HarrievG
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d0b9d8f8a8
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astyle
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2022-06-20 22:25:52 +02:00 |
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HarrievG
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9e4cd947a1
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- cleanup YUP define
- added rotation for entities
- models scene can be overriden with cvar
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2022-06-20 01:12:45 +02:00 |
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HarrievG
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44c4ba9e46
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- if no meshname is given while trying to load a idRenderModelGLTF, add all primitives from the default scene of that gltf as surfaces
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2022-06-19 22:19:27 +02:00 |
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HarrievG
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1f22320d37
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- correct axis transform for gltf assets
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2022-06-19 21:58:43 +02:00 |
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HarrievG
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72b535f0ac
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- Fixed bsp/worldspawn scene node traversal
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2022-06-19 01:26:16 +02:00 |
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Robert Beckebans
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0cb72166f8
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Added missing copyright notices
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2022-06-18 11:09:09 +02:00 |
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Robert Beckebans
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fd6c589da0
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( ), ( void ) -> ()
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2022-06-18 10:43:30 +02:00 |
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Robert Beckebans
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35d809a145
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Astyle
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2022-06-18 10:36:48 +02:00 |
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HarrievG
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e5ecb219e5
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- hierarchical bsp/worldmodel loading
- gltf support for model def. Looks up item within the "models" scene of the target gltf!
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2022-06-18 01:18:28 +02:00 |
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Robert Beckebans
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f7db9d0ab7
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Simplified allocations and fixed potential crash if materials are missing
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2022-06-11 11:45:09 +02:00 |
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HarrievG
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a6d4ca7694
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material name is now used as texture/idMaterial
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2022-06-10 22:06:38 +02:00 |
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HarrievG
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faa9207d01
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- Fixed GLTF Mesh -> Polygon Mesh creaton
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2022-06-10 10:27:17 +02:00 |
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Robert Beckebans
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c0a5f1233d
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Fixed collision detection and shading
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2022-06-09 10:51:20 +02:00 |
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Robert Beckebans
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c576583b28
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Don't add indices from other polygons
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2022-06-08 23:06:17 +02:00 |
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Robert Beckebans
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4e0199b75c
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Entity glTF2 Y-Up -> Doom coord conversion
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2022-06-07 22:48:36 +02:00 |
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Robert Beckebans
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e095e95173
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glTF2 -> dmap triangulation bugfixes
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2022-06-07 22:39:16 +02:00 |
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Robert Beckebans
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e86a8d1734
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Crash fix when closing the engine
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2022-06-07 22:04:43 +02:00 |
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Robert Beckebans
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d69db4ebad
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Fixed rebase conflicts
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2022-06-06 17:36:18 +02:00 |
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Robert Beckebans
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c3098186b5
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Small glTF2 coords change
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2022-06-06 17:24:47 +02:00 |
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Robert Beckebans
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24845c7edf
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gltf2 -> idMapFile fixes. dmap and map commands work
# Conflicts:
# neo/idlib/containers/List.h
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2022-06-06 17:24:47 +02:00 |
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HarrievG
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50bb904e22
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[!] compile fix
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2022-06-06 17:24:38 +02:00 |
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HarrievG
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e19e4f2b05
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Update Model_local.h
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2022-06-06 17:24:38 +02:00 |
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HarrievG
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c1c5917cda
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+ id style gltf2 parser
+ initial attempt to dmap glb/gltf
[!] added blend file and glb for debugging purposes
# Conflicts:
# neo/idlib/containers/List.h
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2022-06-06 17:24:37 +02:00 |
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Robert Beckebans
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1d62816a77
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Fixed most annoying compiler warnings on Linux
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2022-05-19 16:47:24 +02:00 |
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Robert Beckebans
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5b98d387ce
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Fixed compiling of the Vulkan backend
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2022-03-06 10:26:37 +01:00 |
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Robert Beckebans
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219033e26a
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Fixed black screen after reloadImages #621
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2022-03-06 10:10:18 +01:00 |
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Robert Beckebans
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2ce90cf97b
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Applied Astyle
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2022-03-06 08:59:13 +01:00 |
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Robert Beckebans
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d212e5b948
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Merge remote-tracking branch 'SRSaunders/master'
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2022-03-06 08:34:02 +01:00 |
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Robert Beckebans
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f1668b7db8
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Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395
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2022-03-05 18:27:27 +01:00 |
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Stephen Saunders
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1ac9baca5d
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Tiny fix for printing Bink audio stream sample format
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2022-03-03 16:31:49 -05:00 |
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Stephen Saunders
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8f474b9cb4
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Tiny fix for printing RoQ cinematic filename
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2022-03-03 11:59:32 -05:00 |
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Stephen Saunders
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bd3c82c930
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Align frame logic for Cinematic decoders (ffmpeg, Bink, RoQ), use correct shaders, fix bugs in RoQ looping and testVideo cmd
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2022-03-02 20:49:26 -05:00 |
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Stephen Saunders
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69be2f1e05
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Enabled RoQ & ffmpeg decoders in testVideo cmd, fixed RoQ looping with ffmpeg decoder
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2022-02-26 18:51:01 -05:00 |
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Stephen Saunders
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c4bc217d26
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Linux case sensitivity hack for opening RoQ files with ffmpeg
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2022-02-25 01:13:54 -05:00 |
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Stephen Saunders
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27c1fe476a
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Close all ffmpeg contexts, remove packet queue, support ffmpeg RoQ decoding with audio
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2022-02-24 02:04:30 -05:00 |
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Stephen Saunders
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22cd420513
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More cinematic audio memory mgmt fixes, support cinematic audio looping
(cherry picked from commit bb0b260baa187d2dd88ef2a631e7b7f163095b10)
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2022-02-22 19:52:24 -05:00 |
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Stephen Saunders
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922f9eddef
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Cinematic Video and Audio memory management fixes
(cherry picked from commit 40a9190283d30180a3b7e4ab9b77f3c3728dad4f)
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2022-02-18 14:01:53 -05:00 |
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Robert Beckebans
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c23709c2db
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Formatted code with Astyle
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2022-02-12 12:55:46 +01:00 |
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Robert Beckebans
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4bba6b3e46
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Merge remote-tracking branch 'SRSaunders/gpu-support'
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2022-02-12 10:54:56 +01:00 |
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Stephen Saunders
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d0d3917ba1
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Simplify ffmpeg audio code, sync ffmpeg audio frames to video, enable Bink cinematic audio, ensure audio buffers are released
(cherry picked from commit 62853bfc0307d1507903f0454bd062f387f775e2)
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2022-02-10 10:40:30 -05:00 |
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Stephen Saunders
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846c00c885
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Fix XAudio2 cinematic audio and restore Windows build
(cherry picked from commit f09a3083e220f1a715816e097e0e5342ca48456d)
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2022-02-05 21:08:27 -05:00 |
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Stephen Saunders
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3be85d9c4b
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ffmpeg 5 compatibility plus cinematic audio playback on OpenAL & XAudio2
(cherry picked from commit bcb683e8e6ba6cb23acac2f1121c6e3eece1ed01)
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2022-02-05 21:08:11 -05:00 |
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Stephen Saunders
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813767feea
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Generalize handling of heap avoid flags in Vulkan and VMA Allocators
(cherry picked from commit 7c49b044d37ff65599470103d360b8d46045bfb5)
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2022-02-01 14:38:59 -05:00 |
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Stephen Saunders
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6d41dae922
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Add display of VK_MEMORY_HEAP_MULTI_INSTANCE_BIT to Vulkan_PrintHeapInfo console command
(cherry picked from commit 794d8e52c81448c09b537b4b9b9767d69dbfc563)
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2022-02-01 01:18:27 -05:00 |
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Stephen Saunders
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552ada02d7
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macOS Vulkan: Check and disable MoltenVK's use of Metal argument buffers for shader allocation scalability
(cherry picked from commit 939ab3b6396bd7196ce7f0c16cf59c83ebdc6a4e)
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2022-01-30 12:41:12 -05:00 |
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Stephen Saunders
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96da1f3eed
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Fix heap flags check in Vulkan Allocator and add heap flags check to VMA Allocator
(cherry picked from commit 488f8d27616570029de9429cf4794886f6d209e1)
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2022-01-29 13:28:10 -05:00 |
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Stephen Saunders
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e4021513d1
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Fixes for: Vulkan+BinkDec validation errors, BinkDec replay in PDAs, macOS Vulkan+BinkDec stall, VK_EXT_debug_utils handling, Vulkan gfxInfo on Windows & Linux, idVulkanAllocator::Free(), idCinematicLocal::GetStartTime(), ImGui timings for timedemo first pass
(cherry picked from commit 2a93ad2380374e1a327f7af4f8e71c27b2b51528)
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2022-01-28 10:33:07 -05:00 |
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Robert Beckebans
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b31840bda1
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Moved CommandlineProgressBar out of RenderCommon.h to its own files
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2022-01-22 16:20:21 +01:00 |
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Robert Beckebans
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da947328f0
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Fixed some wrong texture projections with convertMapToValve220
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2022-01-21 19:38:58 +01:00 |
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Robert Beckebans
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92c5cbf758
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convertMapToValve220 now works with just the .resource files
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2022-01-21 18:33:42 +01:00 |
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