mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-03 09:22:45 +00:00
Updated embedded shaders
This commit is contained in:
parent
2307a94d53
commit
fc51a7cf70
1 changed files with 61 additions and 52 deletions
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@ -221,7 +221,7 @@ static const cgShaderDef_t cg_renderprogs[] =
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"\n"
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"Doom 3 BFG Edition GPL Source Code\n"
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"Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. \n"
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"Copyright (C) 2013 Robert Beckebans\n"
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"Copyright (C) 2013-2014 Robert Beckebans\n"
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"\n"
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"This file is part of the Doom 3 BFG Edition GPL Source Code (\"Doom 3 BFG Edition Source Code\"). \n"
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"\n"
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@ -261,22 +261,22 @@ static const cgShaderDef_t cg_renderprogs[] =
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" const float w3 = vertex.color2.w;\n"
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"\n"
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" float4 matX, matY, matZ; // must be float4 for vec4\n"
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" float joint = vertex.color.x * 255.1 * 3;\n"
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" int joint = int(vertex.color.x * 255.1 * 3.0);\n"
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" matX = matrices[int(joint+0)] * w0;\n"
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" matY = matrices[int(joint+1)] * w0;\n"
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" matZ = matrices[int(joint+2)] * w0;\n"
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"\n"
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" joint = vertex.color.y * 255.1 * 3;\n"
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" joint = int(vertex.color.y * 255.1 * 3.0);\n"
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" matX += matrices[int(joint+0)] * w1;\n"
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" matY += matrices[int(joint+1)] * w1;\n"
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" matZ += matrices[int(joint+2)] * w1;\n"
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"\n"
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" joint = vertex.color.z * 255.1 * 3;\n"
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" joint = int(vertex.color.z * 255.1 * 3.0);\n"
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" matX += matrices[int(joint+0)] * w2;\n"
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" matY += matrices[int(joint+1)] * w2;\n"
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" matZ += matrices[int(joint+2)] * w2;\n"
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"\n"
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" joint = vertex.color.w * 255.1 * 3;\n"
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" joint = int(vertex.color.w * 255.1 * 3.0);\n"
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" matX += matrices[int(joint+0)] * w3;\n"
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" matY += matrices[int(joint+1)] * w3;\n"
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" matZ += matrices[int(joint+2)] * w3;\n"
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@ -1433,6 +1433,7 @@ static const cgShaderDef_t cg_renderprogs[] =
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"\n"
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"Doom 3 BFG Edition GPL Source Code\n"
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"Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. \n"
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"Copyright (C) 2014 Robert Beckebans\n"
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"\n"
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"This file is part of the Doom 3 BFG Edition GPL Source Code (\"Doom 3 BFG Edition Source Code\"). \n"
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"\n"
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@ -1495,22 +1496,22 @@ static const cgShaderDef_t cg_renderprogs[] =
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" const float w3 = vertex.color2.w;\n"
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"\n"
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" float4 matX, matY, matZ; // must be float4 for vec4\n"
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" float joint = vertex.color.x * 255.1 * 3;\n"
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" int joint = int(vertex.color.x * 255.1 * 3.0);\n"
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" matX = matrices[int(joint+0)] * w0;\n"
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" matY = matrices[int(joint+1)] * w0;\n"
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" matZ = matrices[int(joint+2)] * w0;\n"
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"\n"
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" joint = vertex.color.y * 255.1 * 3;\n"
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" joint = int(vertex.color.y * 255.1 * 3.0);\n"
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" matX += matrices[int(joint+0)] * w1;\n"
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" matY += matrices[int(joint+1)] * w1;\n"
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" matZ += matrices[int(joint+2)] * w1;\n"
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"\n"
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" joint = vertex.color.z * 255.1 * 3;\n"
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" joint = int(vertex.color.z * 255.1 * 3.0);\n"
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" matX += matrices[int(joint+0)] * w2;\n"
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" matY += matrices[int(joint+1)] * w2;\n"
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" matZ += matrices[int(joint+2)] * w2;\n"
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"\n"
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" joint = vertex.color.w * 255.1 * 3;\n"
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" joint = int(vertex.color.w * 255.1 * 3.0);\n"
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" matX += matrices[int(joint+0)] * w3;\n"
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" matY += matrices[int(joint+1)] * w3;\n"
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" matZ += matrices[int(joint+2)] * w3;\n"
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@ -2098,6 +2099,7 @@ static const cgShaderDef_t cg_renderprogs[] =
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"\n"
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"Doom 3 BFG Edition GPL Source Code\n"
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"Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. \n"
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"Copyright (C) 2014 Robert Beckebans\n"
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"\n"
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"This file is part of the Doom 3 BFG Edition GPL Source Code (\"Doom 3 BFG Edition Source Code\"). \n"
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"\n"
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@ -2147,22 +2149,22 @@ static const cgShaderDef_t cg_renderprogs[] =
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" const float w3 = vertex.color2.w;\n"
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"\n"
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" float4 matX, matY, matZ; // must be float4 for vec4\n"
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" float joint = vertex.color.x * 255.1 * 3;\n"
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" int joint = int(vertex.color.x * 255.1 * 3.0);\n"
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" matX = matrices[int(joint+0)] * w0;\n"
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" matY = matrices[int(joint+1)] * w0;\n"
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" matZ = matrices[int(joint+2)] * w0;\n"
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"\n"
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" joint = vertex.color.y * 255.1 * 3;\n"
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" joint = int(vertex.color.y * 255.1 * 3.0);\n"
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" matX += matrices[int(joint+0)] * w1;\n"
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" matY += matrices[int(joint+1)] * w1;\n"
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" matZ += matrices[int(joint+2)] * w1;\n"
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"\n"
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" joint = vertex.color.z * 255.1 * 3;\n"
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" joint = int(vertex.color.z * 255.1 * 3.0);\n"
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" matX += matrices[int(joint+0)] * w2;\n"
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" matY += matrices[int(joint+1)] * w2;\n"
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" matZ += matrices[int(joint+2)] * w2;\n"
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"\n"
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" joint = vertex.color.w * 255.1 * 3;\n"
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" joint = int(vertex.color.w * 255.1 * 3.0);\n"
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" matX += matrices[int(joint+0)] * w3;\n"
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" matY += matrices[int(joint+1)] * w3;\n"
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" matZ += matrices[int(joint+2)] * w3;\n"
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@ -2377,6 +2379,7 @@ static const cgShaderDef_t cg_renderprogs[] =
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"\n"
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"Doom 3 BFG Edition GPL Source Code\n"
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"Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. \n"
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"Copyright (C) 2014 Robert Beckebans\n"
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"\n"
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"This file is part of the Doom 3 BFG Edition GPL Source Code (\"Doom 3 BFG Edition Source Code\"). \n"
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"\n"
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@ -2433,22 +2436,22 @@ static const cgShaderDef_t cg_renderprogs[] =
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" const float w3 = vertex.color2.w;\n"
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"\n"
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" float4 matX, matY, matZ; // must be float4 for vec4\n"
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" float joint = vertex.color.x * 255.1 * 3;\n"
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" int joint = int(vertex.color.x * 255.1 * 3.0);\n"
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" matX = matrices[int(joint+0)] * w0;\n"
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" matY = matrices[int(joint+1)] * w0;\n"
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" matZ = matrices[int(joint+2)] * w0;\n"
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"\n"
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" joint = vertex.color.y * 255.1 * 3;\n"
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" joint = int(vertex.color.y * 255.1 * 3.0);\n"
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" matX += matrices[int(joint+0)] * w1;\n"
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" matY += matrices[int(joint+1)] * w1;\n"
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" matZ += matrices[int(joint+2)] * w1;\n"
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"\n"
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" joint = vertex.color.z * 255.1 * 3;\n"
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" joint = int(vertex.color.z * 255.1 * 3.0);\n"
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" matX += matrices[int(joint+0)] * w2;\n"
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" matY += matrices[int(joint+1)] * w2;\n"
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" matZ += matrices[int(joint+2)] * w2;\n"
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"\n"
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" joint = vertex.color.w * 255.1 * 3;\n"
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" joint = int(vertex.color.w * 255.1 * 3.0);\n"
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" matX += matrices[int(joint+0)] * w3;\n"
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" matY += matrices[int(joint+1)] * w3;\n"
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" matZ += matrices[int(joint+2)] * w3;\n"
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@ -2785,6 +2788,7 @@ static const cgShaderDef_t cg_renderprogs[] =
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"\n"
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"Doom 3 BFG Edition GPL Source Code\n"
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"Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. \n"
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"Copyright (C) 2014 Robert Beckebans\n"
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"\n"
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"This file is part of the Doom 3 BFG Edition GPL Source Code (\"Doom 3 BFG Edition Source Code\"). \n"
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"\n"
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@ -2837,22 +2841,22 @@ static const cgShaderDef_t cg_renderprogs[] =
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" const float w3 = vertex.color2.w;\n"
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"\n"
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" float4 matX, matY, matZ; // must be float4 for vec4\n"
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" float joint = vertex.color.x * 255.1 * 3;\n"
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" int joint = int(vertex.color.x * 255.1 * 3.0);\n"
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" matX = matrices[int(joint+0)] * w0;\n"
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" matY = matrices[int(joint+1)] * w0;\n"
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" matZ = matrices[int(joint+2)] * w0;\n"
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"\n"
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" joint = vertex.color.y * 255.1 * 3;\n"
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" joint = int(vertex.color.y * 255.1 * 3.0);\n"
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" matX += matrices[int(joint+0)] * w1;\n"
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" matY += matrices[int(joint+1)] * w1;\n"
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" matZ += matrices[int(joint+2)] * w1;\n"
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"\n"
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" joint = vertex.color.z * 255.1 * 3;\n"
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" joint = int(vertex.color.z * 255.1 * 3.0);\n"
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" matX += matrices[int(joint+0)] * w2;\n"
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" matY += matrices[int(joint+1)] * w2;\n"
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" matZ += matrices[int(joint+2)] * w2;\n"
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"\n"
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" joint = vertex.color.w * 255.1 * 3;\n"
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" joint = int(vertex.color.w * 255.1 * 3.0);\n"
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" matX += matrices[int(joint+0)] * w3;\n"
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" matY += matrices[int(joint+1)] * w3;\n"
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" matZ += matrices[int(joint+2)] * w3;\n"
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@ -4029,22 +4033,22 @@ static const cgShaderDef_t cg_renderprogs[] =
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" const float w3 = vertex.color2.w;\n"
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"\n"
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" float4 matX, matY, matZ; // must be float4 for vec4\n"
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" float joint = vertex.color.x * 255.1 * 3;\n"
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" int joint = int(vertex.color.x * 255.1 * 3.0);\n"
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" matX = matrices[int(joint+0)] * w0;\n"
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" matY = matrices[int(joint+1)] * w0;\n"
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" matZ = matrices[int(joint+2)] * w0;\n"
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"\n"
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" joint = vertex.color.y * 255.1 * 3;\n"
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" joint = int(vertex.color.y * 255.1 * 3.0);\n"
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" matX += matrices[int(joint+0)] * w1;\n"
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" matY += matrices[int(joint+1)] * w1;\n"
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" matZ += matrices[int(joint+2)] * w1;\n"
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"\n"
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" joint = vertex.color.z * 255.1 * 3;\n"
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" joint = int(vertex.color.z * 255.1 * 3.0);\n"
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" matX += matrices[int(joint+0)] * w2;\n"
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" matY += matrices[int(joint+1)] * w2;\n"
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" matZ += matrices[int(joint+2)] * w2;\n"
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"\n"
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" joint = vertex.color.w * 255.1 * 3;\n"
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" joint = int(vertex.color.w * 255.1 * 3.0);\n"
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" matX += matrices[int(joint+0)] * w3;\n"
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" matY += matrices[int(joint+1)] * w3;\n"
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" matZ += matrices[int(joint+2)] * w3;\n"
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@ -4352,7 +4356,7 @@ static const cgShaderDef_t cg_renderprogs[] =
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" shadowTexcoord.xyz /= shadowTexcoord.w;\n"
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" shadowTexcoord.z = shadowTexcoord.z * 0.9991;\n"
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" //shadowTexcoord.z = shadowTexcoord.z - bias;\n"
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" shadowTexcoord.w = shadowIndex;\n"
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" shadowTexcoord.w = float(shadowIndex);\n"
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"\n"
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"#if 0\n"
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" result.color.xyz = float3( shadowTexcoord.z, shadowTexcoord.z, shadowTexcoord.z );\n"
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@ -4398,7 +4402,7 @@ static const cgShaderDef_t cg_renderprogs[] =
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" \n"
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" float shadow = 0.0;\n"
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" \n"
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" float stepSize = 1.0 / 16;\n"
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" float stepSize = 1.0 / 16.0;\n"
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" \n"
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" float4 jitterTC = ( fragment.position * rpScreenCorrectionFactor ) + rpJitterTexOffset;\n"
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" for( int i = 0; i < 16; i++ )\n"
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@ -4410,7 +4414,7 @@ static const cgShaderDef_t cg_renderprogs[] =
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" jitterTC.x += stepSize;\n"
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" }\n"
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" \n"
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" shadow *= ( 1.0 / 16 );\n"
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" shadow *= ( 1.0 / 16.0 );\n"
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"#else \n"
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" float shadow = texture( samp5, shadowTexcoord.xywz );\n"
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"#endif\n"
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@ -4941,6 +4945,7 @@ static const cgShaderDef_t cg_renderprogs[] =
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"\n"
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"Doom 3 BFG Edition GPL Source Code\n"
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"Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. \n"
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"Copyright (C) 2014 Robert Beckebans\n"
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"\n"
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"This file is part of the Doom 3 BFG Edition GPL Source Code (\"Doom 3 BFG Edition Source Code\"). \n"
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"\n"
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@ -5005,22 +5010,22 @@ static const cgShaderDef_t cg_renderprogs[] =
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" const float w3 = vertex.color2.w;\n"
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"\n"
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" float4 matX, matY, matZ; // must be float4 for vec4\n"
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" float joint = vertex.color.x * 255.1 * 3;\n"
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" int joint = int(vertex.color.x * 255.1 * 3.0);\n"
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" matX = matrices[int(joint+0)] * w0;\n"
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" matY = matrices[int(joint+1)] * w0;\n"
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" matZ = matrices[int(joint+2)] * w0;\n"
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"\n"
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" joint = vertex.color.y * 255.1 * 3;\n"
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" joint = int(vertex.color.y * 255.1 * 3.0);\n"
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" matX += matrices[int(joint+0)] * w1;\n"
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" matY += matrices[int(joint+1)] * w1;\n"
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" matZ += matrices[int(joint+2)] * w1;\n"
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"\n"
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" joint = vertex.color.z * 255.1 * 3;\n"
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" joint = int(vertex.color.z * 255.1 * 3.0);\n"
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" matX += matrices[int(joint+0)] * w2;\n"
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" matY += matrices[int(joint+1)] * w2;\n"
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" matZ += matrices[int(joint+2)] * w2;\n"
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"\n"
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" joint = vertex.color.w * 255.1 * 3;\n"
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" joint = int(vertex.color.w * 255.1 * 3.0);\n"
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" matX += matrices[int(joint+0)] * w3;\n"
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" matY += matrices[int(joint+1)] * w3;\n"
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" matZ += matrices[int(joint+2)] * w3;\n"
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@ -5117,6 +5122,7 @@ static const cgShaderDef_t cg_renderprogs[] =
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"\n"
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"Doom 3 BFG Edition GPL Source Code\n"
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"Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. \n"
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"Copyright (C) 2014 Robert Beckebans\n"
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"\n"
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"This file is part of the Doom 3 BFG Edition GPL Source Code (\"Doom 3 BFG Edition Source Code\"). \n"
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"\n"
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@ -5190,11 +5196,11 @@ static const cgShaderDef_t cg_renderprogs[] =
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" float2 delta = ( fragment.texcoord0 - prevTexCoord );\n"
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"\n"
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" float3 sum = float3( 0.0 );\n"
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" float goodSamples = 0;\n"
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" float goodSamples = 0.0;\n"
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" float samples = rpOverbright.x;\n"
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"\n"
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" for ( float i = 0 ; i < samples ; i = i + 1 ) {\n"
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" float2 pos = fragment.texcoord0 + delta * ( ( i / ( samples - 1 ) ) - 0.5 );\n"
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" for ( float i = 0.0 ; i < samples ; i = i + 1.0 ) {\n"
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" float2 pos = fragment.texcoord0 + delta * ( ( i / ( samples - 1.0 ) ) - 0.5 );\n"
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" float4 color = tex2D( samp0, pos );\n"
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" // only take the values that are not part of the weapon\n"
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" sum += color.xyz * color.w;\n"
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@ -5605,6 +5611,7 @@ static const cgShaderDef_t cg_renderprogs[] =
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"\n"
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"Doom 3 BFG Edition GPL Source Code\n"
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"Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. \n"
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"Copyright (C) 2014 Robert Beckebans\n"
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"\n"
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"This file is part of the Doom 3 BFG Edition GPL Source Code (\"Doom 3 BFG Edition Source Code\"). \n"
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"\n"
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@ -5654,22 +5661,22 @@ static const cgShaderDef_t cg_renderprogs[] =
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" const float w3 = vertex.color2.w;\n"
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"\n"
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" float4 matX, matY, matZ; // must be float4 for vec4\n"
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" float joint = vertex.color.x * 255.1 * 3;\n"
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" int joint = int(vertex.color.x * 255.1 * 3.0);\n"
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" matX = matrices[int(joint+0)] * w0;\n"
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" matY = matrices[int(joint+1)] * w0;\n"
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" matZ = matrices[int(joint+2)] * w0;\n"
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"\n"
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" joint = vertex.color.y * 255.1 * 3;\n"
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" joint = int(vertex.color.y * 255.1 * 3.0);\n"
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" matX += matrices[int(joint+0)] * w1;\n"
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" matY += matrices[int(joint+1)] * w1;\n"
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" matZ += matrices[int(joint+2)] * w1;\n"
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"\n"
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" joint = vertex.color.z * 255.1 * 3;\n"
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" joint = int(vertex.color.z * 255.1 * 3.0);\n"
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" matX += matrices[int(joint+0)] * w2;\n"
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" matY += matrices[int(joint+1)] * w2;\n"
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" matZ += matrices[int(joint+2)] * w2;\n"
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"\n"
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" joint = vertex.color.w * 255.1 * 3;\n"
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" joint = int(vertex.color.w * 255.1 * 3.0);\n"
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" matX += matrices[int(joint+0)] * w3;\n"
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" matY += matrices[int(joint+1)] * w3;\n"
|
||||
" matZ += matrices[int(joint+2)] * w3;\n"
|
||||
|
@ -5744,6 +5751,7 @@ static const cgShaderDef_t cg_renderprogs[] =
|
|||
"\n"
|
||||
"Doom 3 BFG Edition GPL Source Code\n"
|
||||
"Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. \n"
|
||||
"Coypright (C) 2014 Robert Beckebans\n"
|
||||
"\n"
|
||||
"This file is part of the Doom 3 BFG Edition GPL Source Code (\"Doom 3 BFG Edition Source Code\"). \n"
|
||||
"\n"
|
||||
|
@ -5793,22 +5801,22 @@ static const cgShaderDef_t cg_renderprogs[] =
|
|||
" const float w3 = vertex.color2.w;\n"
|
||||
"\n"
|
||||
" float4 matX, matY, matZ; // must be float4 for vec4\n"
|
||||
" float joint = vertex.color.x * 255.1 * 3;\n"
|
||||
" int joint = int(vertex.color.x * 255.1 * 3.0);\n"
|
||||
" matX = matrices[int(joint+0)] * w0;\n"
|
||||
" matY = matrices[int(joint+1)] * w0;\n"
|
||||
" matZ = matrices[int(joint+2)] * w0;\n"
|
||||
"\n"
|
||||
" joint = vertex.color.y * 255.1 * 3;\n"
|
||||
" joint = int(vertex.color.y * 255.1 * 3.0);\n"
|
||||
" matX += matrices[int(joint+0)] * w1;\n"
|
||||
" matY += matrices[int(joint+1)] * w1;\n"
|
||||
" matZ += matrices[int(joint+2)] * w1;\n"
|
||||
"\n"
|
||||
" joint = vertex.color.z * 255.1 * 3;\n"
|
||||
" joint = int(vertex.color.z * 255.1 * 3.0);\n"
|
||||
" matX += matrices[int(joint+0)] * w2;\n"
|
||||
" matY += matrices[int(joint+1)] * w2;\n"
|
||||
" matZ += matrices[int(joint+2)] * w2;\n"
|
||||
"\n"
|
||||
" joint = vertex.color.w * 255.1 * 3;\n"
|
||||
" joint = int(vertex.color.w * 255.1 * 3.0);\n"
|
||||
" matX += matrices[int(joint+0)] * w3;\n"
|
||||
" matY += matrices[int(joint+1)] * w3;\n"
|
||||
" matZ += matrices[int(joint+2)] * w3;\n"
|
||||
|
@ -5965,7 +5973,7 @@ static const cgShaderDef_t cg_renderprogs[] =
|
|||
"\n"
|
||||
"Doom 3 BFG Edition GPL Source Code\n"
|
||||
"Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. \n"
|
||||
"Copyright (C) 2013 Robert Beckebans\n"
|
||||
"Copyright (C) 2013-2014 Robert Beckebans\n"
|
||||
"\n"
|
||||
"This file is part of the Doom 3 BFG Edition GPL Source Code (\"Doom 3 BFG Edition Source Code\"). \n"
|
||||
"\n"
|
||||
|
@ -6005,22 +6013,22 @@ static const cgShaderDef_t cg_renderprogs[] =
|
|||
" const float w3 = vertex.color2.w;\n"
|
||||
"\n"
|
||||
" float4 matX, matY, matZ; // must be float4 for vec4\n"
|
||||
" float joint = vertex.color.x * 255.1 * 3;\n"
|
||||
" int joint = int(vertex.color.x * 255.1 * 3.0);\n"
|
||||
" matX = matrices[int(joint+0)] * w0;\n"
|
||||
" matY = matrices[int(joint+1)] * w0;\n"
|
||||
" matZ = matrices[int(joint+2)] * w0;\n"
|
||||
"\n"
|
||||
" joint = vertex.color.y * 255.1 * 3;\n"
|
||||
" joint = int(vertex.color.y * 255.1 * 3.0);\n"
|
||||
" matX += matrices[int(joint+0)] * w1;\n"
|
||||
" matY += matrices[int(joint+1)] * w1;\n"
|
||||
" matZ += matrices[int(joint+2)] * w1;\n"
|
||||
"\n"
|
||||
" joint = vertex.color.z * 255.1 * 3;\n"
|
||||
" joint = int(vertex.color.z * 255.1 * 3.0);\n"
|
||||
" matX += matrices[int(joint+0)] * w2;\n"
|
||||
" matY += matrices[int(joint+1)] * w2;\n"
|
||||
" matZ += matrices[int(joint+2)] * w2;\n"
|
||||
"\n"
|
||||
" joint = vertex.color.w * 255.1 * 3;\n"
|
||||
" joint = int(vertex.color.w * 255.1 * 3.0);\n"
|
||||
" matX += matrices[int(joint+0)] * w3;\n"
|
||||
" matY += matrices[int(joint+1)] * w3;\n"
|
||||
" matZ += matrices[int(joint+2)] * w3;\n"
|
||||
|
@ -6777,6 +6785,7 @@ static const cgShaderDef_t cg_renderprogs[] =
|
|||
"\n"
|
||||
"Doom 3 BFG Edition GPL Source Code\n"
|
||||
"Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. \n"
|
||||
"Copyright (C) 2014 Robert Beckebans\n"
|
||||
"\n"
|
||||
"This file is part of the Doom 3 BFG Edition GPL Source Code (\"Doom 3 BFG Edition Source Code\"). \n"
|
||||
"\n"
|
||||
|
@ -6829,22 +6838,22 @@ static const cgShaderDef_t cg_renderprogs[] =
|
|||
" const float w3 = vertex.color2.w;\n"
|
||||
"\n"
|
||||
" float4 matX, matY, matZ; // must be float4 for vec4\n"
|
||||
" float joint = vertex.color.x * 255.1 * 3;\n"
|
||||
" int joint = int(vertex.color.x * 255.1 * 3.0);\n"
|
||||
" matX = matrices[int(joint+0)] * w0;\n"
|
||||
" matY = matrices[int(joint+1)] * w0;\n"
|
||||
" matZ = matrices[int(joint+2)] * w0;\n"
|
||||
"\n"
|
||||
" joint = vertex.color.y * 255.1 * 3;\n"
|
||||
" joint = int(vertex.color.y * 255.1 * 3.0);\n"
|
||||
" matX += matrices[int(joint+0)] * w1;\n"
|
||||
" matY += matrices[int(joint+1)] * w1;\n"
|
||||
" matZ += matrices[int(joint+2)] * w1;\n"
|
||||
"\n"
|
||||
" joint = vertex.color.z * 255.1 * 3;\n"
|
||||
" joint = int(vertex.color.z * 255.1 * 3.0);\n"
|
||||
" matX += matrices[int(joint+0)] * w2;\n"
|
||||
" matY += matrices[int(joint+1)] * w2;\n"
|
||||
" matZ += matrices[int(joint+2)] * w2;\n"
|
||||
"\n"
|
||||
" joint = vertex.color.w * 255.1 * 3;\n"
|
||||
" joint = int(vertex.color.w * 255.1 * 3.0);\n"
|
||||
" matX += matrices[int(joint+0)] * w3;\n"
|
||||
" matY += matrices[int(joint+1)] * w3;\n"
|
||||
" matZ += matrices[int(joint+2)] * w3;\n"
|
||||
|
|
Loading…
Reference in a new issue