Robert Beckebans
ee09662c10
Added custom content support by looking for all content in all maps/*.resources.
...
This changes the filesystem to work a bit more like previous id tech
engines and allows to run mods and custom content like the Wulfen high
resolution textures in those mods with
+set fs_game <modname> +set fs_resourceLoadPriority 0
2014-05-14 22:32:34 +02:00
Robert Beckebans
26bb497b3c
Supress warnings about failed #include global.inc when using embedded Cg shaders
2014-05-14 19:14:21 +02:00
Robert Beckebans
75d6e89876
Made interactionSM shader sampler loop to use r_shadowMapSamples many iterations
2014-05-14 18:57:53 +02:00
Robert Beckebans
a66859f09c
Only use 2048^2 shadow maps for cascaded shadow mapping
2014-05-14 18:57:12 +02:00
Robert Beckebans
4a68a5ef59
Made interactionSM shader sampler loop to use r_shadowMapSamples many iterations
2014-05-14 18:49:56 +02:00
Robert Beckebans
7d6d8b4641
Reduced FFmpeg debug console prints
2014-05-12 20:02:20 +02:00
Robert Beckebans
a67f99acda
Fixed shadow mapping problems with the ATI Catalyst driver
2014-05-12 19:54:09 +02:00
Robert Beckebans
c1b7308862
Fixed problems when building for Win64 and using FFmpeg. fixes #106
2014-05-12 09:51:41 +02:00
Robert Beckebans
f95076984f
Shadow LOD fix for parallel lights
2014-05-11 22:59:21 +02:00
Robert Beckebans
0eaaea4b96
Improved shadow mapping performance using the shadow LOD and tweaked
...
polygon offsets to fight shadow acne
2014-05-11 22:30:01 +02:00
Robert Beckebans
5153422d0d
Added shadow LOD calculation
2014-05-11 17:24:24 +02:00
Robert Beckebans
6d25a20b80
Updated ENGINE_VERSION
2014-05-11 14:44:31 +02:00
Robert Beckebans
fc51a7cf70
Updated embedded shaders
2014-05-11 14:37:58 +02:00
Robert Beckebans
2307a94d53
Added r_forceShadowMapsOnAlphaTestedSurfaces 1
2014-05-11 14:36:51 +02:00
Robert Beckebans
0ca7667fd2
Removed glewExperimental = GL_TRUE hack for SDL 2
2014-05-11 12:28:29 +02:00
Robert Beckebans
5c0fedf190
Patched GLEW to get the extensions with OpenGL >= 3.2 for the case that glGetString(GL_EXTENSIONS) fails
2014-05-11 12:19:10 +02:00
Robert Beckebans
f72d98a1eb
Disabled shadow mapping for Mesa drivers fixes #103
2014-05-11 11:49:14 +02:00
Robert Beckebans
11456a231d
Changed Mesa backend to output GLSL ES 3.00 in order to support shadow mapping
2014-05-11 11:30:56 +02:00
Robert Beckebans
14f87fe9db
Added support for loading .png image files as textures and changed screenshot command to write in .png format
2014-05-10 18:15:33 +02:00
Robert Beckebans
160a4dd2aa
Updated README
2014-05-10 16:50:01 +02:00
Robert Beckebans
0c8463ea5b
Added -Wno-inline-new-delete for Clang
2014-05-10 16:11:47 +02:00
Robert Beckebans
887773cb24
Removed dangerous and obsolete memset
2014-05-10 16:03:28 +02:00
Robert Beckebans
96e879361d
Fixed a problem with the searching for embedding local and embedded shaders
2014-05-10 16:00:18 +02:00
Robert Beckebans
12fd563fce
Merge branch 'advanced-renderer-upgrades' of github.com:RobertBeckebans/RBDOOM-3-BFG into advanced-renderer-upgrades
2014-05-10 15:30:55 +02:00
Robert Beckebans
ade5c434f8
Replaced QGL with GLEW in sdl_glimp.cpp
2014-05-10 15:30:48 +02:00
Robert Beckebans
485417ab41
Removed obsolete sdl_qgl.cpp and fixed some compile errors
2014-05-10 15:29:59 +02:00
Robert Beckebans
08cacdfe17
Added utility functions for dmap
2014-05-10 15:03:06 +02:00
Robert Beckebans
277964f074
Because I can :)
...
- Implemented soft shadows using PCF hardware shadow mapping
The implementation uses sampler2DArrayShadow and PCF which usually
requires Direct3D 10.1 however it is in the OpenGL 3.2 core so it should
be widely supported.
All 3 light types are supported which means parallel lights (sun) use
scene independent cascaded shadow mapping.
The implementation is very fast with single taps (400 fps average per
scene on a GTX 660 ti OC) however I defaulted it to 16 taps so the shadows look
really good which should you give stable 100 fps on todays hardware.
The shadow filtering algorithm is based on Carmack's research which was
released in the original Doom 3 GPL release draw_exp.cpp.
- Changed interaction shaders to use Half-Lambert lighting like in HL2 to
make the game less dark
- Fixed some of the renderer debugging/development tools like r_showTris
2014-05-10 14:40:01 +02:00
Robert Beckebans
b983156829
Updated GLEW to version 1.10.0
2014-05-10 12:12:32 +02:00
RobertBeckebans
823d0664b9
Merge branch 'master' into glew
2014-05-10 12:04:07 +02:00
Robert Beckebans
138a2118bb
Merge pull request #99 from LinAGKar/master
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Added instructions for openSUSE.
2014-04-30 23:47:19 +02:00
RobertBeckebans
e1661f8cde
Merge branch 'master' into glew
2014-04-30 12:05:30 +02:00
LinAGKar
6c643f5164
Added instructions for openSUSE.
2014-04-28 22:55:15 +02:00
RobertBeckebans
6b2793ed6a
Removed null characters from RenderProgs_embedded.h
2014-04-28 11:29:11 +02:00
RobertBeckebans
853eaa5a00
Added missing neo/premake/embed.lua
2014-04-26 14:28:09 +02:00
Robert Beckebans
34025e08cb
Added cmake-linux-release.sh Bash script
2014-04-26 14:26:26 +02:00
RobertBeckebans
cacf1bb46b
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
2014-04-26 14:13:25 +02:00
RobertBeckebans
7008c661a5
Removed obsolete includes
2014-04-25 20:29:36 +02:00
RobertBeckebans
60ccf3567b
Merge branch 'master' into glew
2014-04-25 20:24:30 +02:00
RobertBeckebans
055cc09c8b
GLEW fixes
2014-04-25 20:23:34 +02:00
Robert Beckebans
740cc0d2e8
Merge pull request #94 from dekadenZ/size-format-macros
...
Attempt at removing the kludge concerning non-standard printf format references
2014-04-25 19:48:48 +02:00
dekadenZ
e4605633f0
Move format specifier macros to idlib/sys/sys_defines.h
2014-04-25 15:22:15 +02:00
Robert Beckebans
d326d49cf0
Merge pull request #93 from dekadenZ/fix-renderer-string-cmp
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Fix length error in prefix comparison
2014-04-25 11:07:12 +02:00
dekadenZ
69f26fbe11
Replaced sizeof format references with macro
2014-04-25 03:30:03 +02:00
dekadenZ
27e25cfb08
Macros for format references to size_t
2014-04-25 03:23:34 +02:00
dekadenZ
20e5cf5ae2
Fix length error in prefix comparison
2014-04-25 02:39:49 +02:00
Robert Beckebans
8943a6d4a2
Fixed FFmpeg video timings and crashes. Also fixes the black screen problem with Ubuntu 14.04 #92
2014-04-21 23:56:46 +02:00
Robert Beckebans
e47429f532
Disabled FFmpeg by default because there are some serious issues with ffmpeg on Ubuntu 14.04 which cause a black screen after the intro video #92
2014-04-21 20:33:19 +02:00
RobertBeckebans
8018378c3c
Merge branch 'master' into glew
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Conflicts:
neo/renderer/OpenGL/glext.h
neo/renderer/OpenGL/qgl.h
neo/renderer/OpenGL/wglext.h
neo/renderer/RenderProgs.cpp
neo/renderer/RenderProgs_GLSL.cpp
neo/renderer/RenderSystem_init.cpp
neo/renderer/tr_backend_draw.cpp
neo/sys/win32/win_qgl.cpp
2014-04-21 15:01:50 +02:00
RobertBeckebans
b0b0d8ed76
gfxInfo Typo
2014-04-20 17:55:03 +02:00