Robert Beckebans
e1195615a3
Added SMAA shaders to renderprogs manifest
2015-12-30 12:22:05 +01:00
Robert Beckebans
e2e4295556
Replaced r_multiSamples with r_antiAliasing to switch between SMAA, MSAA ( and TXAA future)
2015-12-30 12:07:24 +01:00
Robert Beckebans
08f28edfb0
Disabled HDR MSAA support in favor of SMAA
2015-12-28 23:44:22 +01:00
Robert Beckebans
c4316b14a4
Reenabled filmic post effects
2015-12-28 23:33:39 +01:00
Robert Beckebans
127b2ed5e8
Finally, Crytek's SMAA works at leat in SMAA 1x mode
2015-12-28 23:22:58 +01:00
Robert Beckebans
0b5d931e1e
SMAA debugging
2015-12-28 21:36:25 +01:00
Robert Beckebans
3bb28ab144
SMAA neighborhood blending shader
2015-12-28 13:34:39 +01:00
Robert Beckebans
794f9ae5e1
SMAA blending weight calculation shader
2015-12-28 11:42:11 +01:00
Robert Beckebans
43b0cb2415
SMAA edge detection shader
2015-12-27 17:45:41 +01:00
Robert Beckebans
e332dd07d6
SMAA step one
2015-12-26 16:11:47 +01:00
Robert Beckebans
e8c8aa4795
Added SMAA intrinsic helper images
2015-12-26 15:20:19 +01:00
Robert Beckebans
6aa87784a3
Tweaked HDR/ambient
2015-12-25 12:03:59 +01:00
Robert Beckebans
a501209c8b
Updated shaders. Merry Christmas :)
2015-12-24 18:49:25 +01:00
Robert Beckebans
ad0ff8ec8d
Tweaked HDR/ambient
2015-12-24 18:47:16 +01:00
Robert Beckebans
5556231d71
Tweaked HDR parameters
2015-12-24 18:47:16 +01:00
Robert Beckebans
6c4ebf6a75
Added ambient pass to make game less dark
2015-12-24 18:47:16 +01:00
Robert Beckebans
5ed5b81161
Updated readme and release notes
2015-12-24 14:18:05 +01:00
Robert Beckebans
29d4a75401
Updated embedded shaders
2015-12-24 13:08:16 +01:00
Robert Beckebans
da7eedf04d
Added filmic post process effects
2015-12-23 13:53:21 +01:00
Robert Beckebans
a38bfe949e
Fixed renderprogs _manifest.lua
2015-12-22 18:03:44 +01:00
Robert Beckebans
5e2f7375ac
Tweaked chromatic burning bloom
2015-12-22 17:53:18 +01:00
Robert Beckebans
3738e59283
Embedded shaders
2015-12-21 14:46:28 +01:00
Robert Beckebans
79f1071322
listImages bugfixes
2015-12-21 14:28:30 +01:00
Robert Beckebans
f64b7b80d4
HDR framebuffer resize bugfix
2015-12-21 12:11:56 +01:00
Robert Beckebans
2d8a0b3536
Tweaked tone mapping and implemented r_hdrDebug view
2015-12-21 11:39:19 +01:00
Robert Beckebans
37005ba506
64 bit HDR with adaptive tone mapping ported from XreaL
2015-12-20 12:28:46 +01:00
Robert Beckebans
1c14ab2db9
Changed extension check for GL_ARB_framebuffer_object
2015-11-23 14:42:01 +01:00
Robert Beckebans
be030e5548
Workarounds for Mesa. closes #256 #245
2015-11-23 14:01:59 +01:00
BielBdeLuna
a25dcdcd30
glsl creation fix
2015-11-17 12:46:45 +01:00
Robert Beckebans
cd084649c6
Merge remote-tracking branch 'RBDOOM-3-BFG/master'
2015-10-22 23:49:12 +02:00
Robert Beckebans
ab354c0ceb
Defaulted fs_resourceLoadPriority to 0
2015-10-22 23:48:38 +02:00
Daniel Gibson
0fbf83fa49
Implemented Sys_[SG]etClipboardData() for SDL backend
...
SDL2 only, SDL1.2 doesn't have functions to handle the clipboard
2015-08-02 19:23:26 +02:00
Daniel Gibson
255d135a6c
Fix crash when running dmap on existing map
...
Loading the collision model from binary can fail, but this wasn't
checked, so idCollisionModelManagerLocal::models[i] could contain NULL
which causes crashes later.
2015-08-01 05:18:12 +02:00
Robert Beckebans
af2c6b4326
Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
2015-07-11 12:16:04 +02:00
Robert Beckebans
02f6328a0d
Set USE_INTRINSICS for MSVC
2015-07-11 12:15:59 +02:00
Tobias Frost
bbb41c7781
Do not force USE_INTRINISCS to be set via source-code
2015-07-11 10:33:04 +02:00
Robert Beckebans
223548d148
astyled pull requests
2015-06-24 11:28:31 +02:00
Robert Beckebans
4fa4537978
Use SSE2 intrinsics on x86
2015-06-24 11:27:54 +02:00
Robert Beckebans
9d4c468f08
Merge pull request #228 from coldtobi/master
...
rbdoom3: Option to set CPU_ID and to specify CPU Features to be used.
2015-06-24 11:14:30 +02:00
Robert Beckebans
8a8deb63fd
Merge pull request #231 from coldtobi/use_cmake_dl_libs
...
Do use CMAKE_DL_LIBS to determine the linkerflags needed to link against libdl
2015-06-24 11:12:30 +02:00
Robert Beckebans
edc3dfb55a
Merge pull request #229 from coldtobi/precompiled-headers-configureable
...
Make use of precompiled header configureable
2015-06-24 11:10:58 +02:00
Pete Lewis
87c08c30cb
Use the default audio device in Win8/XAudio2
2015-06-23 11:56:27 -07:00
Tobias Frost
92dab63c30
- Do use CMAKE_DL_LIBS to determine the linkerflags needed to link against libdl.
...
- For !WINDOWS, add sys_defines based on compiler instead based on system. (enabled compilation e.g on hurd and kfreebsd)
2015-06-21 16:52:56 +02:00
Tobias Frost
cf6bb39e11
Make use of precompiled header configureable
2015-06-19 22:15:44 +02:00
Tobias Frost
9212ed4263
Propagate USE_INTRINSICS through CMake
2015-06-19 16:11:16 +02:00
Tobias Frost
332fc8d0e7
Update description of CPU_TYPE -- it does not disable anything anymore
2015-06-19 15:56:24 +02:00
Tobias Frost
90d79158ee
Make the CPUSTRING and additional from default optimizations configureable
2015-06-19 15:50:17 +02:00
Robert Beckebans
ee2934781f
Merge remote-tracking branch 'RBDOOM/master'
2015-05-01 15:10:23 +02:00
Robert Beckebans
a7c6f4973b
Fixed warnings with Clang 3.6
2015-05-01 14:57:31 +02:00
Robert Beckebans
80f0d06a75
Merge remote-tracking branch 'RBDOOM/master'
2015-05-01 14:18:53 +02:00