIRV
)
if(ENABLE_GLSLANG_BINARIES)
list(APPEND Vulkan_LIBRARIES glslang-default-resource-limits)
endif()
@ -1638,7 +1663,7 @@ else()
endif()
list(REMOVE_DUPLICATES RBDOOM3_SOURCES)
if(USE_PRECOMPILED_HEADERS)
set(RBDOOM3_PRECOMPILED_SOURCES ${RBDOOM3_SOURCES})
list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${TIMIDITY_SOURCES} ${JPEG_SOURCES} ${PNG_SOURCES} ${ZLIB_SOURCES} ${GLEW_SOURCES} ${BINKDEC_SOURCES} ${IMGUI_SOURCES})
@ -1669,11 +1694,11 @@ else()
LIST(APPEND _compiler_FLAGS " -I${item}")
ENDFOREACH(item)
endif()
GET_DIRECTORY_PROPERTY(_directory_flags DEFINITIONS)
LIST(APPEND _compiler_FLAGS ${_directory_flags})
SEPARATE_ARGUMENTS(_compiler_FLAGS)
if(USE_PRECOMPILED_HEADERS)
# we need to recreate the precompiled header for RBDoom3BFG
# (i.e. can't use the one created for idlib before)
@ -1704,7 +1729,7 @@ else()
# make sure this is run after creating idlib
add_dependencies(precomp_header_rbdoom3bfg idlib)
endif()
add_executable(RBDoom3BFG WIN32 ${RBDOOM3_SOURCES})
if (USE_PRECOMPILED_HEADERS)
@ -1722,6 +1747,7 @@ else()
target_link_libraries(RBDoom3BFG
idlib
${Vulkan_LIBRARIES}
${OPENGL_LIBRARIES}
pthread
${RT_LIBRARY}
@ -1732,8 +1758,8 @@ else()
${PNG_LIBRARY}
${JPEG_LIBRARY}
${GLEW_LIBRARY}
${CMAKE_DL_LIBS}
${CMAKE_DL_LIBS}
)
endif()
endif()

View file

@ -0,0 +1,32 @@
# - Try to find libX11-xcb
# Once done this will define
#
# X11_XCB_FOUND - system has libX11-xcb
# X11_XCB_LIBRARIES - Link these to use libX11-xcb
# X11_XCB_INCLUDE_DIR - the libX11-xcb include dir
# X11_XCB_DEFINITIONS - compiler switches required for using libX11-xcb
# Copyright (c) 2011 Fredrik Höglund <fredrik@kde.org>
# Copyright (c) 2008 Helio Chissini de Castro, <helio@kde.org>
# Copyright (c) 2007 Matthias Kretz, <kretz@kde.org>
#
# Redistribution and use is allowed according to the terms of the BSD license.
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
IF (NOT WIN32)
# use pkg-config to get the directories and then use these values
# in the FIND_PATH() and FIND_LIBRARY() calls
FIND_PACKAGE(PkgConfig)
PKG_CHECK_MODULES(PKG_X11_XCB QUIET x11-xcb)
SET(X11_XCB_DEFINITIONS ${PKG_X11_XCB_CFLAGS})
FIND_PATH(X11_XCB_INCLUDE_DIR NAMES X11/Xlib-xcb.h HINTS ${PKG_X11_XCB_INCLUDE_DIRS})
FIND_LIBRARY(X11_XCB_LIBRARIES NAMES X11-xcb HINTS ${PKG_X11_XCB_LIBRARY_DIRS})
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(X11_XCB DEFAULT_MSG X11_XCB_LIBRARIES X11_XCB_INCLUDE_DIR)
MARK_AS_ADVANCED(X11_XCB_INCLUDE_DIR X11_XCB_LIBRARIES)
ENDIF (NOT WIN32)

View file

@ -122,11 +122,11 @@ class idDrawVert
public:
idVec3 xyz; // 12 bytes
private:
// RB: don't let the old tools code mess with these values
halfFloat_t st[2]; // 4 bytes
byte normal[4]; // 4 bytes
byte tangent[4]; // 4 bytes -- [3] is texture polarity sign
//private:
// RB: don't let the old tools code mess with these values
public:
byte color[4]; // 4 bytes
byte color2[4]; // 4 bytes -- weights for skinning

View file

@ -113,7 +113,7 @@ const uint32 NUM_FRAME_DATA = 2;
#include "../ui/UserInterface.h"
// RB: required for SWF extensions
#include "rapidjson/document.h"
//#include "rapidjson/document.h"
#include "../swf/SWF.h"

View file

@ -73,12 +73,14 @@ assert_sizeof( uint64, 8 );
#define MAX_UNSIGNED_TYPE( x ) ( ( ( ( 1U << ( ( sizeof( x ) - 1 ) * 8 ) ) - 1 ) << 8 ) | 255U )
#define MIN_UNSIGNED_TYPE( x ) 0
template< typename _type_ >
bool IsSignedType( const _type_ t )
{
return _type_( -1 ) < 0;
}
#if !defined(USE_AMD_ALLOCATOR)
template<class T> T Max( T x, T y )
{
return ( x > y ) ? x : y;
@ -87,7 +89,7 @@ template<class T> T Min( T x, T y )
{
return ( x < y ) ? x : y;
}
#endif // USE_AMD_ALLOCATOR
class idFile;
@ -118,9 +120,9 @@ struct idNullPtr
//#endif
// C99 Standard
#ifndef nullptr
#define nullptr idNullPtr()
#endif
//#ifndef nullptr
//#define nullptr idNullPtr()
//#endif
#ifndef BIT
#define BIT( num ) ( 1ULL << ( num ) )

View file

@ -131,6 +131,8 @@ void RB_SetVertexColorParms( stageVertexColor_t svc );
//bool CreateGameWindow( gfxImpParms_t parms );
#if defined( USE_VULKAN )
#include <SDL.h>
#include <SDL_vulkan.h>
struct gpuInfo_t
{
@ -146,6 +148,10 @@ struct gpuInfo_t
struct vulkanContext_t
{
// Eric: If on linux, use this to pass SDL_Window pointer to the SDL_Vulkan_* methods not in sdl_vkimp.cpp file.
#if defined(__linux__)
SDL_Window* sdlWindow = nullptr;
#endif
uint64 frameCounter;
uint32 frameParity;

View file

@ -1187,6 +1187,42 @@ struct glimpParms_t
int multiSamples;
};
// Eric: If on Linux using Vulkan use the sdl_vkimp.cpp methods
#if defined(__linux__) && defined(USE_VULKAN)
#include <vector>
#define CLAMP(x, lo, hi) ((x) < (lo) ? (lo) : (x) > (hi) ? (hi) : (x))
// Helper function for using SDL2 and Vulkan on Linux.
std::vector<const char*> get_required_extensions(const std::vector<const char*>& instanceExtensions, bool enableValidationLayers);
const std::vector<const char*> sdlInstanceExtensions = {};
extern vulkanContext_t vkcontext;
// DG: R_GetModeListForDisplay is called before GLimp_Init(), but SDL needs SDL_Init() first.
// So add PreInit for platforms that need it, others can just stub it.
void VKimp_PreInit();
// If the desired mode can't be set satisfactorily, false will be returned.
// If succesful, sets glConfig.nativeScreenWidth, glConfig.nativeScreenHeight, and glConfig.pixelAspect
// The renderer will then reset the glimpParms to "safe mode" of 640x480
// fullscreen and try again. If that also fails, the error will be fatal.
bool VKimp_Init( glimpParms_t parms );
// will set up gl up with the new parms
bool VKimp_SetScreenParms( glimpParms_t parms );
// Destroys the rendering context, closes the window, resets the resolution,
// and resets the gamma ramps.
void VKimp_Shutdown();
// Sets the hardware gamma ramps for gamma and brightness adjustment.
// These are now taken as 16 bit values, so we can take full advantage
// of dacs with >8 bits of precision
void VKimp_SetGamma( unsigned short red[256],
unsigned short green[256],
unsigned short blue[256] );
#else
// DG: R_GetModeListForDisplay is called before GLimp_Init(), but SDL needs SDL_Init() first.
// So add PreInit for platforms that need it, others can just stub it.
void GLimp_PreInit();
@ -1211,7 +1247,7 @@ void GLimp_SetGamma( unsigned short red[256],
unsigned short green[256],
unsigned short blue[256] );
#endif
/*
============================================================

View file

@ -351,6 +351,7 @@ void R_SetNewMode( const bool fullInit )
r_fullscreen.SetInteger( 1 );
R_GetModeListForDisplay( r_fullscreen.GetInteger() - 1, modeList );
}
if( modeList.Num() < 1 )
{
idLib::Printf( "Going to safe mode because mode list failed." );
@ -412,7 +413,11 @@ void R_SetNewMode( const bool fullInit )
if( fullInit )
{
// create the context as well as setting up the window
if( GLimp_Init( parms ) )
#if defined(__linux__) && defined(USE_VULKAN)
if( VKimp_Init( parms ) )
#else
if( GLimp_Init( parms ) )
#endif
{
// it worked
@ -425,7 +430,11 @@ void R_SetNewMode( const bool fullInit )
else
{
// just rebuild the window
#if defined(__linux__) && defined(USE_VULKAN)
if(VKimp_SetScreenParms( parms ))
#else
if( GLimp_SetScreenParms( parms ) )
#endif
{
// it worked
@ -1699,8 +1708,11 @@ void R_SetColorMappings()
int inf = idMath::Ftoi( 0xffff * pow( j / 255.0f, invg ) + 0.5f );
tr.gammaTable[i] = idMath::ClampInt( 0, 0xFFFF, inf );
}
#if defined(__linux__) && defined(USE_VULKAN)
VKimp_SetGamma( tr.gammaTable, tr.gammaTable, tr.gammaTable);
#else
GLimp_SetGamma( tr.gammaTable, tr.gammaTable, tr.gammaTable );
#endif
}
/*

View file

@ -438,7 +438,7 @@ void idVulkanBlock::Free( vulkanAllocation_t& allocation )
if( current == NULL )
{
idLib::Warning( "idVulkanBlock::Free: Tried to free an unknown allocation. %p - %lu", this, allocation.id );
idLib::Warning( "idVulkanBlock::Free: Tried to free an unknown allocation. %p - %u", this, allocation.id );
return;
}
@ -492,21 +492,21 @@ void idVulkanBlock::Print()
count++;
}
idLib::Printf( "Type Index: %lu\n", memoryTypeIndex );
idLib::Printf( "Type Index: %u\n", memoryTypeIndex );
idLib::Printf( "Usage: %s\n", memoryUsageStrings[ usage ] );
idLib::Printf( "Count: %d\n", count );
idLib::Printf( "Size: %llu\n", size );
idLib::Printf( "Allocated: %llu\n", allocated );
idLib::Printf( "Next Block: %lu\n", nextBlockId );
idLib::Printf( "Size: %lu\n", size );
idLib::Printf( "Allocated: %lu\n", allocated );
idLib::Printf( "Next Block: %u\n", nextBlockId );
idLib::Printf( "------------------------\n" );
for( chunk_t* current = head; current != NULL; current = current->next )
{
idLib::Printf( "{\n" );
idLib::Printf( "\tId: %lu\n", current->id );
idLib::Printf( "\tSize: %llu\n", current->size );
idLib::Printf( "\tOffset: %llu\n", current->offset );
idLib::Printf( "\tId: %u\n", current->id );
idLib::Printf( "\tSize: %lu\n", current->size );
idLib::Printf( "\tOffset: %lu\n", current->offset );
idLib::Printf( "\tType: %s\n", allocationTypeStrings[ current->type ] );
idLib::Printf( "}\n" );
@ -679,7 +679,7 @@ void idVulkanAllocator::Print()
{
idLib::Printf( "Device Local MB: %d\n", int( deviceLocalMemoryBytes / 1024 * 1024 ) );
idLib::Printf( "Host Visible MB: %d\n", int( hostVisibleMemoryBytes / 1024 * 1024 ) );
idLib::Printf( "Buffer Granularity: %llu\n", bufferImageGranularity );
idLib::Printf( "Buffer Granularity: %lu\n", bufferImageGranularity );
idLib::Printf( "\n" );
for( int i = 0; i < VK_MAX_MEMORY_TYPES; ++i )
@ -698,11 +698,11 @@ CONSOLE_COMMAND( Vulkan_PrintHeapInfo, "Print out the heap information for this
{
VkPhysicalDeviceMemoryProperties& props = vkcontext.gpu->memProps;
idLib::Printf( "Heaps %lu\n------------------------\n", props.memoryHeapCount );
idLib::Printf( "Heaps %u\n------------------------\n", props.memoryHeapCount );
for( uint32 i = 0; i < props.memoryHeapCount; ++i )
{
VkMemoryHeap heap = props.memoryHeaps[ i ];
idLib::Printf( "id=%d, size=%llu, flags=", i, heap.size );
idLib::Printf( "id=%d, size=%lu, flags=", i, heap.size );
if( heap.flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT )
{
idLib::Printf( "DEVICE_LOCAL" );
@ -745,8 +745,8 @@ CONSOLE_COMMAND( Vulkan_PrintHeapInfo, "Print out the heap information for this
if( properties.Length() > 0 )
{
idLib::Printf( "memory_type=%lu\n", j );
idLib::Printf( properties.c_str() );
idLib::Printf( "memory_type=%u\n", j );
idLib::Printf( "%s", properties.c_str() );
}
}
@ -761,4 +761,4 @@ CONSOLE_COMMAND( Vulkan_PrintAllocations, "Print out all the current allocations
#else
vulkanAllocator.Print();
#endif
}
}

View file

@ -567,7 +567,8 @@ void idImage::AllocImage()
ID_VK_CHECK( vkBindImageMemory( vkcontext.device, image, allocation.deviceMemory, allocation.offset ) );
#endif
idLib::Printf( "Vulkan Image alloc '%s': %p\n", GetName(), image );
// Eric: disable for now to clean the terminal output
// idLib::Printf( "Vulkan Image alloc '%s': %p\n", GetName(), image );
// Create Image View
VkImageViewCreateInfo viewCreateInfo = {};

View file

@ -31,6 +31,10 @@ If you have questions concerning this license or the applicable additional terms
#pragma hdrstop
#include "precompiled.h"
#if 0 // defined(__linux__)
#include "../../sys/posix/posix_public.h"
#endif
#include "../RenderCommon.h"
#include "../RenderBackend.h"
#include "Staging_VK.h"
@ -47,14 +51,14 @@ idCVar r_syncEveryFrame( "r_syncEveryFrame", "1", CVAR_BOOL, "Don't let the GPU
idCVar r_vkEnableValidationLayers( "r_vkEnableValidationLayers", "0", CVAR_BOOL | CVAR_INIT, "" );
vulkanContext_t vkcontext;
#if defined(_WIN32)
static const int g_numInstanceExtensions = 2;
static const char* g_instanceExtensions[ g_numInstanceExtensions ] =
{
VK_KHR_SURFACE_EXTENSION_NAME,
VK_KHR_WIN32_SURFACE_EXTENSION_NAME
VK_KHR_WIN32_SURFACE_EXTENSION_NAME
};
#endif
static const int g_numDebugInstanceExtensions = 1;
static const char* g_debugInstanceExtensions[ g_numDebugInstanceExtensions ] =
@ -230,6 +234,7 @@ static void ValidateValidationLayers()
}
}
}
/*
=============
CreateVulkanInstance
@ -254,11 +259,12 @@ static void CreateVulkanInstance()
vkcontext.instanceExtensions.Clear();
vkcontext.deviceExtensions.Clear();
vkcontext.validationLayers.Clear();
#if defined(_WIN32)
for( int i = 0; i < g_numInstanceExtensions; ++i )
{
vkcontext.instanceExtensions.Append( g_instanceExtensions[ i ] );
}
#endif
for( int i = 0; i < g_numDeviceExtensions; ++i )
{
@ -279,9 +285,15 @@ static void CreateVulkanInstance()
ValidateValidationLayers();
}
#if defined(__linux__)
auto extensions = get_required_extensions(sdlInstanceExtensions, enableLayers);
createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
createInfo.ppEnabledExtensionNames = extensions.data();
#else
createInfo.enabledExtensionCount = vkcontext.instanceExtensions.Num();
createInfo.ppEnabledExtensionNames = vkcontext.instanceExtensions.Ptr();
#endif
createInfo.enabledLayerCount = vkcontext.validationLayers.Num();
createInfo.ppEnabledLayerNames = vkcontext.validationLayers.Ptr();
@ -304,6 +316,8 @@ static void EnumeratePhysicalDevices()
ID_VK_CHECK( vkEnumeratePhysicalDevices( vkcontext.instance, &numDevices, NULL ) );
ID_VK_VALIDATE( numDevices > 0, "vkEnumeratePhysicalDevices returned zero devices." );
idLib::Printf("found %u devices\n", numDevices);
idList< VkPhysicalDevice > devices;
devices.SetNum( numDevices );
@ -314,11 +328,15 @@ static void EnumeratePhysicalDevices()
for( uint32 i = 0; i < numDevices; ++i )
{
idLib::Printf("Iterating over gpu %u\n", i);
gpuInfo_t& gpu = vkcontext.gpus[ i ];
idLib::Printf("have gpuInfo_t ref at %p\n", &vkcontext.gpus[i]);
gpu.device = devices[ i ];
idLib::Printf("set gpu.device\n");
// get Queue family properties
{
idLib::Printf("Getting queue family props...\n");
uint32 numQueues = 0;
vkGetPhysicalDeviceQueueFamilyProperties( gpu.device, &numQueues, NULL );
ID_VK_VALIDATE( numQueues > 0, "vkGetPhysicalDeviceQueueFamilyProperties returned zero queues." );
@ -330,6 +348,7 @@ static void EnumeratePhysicalDevices()
// grab available Vulkan extensions
{
idLib::Printf("Getting available vulkan extensions...\n");
uint32 numExtension;
ID_VK_CHECK( vkEnumerateDeviceExtensionProperties( gpu.device, NULL, &numExtension, NULL ) );
ID_VK_VALIDATE( numExtension > 0, "vkEnumerateDeviceExtensionProperties returned zero extensions." );
@ -337,13 +356,12 @@ static void EnumeratePhysicalDevices()
gpu.extensionProps.SetNum( numExtension );
ID_VK_CHECK( vkEnumerateDeviceExtensionProperties( gpu.device, NULL, &numExtension, gpu.extensionProps.Ptr() ) );
ID_VK_VALIDATE( numExtension > 0, "vkEnumerateDeviceExtensionProperties returned zero extensions." );
#if 0
for( uint32 j = 0; j < numExtension; j++ )
{
idLib::Printf( "Found Vulkan Extension '%s' on device %d\n", gpu.extensionProps[j].extensionName, i );
}
#endif
#endif // 0
}
// grab surface specific information
@ -420,20 +438,26 @@ static void CreateSurface()
ID_VK_CHECK( vkCreateWaylandSurfaceKHR( info.inst, &createInfo, NULL, &info.surface ) );
#else
#if defined(__linux__)
if(!SDL_Vulkan_CreateSurface(vkcontext.sdlWindow, vkcontext.instance, &vkcontext.surface)) {
idLib::FatalError("Error while creating Vulkan surface: %s", SDL_GetError());
}
#else
VkXcbSurfaceCreateInfoKHR createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
createInfo.pNext = NULL;
createInfo.flags = 0;
createInfo.connection = info.connection;
createInfo.window = info.window;
ID_VK_CHECK( vkCreateXcbSurfaceKHR( info.inst, &createInfo, NULL, &info.surface ) );
ID_VK_CHECK( vkCreateXcbSurfaceKHR( vkcontext.instance, &createInfo, NULL, &vkcontext.surface ) );
#endif // __linux__
#endif // _WIN32
}
/*
=============
CheckPhysicalDeviceExtensionSupport
@ -542,22 +566,22 @@ static void SelectPhysicalDevice()
switch( gpu.props.vendorID )
{
case 0x8086:
idLib::Printf( "Vendor: Intel\n", i );
idLib::Printf( "Device[%i] : Vendor: Intel \n", i);
glConfig.vendor = VENDOR_INTEL;
break;
case 0x10DE:
idLib::Printf( "Vendor: NVIDIA\n", i );
idLib::Printf( "Device[%i] : Vendor: NVIDIA\n", i);
glConfig.vendor = VENDOR_NVIDIA;
break;
case 0x1002:
idLib::Printf( "Vendor: AMD\n", i );
idLib::Printf( "Device[%i] : Vendor: AMD\n", i);
glConfig.vendor = VENDOR_AMD;
break;
default:
idLib::Printf( "Vendor: Unknown (0x%x)\n", i, gpu.props.vendorID );
idLib::Printf( "Device[%i] : Vendor: Unknown (0x%x)\n", i, gpu.props.vendorID );
}
return;
@ -698,14 +722,20 @@ static VkExtent2D ChooseSurfaceExtent( VkSurfaceCapabilitiesKHR& caps )
{
VkExtent2D extent;
if( caps.currentExtent.width == -1 )
int width;
int height;
SDL_Vulkan_GetDrawableSize(vkcontext.sdlWindow, &width, &height);
width = CLAMP(width, caps.minImageExtent.width, caps.maxImageExtent.width);
height = CLAMP(height, caps.minImageExtent.height, caps.maxImageExtent.height);
if( caps.currentExtent.width == -1 )
{
extent.width = glConfig.nativeScreenWidth;
extent.height = glConfig.nativeScreenHeight;
extent.width = width;
extent.height = height;
}
else
{
extent = caps.currentExtent;
extent = caps.currentExtent;
}
return extent;
@ -795,7 +825,8 @@ DestroySwapChain
*/
static void DestroySwapChain()
{
for( uint32 i = 0; i < NUM_FRAME_DATA; ++i )
for( uint32 i = 0; i < NUM_FRAME_DATA; ++i )
{
vkDestroyImageView( vkcontext.device, vkcontext.swapchainViews[ i ], NULL );
}
@ -954,11 +985,21 @@ static void CreateRenderTargets()
VK_IMAGE_TILING_OPTIMAL,
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT );
}
idImageOpts depthOptions;
depthOptions.format = FMT_DEPTH;
idImageOpts depthOptions;
depthOptions.format = FMT_DEPTH;
depthOptions.width = renderSystem->GetWidth();
// Eric: See if this fixes resizing
#if defined(__linux__)
gpuInfo_t& gpu = *vkcontext.gpu;
VkExtent2D extent = ChooseSurfaceExtent( gpu.surfaceCaps );
depthOptions.width = extent.width;
depthOptions.height = extent.height;
#else
depthOptions.width = renderSystem->GetWidth();
depthOptions.height = renderSystem->GetHeight();
#endif
depthOptions.numLevels = 1;
depthOptions.samples = static_cast< textureSamples_t >( vkcontext.sampleCount );
@ -1263,8 +1304,13 @@ void idRenderBackend::Init()
idLib::FatalError( "R_InitVulkan called while active" );
}
// DG: make sure SDL has setup video so getting supported modes in R_SetNewMode() works
GLimp_PreInit();
#if defined(__linux__) && defined(USE_VULKAN)
VKimp_PreInit();
#else
GLimp_PreInit();
#endif
// DG end
R_SetNewMode( true );
@ -1277,30 +1323,37 @@ void idRenderBackend::Init()
glConfig.driverType = GLDRV_VULKAN;
glConfig.gpuSkinningAvailable = true;
idLib::Printf( "Creating Vulkan Instance...\n" );
// create the Vulkan instance and enable validation layers
CreateVulkanInstance();
// create the windowing interface
#ifdef _WIN32
//#ifdef _WIN32
CreateSurface();
#endif
//#endif
// Enumerate physical devices and get their properties
idLib::Printf( "Enumerating physical devices and their properties...\n" );
EnumeratePhysicalDevices();
// Find queue family/families supporting graphics and present.
idLib::Printf( "Selecting physical device...\n" );
SelectPhysicalDevice();
// Create logical device and queues
idLib::Printf( "Creating logical device and queues...\n" );
CreateLogicalDeviceAndQueues();
// Create semaphores for image acquisition and rendering completion
idLib::Printf( "Creating semaphores...\n" );
CreateSemaphores();
// Create Command Pool
idLib::Printf( "Creating command pool...\n" );
CreateCommandPool();
// Create Command Buffer
idLib::Printf( "Creating command buffer...\n" );
CreateCommandBuffer();
// Setup the allocator
@ -1320,21 +1373,27 @@ void idRenderBackend::Init()
#endif
// Start the Staging Manager
idLib::Printf( "Creating staging manager...\n" );
stagingManager.Init();
// Create Swap Chain
idLib::Printf( "Creating swapchain...\n" );
CreateSwapChain();
// Create Render Targets
idLib::Printf( "Creating render targets...\n" );
CreateRenderTargets();
// Create Render Pass
idLib::Printf( "Creating render pass...\n" );
CreateRenderPass();
// Create Pipeline Cache
idLib::Printf( "Creating pipeline cache...\n" );
CreatePipelineCache();
// Create Frame Buffers
idLib::Printf( "Creating frame buffers...\n" );
CreateFrameBuffers();
// Init RenderProg Manager
@ -1422,7 +1481,11 @@ void idRenderBackend::Shutdown()
ClearContext();
// destroy main window
#if defined(__linux__) && defined(USE_VULKAN)
VKimp_Shutdown();
#else
GLimp_Shutdown();
#endif
}
@ -1663,7 +1726,7 @@ GL COMMANDS
|--------------------------| |-------------------------|
| ^
| |
`´ |
`\B4 |
|---------------------------------| |---------------------------------|
| | | |
| Backbuffer Semaphore | | Render Complete Semaphore |
@ -1671,7 +1734,7 @@ GL COMMANDS
|:--------------------------------| |---------------------------------|
| ^
| |
`´ |
`\B4 |
|-------------------------|
| vkQueueSubmit |
|-------------------------|
@ -1684,7 +1747,24 @@ idRenderBackend::GL_StartFrame
*/
void idRenderBackend::GL_StartFrame()
{
ID_VK_CHECK( vkAcquireNextImageKHR( vkcontext.device, vkcontext.swapchain, UINT64_MAX, vkcontext.acquireSemaphores[ vkcontext.frameParity ], VK_NULL_HANDLE, &vkcontext.currentSwapIndex ) );
// Eric: Since VK_SUBOPTIMAL_KHR is not a hard fault and VK_ERROR_OUT_OF_DATE_KHR means the window is being resized (or other stuff) handle them instead of killing the app.
VkResult result = vkAcquireNextImageKHR( vkcontext.device, vkcontext.swapchain, UINT64_MAX, vkcontext.acquireSemaphores[ vkcontext.frameParity ], VK_NULL_HANDLE, &vkcontext.currentSwapIndex );
switch (result) {
case VK_SUCCESS:
case VK_SUBOPTIMAL_KHR:
break;
case VK_ERROR_OUT_OF_DATE_KHR:
DestroySwapChain();
CreateSwapChain();
return;
// return on_window_size_changed();
break;
default:
idLib::FatalError("VK: %s - %s", VK_ErrorToString(result),
"vkAcquireNextImageKHR( vkcontext.device, vkcontext.swapchain, UINT64_MAX, vkcontext.acquireSemaphores[ vkcontext.frameParity ], VK_NULL_HANDLE, &vkcontext.currentSwapIndex )");
return;
}
// ID_VK_CHECK( vkAcquireNextImageKHR( vkcontext.device, vkcontext.swapchain, UINT64_MAX, vkcontext.acquireSemaphores[ vkcontext.frameParity ], VK_NULL_HANDLE, &vkcontext.currentSwapIndex ) );
idImage::EmptyGarbage();
@ -1805,7 +1885,26 @@ void idRenderBackend::GL_BlockingSwapBuffers()
presentInfo.pSwapchains = &vkcontext.swapchain;
presentInfo.pImageIndices = &vkcontext.currentSwapIndex;
ID_VK_CHECK( vkQueuePresentKHR( vkcontext.presentQueue, &presentInfo ) );
// Eric: // Eric: Since VK_SUBOPTIMAL_KHR and VK_ERROR_OUT_OF_DATE_KHR here means
// the window is being resized (or other stuff) handle them instead of killing the app.
VkResult result = vkQueuePresentKHR( vkcontext.presentQueue, &presentInfo );
switch (result) {
case VK_SUCCESS:
break;
case VK_ERROR_OUT_OF_DATE_KHR:
case VK_SUBOPTIMAL_KHR:
// return on_window_size_changed(); Eric: Handle resizing the window.
DestroySwapChain();
CreateSwapChain();
return;
break;
default:
idLib::FatalError("VK: %s - %s", VK_ErrorToString(result),
"vkQueuePresentKHR( vkcontext.presentQueue, &presentInfo )");
return;
}
// ID_VK_CHECK( vkQueuePresentKHR( vkcontext.presentQueue, &presentInfo ) );
// RB: at this time the image is presented on the screen
@ -2485,4 +2584,4 @@ void idRenderBackend::ImGui_RenderDrawLists( ImDrawData* draw_data )
// TODO
renderProgManager.Unbind();
}
}

View file

@ -395,10 +395,11 @@ static int CompileGLSLtoSPIRV( const char* filename, const idStr& dataGLSL, cons
}
#else
#include <glslang/public/ShaderLang.h>
#include <glslang/Public/ShaderLang.h>
#include <glslang/Include/ResourceLimits.h>
#include <SPIRV/GlslangToSpv.h>
#include <StandAlone/DirStackFileIncluder.h>
//#include <glslang/StandAlone/DirStackFileIncluder.h>
namespace glslang
{
@ -406,7 +407,7 @@ namespace glslang
// These are the default resources for TBuiltInResources, used for both
// - parsing this string for the case where the user didn't supply one,
// - dumping out a template for user construction of a config file.
#if 0
#if 1
extern const TBuiltInResource DefaultTBuiltInResource;
#else
@ -581,7 +582,7 @@ static int CompileGLSLtoSPIRV( const char* filename, const idStr& dataGLSL, cons
idLib::Printf( "%s\n", shader.getInfoDebugLog() );
}
// All thats left to do now is to convert the programs intermediate representation into SpirV:
// All that<EFBFBD>s left to do now is to convert the program<61>s intermediate representation into SpirV:
std::vector<unsigned int> spirV;
spv::SpvBuildLogger logger;
glslang::SpvOptions spvOptions;

View file

@ -32,11 +32,29 @@ If you have questions concerning this license or the applicable additional terms
#if defined( USE_VULKAN )
#define VK_USE_PLATFORM_WIN32_KHR
#if defined(VK_USE_PLATFORM_WIN32_KHR)
#include <Windows.h>
#elif defined(VK_USE_PLATFORM_XCB_KHR)
#include <xcb/xcb.h>
#include <dlfcn.h>
#include <cstdlib>
#elif defined(VK_USE_PLATFORM_XLIB_KHR)
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <dlfcn.h>
#include <cstdlib>
#endif
#define USE_AMD_ALLOCATOR
#include <vulkan/vulkan.h>
#if defined(VK_USE_PLATFORM_XCB_KHR)
#include <xcb/xcb.h>
#include <dlfcn.h>
#endif
#if defined( USE_AMD_ALLOCATOR )
#include "vma.h"
#endif
@ -64,4 +82,4 @@ static const int MAX_UBO_PARMS = 2;
#endif
#endif
#endif

View file

@ -22,16 +22,16 @@
#pragma warning( disable: 4244 ) // warning C4244: conversion from 'double' to 'float', possible loss of data
template<class T> T Max( T x, T y )
template<class T> T VMax( T x, T y )
{
return ( x > y ) ? x : y;
}
template<class T> T Min( T x, T y )
template<class T> T VMin( T x, T y )
{
return ( x < y ) ? x : y;
}
#define VMA_IMPLEMENTATION
#define VMA_MAX( v1, v2 ) Max( (v1), (v2) )
#define VMA_MIN( v1, v2 ) Min( (v1), (v2) )
#define VMA_MAX( v1, v2 ) VMax( (v1), (v2) )
#define VMA_MIN( v1, v2 ) VMin( (v1), (v2) )
#include "vma.h"

View file

@ -766,6 +766,7 @@ remove them if not needed.
#include <cassert> // for assert
#include <algorithm> // for min, max
#include <mutex> // for std::mutex
#include <string.h>
#if !defined(_WIN32)
#include <malloc.h> // for aligned_alloc()
@ -1955,6 +1956,7 @@ template<typename T, typename AllocatorT>
class VmaList
{
public:
class const_iterator;
class iterator
{
public:
@ -2030,7 +2032,7 @@ public:
}
friend class VmaList<T, AllocatorT>;
friend class VmaList<T, AllocatorT>:: const_iterator;
friend class VmaList<T, AllocatorT>::const_iterator;
};
class const_iterator

View file

@ -29,6 +29,9 @@ If you have questions concerning this license or the applicable additional terms
#ifndef __SWF_SPRITES_H__
#define __SWF_SPRITES_H__
#undef Bool
#include "rapidjson/document.h"
/*
================================================
What the swf file format calls a "sprite" is known as a "movie clip" in Flash

View file

@ -49,6 +49,10 @@ static int cmdargc = 0;
#include <mcheck.h>
#endif
#if 0 // defined(USE_VULKAN)
#include <xcb/xcb.h>
#endif
/*
==============
Sys_EXEPath
@ -515,6 +519,65 @@ void Sys_ReLaunch()
// DG end
}
#if 0 //defined(USE_VULKAN)
/* Declare the global posixInfo */
posixInfo info;
static void createWindow(size_t winWidth, size_t winHeight)
{
/* establish the connection with DISPLAYNAME as NULL,
* this will leverage the DISPLAY env var */
int screenp = 0; /* which "screen" to use */
info.connection = xcb_connect(NULL, &screenp);
/* Check for errors */
int xcbErr = xcb_connection_has_error(info.connection);
if (xcbErr) {
common->Printf("Failed to connect to X server using XCB.");
exit(-1);
}
/* Setup the window, iterating through screens */
const struct xcb_setup_t *xcbSetup = NULL;
xcbSetup = xcb_get_setup(info.connection);
xcb_screen_iterator_t scrIter = xcb_setup_roots_iterator(xcbSetup);
for (int screen = screenp; screen > 0; --screen) {
xcb_screen_next(&scrIter);
}
info.screen = scrIter.data;
/* Now generate the xid used for our window */
info.window = xcb_generate_id(info.connection);
/* Register events, creating background pixel */
uint32_t eventMask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
uint32_t valueList[] = { info.screen->black_pixel, 0 };
/* Create the window, finally */
xcb_create_window(info.connection, XCB_COPY_FROM_PARENT, info.window,
info.screen->root, 0, 0, winWidth, winHeight, 0,
XCB_WINDOW_CLASS_INPUT_OUTPUT, info.screen->root_visual,
eventMask, valueList);
/* Set some properties, such as the window name, maybe? */
xcb_change_property(info.connection, XCB_PROP_MODE_REPLACE,
info.window, XCB_ATOM_WM_NAME, XCB_ATOM_STRING,
8, 7, "vkRBDoom3BFG");
/* map the window to the screen and flush the stream to the server */
xcb_map_window(info.connection, info.window);
xcb_flush(info.connection);
glConfig.nativeScreenWidth = winWidth;
glConfig.nativeScreenHeight = winHeight;
}
#endif
/*
===============
main
@ -532,6 +595,13 @@ int main( int argc, const char** argv )
Sys_Printf( "memory consistency checking enabled\n" );
#endif
#if 0 // defined(USE_VULKAN)
/* Create the window if using Vulkan */
xcb_generic_event_t *event;
xcb_client_message_event_t *cm;
createWindow(1280, 720);
#endif
Posix_EarlyInit( );
if( argc > 1 )
@ -545,8 +615,16 @@ int main( int argc, const char** argv )
Posix_LateInit( );
while( 1 )
{
#if 0 //defined(USE_VULKAN)
/* I'm not 100% sure if intercepting these xcb events interferes with
* SDL's input handling or not, but I suspect that it's necessary
* to pump some event loop. We'll see */
/*event = xcb_wait_for_event(info.connection);
free(event); */
#endif
common->Frame();
}
}

View file

@ -31,6 +31,12 @@ If you have questions concerning this license or the applicable additional terms
#include <signal.h>
#ifdef USE_VULKAN
#include <xcb/xcb.h>
#endif
extern glconfig_t glConfig;
void Posix_QueEvent( sysEventType_t type, int value, int value2, int ptrLength, void* ptr );
const char* Posix_Cwd();
@ -66,5 +72,20 @@ enum clk_id_t { CLOCK_REALTIME, CLOCK_MONOTONIC, CLOCK_MONOTONIC_RAW };
int clock_gettime( clk_id_t clock, struct timespec* tp );
#endif
// Eric: Not used on Linux since using SDL2
#if 0 //defined(USE_VULKAN)
/* Struct that holds global xcb state for vulkan */
typedef struct _posixInfo {
xcb_connection_t *connection;
xcb_window_t window;
xcb_screen_t *screen;
xcb_atom_t wmProtocols;
xcb_atom_t wmDeleteWin;
} posixInfo;
extern posixInfo info;
#endif
#endif

View file

@ -852,8 +852,11 @@ void Sys_GrabMouseCursor( bool grabIt )
{
flags = GRAB_SETSTATE;
}
GLimp_GrabInput( flags );
#if defined(__linux__) && defined(USE_VULKAN)
VKimp_GrabInput( flags );
#else
GLimp_GrabInput( flags );
#endif
}
/*

View file

@ -30,6 +30,7 @@ If you have questions concerning this license or the applicable additional terms
*/
#include "../../idlib/precompiled.h"
#include <GL/glew.h>
// DG: SDL.h somehow needs the following functions, so #undef those silly
// "don't use" #defines from Str.h
@ -100,6 +101,10 @@ GLimp_Init
*/
bool GLimp_Init( glimpParms_t parms )
{
#ifdef USE_VULKAN
return true;
#endif
common->Printf( "Initializing OpenGL subsystem\n" );
GLimp_PreInit(); // DG: make sure SDL is initialized
@ -479,6 +484,10 @@ GLimp_SetScreenParms
*/
bool GLimp_SetScreenParms( glimpParms_t parms )
{
#ifdef USE_VULKAN
return true;
#endif
#if SDL_VERSION_ATLEAST(2, 0, 0)
if( parms.fullScreen > 0 || parms.fullScreen == -2 )
{
@ -556,7 +565,12 @@ GLimp_Shutdown
*/
void GLimp_Shutdown()
{
#ifdef USE_VULKAN
common->Printf( "Shutting down Vulkan subsystem\n" );
return;
#else
common->Printf( "Shutting down OpenGL subsystem\n" );
#endif
#if SDL_VERSION_ATLEAST(2, 0, 0)
if( context )
@ -578,6 +592,7 @@ void GLimp_Shutdown()
GLimp_SwapBuffers
===================
*/
#ifndef USE_VULKAN
void GLimp_SwapBuffers()
{
#if SDL_VERSION_ATLEAST(2, 0, 0)
@ -586,6 +601,7 @@ void GLimp_SwapBuffers()
SDL_GL_SwapBuffers();
#endif
}
#endif
/*
=================
@ -594,6 +610,7 @@ GLimp_SetGamma
*/
void GLimp_SetGamma( unsigned short red[256], unsigned short green[256], unsigned short blue[256] )
{
#ifndef USE_VULKAN
if( !window )
{
common->Warning( "GLimp_SetGamma called without window" );
@ -606,6 +623,7 @@ void GLimp_SetGamma( unsigned short red[256], unsigned short green[256], unsigne
if( SDL_SetGammaRamp( red, green, blue ) )
#endif
common->Warning( "Couldn't set gamma ramp: %s", SDL_GetError() );
#endif
}
/*

View file

@ -35,8 +35,11 @@ const int GRAB_REENABLE = ( 1 << 1 );
const int GRAB_HIDECURSOR = ( 1 << 2 );
const int GRAB_SETSTATE = ( 1 << 3 );
#if defined(__linux__) && defined(USE_VULKAN)
void VKimp_GrabInput( int flags);
#else
void GLimp_GrabInput( int flags );
#endif
char* Sys_ConsoleInput();
#endif

648
neo/sys/sdl/sdl_vkimp.cpp Normal file
View file

@ -0,0 +1,648 @@
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
Copyright (C) 2012 dhewg (dhewm3)
Copyright (C) 2012-2014 Robert Beckebans
Copyright (C) 2013 Daniel Gibson
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../../idlib/precompiled.h"
// DG: SDL.h somehow needs the following functions, so #undef those silly
// "don't use" #defines from Str.h
#undef strncmp
#undef strcasecmp
#undef vsnprintf
// DG end
#include <SDL.h>
#include <SDL_vulkan.h>
#include <vulkan/vulkan.h>
#include <vector>
#include "renderer/RenderCommon.h"
#include "sdl_local.h"
idCVar in_nograb( "in_nograb", "0", CVAR_SYSTEM | CVAR_NOCHEAT, "prevents input grabbing" );
// RB: FIXME this shit. We need the OpenGL alpha channel for advanced rendering effects
idCVar r_waylandcompat( "r_waylandcompat", "0", CVAR_SYSTEM | CVAR_NOCHEAT | CVAR_ARCHIVE, "wayland compatible framebuffer" );
// RB: only relevant if using SDL 2.0
#if defined(__APPLE__)
// only core profile is supported on OS X
idCVar r_useOpenGL32( "r_useOpenGL32", "2", CVAR_INTEGER, "0 = OpenGL 3.x, 1 = OpenGL 3.2 compatibility profile, 2 = OpenGL 3.2 core profile", 0, 2 );
#elif defined(__linux__)
// Linux open source drivers suck
idCVar r_useOpenGL32( "r_useOpenGL32", "0", CVAR_INTEGER, "0 = OpenGL 3.x, 1 = OpenGL 3.2 compatibility profile, 2 = OpenGL 3.2 core profile", 0, 2 );
#else
idCVar r_useOpenGL32( "r_useOpenGL32", "1", CVAR_INTEGER, "0 = OpenGL 3.x, 1 = OpenGL 3.2 compatibility profile, 2 = OpenGL 3.2 core profile", 0, 2 );
#endif
// RB end
static bool grabbed = false;
vulkanContext_t vkcontext; // Eric: I added this to pass SDL_Window* window to the SDL_Vulkan_* methods that are used else were.
static SDL_Window* window = nullptr;
// Eric: Integrate this into RBDoom3BFG's source code ecosystem.
// Helper function for using SDL2 and Vulkan on Linux.
std::vector<const char*> get_required_extensions(const std::vector<const char*>& instanceExtensions, bool enableValidationLayers)
{
uint32_t sdlCount = 0;
std::vector<const char*> sdlInstanceExtensions;
SDL_Vulkan_GetInstanceExtensions(nullptr, &sdlCount, nullptr);
sdlInstanceExtensions.resize(sdlCount);
SDL_Vulkan_GetInstanceExtensions(nullptr, &sdlCount, sdlInstanceExtensions.data());
if (enableValidationLayers) {
idLib::Printf("\nNumber of availiable instance extensions\t%i\n", sdlCount);
idLib::Printf( "Available Extension List: \n");
for (auto ext : sdlInstanceExtensions) {
idLib::Printf( "\t%s\n", ext);
}
}
if (enableValidationLayers) {
sdlInstanceExtensions.push_back("VK_EXT_debug_report");
sdlInstanceExtensions.push_back("VK_EXT_debug_utils");
idLib::Printf("Number of active instance extensions\t%zu\n",sdlInstanceExtensions.size());
idLib::Printf( "Active Extension List: \n");
for (auto const& ext : sdlInstanceExtensions) {
idLib::Printf("\t%s\n",ext);
}
}
return sdlInstanceExtensions;
}
/*
===================
VKimp_PreInit
R_GetModeListForDisplay is called before VKimp_Init(), but SDL needs SDL_Init() first.
So do that in VKimp_PreInit()
Calling that function more than once doesn't make a difference
===================
*/
void VKimp_PreInit() // DG: added this function for SDL compatibility
{
if( !SDL_WasInit( SDL_INIT_VIDEO ) )
{
if( SDL_Init( SDL_INIT_VIDEO ) )
{
common->Error( "Error while initializing SDL: %s", SDL_GetError() );
}
}
}
/* Eric: Is the majority of this function not needed since switching from GL to Vulkan?
===================
VKimp_Init
===================
*/
bool VKimp_Init( glimpParms_t parms )
{
common->Printf( "Initializing Vulkan subsystem\n" );
VKimp_PreInit(); // DG: make sure SDL is initialized
// DG: make window resizable
Uint32 flags = SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE;
// DG end
if( parms.fullScreen )
{
flags |= SDL_WINDOW_FULLSCREEN;
}
int colorbits = 24;
int depthbits = 24;
int stencilbits = 8;
for( int i = 0; i < 16; i++ )
{
// 0 - default
// 1 - minus colorbits
// 2 - minus depthbits
// 3 - minus stencil
if( ( i % 4 ) == 0 && i )
{
// one pass, reduce
switch( i / 4 )
{
case 2 :
if( colorbits == 24 )
{
colorbits = 16;
}
break;
case 1 :
if( depthbits == 24 )
{
depthbits = 16;
}
else if( depthbits == 16 )
{
depthbits = 8;
}
case 3 :
if( stencilbits == 24 )
{
stencilbits = 16;
}
else if( stencilbits == 16 )
{
stencilbits = 8;
}
}
}
int tcolorbits = colorbits;
int tdepthbits = depthbits;
int tstencilbits = stencilbits;
if( ( i % 4 ) == 3 )
{
// reduce colorbits
if( tcolorbits == 24 )
{
tcolorbits = 16;
}
}
if( ( i % 4 ) == 2 )
{
// reduce depthbits
if( tdepthbits == 24 )
{
tdepthbits = 16;
}
else if( tdepthbits == 16 )
{
tdepthbits = 8;
}
}
if( ( i % 4 ) == 1 )
{
// reduce stencilbits
if( tstencilbits == 24 )
{
tstencilbits = 16;
}
else if( tstencilbits == 16 )
{
tstencilbits = 8;
}
else
{
tstencilbits = 0;
}
}
int channelcolorbits = 4;
if( tcolorbits == 24 )
{
channelcolorbits = 8;
}
// DG: set display num for fullscreen
int windowPos = SDL_WINDOWPOS_UNDEFINED;
if( parms.fullScreen > 0 )
{
if( parms.fullScreen > SDL_GetNumVideoDisplays() )
{
common->Warning( "Couldn't set display to num %i because we only have %i displays",
parms.fullScreen, SDL_GetNumVideoDisplays() );
}
else
{
// -1 because SDL starts counting displays at 0, while parms.fullScreen starts at 1
windowPos = SDL_WINDOWPOS_UNDEFINED_DISPLAY( ( parms.fullScreen - 1 ) );
}
}
// TODO: if parms.fullScreen == -1 there should be a borderless window spanning multiple displays
/*
* NOTE that this implicitly handles parms.fullScreen == -2 (from r_fullscreen -2) meaning
* "do fullscreen, but I don't care on what monitor", at least on my box it's the monitor with
* the mouse cursor.
*/
window = SDL_CreateWindow( GAME_NAME,
windowPos,
windowPos,
parms.width, parms.height, flags );
// DG end
if( !window )
{
common->DPrintf( "Couldn't set Vulkan mode %d/%d/%d: %s",
channelcolorbits, tdepthbits, tstencilbits, SDL_GetError() );
continue;
}
vkcontext.sdlWindow = window;
// RB begin
SDL_GetWindowSize( window, &glConfig.nativeScreenWidth, &glConfig.nativeScreenHeight );
// RB end
glConfig.isFullscreen = ( SDL_GetWindowFlags( window ) & SDL_WINDOW_FULLSCREEN ) == SDL_WINDOW_FULLSCREEN;
common->Printf( "Using %d color bits, %d depth, %d stencil display\n",
channelcolorbits, tdepthbits, tstencilbits );
glConfig.colorBits = tcolorbits;
glConfig.depthBits = tdepthbits;
glConfig.stencilBits = tstencilbits;
// RB begin
glConfig.displayFrequency = 60;
glConfig.isStereoPixelFormat = parms.stereo;
glConfig.multisamples = parms.multiSamples;
glConfig.pixelAspect = 1.0f; // FIXME: some monitor modes may be distorted
// should side-by-side stereo modes be consider aspect 0.5?
// RB end
break;
}
if( !window )
{
common->Printf( "No usable VK mode found: %s", SDL_GetError() );
return false;
}
#ifdef __APPLE__
glewExperimental = GL_TRUE;
#endif
// DG: disable cursor, we have two cursors in menu (because mouse isn't grabbed in menu)
SDL_ShowCursor( SDL_DISABLE );
// DG end
return true;
}
/*
===================
Helper functions for VKimp_SetScreenParms()
===================
*/
static int ScreenParmsHandleDisplayIndex( glimpParms_t parms )
{
int displayIdx;
if( parms.fullScreen > 0 )
{
displayIdx = parms.fullScreen - 1; // first display for SDL is 0, in parms it's 1
}
else // -2 == use current display
{
displayIdx = SDL_GetWindowDisplayIndex( window );
if( displayIdx < 0 ) // for some reason the display for the window couldn't be detected
{
displayIdx = 0;
}
}
if( parms.fullScreen > SDL_GetNumVideoDisplays() )
{
common->Warning( "Can't set fullscreen mode to display number %i, because SDL2 only knows about %i displays!",
parms.fullScreen, SDL_GetNumVideoDisplays() );
return -1;
}
if( parms.fullScreen != glConfig.isFullscreen )
{
// we have to switch to another display
if( glConfig.isFullscreen )
{
// if we're already in fullscreen mode but want to switch to another monitor
// we have to go to windowed mode first to move the window.. SDL-oddity.
SDL_SetWindowFullscreen( window, SDL_FALSE );
}
// select display ; SDL_WINDOWPOS_UNDEFINED_DISPLAY() doesn't work.
int x = SDL_WINDOWPOS_CENTERED_DISPLAY( displayIdx );
// move window to the center of selected display
SDL_SetWindowPosition( window, x, x );
}
return displayIdx;
}
static bool SetScreenParmsFullscreen( glimpParms_t parms )
{
SDL_DisplayMode m = {0};
int displayIdx = ScreenParmsHandleDisplayIndex( parms );
if( displayIdx < 0 )
{
return false;
}
// get current mode of display the window should be full-screened on
SDL_GetCurrentDisplayMode( displayIdx, &m );
// change settings in that display mode according to parms
// FIXME: check if refreshrate, width and height are supported?
// m.refresh_rate = parms.displayHz;
m.w = parms.width;
m.h = parms.height;
// set that displaymode
if( SDL_SetWindowDisplayMode( window, &m ) < 0 )
{
common->Warning( "Couldn't set window mode for fullscreen, reason: %s", SDL_GetError() );
return false;
}
// if we're currently not in fullscreen mode, we need to switch to fullscreen
if( !( SDL_GetWindowFlags( window ) & SDL_WINDOW_FULLSCREEN ) )
{
if( SDL_SetWindowFullscreen( window, SDL_TRUE ) < 0 )
{
common->Warning( "Couldn't switch to fullscreen mode, reason: %s!", SDL_GetError() );
return false;
}
}
return true;
}
static bool SetScreenParmsWindowed( glimpParms_t parms )
{
SDL_SetWindowSize( window, parms.width, parms.height );
SDL_SetWindowPosition( window, parms.x, parms.y );
// if we're currently in fullscreen mode, we need to disable that
if( SDL_GetWindowFlags( window ) & SDL_WINDOW_FULLSCREEN )
{
if( SDL_SetWindowFullscreen( window, SDL_FALSE ) < 0 )
{
common->Warning( "Couldn't switch to windowed mode, reason: %s!", SDL_GetError() );
return false;
}
}
return true;
}
/*
===================
VKimp_SetScreenParms
===================
*/
bool VKimp_SetScreenParms( glimpParms_t parms )
{
if( parms.fullScreen > 0 || parms.fullScreen == -2 )
{
if( !SetScreenParmsFullscreen( parms ) )
{
return false;
}
}
else if( parms.fullScreen == 0 ) // windowed mode
{
if( !SetScreenParmsWindowed( parms ) )
{
return false;
}
}
else
{
common->Warning( "VKimp_SetScreenParms: fullScreen -1 (borderless window for multiple displays) currently unsupported!" );
return false;
}
glConfig.isFullscreen = parms.fullScreen;
glConfig.isStereoPixelFormat = parms.stereo;
glConfig.nativeScreenWidth = parms.width;
glConfig.nativeScreenHeight = parms.height;
glConfig.displayFrequency = parms.displayHz;
glConfig.multisamples = parms.multiSamples;
return true;
}
/*
===================
VKimp_Shutdown
===================
*/
void VKimp_Shutdown()
{
common->Printf( "Shutting down Vulkan subsystem\n" );
if( window )
{
SDL_DestroyWindow( window );
window = nullptr;
}
}
/* Eric: Is this needed/used for Vulkan?
=================
VKimp_SetGamma
=================
*/
void VKimp_SetGamma( unsigned short red[256], unsigned short green[256], unsigned short blue[256] )
{
#ifndef USE_VULKAN
if( !window )
{
common->Warning( "VKimp_SetGamma called without window" );
return;
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
if( SDL_SetWindowGammaRamp( window, red, green, blue ) )
#else
if( SDL_SetGammaRamp( red, green, blue ) )
#endif
common->Warning( "Couldn't set gamma ramp: %s", SDL_GetError() );
#endif
}
/*
===================
VKimp_ExtensionPointer
===================
*/
/*
GLExtension_t VKimp_ExtensionPointer(const char *name) {
assert(SDL_WasInit(SDL_INIT_VIDEO));
return (GLExtension_t)SDL_GL_GetProcAddress(name);
}
*/
void VKimp_GrabInput( int flags )
{
bool grab = flags & GRAB_ENABLE;
if( grab && ( flags & GRAB_REENABLE ) )
{
grab = false;
}
if( flags & GRAB_SETSTATE )
{
grabbed = grab;
}
if( in_nograb.GetBool() )
{
grab = false;
}
if( !window )
{
common->Warning( "VKimp_GrabInput called without window" );
return;
}
// DG: disabling the cursor is now done once in VKimp_Init() because it should always be disabled
// DG: check for GRAB_ENABLE instead of GRAB_HIDECURSOR because we always wanna hide it
SDL_SetRelativeMouseMode( flags & GRAB_ENABLE ? SDL_TRUE : SDL_FALSE );
SDL_SetWindowGrab( window, grab ? SDL_TRUE : SDL_FALSE );
}
/*
====================
DumpAllDisplayDevices
====================
*/
void DumpAllDisplayDevices()
{
common->DPrintf( "TODO: DumpAllDisplayDevices\n" );
}
class idSort_VidMode : public idSort_Quick< vidMode_t, idSort_VidMode >
{
public:
int Compare( const vidMode_t& a, const vidMode_t& b ) const
{
int wd = a.width - b.width;
int hd = a.height - b.height;
int fd = a.displayHz - b.displayHz;
return ( hd != 0 ) ? hd : ( wd != 0 ) ? wd : fd;
}
};
// RB: resolutions supported by XreaL
static void FillStaticVidModes( idList<vidMode_t>& modeList )
{
modeList.AddUnique( vidMode_t( 320, 240, 60 ) );
modeList.AddUnique( vidMode_t( 400, 300, 60 ) );
modeList.AddUnique( vidMode_t( 512, 384, 60 ) );
modeList.AddUnique( vidMode_t( 640, 480, 60 ) );
modeList.AddUnique( vidMode_t( 800, 600, 60 ) );
modeList.AddUnique( vidMode_t( 960, 720, 60 ) );
modeList.AddUnique( vidMode_t( 1024, 768, 60 ) );
modeList.AddUnique( vidMode_t( 1152, 864, 60 ) );
modeList.AddUnique( vidMode_t( 1280, 720, 60 ) );
modeList.AddUnique( vidMode_t( 1280, 768, 60 ) );
modeList.AddUnique( vidMode_t( 1280, 800, 60 ) );
modeList.AddUnique( vidMode_t( 1280, 1024, 60 ) );
modeList.AddUnique( vidMode_t( 1360, 768, 60 ) );
modeList.AddUnique( vidMode_t( 1440, 900, 60 ) );
modeList.AddUnique( vidMode_t( 1680, 1050, 60 ) );
modeList.AddUnique( vidMode_t( 1600, 1200, 60 ) );
modeList.AddUnique( vidMode_t( 1920, 1080, 60 ) );
modeList.AddUnique( vidMode_t( 1920, 1200, 60 ) );
modeList.AddUnique( vidMode_t( 2048, 1536, 60 ) );
modeList.AddUnique( vidMode_t( 2560, 1600, 60 ) );
modeList.SortWithTemplate( idSort_VidMode() );
}
/*
====================
R_GetModeListForDisplay
====================
*/
bool R_GetModeListForDisplay( const int requestedDisplayNum, idList<vidMode_t>& modeList )
{
assert( requestedDisplayNum >= 0 );
modeList.Clear();
// DG: SDL2 implementation
if( requestedDisplayNum >= SDL_GetNumVideoDisplays() )
{
// requested invalid displaynum
return false;
}
int numModes = SDL_GetNumDisplayModes( requestedDisplayNum );
if( numModes > 0 )
{
for( int i = 0; i < numModes; i++ )
{
SDL_DisplayMode m;
int ret = SDL_GetDisplayMode( requestedDisplayNum, i, &m );
if( ret != 0 )
{
common->Warning( "Can't get video mode no %i, because of %s\n", i, SDL_GetError() );
continue;
}
vidMode_t mode;
mode.width = m.w;
mode.height = m.h;
mode.displayHz = m.refresh_rate ? m.refresh_rate : 60; // default to 60 if unknown (0)
modeList.AddUnique( mode );
}
if( modeList.Num() < 1 )
{
common->Warning( "Couldn't get a single video mode for display %i, using default ones..!\n", requestedDisplayNum );
FillStaticVidModes( modeList );
}
// sort with lowest resolution first
modeList.SortWithTemplate( idSort_VidMode() );
}
else
{
common->Warning( "Can't get Video Info, using default modes...\n" );
if( numModes < 0 )
{
common->Warning( "Reason was: %s\n", SDL_GetError() );
}
FillStaticVidModes( modeList );
}
return true;
// DG end
}