mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-14 06:34:10 +00:00
Merge pull request #459 from ericwomer/vulkan-merge-2
Vulkan SDL Fixes by Eric Womer
This commit is contained in:
commit
110996b430
22 changed files with 1104 additions and 95 deletions
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@ -1,4 +1,4 @@
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cmake_minimum_required(VERSION 2.8)
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cmake_minimum_required(VERSION 2.8) # Eric: These are rookie numbers, you need to bump those numbers up.
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set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
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project(RBDoom3BFG)
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@ -86,6 +86,13 @@ if (FORCE_COLOR_OUTPUT)
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endif ()
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endif ()
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# Eric: Hard dependency on SDL2 for the Vulkan renderer on Linux
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if(UNIX)
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if(USE_VULKAN)
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SET(SDL2 ON)
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endif()
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endif()
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if(MSVC)
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#message(STATUS CMAKE_ROOT: ${CMAKE_ROOT})
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@ -163,7 +170,7 @@ if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer")
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set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -g -O3 -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer")
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set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} -Os -ffast-math -fno-unsafe-math-optimizations -fomit-frame-pointer")
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set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
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#set(CMAKE_CXX_FLAGS_DEBUGALL ${CMAKE_C_FLAGS_DEBUGALL})
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#set(CMAKE_CXX_FLAGS_PROFILE ${CMAKE_C_FLAGS_PROFILE})
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@ -318,8 +325,7 @@ if(USE_VULKAN)
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message( STATUS "Using module to find Vulkan" )
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find_package(Vulkan)
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endif()
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if(NOT Vulkan_FOUND)
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message(FATAL_ERROR "Could not find Vulkan library!")
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else()
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@ -327,8 +333,21 @@ if(USE_VULKAN)
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endif()
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add_definitions(-DUSE_VULKAN)
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include_directories($ENV{VULKAN_SDK}/Include)
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include_directories($ENV{VULKAN_SDK}/include)
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# Eric: For use with SDL2/Vulkan
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if(UNIX)
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find_package(X11_XCB)
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if(X11_XCB_FOUND)
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add_definitions(-DHAVE_X11_XCB)
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list(APPEND SUBSYSTEMS [X11])
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include_directories(${X11_XCB_INCLUDE_DIRS})
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endif()
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add_definitions(-DVK_USE_PLATFORM_XLIB_KHR)
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elseif(WIN32)
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add_definitions(-DVK_USE_PLATFORM_WIN32_KHR)
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endif()
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if(SPIRV_SHADERC)
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add_definitions(-DSPIRV_SHADERC)
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@ -343,7 +362,7 @@ if(USE_VULKAN)
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# options required by November 2018 release
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SET_OPTION(ENABLE_SPVREMAPPER OFF)
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SET_OPTION(ENABLE_GLSLANG_BINARIES OFF)
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SET_OPTION(ENABLE_GLSLANG_BINARIES ON)
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SET_OPTION(ENABLE_HLSL OFF)
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SET_OPTION(ENABLE_OPT ON)
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SET_OPTION(SPIRV_SKIP_EXECUTABLES ON)
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@ -357,7 +376,7 @@ if(USE_VULKAN)
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set(GLSLANG_DIR ${CMAKE_CURRENT_SOURCE_DIR}/extern/glslang)
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add_subdirectory(${GLSLANG_DIR})
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include_directories(${GLSLANG_DIR}/glslang)
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include_directories(${GLSLANG_DIR})
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endif()
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else()
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@ -398,6 +417,7 @@ else (RAPIDJSON_FOUND)
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endif (RAPIDJSON_FOUND)
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add_subdirectory(idlib)
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file(GLOB AAS_INCLUDES aas/*.h)
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@ -536,6 +556,7 @@ endif()
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file(GLOB MINIZIP_INCLUDES libs/zlib/minizip/*.h)
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file(GLOB MINIZIP_SOURCES libs/zlib/minizip/*.c libs/zlib/minizip/*.cpp)
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set(FREETYPE_SOURCES
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libs/freetype/src/autofit/autofit.c
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@ -762,6 +783,7 @@ file(GLOB GAMED3XP_PHYSICS_SOURCES d3xp/physics/*.cpp)
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file(GLOB GAMED3XP_SCRIPT_INCLUDES d3xp/script/*.h)
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file(GLOB GAMED3XP_SCRIPT_SOURCES d3xp/script/*.cpp)
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file(GLOB COMPILER_INCLUDES tools/compilers/*.h)
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file(GLOB COMPILER_AAS_INCLUDES tools/compilers/aas/*.h)
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@ -991,23 +1013,29 @@ file(GLOB COMMON_SOURCES sys/common/*.cpp)
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file(GLOB SDL_INCLUDES sys/sdl/*.h)
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file(GLOB SDL_SOURCES sys/sdl/*.cpp)
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# Eric: Utilize either the Vulkan or GL implementation of SDL
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if(UNIX)
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if(USE_VULKAN)
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get_filename_component(sdl_glimp_cpp_full_path ${CMAKE_CURRENT_SOURCE_DIR}/sys/sdl/sdl_glimp.cpp ABSOLUTE)
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list(REMOVE_ITEM SDL_SOURCES "${sdl_glimp_cpp_full_path}")
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else()
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get_filename_component(sdl_vkimp_cpp_full_path ${CMAKE_CURRENT_SOURCE_DIR}/sys/sdl/sdl_vkimp.cpp ABSOLUTE)
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list(REMOVE_ITEM SDL_SOURCES "${sdl_vkimp_cpp_full_path}")
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endif()
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endif()
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source_group("aas" FILES ${AAS_INCLUDES})
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source_group("aas" FILES ${AAS_SOURCES})
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source_group("cm" FILES ${CM_INCLUDES})
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source_group("cm" FILES ${CM_SOURCES})
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source_group("framework" FILES ${FRAMEWORK_INCLUDES})
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source_group("framework" FILES ${FRAMEWORK_SOURCES})
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source_group("imgui" FILES ${FRAMEWORK_IMGUI_INCLUDES})
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source_group("imgui" FILES ${FRAMEWORK_IMGUI_SOURCES})
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source_group("renderer" FILES ${RENDERER_INCLUDES})
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source_group("renderer" FILES ${RENDERER_SOURCES})
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@ -1039,7 +1067,6 @@ source_group("renderer\\SMAA" FILES ${RENDERER_SMAA_INCLUDES})
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source_group("renderer\\Shaders" FILES ${SHADERS})
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source_group("libs\\irrxml" FILES ${IRRXML_INCLUDES})
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source_group("libs\\irrxml" FILES ${IRRXML_SOURCES})
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@ -1068,7 +1095,6 @@ source_group("libs\\rapidjson" FILES ${RAPIDJSON_INCLUDES})
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source_group("libs\\freetype" FILES ${FREETYPE_SOURCES})
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source_group("sound" FILES ${SOUND_INCLUDES})
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source_group("sound" FILES ${SOUND_SOURCES})
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@ -1084,19 +1110,15 @@ source_group("sound\\stub" FILES ${STUBAUDIO_SOURCES})
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source_group("libs\\oggvorbis" FILES ${OGGVORBIS_INCLUDES})
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source_group("libs\\oggvorbis" FILES ${OGGVORBIS_SOURCES})
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source_group("ui" FILES ${UI_INCLUDES})
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source_group("ui" FILES ${UI_SOURCES})
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source_group("swf" FILES ${SWF_INCLUDES})
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source_group("swf" FILES ${SWF_SOURCES})
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source_group("sys" FILES ${SYS_INCLUDES})
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source_group("sys" FILES ${SYS_SOURCES})
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source_group("doomclassic" FILES ${DOOMCLASSIC_INCLUDES})
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source_group("doomclassic" FILES ${DOOMCLASSIC_SOURCES})
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@ -1104,7 +1126,6 @@ source_group("doomclassic" FILES ${DOOMCLASSIC_STUBAUDIO_SOURCES})
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source_group("doomclassic" FILES ${DOOMCLASSIC_OPENAL_SOURCES})
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source_group("doomclassic" FILES ${DOOMCLASSIC_XAUDIO2_SOURCES})
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source_group("libs\\timidity" FILES ${TIMIDITY_INCLUDES})
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source_group("libs\\timidity" FILES ${TIMIDITY_SOURCES})
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@ -1131,6 +1152,8 @@ source_group("game-d3xp\\script" FILES ${GAMED3XP_SCRIPT_INCLUDES})
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source_group("game-d3xp\\script" FILES ${GAMED3XP_SCRIPT_SOURCES})
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source_group("sys\\win32" FILES ${WIN32_INCLUDES})
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source_group("sys\\win32" FILES ${WIN32_SOURCES})
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source_group("sys\\win32\\Resources" FILES ${WIN32_RESOURCES})
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@ -1558,6 +1581,7 @@ if(MSVC)
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endif()
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else()
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list(APPEND RBDOOM3_SOURCES
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${SYS_INCLUDES} ${SYS_SOURCES})
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@ -1622,10 +1646,11 @@ else()
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set(Vulkan_LIBRARIES
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${Vulkan_LIBRARY}
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${X11_XCB_LIBRARIES}
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glslang
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SPIRV
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)
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if(ENABLE_GLSLANG_BINARIES)
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list(APPEND Vulkan_LIBRARIES glslang-default-resource-limits)
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endif()
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@ -1638,7 +1663,7 @@ else()
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endif()
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list(REMOVE_DUPLICATES RBDOOM3_SOURCES)
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if(USE_PRECOMPILED_HEADERS)
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set(RBDOOM3_PRECOMPILED_SOURCES ${RBDOOM3_SOURCES})
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list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${TIMIDITY_SOURCES} ${JPEG_SOURCES} ${PNG_SOURCES} ${ZLIB_SOURCES} ${GLEW_SOURCES} ${BINKDEC_SOURCES} ${IMGUI_SOURCES})
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@ -1669,11 +1694,11 @@ else()
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LIST(APPEND _compiler_FLAGS " -I${item}")
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ENDFOREACH(item)
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endif()
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GET_DIRECTORY_PROPERTY(_directory_flags DEFINITIONS)
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LIST(APPEND _compiler_FLAGS ${_directory_flags})
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SEPARATE_ARGUMENTS(_compiler_FLAGS)
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if(USE_PRECOMPILED_HEADERS)
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# we need to recreate the precompiled header for RBDoom3BFG
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# (i.e. can't use the one created for idlib before)
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@ -1704,7 +1729,7 @@ else()
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# make sure this is run after creating idlib
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add_dependencies(precomp_header_rbdoom3bfg idlib)
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endif()
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add_executable(RBDoom3BFG WIN32 ${RBDOOM3_SOURCES})
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if (USE_PRECOMPILED_HEADERS)
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@ -1722,6 +1747,7 @@ else()
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target_link_libraries(RBDoom3BFG
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idlib
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${Vulkan_LIBRARIES}
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${OPENGL_LIBRARIES}
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pthread
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${RT_LIBRARY}
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@ -1732,8 +1758,8 @@ else()
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${PNG_LIBRARY}
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${JPEG_LIBRARY}
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${GLEW_LIBRARY}
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${CMAKE_DL_LIBS}
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${CMAKE_DL_LIBS}
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)
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endif()
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endif()
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|
|
32
neo/cmake/FindX11_XCB.cmake
Normal file
32
neo/cmake/FindX11_XCB.cmake
Normal file
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@ -0,0 +1,32 @@
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# - Try to find libX11-xcb
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# Once done this will define
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#
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# X11_XCB_FOUND - system has libX11-xcb
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# X11_XCB_LIBRARIES - Link these to use libX11-xcb
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# X11_XCB_INCLUDE_DIR - the libX11-xcb include dir
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# X11_XCB_DEFINITIONS - compiler switches required for using libX11-xcb
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# Copyright (c) 2011 Fredrik Höglund <fredrik@kde.org>
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# Copyright (c) 2008 Helio Chissini de Castro, <helio@kde.org>
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# Copyright (c) 2007 Matthias Kretz, <kretz@kde.org>
|
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#
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# Redistribution and use is allowed according to the terms of the BSD license.
|
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# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
|
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|
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IF (NOT WIN32)
|
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# use pkg-config to get the directories and then use these values
|
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# in the FIND_PATH() and FIND_LIBRARY() calls
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FIND_PACKAGE(PkgConfig)
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PKG_CHECK_MODULES(PKG_X11_XCB QUIET x11-xcb)
|
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|
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SET(X11_XCB_DEFINITIONS ${PKG_X11_XCB_CFLAGS})
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|
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FIND_PATH(X11_XCB_INCLUDE_DIR NAMES X11/Xlib-xcb.h HINTS ${PKG_X11_XCB_INCLUDE_DIRS})
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FIND_LIBRARY(X11_XCB_LIBRARIES NAMES X11-xcb HINTS ${PKG_X11_XCB_LIBRARY_DIRS})
|
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|
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include(FindPackageHandleStandardArgs)
|
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(X11_XCB DEFAULT_MSG X11_XCB_LIBRARIES X11_XCB_INCLUDE_DIR)
|
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|
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MARK_AS_ADVANCED(X11_XCB_INCLUDE_DIR X11_XCB_LIBRARIES)
|
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ENDIF (NOT WIN32)
|
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|
|
@ -122,11 +122,11 @@ class idDrawVert
|
|||
|
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public:
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idVec3 xyz; // 12 bytes
|
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private:
|
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// RB: don't let the old tools code mess with these values
|
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halfFloat_t st[2]; // 4 bytes
|
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byte normal[4]; // 4 bytes
|
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byte tangent[4]; // 4 bytes -- [3] is texture polarity sign
|
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//private:
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// RB: don't let the old tools code mess with these values
|
||||
public:
|
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byte color[4]; // 4 bytes
|
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byte color2[4]; // 4 bytes -- weights for skinning
|
||||
|
|
|
@ -113,7 +113,7 @@ const uint32 NUM_FRAME_DATA = 2;
|
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#include "../ui/UserInterface.h"
|
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|
||||
// RB: required for SWF extensions
|
||||
#include "rapidjson/document.h"
|
||||
//#include "rapidjson/document.h"
|
||||
|
||||
#include "../swf/SWF.h"
|
||||
|
||||
|
|
|
@ -73,12 +73,14 @@ assert_sizeof( uint64, 8 );
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|||
#define MAX_UNSIGNED_TYPE( x ) ( ( ( ( 1U << ( ( sizeof( x ) - 1 ) * 8 ) ) - 1 ) << 8 ) | 255U )
|
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#define MIN_UNSIGNED_TYPE( x ) 0
|
||||
|
||||
|
||||
template< typename _type_ >
|
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bool IsSignedType( const _type_ t )
|
||||
{
|
||||
return _type_( -1 ) < 0;
|
||||
}
|
||||
|
||||
#if !defined(USE_AMD_ALLOCATOR)
|
||||
template<class T> T Max( T x, T y )
|
||||
{
|
||||
return ( x > y ) ? x : y;
|
||||
|
@ -87,7 +89,7 @@ template<class T> T Min( T x, T y )
|
|||
{
|
||||
return ( x < y ) ? x : y;
|
||||
}
|
||||
|
||||
#endif // USE_AMD_ALLOCATOR
|
||||
|
||||
class idFile;
|
||||
|
||||
|
@ -118,9 +120,9 @@ struct idNullPtr
|
|||
//#endif
|
||||
|
||||
// C99 Standard
|
||||
#ifndef nullptr
|
||||
#define nullptr idNullPtr()
|
||||
#endif
|
||||
//#ifndef nullptr
|
||||
//#define nullptr idNullPtr()
|
||||
//#endif
|
||||
|
||||
#ifndef BIT
|
||||
#define BIT( num ) ( 1ULL << ( num ) )
|
||||
|
|
|
@ -131,6 +131,8 @@ void RB_SetVertexColorParms( stageVertexColor_t svc );
|
|||
//bool CreateGameWindow( gfxImpParms_t parms );
|
||||
|
||||
#if defined( USE_VULKAN )
|
||||
#include <SDL.h>
|
||||
#include <SDL_vulkan.h>
|
||||
|
||||
struct gpuInfo_t
|
||||
{
|
||||
|
@ -146,6 +148,10 @@ struct gpuInfo_t
|
|||
|
||||
struct vulkanContext_t
|
||||
{
|
||||
// Eric: If on linux, use this to pass SDL_Window pointer to the SDL_Vulkan_* methods not in sdl_vkimp.cpp file.
|
||||
#if defined(__linux__)
|
||||
SDL_Window* sdlWindow = nullptr;
|
||||
#endif
|
||||
uint64 frameCounter;
|
||||
uint32 frameParity;
|
||||
|
||||
|
|
|
@ -1187,6 +1187,42 @@ struct glimpParms_t
|
|||
int multiSamples;
|
||||
};
|
||||
|
||||
// Eric: If on Linux using Vulkan use the sdl_vkimp.cpp methods
|
||||
#if defined(__linux__) && defined(USE_VULKAN)
|
||||
#include <vector>
|
||||
|
||||
#define CLAMP(x, lo, hi) ((x) < (lo) ? (lo) : (x) > (hi) ? (hi) : (x))
|
||||
// Helper function for using SDL2 and Vulkan on Linux.
|
||||
std::vector<const char*> get_required_extensions(const std::vector<const char*>& instanceExtensions, bool enableValidationLayers);
|
||||
|
||||
const std::vector<const char*> sdlInstanceExtensions = {};
|
||||
|
||||
extern vulkanContext_t vkcontext;
|
||||
|
||||
// DG: R_GetModeListForDisplay is called before GLimp_Init(), but SDL needs SDL_Init() first.
|
||||
// So add PreInit for platforms that need it, others can just stub it.
|
||||
void VKimp_PreInit();
|
||||
|
||||
// If the desired mode can't be set satisfactorily, false will be returned.
|
||||
// If succesful, sets glConfig.nativeScreenWidth, glConfig.nativeScreenHeight, and glConfig.pixelAspect
|
||||
// The renderer will then reset the glimpParms to "safe mode" of 640x480
|
||||
// fullscreen and try again. If that also fails, the error will be fatal.
|
||||
bool VKimp_Init( glimpParms_t parms );
|
||||
|
||||
// will set up gl up with the new parms
|
||||
bool VKimp_SetScreenParms( glimpParms_t parms );
|
||||
|
||||
// Destroys the rendering context, closes the window, resets the resolution,
|
||||
// and resets the gamma ramps.
|
||||
void VKimp_Shutdown();
|
||||
|
||||
// Sets the hardware gamma ramps for gamma and brightness adjustment.
|
||||
// These are now taken as 16 bit values, so we can take full advantage
|
||||
// of dacs with >8 bits of precision
|
||||
void VKimp_SetGamma( unsigned short red[256],
|
||||
unsigned short green[256],
|
||||
unsigned short blue[256] );
|
||||
#else
|
||||
// DG: R_GetModeListForDisplay is called before GLimp_Init(), but SDL needs SDL_Init() first.
|
||||
// So add PreInit for platforms that need it, others can just stub it.
|
||||
void GLimp_PreInit();
|
||||
|
@ -1211,7 +1247,7 @@ void GLimp_SetGamma( unsigned short red[256],
|
|||
unsigned short green[256],
|
||||
unsigned short blue[256] );
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
============================================================
|
||||
|
|
|
@ -351,6 +351,7 @@ void R_SetNewMode( const bool fullInit )
|
|||
r_fullscreen.SetInteger( 1 );
|
||||
R_GetModeListForDisplay( r_fullscreen.GetInteger() - 1, modeList );
|
||||
}
|
||||
|
||||
if( modeList.Num() < 1 )
|
||||
{
|
||||
idLib::Printf( "Going to safe mode because mode list failed." );
|
||||
|
@ -412,7 +413,11 @@ void R_SetNewMode( const bool fullInit )
|
|||
if( fullInit )
|
||||
{
|
||||
// create the context as well as setting up the window
|
||||
if( GLimp_Init( parms ) )
|
||||
#if defined(__linux__) && defined(USE_VULKAN)
|
||||
if( VKimp_Init( parms ) )
|
||||
#else
|
||||
if( GLimp_Init( parms ) )
|
||||
#endif
|
||||
{
|
||||
// it worked
|
||||
|
||||
|
@ -425,7 +430,11 @@ void R_SetNewMode( const bool fullInit )
|
|||
else
|
||||
{
|
||||
// just rebuild the window
|
||||
#if defined(__linux__) && defined(USE_VULKAN)
|
||||
if(VKimp_SetScreenParms( parms ))
|
||||
#else
|
||||
if( GLimp_SetScreenParms( parms ) )
|
||||
#endif
|
||||
{
|
||||
// it worked
|
||||
|
||||
|
@ -1699,8 +1708,11 @@ void R_SetColorMappings()
|
|||
int inf = idMath::Ftoi( 0xffff * pow( j / 255.0f, invg ) + 0.5f );
|
||||
tr.gammaTable[i] = idMath::ClampInt( 0, 0xFFFF, inf );
|
||||
}
|
||||
|
||||
#if defined(__linux__) && defined(USE_VULKAN)
|
||||
VKimp_SetGamma( tr.gammaTable, tr.gammaTable, tr.gammaTable);
|
||||
#else
|
||||
GLimp_SetGamma( tr.gammaTable, tr.gammaTable, tr.gammaTable );
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -438,7 +438,7 @@ void idVulkanBlock::Free( vulkanAllocation_t& allocation )
|
|||
|
||||
if( current == NULL )
|
||||
{
|
||||
idLib::Warning( "idVulkanBlock::Free: Tried to free an unknown allocation. %p - %lu", this, allocation.id );
|
||||
idLib::Warning( "idVulkanBlock::Free: Tried to free an unknown allocation. %p - %u", this, allocation.id );
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -492,21 +492,21 @@ void idVulkanBlock::Print()
|
|||
count++;
|
||||
}
|
||||
|
||||
idLib::Printf( "Type Index: %lu\n", memoryTypeIndex );
|
||||
idLib::Printf( "Type Index: %u\n", memoryTypeIndex );
|
||||
idLib::Printf( "Usage: %s\n", memoryUsageStrings[ usage ] );
|
||||
idLib::Printf( "Count: %d\n", count );
|
||||
idLib::Printf( "Size: %llu\n", size );
|
||||
idLib::Printf( "Allocated: %llu\n", allocated );
|
||||
idLib::Printf( "Next Block: %lu\n", nextBlockId );
|
||||
idLib::Printf( "Size: %lu\n", size );
|
||||
idLib::Printf( "Allocated: %lu\n", allocated );
|
||||
idLib::Printf( "Next Block: %u\n", nextBlockId );
|
||||
idLib::Printf( "------------------------\n" );
|
||||
|
||||
for( chunk_t* current = head; current != NULL; current = current->next )
|
||||
{
|
||||
idLib::Printf( "{\n" );
|
||||
|
||||
idLib::Printf( "\tId: %lu\n", current->id );
|
||||
idLib::Printf( "\tSize: %llu\n", current->size );
|
||||
idLib::Printf( "\tOffset: %llu\n", current->offset );
|
||||
idLib::Printf( "\tId: %u\n", current->id );
|
||||
idLib::Printf( "\tSize: %lu\n", current->size );
|
||||
idLib::Printf( "\tOffset: %lu\n", current->offset );
|
||||
idLib::Printf( "\tType: %s\n", allocationTypeStrings[ current->type ] );
|
||||
|
||||
idLib::Printf( "}\n" );
|
||||
|
@ -679,7 +679,7 @@ void idVulkanAllocator::Print()
|
|||
{
|
||||
idLib::Printf( "Device Local MB: %d\n", int( deviceLocalMemoryBytes / 1024 * 1024 ) );
|
||||
idLib::Printf( "Host Visible MB: %d\n", int( hostVisibleMemoryBytes / 1024 * 1024 ) );
|
||||
idLib::Printf( "Buffer Granularity: %llu\n", bufferImageGranularity );
|
||||
idLib::Printf( "Buffer Granularity: %lu\n", bufferImageGranularity );
|
||||
idLib::Printf( "\n" );
|
||||
|
||||
for( int i = 0; i < VK_MAX_MEMORY_TYPES; ++i )
|
||||
|
@ -698,11 +698,11 @@ CONSOLE_COMMAND( Vulkan_PrintHeapInfo, "Print out the heap information for this
|
|||
{
|
||||
VkPhysicalDeviceMemoryProperties& props = vkcontext.gpu->memProps;
|
||||
|
||||
idLib::Printf( "Heaps %lu\n------------------------\n", props.memoryHeapCount );
|
||||
idLib::Printf( "Heaps %u\n------------------------\n", props.memoryHeapCount );
|
||||
for( uint32 i = 0; i < props.memoryHeapCount; ++i )
|
||||
{
|
||||
VkMemoryHeap heap = props.memoryHeaps[ i ];
|
||||
idLib::Printf( "id=%d, size=%llu, flags=", i, heap.size );
|
||||
idLib::Printf( "id=%d, size=%lu, flags=", i, heap.size );
|
||||
if( heap.flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT )
|
||||
{
|
||||
idLib::Printf( "DEVICE_LOCAL" );
|
||||
|
@ -745,8 +745,8 @@ CONSOLE_COMMAND( Vulkan_PrintHeapInfo, "Print out the heap information for this
|
|||
|
||||
if( properties.Length() > 0 )
|
||||
{
|
||||
idLib::Printf( "memory_type=%lu\n", j );
|
||||
idLib::Printf( properties.c_str() );
|
||||
idLib::Printf( "memory_type=%u\n", j );
|
||||
idLib::Printf( "%s", properties.c_str() );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -761,4 +761,4 @@ CONSOLE_COMMAND( Vulkan_PrintAllocations, "Print out all the current allocations
|
|||
#else
|
||||
vulkanAllocator.Print();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
|
@ -567,7 +567,8 @@ void idImage::AllocImage()
|
|||
ID_VK_CHECK( vkBindImageMemory( vkcontext.device, image, allocation.deviceMemory, allocation.offset ) );
|
||||
#endif
|
||||
|
||||
idLib::Printf( "Vulkan Image alloc '%s': %p\n", GetName(), image );
|
||||
// Eric: disable for now to clean the terminal output
|
||||
// idLib::Printf( "Vulkan Image alloc '%s': %p\n", GetName(), image );
|
||||
|
||||
// Create Image View
|
||||
VkImageViewCreateInfo viewCreateInfo = {};
|
||||
|
|
|
@ -31,6 +31,10 @@ If you have questions concerning this license or the applicable additional terms
|
|||
#pragma hdrstop
|
||||
#include "precompiled.h"
|
||||
|
||||
#if 0 // defined(__linux__)
|
||||
#include "../../sys/posix/posix_public.h"
|
||||
#endif
|
||||
|
||||
#include "../RenderCommon.h"
|
||||
#include "../RenderBackend.h"
|
||||
#include "Staging_VK.h"
|
||||
|
@ -47,14 +51,14 @@ idCVar r_syncEveryFrame( "r_syncEveryFrame", "1", CVAR_BOOL, "Don't let the GPU
|
|||
|
||||
idCVar r_vkEnableValidationLayers( "r_vkEnableValidationLayers", "0", CVAR_BOOL | CVAR_INIT, "" );
|
||||
|
||||
vulkanContext_t vkcontext;
|
||||
|
||||
#if defined(_WIN32)
|
||||
static const int g_numInstanceExtensions = 2;
|
||||
static const char* g_instanceExtensions[ g_numInstanceExtensions ] =
|
||||
{
|
||||
VK_KHR_SURFACE_EXTENSION_NAME,
|
||||
VK_KHR_WIN32_SURFACE_EXTENSION_NAME
|
||||
VK_KHR_WIN32_SURFACE_EXTENSION_NAME
|
||||
};
|
||||
#endif
|
||||
|
||||
static const int g_numDebugInstanceExtensions = 1;
|
||||
static const char* g_debugInstanceExtensions[ g_numDebugInstanceExtensions ] =
|
||||
|
@ -230,6 +234,7 @@ static void ValidateValidationLayers()
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
CreateVulkanInstance
|
||||
|
@ -254,11 +259,12 @@ static void CreateVulkanInstance()
|
|||
vkcontext.instanceExtensions.Clear();
|
||||
vkcontext.deviceExtensions.Clear();
|
||||
vkcontext.validationLayers.Clear();
|
||||
|
||||
#if defined(_WIN32)
|
||||
for( int i = 0; i < g_numInstanceExtensions; ++i )
|
||||
{
|
||||
vkcontext.instanceExtensions.Append( g_instanceExtensions[ i ] );
|
||||
}
|
||||
#endif
|
||||
|
||||
for( int i = 0; i < g_numDeviceExtensions; ++i )
|
||||
{
|
||||
|
@ -279,9 +285,15 @@ static void CreateVulkanInstance()
|
|||
|
||||
ValidateValidationLayers();
|
||||
}
|
||||
|
||||
#if defined(__linux__)
|
||||
auto extensions = get_required_extensions(sdlInstanceExtensions, enableLayers);
|
||||
createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
|
||||
createInfo.ppEnabledExtensionNames = extensions.data();
|
||||
#else
|
||||
createInfo.enabledExtensionCount = vkcontext.instanceExtensions.Num();
|
||||
createInfo.ppEnabledExtensionNames = vkcontext.instanceExtensions.Ptr();
|
||||
#endif
|
||||
|
||||
createInfo.enabledLayerCount = vkcontext.validationLayers.Num();
|
||||
createInfo.ppEnabledLayerNames = vkcontext.validationLayers.Ptr();
|
||||
|
||||
|
@ -304,6 +316,8 @@ static void EnumeratePhysicalDevices()
|
|||
ID_VK_CHECK( vkEnumeratePhysicalDevices( vkcontext.instance, &numDevices, NULL ) );
|
||||
ID_VK_VALIDATE( numDevices > 0, "vkEnumeratePhysicalDevices returned zero devices." );
|
||||
|
||||
idLib::Printf("found %u devices\n", numDevices);
|
||||
|
||||
idList< VkPhysicalDevice > devices;
|
||||
devices.SetNum( numDevices );
|
||||
|
||||
|
@ -314,11 +328,15 @@ static void EnumeratePhysicalDevices()
|
|||
|
||||
for( uint32 i = 0; i < numDevices; ++i )
|
||||
{
|
||||
idLib::Printf("Iterating over gpu %u\n", i);
|
||||
gpuInfo_t& gpu = vkcontext.gpus[ i ];
|
||||
idLib::Printf("have gpuInfo_t ref at %p\n", &vkcontext.gpus[i]);
|
||||
gpu.device = devices[ i ];
|
||||
idLib::Printf("set gpu.device\n");
|
||||
|
||||
// get Queue family properties
|
||||
{
|
||||
idLib::Printf("Getting queue family props...\n");
|
||||
uint32 numQueues = 0;
|
||||
vkGetPhysicalDeviceQueueFamilyProperties( gpu.device, &numQueues, NULL );
|
||||
ID_VK_VALIDATE( numQueues > 0, "vkGetPhysicalDeviceQueueFamilyProperties returned zero queues." );
|
||||
|
@ -330,6 +348,7 @@ static void EnumeratePhysicalDevices()
|
|||
|
||||
// grab available Vulkan extensions
|
||||
{
|
||||
idLib::Printf("Getting available vulkan extensions...\n");
|
||||
uint32 numExtension;
|
||||
ID_VK_CHECK( vkEnumerateDeviceExtensionProperties( gpu.device, NULL, &numExtension, NULL ) );
|
||||
ID_VK_VALIDATE( numExtension > 0, "vkEnumerateDeviceExtensionProperties returned zero extensions." );
|
||||
|
@ -337,13 +356,12 @@ static void EnumeratePhysicalDevices()
|
|||
gpu.extensionProps.SetNum( numExtension );
|
||||
ID_VK_CHECK( vkEnumerateDeviceExtensionProperties( gpu.device, NULL, &numExtension, gpu.extensionProps.Ptr() ) );
|
||||
ID_VK_VALIDATE( numExtension > 0, "vkEnumerateDeviceExtensionProperties returned zero extensions." );
|
||||
|
||||
#if 0
|
||||
for( uint32 j = 0; j < numExtension; j++ )
|
||||
{
|
||||
idLib::Printf( "Found Vulkan Extension '%s' on device %d\n", gpu.extensionProps[j].extensionName, i );
|
||||
}
|
||||
#endif
|
||||
#endif // 0
|
||||
}
|
||||
|
||||
// grab surface specific information
|
||||
|
@ -420,20 +438,26 @@ static void CreateSurface()
|
|||
|
||||
ID_VK_CHECK( vkCreateWaylandSurfaceKHR( info.inst, &createInfo, NULL, &info.surface ) );
|
||||
|
||||
#else
|
||||
#if defined(__linux__)
|
||||
if(!SDL_Vulkan_CreateSurface(vkcontext.sdlWindow, vkcontext.instance, &vkcontext.surface)) {
|
||||
idLib::FatalError("Error while creating Vulkan surface: %s", SDL_GetError());
|
||||
}
|
||||
#else
|
||||
VkXcbSurfaceCreateInfoKHR createInfo = {};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
|
||||
createInfo.pNext = NULL;
|
||||
createInfo.flags = 0;
|
||||
createInfo.connection = info.connection;
|
||||
createInfo.window = info.window;
|
||||
|
||||
ID_VK_CHECK( vkCreateXcbSurfaceKHR( info.inst, &createInfo, NULL, &info.surface ) );
|
||||
ID_VK_CHECK( vkCreateXcbSurfaceKHR( vkcontext.instance, &createInfo, NULL, &vkcontext.surface ) );
|
||||
#endif // __linux__
|
||||
|
||||
#endif // _WIN32
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=============
|
||||
CheckPhysicalDeviceExtensionSupport
|
||||
|
@ -542,22 +566,22 @@ static void SelectPhysicalDevice()
|
|||
switch( gpu.props.vendorID )
|
||||
{
|
||||
case 0x8086:
|
||||
idLib::Printf( "Vendor: Intel\n", i );
|
||||
idLib::Printf( "Device[%i] : Vendor: Intel \n", i);
|
||||
glConfig.vendor = VENDOR_INTEL;
|
||||
break;
|
||||
|
||||
case 0x10DE:
|
||||
idLib::Printf( "Vendor: NVIDIA\n", i );
|
||||
idLib::Printf( "Device[%i] : Vendor: NVIDIA\n", i);
|
||||
glConfig.vendor = VENDOR_NVIDIA;
|
||||
break;
|
||||
|
||||
case 0x1002:
|
||||
idLib::Printf( "Vendor: AMD\n", i );
|
||||
idLib::Printf( "Device[%i] : Vendor: AMD\n", i);
|
||||
glConfig.vendor = VENDOR_AMD;
|
||||
break;
|
||||
|
||||
default:
|
||||
idLib::Printf( "Vendor: Unknown (0x%x)\n", i, gpu.props.vendorID );
|
||||
idLib::Printf( "Device[%i] : Vendor: Unknown (0x%x)\n", i, gpu.props.vendorID );
|
||||
}
|
||||
|
||||
return;
|
||||
|
@ -698,14 +722,20 @@ static VkExtent2D ChooseSurfaceExtent( VkSurfaceCapabilitiesKHR& caps )
|
|||
{
|
||||
VkExtent2D extent;
|
||||
|
||||
if( caps.currentExtent.width == -1 )
|
||||
int width;
|
||||
int height;
|
||||
SDL_Vulkan_GetDrawableSize(vkcontext.sdlWindow, &width, &height);
|
||||
width = CLAMP(width, caps.minImageExtent.width, caps.maxImageExtent.width);
|
||||
height = CLAMP(height, caps.minImageExtent.height, caps.maxImageExtent.height);
|
||||
|
||||
if( caps.currentExtent.width == -1 )
|
||||
{
|
||||
extent.width = glConfig.nativeScreenWidth;
|
||||
extent.height = glConfig.nativeScreenHeight;
|
||||
extent.width = width;
|
||||
extent.height = height;
|
||||
}
|
||||
else
|
||||
{
|
||||
extent = caps.currentExtent;
|
||||
extent = caps.currentExtent;
|
||||
}
|
||||
|
||||
return extent;
|
||||
|
@ -795,7 +825,8 @@ DestroySwapChain
|
|||
*/
|
||||
static void DestroySwapChain()
|
||||
{
|
||||
for( uint32 i = 0; i < NUM_FRAME_DATA; ++i )
|
||||
|
||||
for( uint32 i = 0; i < NUM_FRAME_DATA; ++i )
|
||||
{
|
||||
vkDestroyImageView( vkcontext.device, vkcontext.swapchainViews[ i ], NULL );
|
||||
}
|
||||
|
@ -954,11 +985,21 @@ static void CreateRenderTargets()
|
|||
VK_IMAGE_TILING_OPTIMAL,
|
||||
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT );
|
||||
}
|
||||
idImageOpts depthOptions;
|
||||
depthOptions.format = FMT_DEPTH;
|
||||
|
||||
idImageOpts depthOptions;
|
||||
depthOptions.format = FMT_DEPTH;
|
||||
depthOptions.width = renderSystem->GetWidth();
|
||||
// Eric: See if this fixes resizing
|
||||
#if defined(__linux__)
|
||||
gpuInfo_t& gpu = *vkcontext.gpu;
|
||||
VkExtent2D extent = ChooseSurfaceExtent( gpu.surfaceCaps );
|
||||
|
||||
depthOptions.width = extent.width;
|
||||
depthOptions.height = extent.height;
|
||||
#else
|
||||
depthOptions.width = renderSystem->GetWidth();
|
||||
depthOptions.height = renderSystem->GetHeight();
|
||||
#endif
|
||||
|
||||
depthOptions.numLevels = 1;
|
||||
depthOptions.samples = static_cast< textureSamples_t >( vkcontext.sampleCount );
|
||||
|
||||
|
@ -1263,8 +1304,13 @@ void idRenderBackend::Init()
|
|||
idLib::FatalError( "R_InitVulkan called while active" );
|
||||
}
|
||||
|
||||
|
||||
// DG: make sure SDL has setup video so getting supported modes in R_SetNewMode() works
|
||||
GLimp_PreInit();
|
||||
#if defined(__linux__) && defined(USE_VULKAN)
|
||||
VKimp_PreInit();
|
||||
#else
|
||||
GLimp_PreInit();
|
||||
#endif
|
||||
// DG end
|
||||
|
||||
R_SetNewMode( true );
|
||||
|
@ -1277,30 +1323,37 @@ void idRenderBackend::Init()
|
|||
glConfig.driverType = GLDRV_VULKAN;
|
||||
glConfig.gpuSkinningAvailable = true;
|
||||
|
||||
idLib::Printf( "Creating Vulkan Instance...\n" );
|
||||
// create the Vulkan instance and enable validation layers
|
||||
CreateVulkanInstance();
|
||||
|
||||
// create the windowing interface
|
||||
#ifdef _WIN32
|
||||
//#ifdef _WIN32
|
||||
CreateSurface();
|
||||
#endif
|
||||
//#endif
|
||||
|
||||
// Enumerate physical devices and get their properties
|
||||
idLib::Printf( "Enumerating physical devices and their properties...\n" );
|
||||
EnumeratePhysicalDevices();
|
||||
|
||||
// Find queue family/families supporting graphics and present.
|
||||
idLib::Printf( "Selecting physical device...\n" );
|
||||
SelectPhysicalDevice();
|
||||
|
||||
// Create logical device and queues
|
||||
idLib::Printf( "Creating logical device and queues...\n" );
|
||||
CreateLogicalDeviceAndQueues();
|
||||
|
||||
// Create semaphores for image acquisition and rendering completion
|
||||
idLib::Printf( "Creating semaphores...\n" );
|
||||
CreateSemaphores();
|
||||
|
||||
// Create Command Pool
|
||||
idLib::Printf( "Creating command pool...\n" );
|
||||
CreateCommandPool();
|
||||
|
||||
// Create Command Buffer
|
||||
idLib::Printf( "Creating command buffer...\n" );
|
||||
CreateCommandBuffer();
|
||||
|
||||
// Setup the allocator
|
||||
|
@ -1320,21 +1373,27 @@ void idRenderBackend::Init()
|
|||
#endif
|
||||
|
||||
// Start the Staging Manager
|
||||
idLib::Printf( "Creating staging manager...\n" );
|
||||
stagingManager.Init();
|
||||
|
||||
// Create Swap Chain
|
||||
idLib::Printf( "Creating swapchain...\n" );
|
||||
CreateSwapChain();
|
||||
|
||||
// Create Render Targets
|
||||
idLib::Printf( "Creating render targets...\n" );
|
||||
CreateRenderTargets();
|
||||
|
||||
// Create Render Pass
|
||||
idLib::Printf( "Creating render pass...\n" );
|
||||
CreateRenderPass();
|
||||
|
||||
// Create Pipeline Cache
|
||||
idLib::Printf( "Creating pipeline cache...\n" );
|
||||
CreatePipelineCache();
|
||||
|
||||
// Create Frame Buffers
|
||||
idLib::Printf( "Creating frame buffers...\n" );
|
||||
CreateFrameBuffers();
|
||||
|
||||
// Init RenderProg Manager
|
||||
|
@ -1422,7 +1481,11 @@ void idRenderBackend::Shutdown()
|
|||
ClearContext();
|
||||
|
||||
// destroy main window
|
||||
#if defined(__linux__) && defined(USE_VULKAN)
|
||||
VKimp_Shutdown();
|
||||
#else
|
||||
GLimp_Shutdown();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
@ -1663,7 +1726,7 @@ GL COMMANDS
|
|||
|--------------------------| |-------------------------|
|
||||
| ^
|
||||
| |
|
||||
`´ |
|
||||
`\B4 |
|
||||
|---------------------------------| |---------------------------------|
|
||||
| | | |
|
||||
| Backbuffer Semaphore | | Render Complete Semaphore |
|
||||
|
@ -1671,7 +1734,7 @@ GL COMMANDS
|
|||
|:--------------------------------| |---------------------------------|
|
||||
| ^
|
||||
| |
|
||||
`´ |
|
||||
`\B4 |
|
||||
|-------------------------|
|
||||
| vkQueueSubmit |
|
||||
|-------------------------|
|
||||
|
@ -1684,7 +1747,24 @@ idRenderBackend::GL_StartFrame
|
|||
*/
|
||||
void idRenderBackend::GL_StartFrame()
|
||||
{
|
||||
ID_VK_CHECK( vkAcquireNextImageKHR( vkcontext.device, vkcontext.swapchain, UINT64_MAX, vkcontext.acquireSemaphores[ vkcontext.frameParity ], VK_NULL_HANDLE, &vkcontext.currentSwapIndex ) );
|
||||
// Eric: Since VK_SUBOPTIMAL_KHR is not a hard fault and VK_ERROR_OUT_OF_DATE_KHR means the window is being resized (or other stuff) handle them instead of killing the app.
|
||||
VkResult result = vkAcquireNextImageKHR( vkcontext.device, vkcontext.swapchain, UINT64_MAX, vkcontext.acquireSemaphores[ vkcontext.frameParity ], VK_NULL_HANDLE, &vkcontext.currentSwapIndex );
|
||||
switch (result) {
|
||||
case VK_SUCCESS:
|
||||
case VK_SUBOPTIMAL_KHR:
|
||||
break;
|
||||
case VK_ERROR_OUT_OF_DATE_KHR:
|
||||
DestroySwapChain();
|
||||
CreateSwapChain();
|
||||
return;
|
||||
// return on_window_size_changed();
|
||||
break;
|
||||
default:
|
||||
idLib::FatalError("VK: %s - %s", VK_ErrorToString(result),
|
||||
"vkAcquireNextImageKHR( vkcontext.device, vkcontext.swapchain, UINT64_MAX, vkcontext.acquireSemaphores[ vkcontext.frameParity ], VK_NULL_HANDLE, &vkcontext.currentSwapIndex )");
|
||||
return;
|
||||
}
|
||||
// ID_VK_CHECK( vkAcquireNextImageKHR( vkcontext.device, vkcontext.swapchain, UINT64_MAX, vkcontext.acquireSemaphores[ vkcontext.frameParity ], VK_NULL_HANDLE, &vkcontext.currentSwapIndex ) );
|
||||
|
||||
idImage::EmptyGarbage();
|
||||
|
||||
|
@ -1805,7 +1885,26 @@ void idRenderBackend::GL_BlockingSwapBuffers()
|
|||
presentInfo.pSwapchains = &vkcontext.swapchain;
|
||||
presentInfo.pImageIndices = &vkcontext.currentSwapIndex;
|
||||
|
||||
ID_VK_CHECK( vkQueuePresentKHR( vkcontext.presentQueue, &presentInfo ) );
|
||||
// Eric: // Eric: Since VK_SUBOPTIMAL_KHR and VK_ERROR_OUT_OF_DATE_KHR here means
|
||||
// the window is being resized (or other stuff) handle them instead of killing the app.
|
||||
VkResult result = vkQueuePresentKHR( vkcontext.presentQueue, &presentInfo );
|
||||
switch (result) {
|
||||
case VK_SUCCESS:
|
||||
break;
|
||||
case VK_ERROR_OUT_OF_DATE_KHR:
|
||||
case VK_SUBOPTIMAL_KHR:
|
||||
// return on_window_size_changed(); Eric: Handle resizing the window.
|
||||
DestroySwapChain();
|
||||
CreateSwapChain();
|
||||
return;
|
||||
break;
|
||||
default:
|
||||
idLib::FatalError("VK: %s - %s", VK_ErrorToString(result),
|
||||
"vkQueuePresentKHR( vkcontext.presentQueue, &presentInfo )");
|
||||
return;
|
||||
}
|
||||
|
||||
// ID_VK_CHECK( vkQueuePresentKHR( vkcontext.presentQueue, &presentInfo ) );
|
||||
|
||||
// RB: at this time the image is presented on the screen
|
||||
|
||||
|
@ -2485,4 +2584,4 @@ void idRenderBackend::ImGui_RenderDrawLists( ImDrawData* draw_data )
|
|||
// TODO
|
||||
|
||||
renderProgManager.Unbind();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -395,10 +395,11 @@ static int CompileGLSLtoSPIRV( const char* filename, const idStr& dataGLSL, cons
|
|||
}
|
||||
#else
|
||||
|
||||
#include <glslang/public/ShaderLang.h>
|
||||
#include <glslang/Public/ShaderLang.h>
|
||||
#include <glslang/Include/ResourceLimits.h>
|
||||
#include <SPIRV/GlslangToSpv.h>
|
||||
#include <StandAlone/DirStackFileIncluder.h>
|
||||
|
||||
//#include <glslang/StandAlone/DirStackFileIncluder.h>
|
||||
|
||||
namespace glslang
|
||||
{
|
||||
|
@ -406,7 +407,7 @@ namespace glslang
|
|||
// These are the default resources for TBuiltInResources, used for both
|
||||
// - parsing this string for the case where the user didn't supply one,
|
||||
// - dumping out a template for user construction of a config file.
|
||||
#if 0
|
||||
#if 1
|
||||
extern const TBuiltInResource DefaultTBuiltInResource;
|
||||
#else
|
||||
|
||||
|
@ -581,7 +582,7 @@ static int CompileGLSLtoSPIRV( const char* filename, const idStr& dataGLSL, cons
|
|||
idLib::Printf( "%s\n", shader.getInfoDebugLog() );
|
||||
}
|
||||
|
||||
// All that’s left to do now is to convert the program’s intermediate representation into SpirV:
|
||||
// All that<EFBFBD>s left to do now is to convert the program<61>s intermediate representation into SpirV:
|
||||
std::vector<unsigned int> spirV;
|
||||
spv::SpvBuildLogger logger;
|
||||
glslang::SpvOptions spvOptions;
|
||||
|
|
|
@ -32,11 +32,29 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
#if defined( USE_VULKAN )
|
||||
|
||||
#define VK_USE_PLATFORM_WIN32_KHR
|
||||
#if defined(VK_USE_PLATFORM_WIN32_KHR)
|
||||
#include <Windows.h>
|
||||
#elif defined(VK_USE_PLATFORM_XCB_KHR)
|
||||
#include <xcb/xcb.h>
|
||||
#include <dlfcn.h>
|
||||
#include <cstdlib>
|
||||
|
||||
#elif defined(VK_USE_PLATFORM_XLIB_KHR)
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/Xutil.h>
|
||||
#include <dlfcn.h>
|
||||
#include <cstdlib>
|
||||
#endif
|
||||
|
||||
#define USE_AMD_ALLOCATOR
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
#if defined(VK_USE_PLATFORM_XCB_KHR)
|
||||
#include <xcb/xcb.h>
|
||||
#include <dlfcn.h>
|
||||
#endif
|
||||
|
||||
#if defined( USE_AMD_ALLOCATOR )
|
||||
#include "vma.h"
|
||||
#endif
|
||||
|
@ -64,4 +82,4 @@ static const int MAX_UBO_PARMS = 2;
|
|||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -22,16 +22,16 @@
|
|||
|
||||
#pragma warning( disable: 4244 ) // warning C4244: conversion from 'double' to 'float', possible loss of data
|
||||
|
||||
template<class T> T Max( T x, T y )
|
||||
template<class T> T VMax( T x, T y )
|
||||
{
|
||||
return ( x > y ) ? x : y;
|
||||
}
|
||||
template<class T> T Min( T x, T y )
|
||||
template<class T> T VMin( T x, T y )
|
||||
{
|
||||
return ( x < y ) ? x : y;
|
||||
}
|
||||
|
||||
#define VMA_IMPLEMENTATION
|
||||
#define VMA_MAX( v1, v2 ) Max( (v1), (v2) )
|
||||
#define VMA_MIN( v1, v2 ) Min( (v1), (v2) )
|
||||
#define VMA_MAX( v1, v2 ) VMax( (v1), (v2) )
|
||||
#define VMA_MIN( v1, v2 ) VMin( (v1), (v2) )
|
||||
#include "vma.h"
|
|
@ -766,6 +766,7 @@ remove them if not needed.
|
|||
#include <cassert> // for assert
|
||||
#include <algorithm> // for min, max
|
||||
#include <mutex> // for std::mutex
|
||||
#include <string.h>
|
||||
|
||||
#if !defined(_WIN32)
|
||||
#include <malloc.h> // for aligned_alloc()
|
||||
|
@ -1955,6 +1956,7 @@ template<typename T, typename AllocatorT>
|
|||
class VmaList
|
||||
{
|
||||
public:
|
||||
class const_iterator;
|
||||
class iterator
|
||||
{
|
||||
public:
|
||||
|
@ -2030,7 +2032,7 @@ public:
|
|||
}
|
||||
|
||||
friend class VmaList<T, AllocatorT>;
|
||||
friend class VmaList<T, AllocatorT>:: const_iterator;
|
||||
friend class VmaList<T, AllocatorT>::const_iterator;
|
||||
};
|
||||
|
||||
class const_iterator
|
||||
|
|
|
@ -29,6 +29,9 @@ If you have questions concerning this license or the applicable additional terms
|
|||
#ifndef __SWF_SPRITES_H__
|
||||
#define __SWF_SPRITES_H__
|
||||
|
||||
#undef Bool
|
||||
#include "rapidjson/document.h"
|
||||
|
||||
/*
|
||||
================================================
|
||||
What the swf file format calls a "sprite" is known as a "movie clip" in Flash
|
||||
|
|
|
@ -49,6 +49,10 @@ static int cmdargc = 0;
|
|||
#include <mcheck.h>
|
||||
#endif
|
||||
|
||||
#if 0 // defined(USE_VULKAN)
|
||||
#include <xcb/xcb.h>
|
||||
#endif
|
||||
|
||||
/*
|
||||
==============
|
||||
Sys_EXEPath
|
||||
|
@ -515,6 +519,65 @@ void Sys_ReLaunch()
|
|||
// DG end
|
||||
}
|
||||
|
||||
#if 0 //defined(USE_VULKAN)
|
||||
/* Declare the global posixInfo */
|
||||
posixInfo info;
|
||||
|
||||
static void createWindow(size_t winWidth, size_t winHeight)
|
||||
{
|
||||
/* establish the connection with DISPLAYNAME as NULL,
|
||||
* this will leverage the DISPLAY env var */
|
||||
int screenp = 0; /* which "screen" to use */
|
||||
info.connection = xcb_connect(NULL, &screenp);
|
||||
|
||||
/* Check for errors */
|
||||
int xcbErr = xcb_connection_has_error(info.connection);
|
||||
|
||||
if (xcbErr) {
|
||||
common->Printf("Failed to connect to X server using XCB.");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
/* Setup the window, iterating through screens */
|
||||
const struct xcb_setup_t *xcbSetup = NULL;
|
||||
xcbSetup = xcb_get_setup(info.connection);
|
||||
|
||||
xcb_screen_iterator_t scrIter = xcb_setup_roots_iterator(xcbSetup);
|
||||
|
||||
for (int screen = screenp; screen > 0; --screen) {
|
||||
xcb_screen_next(&scrIter);
|
||||
}
|
||||
|
||||
info.screen = scrIter.data;
|
||||
|
||||
/* Now generate the xid used for our window */
|
||||
info.window = xcb_generate_id(info.connection);
|
||||
|
||||
/* Register events, creating background pixel */
|
||||
uint32_t eventMask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
|
||||
uint32_t valueList[] = { info.screen->black_pixel, 0 };
|
||||
|
||||
/* Create the window, finally */
|
||||
xcb_create_window(info.connection, XCB_COPY_FROM_PARENT, info.window,
|
||||
info.screen->root, 0, 0, winWidth, winHeight, 0,
|
||||
XCB_WINDOW_CLASS_INPUT_OUTPUT, info.screen->root_visual,
|
||||
eventMask, valueList);
|
||||
|
||||
/* Set some properties, such as the window name, maybe? */
|
||||
xcb_change_property(info.connection, XCB_PROP_MODE_REPLACE,
|
||||
info.window, XCB_ATOM_WM_NAME, XCB_ATOM_STRING,
|
||||
8, 7, "vkRBDoom3BFG");
|
||||
|
||||
/* map the window to the screen and flush the stream to the server */
|
||||
xcb_map_window(info.connection, info.window);
|
||||
xcb_flush(info.connection);
|
||||
|
||||
glConfig.nativeScreenWidth = winWidth;
|
||||
glConfig.nativeScreenHeight = winHeight;
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
===============
|
||||
main
|
||||
|
@ -532,6 +595,13 @@ int main( int argc, const char** argv )
|
|||
Sys_Printf( "memory consistency checking enabled\n" );
|
||||
#endif
|
||||
|
||||
#if 0 // defined(USE_VULKAN)
|
||||
/* Create the window if using Vulkan */
|
||||
xcb_generic_event_t *event;
|
||||
xcb_client_message_event_t *cm;
|
||||
createWindow(1280, 720);
|
||||
#endif
|
||||
|
||||
Posix_EarlyInit( );
|
||||
|
||||
if( argc > 1 )
|
||||
|
@ -545,8 +615,16 @@ int main( int argc, const char** argv )
|
|||
|
||||
Posix_LateInit( );
|
||||
|
||||
|
||||
while( 1 )
|
||||
{
|
||||
#if 0 //defined(USE_VULKAN)
|
||||
/* I'm not 100% sure if intercepting these xcb events interferes with
|
||||
* SDL's input handling or not, but I suspect that it's necessary
|
||||
* to pump some event loop. We'll see */
|
||||
/*event = xcb_wait_for_event(info.connection);
|
||||
free(event); */
|
||||
#endif
|
||||
common->Frame();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,6 +31,12 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
#include <signal.h>
|
||||
|
||||
#ifdef USE_VULKAN
|
||||
#include <xcb/xcb.h>
|
||||
#endif
|
||||
|
||||
extern glconfig_t glConfig;
|
||||
|
||||
void Posix_QueEvent( sysEventType_t type, int value, int value2, int ptrLength, void* ptr );
|
||||
const char* Posix_Cwd();
|
||||
|
||||
|
@ -66,5 +72,20 @@ enum clk_id_t { CLOCK_REALTIME, CLOCK_MONOTONIC, CLOCK_MONOTONIC_RAW };
|
|||
int clock_gettime( clk_id_t clock, struct timespec* tp );
|
||||
#endif
|
||||
|
||||
// Eric: Not used on Linux since using SDL2
|
||||
#if 0 //defined(USE_VULKAN)
|
||||
/* Struct that holds global xcb state for vulkan */
|
||||
typedef struct _posixInfo {
|
||||
xcb_connection_t *connection;
|
||||
xcb_window_t window;
|
||||
xcb_screen_t *screen;
|
||||
xcb_atom_t wmProtocols;
|
||||
xcb_atom_t wmDeleteWin;
|
||||
} posixInfo;
|
||||
|
||||
extern posixInfo info;
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -852,8 +852,11 @@ void Sys_GrabMouseCursor( bool grabIt )
|
|||
{
|
||||
flags = GRAB_SETSTATE;
|
||||
}
|
||||
|
||||
GLimp_GrabInput( flags );
|
||||
#if defined(__linux__) && defined(USE_VULKAN)
|
||||
VKimp_GrabInput( flags );
|
||||
#else
|
||||
GLimp_GrabInput( flags );
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -30,6 +30,7 @@ If you have questions concerning this license or the applicable additional terms
|
|||
*/
|
||||
|
||||
#include "../../idlib/precompiled.h"
|
||||
#include <GL/glew.h>
|
||||
|
||||
// DG: SDL.h somehow needs the following functions, so #undef those silly
|
||||
// "don't use" #defines from Str.h
|
||||
|
@ -100,6 +101,10 @@ GLimp_Init
|
|||
*/
|
||||
bool GLimp_Init( glimpParms_t parms )
|
||||
{
|
||||
#ifdef USE_VULKAN
|
||||
return true;
|
||||
#endif
|
||||
|
||||
common->Printf( "Initializing OpenGL subsystem\n" );
|
||||
|
||||
GLimp_PreInit(); // DG: make sure SDL is initialized
|
||||
|
@ -479,6 +484,10 @@ GLimp_SetScreenParms
|
|||
*/
|
||||
bool GLimp_SetScreenParms( glimpParms_t parms )
|
||||
{
|
||||
#ifdef USE_VULKAN
|
||||
return true;
|
||||
#endif
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
if( parms.fullScreen > 0 || parms.fullScreen == -2 )
|
||||
{
|
||||
|
@ -556,7 +565,12 @@ GLimp_Shutdown
|
|||
*/
|
||||
void GLimp_Shutdown()
|
||||
{
|
||||
#ifdef USE_VULKAN
|
||||
common->Printf( "Shutting down Vulkan subsystem\n" );
|
||||
return;
|
||||
#else
|
||||
common->Printf( "Shutting down OpenGL subsystem\n" );
|
||||
#endif
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
if( context )
|
||||
|
@ -578,6 +592,7 @@ void GLimp_Shutdown()
|
|||
GLimp_SwapBuffers
|
||||
===================
|
||||
*/
|
||||
#ifndef USE_VULKAN
|
||||
void GLimp_SwapBuffers()
|
||||
{
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
|
@ -586,6 +601,7 @@ void GLimp_SwapBuffers()
|
|||
SDL_GL_SwapBuffers();
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
=================
|
||||
|
@ -594,6 +610,7 @@ GLimp_SetGamma
|
|||
*/
|
||||
void GLimp_SetGamma( unsigned short red[256], unsigned short green[256], unsigned short blue[256] )
|
||||
{
|
||||
#ifndef USE_VULKAN
|
||||
if( !window )
|
||||
{
|
||||
common->Warning( "GLimp_SetGamma called without window" );
|
||||
|
@ -606,6 +623,7 @@ void GLimp_SetGamma( unsigned short red[256], unsigned short green[256], unsigne
|
|||
if( SDL_SetGammaRamp( red, green, blue ) )
|
||||
#endif
|
||||
common->Warning( "Couldn't set gamma ramp: %s", SDL_GetError() );
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -35,8 +35,11 @@ const int GRAB_REENABLE = ( 1 << 1 );
|
|||
const int GRAB_HIDECURSOR = ( 1 << 2 );
|
||||
const int GRAB_SETSTATE = ( 1 << 3 );
|
||||
|
||||
#if defined(__linux__) && defined(USE_VULKAN)
|
||||
void VKimp_GrabInput( int flags);
|
||||
#else
|
||||
void GLimp_GrabInput( int flags );
|
||||
|
||||
#endif
|
||||
char* Sys_ConsoleInput();
|
||||
|
||||
#endif
|
||||
|
|
648
neo/sys/sdl/sdl_vkimp.cpp
Normal file
648
neo/sys/sdl/sdl_vkimp.cpp
Normal file
|
@ -0,0 +1,648 @@
|
|||
/*
|
||||
===========================================================================
|
||||
|
||||
Doom 3 GPL Source Code
|
||||
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
||||
Copyright (C) 2012 dhewg (dhewm3)
|
||||
Copyright (C) 2012-2014 Robert Beckebans
|
||||
Copyright (C) 2013 Daniel Gibson
|
||||
|
||||
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
||||
|
||||
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Doom 3 Source Code is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
||||
|
||||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||||
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "../../idlib/precompiled.h"
|
||||
|
||||
// DG: SDL.h somehow needs the following functions, so #undef those silly
|
||||
// "don't use" #defines from Str.h
|
||||
#undef strncmp
|
||||
#undef strcasecmp
|
||||
#undef vsnprintf
|
||||
// DG end
|
||||
|
||||
#include <SDL.h>
|
||||
#include <SDL_vulkan.h>
|
||||
#include <vulkan/vulkan.h>
|
||||
#include <vector>
|
||||
|
||||
#include "renderer/RenderCommon.h"
|
||||
#include "sdl_local.h"
|
||||
|
||||
idCVar in_nograb( "in_nograb", "0", CVAR_SYSTEM | CVAR_NOCHEAT, "prevents input grabbing" );
|
||||
|
||||
// RB: FIXME this shit. We need the OpenGL alpha channel for advanced rendering effects
|
||||
idCVar r_waylandcompat( "r_waylandcompat", "0", CVAR_SYSTEM | CVAR_NOCHEAT | CVAR_ARCHIVE, "wayland compatible framebuffer" );
|
||||
|
||||
// RB: only relevant if using SDL 2.0
|
||||
#if defined(__APPLE__)
|
||||
// only core profile is supported on OS X
|
||||
idCVar r_useOpenGL32( "r_useOpenGL32", "2", CVAR_INTEGER, "0 = OpenGL 3.x, 1 = OpenGL 3.2 compatibility profile, 2 = OpenGL 3.2 core profile", 0, 2 );
|
||||
#elif defined(__linux__)
|
||||
// Linux open source drivers suck
|
||||
idCVar r_useOpenGL32( "r_useOpenGL32", "0", CVAR_INTEGER, "0 = OpenGL 3.x, 1 = OpenGL 3.2 compatibility profile, 2 = OpenGL 3.2 core profile", 0, 2 );
|
||||
#else
|
||||
idCVar r_useOpenGL32( "r_useOpenGL32", "1", CVAR_INTEGER, "0 = OpenGL 3.x, 1 = OpenGL 3.2 compatibility profile, 2 = OpenGL 3.2 core profile", 0, 2 );
|
||||
#endif
|
||||
// RB end
|
||||
|
||||
static bool grabbed = false;
|
||||
|
||||
vulkanContext_t vkcontext; // Eric: I added this to pass SDL_Window* window to the SDL_Vulkan_* methods that are used else were.
|
||||
|
||||
static SDL_Window* window = nullptr;
|
||||
|
||||
// Eric: Integrate this into RBDoom3BFG's source code ecosystem.
|
||||
// Helper function for using SDL2 and Vulkan on Linux.
|
||||
std::vector<const char*> get_required_extensions(const std::vector<const char*>& instanceExtensions, bool enableValidationLayers)
|
||||
{
|
||||
uint32_t sdlCount = 0;
|
||||
std::vector<const char*> sdlInstanceExtensions;
|
||||
|
||||
SDL_Vulkan_GetInstanceExtensions(nullptr, &sdlCount, nullptr);
|
||||
sdlInstanceExtensions.resize(sdlCount);
|
||||
SDL_Vulkan_GetInstanceExtensions(nullptr, &sdlCount, sdlInstanceExtensions.data());
|
||||
|
||||
if (enableValidationLayers) {
|
||||
idLib::Printf("\nNumber of availiable instance extensions\t%i\n", sdlCount);
|
||||
idLib::Printf( "Available Extension List: \n");
|
||||
for (auto ext : sdlInstanceExtensions) {
|
||||
idLib::Printf( "\t%s\n", ext);
|
||||
}
|
||||
}
|
||||
|
||||
if (enableValidationLayers) {
|
||||
sdlInstanceExtensions.push_back("VK_EXT_debug_report");
|
||||
sdlInstanceExtensions.push_back("VK_EXT_debug_utils");
|
||||
|
||||
idLib::Printf("Number of active instance extensions\t%zu\n",sdlInstanceExtensions.size());
|
||||
idLib::Printf( "Active Extension List: \n");
|
||||
for (auto const& ext : sdlInstanceExtensions) {
|
||||
idLib::Printf("\t%s\n",ext);
|
||||
}
|
||||
}
|
||||
|
||||
return sdlInstanceExtensions;
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
VKimp_PreInit
|
||||
|
||||
R_GetModeListForDisplay is called before VKimp_Init(), but SDL needs SDL_Init() first.
|
||||
So do that in VKimp_PreInit()
|
||||
Calling that function more than once doesn't make a difference
|
||||
===================
|
||||
*/
|
||||
void VKimp_PreInit() // DG: added this function for SDL compatibility
|
||||
{
|
||||
if( !SDL_WasInit( SDL_INIT_VIDEO ) )
|
||||
{
|
||||
if( SDL_Init( SDL_INIT_VIDEO ) )
|
||||
{
|
||||
common->Error( "Error while initializing SDL: %s", SDL_GetError() );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Eric: Is the majority of this function not needed since switching from GL to Vulkan?
|
||||
===================
|
||||
VKimp_Init
|
||||
===================
|
||||
*/
|
||||
bool VKimp_Init( glimpParms_t parms )
|
||||
{
|
||||
|
||||
common->Printf( "Initializing Vulkan subsystem\n" );
|
||||
|
||||
VKimp_PreInit(); // DG: make sure SDL is initialized
|
||||
|
||||
// DG: make window resizable
|
||||
Uint32 flags = SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE;
|
||||
// DG end
|
||||
|
||||
if( parms.fullScreen )
|
||||
{
|
||||
flags |= SDL_WINDOW_FULLSCREEN;
|
||||
}
|
||||
|
||||
int colorbits = 24;
|
||||
int depthbits = 24;
|
||||
int stencilbits = 8;
|
||||
|
||||
for( int i = 0; i < 16; i++ )
|
||||
{
|
||||
// 0 - default
|
||||
// 1 - minus colorbits
|
||||
// 2 - minus depthbits
|
||||
// 3 - minus stencil
|
||||
if( ( i % 4 ) == 0 && i )
|
||||
{
|
||||
// one pass, reduce
|
||||
switch( i / 4 )
|
||||
{
|
||||
case 2 :
|
||||
if( colorbits == 24 )
|
||||
{
|
||||
colorbits = 16;
|
||||
}
|
||||
break;
|
||||
case 1 :
|
||||
if( depthbits == 24 )
|
||||
{
|
||||
depthbits = 16;
|
||||
}
|
||||
else if( depthbits == 16 )
|
||||
{
|
||||
depthbits = 8;
|
||||
}
|
||||
case 3 :
|
||||
if( stencilbits == 24 )
|
||||
{
|
||||
stencilbits = 16;
|
||||
}
|
||||
else if( stencilbits == 16 )
|
||||
{
|
||||
stencilbits = 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int tcolorbits = colorbits;
|
||||
int tdepthbits = depthbits;
|
||||
int tstencilbits = stencilbits;
|
||||
|
||||
if( ( i % 4 ) == 3 )
|
||||
{
|
||||
// reduce colorbits
|
||||
if( tcolorbits == 24 )
|
||||
{
|
||||
tcolorbits = 16;
|
||||
}
|
||||
}
|
||||
|
||||
if( ( i % 4 ) == 2 )
|
||||
{
|
||||
// reduce depthbits
|
||||
if( tdepthbits == 24 )
|
||||
{
|
||||
tdepthbits = 16;
|
||||
}
|
||||
else if( tdepthbits == 16 )
|
||||
{
|
||||
tdepthbits = 8;
|
||||
}
|
||||
}
|
||||
|
||||
if( ( i % 4 ) == 1 )
|
||||
{
|
||||
// reduce stencilbits
|
||||
if( tstencilbits == 24 )
|
||||
{
|
||||
tstencilbits = 16;
|
||||
}
|
||||
else if( tstencilbits == 16 )
|
||||
{
|
||||
tstencilbits = 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
tstencilbits = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int channelcolorbits = 4;
|
||||
if( tcolorbits == 24 )
|
||||
{
|
||||
channelcolorbits = 8;
|
||||
}
|
||||
|
||||
// DG: set display num for fullscreen
|
||||
int windowPos = SDL_WINDOWPOS_UNDEFINED;
|
||||
if( parms.fullScreen > 0 )
|
||||
{
|
||||
if( parms.fullScreen > SDL_GetNumVideoDisplays() )
|
||||
{
|
||||
common->Warning( "Couldn't set display to num %i because we only have %i displays",
|
||||
parms.fullScreen, SDL_GetNumVideoDisplays() );
|
||||
}
|
||||
else
|
||||
{
|
||||
// -1 because SDL starts counting displays at 0, while parms.fullScreen starts at 1
|
||||
windowPos = SDL_WINDOWPOS_UNDEFINED_DISPLAY( ( parms.fullScreen - 1 ) );
|
||||
}
|
||||
}
|
||||
// TODO: if parms.fullScreen == -1 there should be a borderless window spanning multiple displays
|
||||
/*
|
||||
* NOTE that this implicitly handles parms.fullScreen == -2 (from r_fullscreen -2) meaning
|
||||
* "do fullscreen, but I don't care on what monitor", at least on my box it's the monitor with
|
||||
* the mouse cursor.
|
||||
*/
|
||||
|
||||
window = SDL_CreateWindow( GAME_NAME,
|
||||
windowPos,
|
||||
windowPos,
|
||||
parms.width, parms.height, flags );
|
||||
// DG end
|
||||
|
||||
if( !window )
|
||||
{
|
||||
common->DPrintf( "Couldn't set Vulkan mode %d/%d/%d: %s",
|
||||
channelcolorbits, tdepthbits, tstencilbits, SDL_GetError() );
|
||||
continue;
|
||||
}
|
||||
vkcontext.sdlWindow = window;
|
||||
// RB begin
|
||||
SDL_GetWindowSize( window, &glConfig.nativeScreenWidth, &glConfig.nativeScreenHeight );
|
||||
// RB end
|
||||
|
||||
glConfig.isFullscreen = ( SDL_GetWindowFlags( window ) & SDL_WINDOW_FULLSCREEN ) == SDL_WINDOW_FULLSCREEN;
|
||||
|
||||
common->Printf( "Using %d color bits, %d depth, %d stencil display\n",
|
||||
channelcolorbits, tdepthbits, tstencilbits );
|
||||
|
||||
glConfig.colorBits = tcolorbits;
|
||||
glConfig.depthBits = tdepthbits;
|
||||
glConfig.stencilBits = tstencilbits;
|
||||
|
||||
// RB begin
|
||||
glConfig.displayFrequency = 60;
|
||||
glConfig.isStereoPixelFormat = parms.stereo;
|
||||
glConfig.multisamples = parms.multiSamples;
|
||||
|
||||
glConfig.pixelAspect = 1.0f; // FIXME: some monitor modes may be distorted
|
||||
// should side-by-side stereo modes be consider aspect 0.5?
|
||||
|
||||
// RB end
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if( !window )
|
||||
{
|
||||
common->Printf( "No usable VK mode found: %s", SDL_GetError() );
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef __APPLE__
|
||||
glewExperimental = GL_TRUE;
|
||||
#endif
|
||||
|
||||
// DG: disable cursor, we have two cursors in menu (because mouse isn't grabbed in menu)
|
||||
SDL_ShowCursor( SDL_DISABLE );
|
||||
// DG end
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
Helper functions for VKimp_SetScreenParms()
|
||||
===================
|
||||
*/
|
||||
static int ScreenParmsHandleDisplayIndex( glimpParms_t parms )
|
||||
{
|
||||
int displayIdx;
|
||||
if( parms.fullScreen > 0 )
|
||||
{
|
||||
displayIdx = parms.fullScreen - 1; // first display for SDL is 0, in parms it's 1
|
||||
}
|
||||
else // -2 == use current display
|
||||
{
|
||||
displayIdx = SDL_GetWindowDisplayIndex( window );
|
||||
if( displayIdx < 0 ) // for some reason the display for the window couldn't be detected
|
||||
{
|
||||
displayIdx = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if( parms.fullScreen > SDL_GetNumVideoDisplays() )
|
||||
{
|
||||
common->Warning( "Can't set fullscreen mode to display number %i, because SDL2 only knows about %i displays!",
|
||||
parms.fullScreen, SDL_GetNumVideoDisplays() );
|
||||
return -1;
|
||||
}
|
||||
|
||||
if( parms.fullScreen != glConfig.isFullscreen )
|
||||
{
|
||||
// we have to switch to another display
|
||||
if( glConfig.isFullscreen )
|
||||
{
|
||||
// if we're already in fullscreen mode but want to switch to another monitor
|
||||
// we have to go to windowed mode first to move the window.. SDL-oddity.
|
||||
SDL_SetWindowFullscreen( window, SDL_FALSE );
|
||||
}
|
||||
// select display ; SDL_WINDOWPOS_UNDEFINED_DISPLAY() doesn't work.
|
||||
int x = SDL_WINDOWPOS_CENTERED_DISPLAY( displayIdx );
|
||||
// move window to the center of selected display
|
||||
SDL_SetWindowPosition( window, x, x );
|
||||
}
|
||||
return displayIdx;
|
||||
}
|
||||
|
||||
static bool SetScreenParmsFullscreen( glimpParms_t parms )
|
||||
{
|
||||
SDL_DisplayMode m = {0};
|
||||
int displayIdx = ScreenParmsHandleDisplayIndex( parms );
|
||||
if( displayIdx < 0 )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// get current mode of display the window should be full-screened on
|
||||
SDL_GetCurrentDisplayMode( displayIdx, &m );
|
||||
|
||||
// change settings in that display mode according to parms
|
||||
// FIXME: check if refreshrate, width and height are supported?
|
||||
// m.refresh_rate = parms.displayHz;
|
||||
m.w = parms.width;
|
||||
m.h = parms.height;
|
||||
|
||||
// set that displaymode
|
||||
if( SDL_SetWindowDisplayMode( window, &m ) < 0 )
|
||||
{
|
||||
common->Warning( "Couldn't set window mode for fullscreen, reason: %s", SDL_GetError() );
|
||||
return false;
|
||||
}
|
||||
|
||||
// if we're currently not in fullscreen mode, we need to switch to fullscreen
|
||||
if( !( SDL_GetWindowFlags( window ) & SDL_WINDOW_FULLSCREEN ) )
|
||||
{
|
||||
if( SDL_SetWindowFullscreen( window, SDL_TRUE ) < 0 )
|
||||
{
|
||||
common->Warning( "Couldn't switch to fullscreen mode, reason: %s!", SDL_GetError() );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool SetScreenParmsWindowed( glimpParms_t parms )
|
||||
{
|
||||
SDL_SetWindowSize( window, parms.width, parms.height );
|
||||
SDL_SetWindowPosition( window, parms.x, parms.y );
|
||||
|
||||
// if we're currently in fullscreen mode, we need to disable that
|
||||
if( SDL_GetWindowFlags( window ) & SDL_WINDOW_FULLSCREEN )
|
||||
{
|
||||
if( SDL_SetWindowFullscreen( window, SDL_FALSE ) < 0 )
|
||||
{
|
||||
common->Warning( "Couldn't switch to windowed mode, reason: %s!", SDL_GetError() );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===================
|
||||
VKimp_SetScreenParms
|
||||
===================
|
||||
*/
|
||||
bool VKimp_SetScreenParms( glimpParms_t parms )
|
||||
{
|
||||
|
||||
if( parms.fullScreen > 0 || parms.fullScreen == -2 )
|
||||
{
|
||||
if( !SetScreenParmsFullscreen( parms ) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if( parms.fullScreen == 0 ) // windowed mode
|
||||
{
|
||||
if( !SetScreenParmsWindowed( parms ) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
common->Warning( "VKimp_SetScreenParms: fullScreen -1 (borderless window for multiple displays) currently unsupported!" );
|
||||
return false;
|
||||
}
|
||||
|
||||
glConfig.isFullscreen = parms.fullScreen;
|
||||
glConfig.isStereoPixelFormat = parms.stereo;
|
||||
glConfig.nativeScreenWidth = parms.width;
|
||||
glConfig.nativeScreenHeight = parms.height;
|
||||
glConfig.displayFrequency = parms.displayHz;
|
||||
glConfig.multisamples = parms.multiSamples;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
VKimp_Shutdown
|
||||
===================
|
||||
*/
|
||||
void VKimp_Shutdown()
|
||||
{
|
||||
common->Printf( "Shutting down Vulkan subsystem\n" );
|
||||
|
||||
if( window )
|
||||
{
|
||||
SDL_DestroyWindow( window );
|
||||
window = nullptr;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* Eric: Is this needed/used for Vulkan?
|
||||
=================
|
||||
VKimp_SetGamma
|
||||
=================
|
||||
*/
|
||||
void VKimp_SetGamma( unsigned short red[256], unsigned short green[256], unsigned short blue[256] )
|
||||
{
|
||||
#ifndef USE_VULKAN
|
||||
if( !window )
|
||||
{
|
||||
common->Warning( "VKimp_SetGamma called without window" );
|
||||
return;
|
||||
}
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
if( SDL_SetWindowGammaRamp( window, red, green, blue ) )
|
||||
#else
|
||||
if( SDL_SetGammaRamp( red, green, blue ) )
|
||||
#endif
|
||||
common->Warning( "Couldn't set gamma ramp: %s", SDL_GetError() );
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
VKimp_ExtensionPointer
|
||||
===================
|
||||
*/
|
||||
/*
|
||||
GLExtension_t VKimp_ExtensionPointer(const char *name) {
|
||||
assert(SDL_WasInit(SDL_INIT_VIDEO));
|
||||
|
||||
return (GLExtension_t)SDL_GL_GetProcAddress(name);
|
||||
}
|
||||
*/
|
||||
|
||||
void VKimp_GrabInput( int flags )
|
||||
{
|
||||
bool grab = flags & GRAB_ENABLE;
|
||||
|
||||
if( grab && ( flags & GRAB_REENABLE ) )
|
||||
{
|
||||
grab = false;
|
||||
}
|
||||
|
||||
if( flags & GRAB_SETSTATE )
|
||||
{
|
||||
grabbed = grab;
|
||||
}
|
||||
|
||||
if( in_nograb.GetBool() )
|
||||
{
|
||||
grab = false;
|
||||
}
|
||||
|
||||
if( !window )
|
||||
{
|
||||
common->Warning( "VKimp_GrabInput called without window" );
|
||||
return;
|
||||
}
|
||||
|
||||
// DG: disabling the cursor is now done once in VKimp_Init() because it should always be disabled
|
||||
|
||||
// DG: check for GRAB_ENABLE instead of GRAB_HIDECURSOR because we always wanna hide it
|
||||
SDL_SetRelativeMouseMode( flags & GRAB_ENABLE ? SDL_TRUE : SDL_FALSE );
|
||||
SDL_SetWindowGrab( window, grab ? SDL_TRUE : SDL_FALSE );
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
DumpAllDisplayDevices
|
||||
====================
|
||||
*/
|
||||
void DumpAllDisplayDevices()
|
||||
{
|
||||
common->DPrintf( "TODO: DumpAllDisplayDevices\n" );
|
||||
}
|
||||
|
||||
class idSort_VidMode : public idSort_Quick< vidMode_t, idSort_VidMode >
|
||||
{
|
||||
public:
|
||||
int Compare( const vidMode_t& a, const vidMode_t& b ) const
|
||||
{
|
||||
int wd = a.width - b.width;
|
||||
int hd = a.height - b.height;
|
||||
int fd = a.displayHz - b.displayHz;
|
||||
return ( hd != 0 ) ? hd : ( wd != 0 ) ? wd : fd;
|
||||
}
|
||||
};
|
||||
|
||||
// RB: resolutions supported by XreaL
|
||||
static void FillStaticVidModes( idList<vidMode_t>& modeList )
|
||||
{
|
||||
modeList.AddUnique( vidMode_t( 320, 240, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 400, 300, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 512, 384, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 640, 480, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 800, 600, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 960, 720, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 1024, 768, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 1152, 864, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 1280, 720, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 1280, 768, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 1280, 800, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 1280, 1024, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 1360, 768, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 1440, 900, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 1680, 1050, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 1600, 1200, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 1920, 1080, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 1920, 1200, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 2048, 1536, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 2560, 1600, 60 ) );
|
||||
|
||||
modeList.SortWithTemplate( idSort_VidMode() );
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
R_GetModeListForDisplay
|
||||
====================
|
||||
*/
|
||||
bool R_GetModeListForDisplay( const int requestedDisplayNum, idList<vidMode_t>& modeList )
|
||||
{
|
||||
assert( requestedDisplayNum >= 0 );
|
||||
|
||||
modeList.Clear();
|
||||
|
||||
// DG: SDL2 implementation
|
||||
if( requestedDisplayNum >= SDL_GetNumVideoDisplays() )
|
||||
{
|
||||
// requested invalid displaynum
|
||||
return false;
|
||||
}
|
||||
|
||||
int numModes = SDL_GetNumDisplayModes( requestedDisplayNum );
|
||||
if( numModes > 0 )
|
||||
{
|
||||
for( int i = 0; i < numModes; i++ )
|
||||
{
|
||||
SDL_DisplayMode m;
|
||||
int ret = SDL_GetDisplayMode( requestedDisplayNum, i, &m );
|
||||
if( ret != 0 )
|
||||
{
|
||||
common->Warning( "Can't get video mode no %i, because of %s\n", i, SDL_GetError() );
|
||||
continue;
|
||||
}
|
||||
|
||||
vidMode_t mode;
|
||||
mode.width = m.w;
|
||||
mode.height = m.h;
|
||||
mode.displayHz = m.refresh_rate ? m.refresh_rate : 60; // default to 60 if unknown (0)
|
||||
modeList.AddUnique( mode );
|
||||
}
|
||||
|
||||
if( modeList.Num() < 1 )
|
||||
{
|
||||
common->Warning( "Couldn't get a single video mode for display %i, using default ones..!\n", requestedDisplayNum );
|
||||
FillStaticVidModes( modeList );
|
||||
}
|
||||
|
||||
// sort with lowest resolution first
|
||||
modeList.SortWithTemplate( idSort_VidMode() );
|
||||
}
|
||||
else
|
||||
{
|
||||
common->Warning( "Can't get Video Info, using default modes...\n" );
|
||||
if( numModes < 0 )
|
||||
{
|
||||
common->Warning( "Reason was: %s\n", SDL_GetError() );
|
||||
}
|
||||
FillStaticVidModes( modeList );
|
||||
}
|
||||
|
||||
return true;
|
||||
// DG end
|
||||
}
|
Loading…
Reference in a new issue