Robert Beckebans
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d05a3db5e5
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More renderdemo code removed
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2024-03-22 09:02:04 +01:00 |
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Robert Beckebans
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4c9c242808
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Killed hard to maintain renderdemo code
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2024-03-22 09:01:23 +01:00 |
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Robert Beckebans
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6788b5007e
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Merge branch 'cinematic-audio-fix'
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2024-03-17 11:41:18 +01:00 |
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Robert Beckebans
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0a3b7c9326
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Show VRAM memory usage with com_showFPS > 2 in separate line
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2024-03-17 11:25:21 +01:00 |
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SRSaunders
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2e2a9106e1
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Correct some uint64 types and add Optick frame tag for DX12 / Vulkan Present()
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2024-03-07 15:55:00 -05:00 |
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SRSaunders
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fc87f60440
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Complete Optick instrumentation and align with HUD GPU timers
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2024-02-28 11:59:41 -05:00 |
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Robert Beckebans
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ac5dfb8cfe
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Removed OpenGL code from CMakeLists.txt
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2024-02-25 21:08:27 +01:00 |
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Robert Beckebans
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a973c40b19
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Merge branch 'nvrhi-update-20240225'
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2024-02-25 14:10:41 +01:00 |
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Stephen Saunders
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36f42a949e
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Wait on device idle vs GL_BlockingSwapBuffers() before vertex cache shudown on game exit
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2024-02-05 14:24:15 -05:00 |
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Stephen Saunders
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7911f5252d
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Merge branch 'master' into nvrhi-rebase-040224
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2024-02-04 15:02:13 -05:00 |
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Robert Beckebans
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436144f6e1
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Merge remote-tracking branch 'SRSaunders/hud-vulkan-macos'
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2024-02-04 16:32:53 +01:00 |
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Robert Beckebans
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1ebd075215
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Fixed compile problems with -DSTANDALONE flag
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2024-02-04 15:36:55 +01:00 |
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Stephen Saunders
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02ed35be22
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Move vulkan.hpp include to DeviceManager_VK.cpp and adjust vk:: namespace references
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2024-02-04 01:41:33 -05:00 |
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Stephen Saunders
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4596a34dfe
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nvrhi rebase 013124 and shaderCompiler to ShaderMake migration changes
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2024-02-03 11:26:31 -05:00 |
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Stephen Saunders
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e2956643a7
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Don't reset or lock r_useGPUSkinning cvar in multiplayer mode (not a cheat)
(cherry picked from commit 3b6598b88d71bc443c431a04e0f075410679ea36)
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2024-01-21 00:22:17 -05:00 |
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Stephen Saunders
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48381ec0b9
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Add comments, remove redundant call to Vulkan getProperties, enable Khronos sync2 layer based on macOS SDK version
(cherry picked from commit 18769ecce66ce75b8bb8609c71194146464786e7)
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2024-01-21 00:20:28 -05:00 |
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Stephen Saunders
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7bd543f699
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Remove need for barrier command list on Vulkan, simplifies code and enables macOS previous command statistics
(cherry picked from commit 9956923ee656f1294446cadd692ca61edfe9ba6a)
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2024-01-21 00:14:43 -05:00 |
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Robert Beckebans
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5d4918324f
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Merge branch 'master' into 571-retro-8-bit-postfx
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2024-01-20 13:50:15 +01:00 |
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Stephen Saunders
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9613bd6d0e
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Initialize idRenderModelDecal decals so members are defined for logical tests
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2024-01-19 23:44:47 -05:00 |
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Stephen Saunders
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097ef81f6e
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Enable r_useParallelAdd* to be changed for bake* operations on multiplayer maps
(cherry picked from commit 7bee6f2096d9d3162e3280f1c4e9e81bc307e6a2)
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2024-01-19 23:17:24 -05:00 |
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Stephen Saunders
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953eec4e40
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Enable r_useScissor to be changed for bake* operations on multiplayer maps
(cherry picked from commit 8552611d723595e56c4ba9ae7e04ca830ddf6639)
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2024-01-19 23:16:19 -05:00 |
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Robert Beckebans
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bbbb14159f
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Tweaked dithering with standard deviation
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2024-01-11 22:06:55 +01:00 |
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Robert Beckebans
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4bc81a1cd7
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Added Amstrad CPC 6128 mode
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2024-01-10 00:04:26 +01:00 |
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Robert Beckebans
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4879fb78ea
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Changed ENGINE_BRANCH string
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2024-01-03 16:13:51 +01:00 |
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Robert Beckebans
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610157fe8f
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Added menu options for Retro modes
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2024-01-03 15:54:58 +01:00 |
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Robert Beckebans
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cbe6147f03
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Tweaked dithering and added more modes
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2024-01-01 16:45:17 +01:00 |
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Robert Beckebans
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523e483e1c
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Merge branch 'master' into 571-retro-8-bit-postfx
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2024-01-01 14:50:52 +01:00 |
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Robert Beckebans
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fd5b25dc59
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Added nearest filtering for PSX render mode. Closes #613
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2023-12-30 15:01:31 +01:00 |
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Robert Beckebans
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567b95a642
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Added r_renderMode cvar for Retro rendering modes: C64, Sega, PSX
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2023-12-30 14:10:07 +01:00 |
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Robert Beckebans
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cd6c804508
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Moved makeImageHeader to Image_intrinsic.cpp
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2023-12-29 17:16:54 +01:00 |
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Robert Beckebans
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e51b41cc66
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Added CRT options as cvars
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2023-12-29 12:31:43 +01:00 |
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Robert Beckebans
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1e9bc96191
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Going back to a single renderprog volatile constant buffer to avoid crashes
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2023-12-28 16:16:15 +01:00 |
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Stephen Saunders
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7d67082a10
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Fix clang compile failure in GuiModel: use static_cast<short> in initializer list
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2023-12-28 09:32:06 -05:00 |
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Robert Beckebans
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13f9ee8cfb
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Added old MatthiasCRT shader to crt_newpixie.*.hlsl
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2023-12-28 15:29:50 +01:00 |
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Stephen Saunders
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6e2c637578
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valgrind: Fix uninitialized variables in debug tools - ImmediateMode and Optick
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2023-12-28 09:29:47 -05:00 |
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Robert Beckebans
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ed6b61a9f9
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Hooked in the ability to do postfx after everything else is rendered
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2023-12-28 14:39:59 +01:00 |
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Robert Beckebans
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9e88365c59
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Added Commodore 64 post processing effect
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2023-12-26 22:08:04 +01:00 |
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Robert Beckebans
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59940e7037
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Got rid of NVRHI depth-stencil is read-only warnings. Closes #760
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2023-12-26 15:33:02 +01:00 |
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Stephen Saunders
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2726e6ae29
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Respect binary file row pitch for reading and uploading DXT1/DXT5 compressed mip images
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2023-12-26 13:15:32 +01:00 |
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Stephen Saunders
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ad046923f5
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VertexCache: enforce cache alignment without read beyond buffer boundary during allocation and update
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2023-12-26 13:15:32 +01:00 |
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Stephen Saunders
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341b90bc05
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Allocate correct memory size for FMT_DXT1 / FMT_DXT5 compressed images, fully init renderEntity_t in ReadFromDemoFile()
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2023-12-26 13:15:32 +01:00 |
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Stephen Saunders
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e0fe1b8bed
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Properly init / shutdown device manager (all platforms) and SDL (non-windows) to avoid leaks
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2023-12-26 13:15:32 +01:00 |
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Stephen Saunders
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8867e865e0
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valgrind: fix undefined variables/warnings and a few more memory leaks on quit
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2023-12-26 13:15:29 +01:00 |
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Stephen Saunders
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a7ef79ecb1
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Fix leaks on quit: Free verts / indexes for basic surface triangles and shutdown SDL via SDL_Quit()
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2023-12-26 13:14:59 +01:00 |
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Stephen Saunders
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04c638fb28
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Fix a few remaining leaks in idFont, SWF Scripts, and idTrigger_Touch
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2023-12-26 13:14:59 +01:00 |
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Stephen Saunders
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cb209718be
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Fix lightGridPoints and demo entity joints memory leaks
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2023-12-26 13:14:59 +01:00 |
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Stephen Saunders
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fe411ba3b5
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Fix a bunch of memory leaks throughout codebase
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2023-12-26 13:14:58 +01:00 |
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Stephen Saunders
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19fab395eb
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Add #include <queue> for std::queue support when USE_FFMPEG enabled
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2023-11-02 00:47:52 -04:00 |
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Stephen Saunders
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f7751f6428
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Fix for cinematic audio when playing Bink video files with ffmpeg decoder, improve ffmpeg a/v resync
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2023-11-01 19:13:47 -04:00 |
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Robert Beckebans
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a00d6dc9d9
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Possible crashfix for D3HDP #822
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2023-10-30 22:41:23 +01:00 |
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