Commit graph

61 commits

Author SHA1 Message Date
Robert Beckebans
d337111fbe Use same Instance pattern of AF editor for light editor 2023-10-18 13:39:06 +02:00
Robert Beckebans
c6ae88310f Always draw the console after Imgui 2023-10-18 13:39:06 +02:00
Robert Beckebans
c9133de3da Updated Imgui to newest docking release v1.89.9 2023-10-18 13:39:06 +02:00
Stephen Saunders
52dd6193bf Replace sprintf() / vsprintf() with idStr::snPrintf() / idStr::vsnPrintf() for buffer security 2023-06-20 12:24:24 -04:00
Robert Beckebans
fa3589de66 LightEditor: Draw volume of selected light and move it with arrow keys 2023-03-07 18:26:43 +01:00
Stephen Saunders
ace8829cda Fix ImGui include path handling to be consistent with other external libs 2023-01-25 12:27:32 -05:00
Robert Beckebans
ddb2be02ff Merge branch 'master' into 635-nvrhi3 2022-10-20 17:08:08 +02:00
Robert Beckebans
9866e121ba Cleanup & Astyle 2022-10-20 16:40:11 +02:00
HarrievG
b1e198ce57 - fixed dmap crash while trying to merge leaf nodes 2022-10-20 16:28:40 +02:00
HarrievG
3702fb1dec - removal of backface genration in Aasbuild for polygonmeshes. 2022-10-20 16:28:40 +02:00
Robert Beckebans
0991956693 Merge branch 'master' into 635-nvrhi3 2022-09-26 22:13:43 +02:00
Robert Beckebans
e4ed5733fc Moved BSP visualization into separate dmap -asciiTree option 2022-09-26 13:32:42 +02:00
Robert Beckebans
0ede52ba72 Transform entity geometry for dmap -glview .obj output into world space 2022-09-26 11:51:41 +02:00
Robert Beckebans
cc169f9ba8 Merge branch 'master' into 635-nvrhi3 2022-09-23 19:26:13 +02:00
Robert Beckebans
d6f4ccb072 Extended dmap glview option to print an ASCII art BSP tree in the proc file 2022-09-21 18:38:23 +02:00
Robert Beckebans
6512628af8 Tweaked dmap -glview option to dump an .obj next to the .proc file with similar content 2022-09-20 18:01:18 +02:00
Robert Beckebans
d7d699258b Tweaked dmap -glview option to dump an .obj next to the .proc file with similar content 2022-09-19 20:05:31 +02:00
Robert Beckebans
322245d9f1 Small fixes to get the ingame AF editor running 2022-09-15 11:44:26 +02:00
Robert Beckebans
25b7680cfb Added Imgui AF editor by Stephen Pridham 2022-09-15 11:03:22 +02:00
Robert Beckebans
f22d7f511b Merge branch '679-gltf-map-support2' into 679-gltf-map-support-nvrhi 2022-08-16 13:45:58 +02:00
Robert Beckebans
c52e4c345d ( ) -> () 2022-08-15 12:23:38 +02:00
Robert Beckebans
e243072f56 Merge remote-tracking branch 'origin/679-gltf-map-support2' into 679-gltf-map-support2 2022-08-15 11:16:02 +02:00
HarrievG
7e7ee22f3b AAS support for MapPolygonMehses 2022-08-03 02:14:06 +02:00
Robert Beckebans
374897f750 Merge branch '679-gltf-map-support2' into 679-gltf-map-support 2022-07-02 12:55:10 +02:00
Robert Beckebans
04606dc3cf Dmap: always write a .cm file, especially when overwriting from a mod dir 2022-06-26 15:28:15 +02:00
Robert Beckebans
c0a5f1233d Fixed collision detection and shading 2022-06-09 10:51:20 +02:00
Robert Beckebans
c576583b28 Don't add indices from other polygons 2022-06-08 23:06:17 +02:00
Robert Beckebans
9216f47572 Automatically remove map collision .cm, .bcm files before running dmap 2022-06-08 21:12:38 +02:00
Robert Beckebans
e095e95173 glTF2 -> dmap triangulation bugfixes 2022-06-07 22:39:16 +02:00
Robert Beckebans
025ba4419e Added more missing files 2022-02-21 19:21:16 +01:00
Robert Beckebans
1f2df87be7 Fixed a couple of func_groups with TrenchBroom related bugs 2022-02-18 18:00:09 +01:00
Admer
2f58f2b0c2 Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Admer
474a299a27 Use idMapFile instead of CM for brush origin offsets 2021-09-11 17:43:50 +02:00
Admer
17068426e4 dmap: write origin brushes to .cm files 2021-09-11 17:43:50 +02:00
Robert Beckebans
9a0a89dbbd idMath::INFINITY -> idMath::INFINITUM for system define clash on macOS 2021-07-26 08:46:39 +02:00
Robert Beckebans
329d822d32 Show all valid light material textures with editLights 2021-05-06 13:31:58 +02:00
Robert Beckebans
dcf9cc4e6d Store irradiance probe resolution and border size 2021-04-26 16:31:04 +02:00
Robert Beckebans
bb2a5e523c Fixed Valve 220 projections, allow ingame light editor to save it 2021-03-12 18:13:33 +01:00
Robert Beckebans
288359067b Let ingame light editor handle anonymous lights 2021-02-20 19:07:08 +01:00
Robert Beckebans
1f2f6896e1 Merged Quake 1 lightstyle support from Iced-Hellfire 2021-02-20 16:24:45 +01:00
Robert Beckebans
dd9234cb1b Fixed collision manager to load OBJ files 2021-02-17 17:56:10 +01:00
Robert Beckebans
ac84ab968d Allow dmap to have lights with no names 2021-02-15 19:28:39 +01:00
Robert Beckebans
742624d3ac Added support for the Valve 220 .map format in dmap 2021-02-13 18:46:34 +01:00
Robert Beckebans
f35840914c Added cmd to export entity defs to TrenchBroom FGD 2021-02-10 17:42:50 +01:00
Robert Beckebans
4a6af2d609 Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Robert Beckebans
d333370637 Fixed problems with newest ImGui version 2019-10-28 23:45:13 +01:00
Robert Beckebans
a3e8b52170 Ported ImGui light editor from OpenTechBFG 2019-10-28 15:39:00 +01:00
Robert Beckebans
a8ae629fcf Merged more renderer backend code from vkneo 2018-10-06 17:21:49 +02:00
Robert Beckebans
38bcf14c7b killed globalImages->BindNull(). More cleanups from vkneo 2017-09-10 15:27:31 +02:00
Robert Beckebans
2f3169179a Merge branch 'master' into vkdoom3-merge 2017-09-10 13:44:17 +02:00