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Shadow LOD fix for parallel lights
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0eaaea4b96
commit
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1 changed files with 8 additions and 6 deletions
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@ -302,13 +302,15 @@ static void R_AddSingleLight( viewLight_t* vLight )
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}
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flod *= numLods;
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if( flod < 0 )
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{
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flod = 0;
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}
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lod = idMath::Ftoi( flod );
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if( lod < 0 )
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{
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lod = 0;
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}
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else if( lod >= numLods )
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if( lod >= numLods )
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{
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//lod = numLods - 1;
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}
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@ -329,7 +331,7 @@ static void R_AddSingleLight( viewLight_t* vLight )
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}
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// never give ultra quality for point lights
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if( lod == 0 && light->parms.pointLight )
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if( lod == 0 && light->parms.pointLight && !light->parms.parallel )
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{
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lod = 1;
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}
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