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Disabled shadow mapping for Mesa drivers fixes #103
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2 changed files with 16 additions and 2 deletions
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@ -304,6 +304,20 @@ static void R_CheckCvars()
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glDisable( GL_MULTISAMPLE_ARB );
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}
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}
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// RB: turn off shadow mapping for OpenGL drivers that are too slow
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switch( glConfig.driverType )
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{
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case GLDRV_OPENGL_ES2:
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case GLDRV_OPENGL_ES3:
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case GLDRV_OPENGL_MESA:
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r_useShadowMapping.SetBool( false );
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break;
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default:
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break;
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}
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// RB end
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}
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/*
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@ -212,7 +212,7 @@ idCVar stereoRender_deGhost( "stereoRender_deGhost", "0.05", CVAR_FLOAT | CVAR_A
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idCVar r_useVirtualScreenResolution( "r_useVirtualScreenResolution", "1", CVAR_RENDERER | CVAR_BOOL | CVAR_ARCHIVE, "do 2D rendering at 640x480 and stretch to the current resolution" );
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// RB: shadow mapping parameters
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idCVar r_useShadowMapping( "r_useShadowMapping", "1", CVAR_RENDERER | CVAR_BOOL, "use shadow mapping instead of stencil shadows" );
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idCVar r_useShadowMapping( "r_useShadowMapping", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "use shadow mapping instead of stencil shadows" );
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idCVar r_shadowMapFrustumFOV( "r_shadowMapFrustumFOV", "92", CVAR_RENDERER | CVAR_FLOAT, "oversize FOV for point light side matching" );
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idCVar r_shadowMapSingleSide( "r_shadowMapSingleSide", "-1", CVAR_RENDERER | CVAR_INTEGER, "only draw a single side (0-5) of point lights" );
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idCVar r_shadowMapImageSize( "r_shadowMapImageSize", "1024", CVAR_RENDERER | CVAR_INTEGER, "", 128, 2048 );
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@ -328,7 +328,7 @@ static void R_CheckPortableExtensions()
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}
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// RB: Mesa support
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if( idStr::Icmpn( glConfig.renderer_string, "Mesa", 4 ) == 0 || idStr::Icmpn( glConfig.renderer_string, "X.org", 4 ) == 0 )
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//if( idStr::Icmpn( glConfig.renderer_string, "Mesa", 4 ) == 0 || idStr::Icmpn( glConfig.renderer_string, "X.org", 4 ) == 0 )
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{
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glConfig.driverType = GLDRV_OPENGL_MESA;
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}
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