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Color
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Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
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2021-09-11 17:53:30 +02:00 |
DXT
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Added cmd exportImagesToTrenchBroom
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2022-01-20 22:25:06 +01:00 |
NVRHI
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Added nearest filtering for PSX render mode. Closes #613
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2023-12-30 15:01:31 +01:00 |
OpenGL
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Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into cinematic-updates
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2022-12-26 12:18:55 -05:00 |
Passes
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Going back to a single renderprog volatile constant buffer to avoid crashes
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2023-12-28 16:16:15 +01:00 |
SMAA
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Added SMAA intrinsic helper images
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2015-12-26 15:20:19 +01:00 |
Vulkan
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Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into cinematic-updates
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2022-12-26 12:18:55 -05:00 |
BinaryImage.cpp
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Got rid of NVRHI depth-stencil is read-only warnings. Closes #760
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2023-12-26 15:33:02 +01:00 |
BinaryImage.h
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Add various move constructors
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2022-10-23 17:49:54 -05:00 |
BinaryImageData.h
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Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395
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2022-03-05 18:27:27 +01:00 |
BindingCache.cpp
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Merged GPU skinning code by SP and did additional refactoring
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2022-06-27 19:54:20 +02:00 |
BindingCache.h
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Sync NVRHI branch by SP
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2022-03-22 11:16:44 +01:00 |
BoundsTrack.cpp
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Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
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2021-09-11 17:53:30 +02:00 |
BoundsTrack.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
BufferObject.cpp
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Started to clean up the renderer removing obsolete Vulkan bits
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2023-03-10 17:10:25 +01:00 |
BufferObject.h
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Started to clean up the renderer removing obsolete Vulkan bits
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2023-03-10 17:10:25 +01:00 |
Cinematic.cpp
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Started to clean up the renderer removing obsolete Vulkan bits
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2023-03-10 17:10:25 +01:00 |
Cinematic.h
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Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677
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2022-06-04 13:37:00 +02:00 |
CmdlineProgressbar.cpp
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Don't call ResizeFramebuffers() during bake commands!
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2022-04-23 18:48:55 +02:00 |
CmdlineProgressbar.h
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Moved CommandlineProgressBar out of RenderCommon.h to its own files
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2022-01-22 16:20:21 +01:00 |
Font.cpp
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Fix a few remaining leaks in idFont, SWF Scripts, and idTrigger_Touch
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2023-12-26 13:14:59 +01:00 |
Font.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Framebuffer.cpp
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Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395
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2022-03-05 18:27:27 +01:00 |
Framebuffer.h
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Changed _currentRender back to RGBA16F
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2023-10-18 13:06:14 +02:00 |
GLMatrix.cpp
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Started to clean up the renderer removing obsolete Vulkan bits
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2023-03-10 17:10:25 +01:00 |
GLMatrix.h
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Improved TAA jittering
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2022-04-20 10:54:25 +02:00 |
GLState.h
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Merge vkDOOM3 stencil PSO creation
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2019-11-08 18:12:37 +01:00 |
GuiModel.cpp
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Fixed scissor clipping issues of regular surfaces like light flares #651
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2023-10-30 21:38:02 +01:00 |
GuiModel.h
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Cleanup
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2023-01-13 14:43:09 +01:00 |
Image.h
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Added nearest filtering for PSX render mode. Closes #613
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2023-12-30 15:01:31 +01:00 |
Image_blueNoiseVC_1M.h
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Optimized shadow mapping using Blue Noise sampling.
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2020-04-29 01:19:53 +02:00 |
Image_blueNoiseVC_2.h
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Optimized Filmic Dithering with precalculated Blue Noise
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2020-05-10 22:10:32 +02:00 |
Image_brdfLut.h
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Added support to load RG16F texture data. Added R_WriteEXR function
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2020-04-18 19:16:24 +02:00 |
Image_env_UAC_lobby_amb.h
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Updated default builtin irradiance/radiance probe data
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2021-05-03 22:38:51 +02:00 |
Image_env_UAC_lobby_spec.h
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Updated default builtin irradiance/radiance probe data
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2021-05-03 22:38:51 +02:00 |
Image_files.cpp
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Replace sprintf() / vsprintf() with idStr::snPrintf() / idStr::vsnPrintf() for buffer security
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2023-06-20 12:24:24 -04:00 |
Image_intrinsic.cpp
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Added r_renderMode cvar for Retro rendering modes: C64, Sega, PSX
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2023-12-30 14:10:07 +01:00 |
Image_load.cpp
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Respect binary file row pitch for reading and uploading DXT1/DXT5 compressed mip images
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2023-12-26 13:15:32 +01:00 |
Image_process.cpp
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Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395
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2022-03-05 18:27:27 +01:00 |
Image_program.cpp
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Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395
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2022-03-05 18:27:27 +01:00 |
ImageManager.cpp
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Possible crashfix for D3HDP #822
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2023-10-30 22:41:23 +01:00 |
ImmediateMode.cpp
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Stencil shadows work but some flicker as bad as in RBDOOM 1.4.0
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2023-03-15 12:36:43 +01:00 |
ImmediateMode.h
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Clean up NVRHI resources before Sys_Quit(), otherwise non-zero exit code (destructors too late)
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2022-10-27 14:52:08 -04:00 |
Interaction.cpp
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VertexCache: enforce cache alignment without read beyond buffer boundary during allocation and update
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2023-12-26 13:15:32 +01:00 |
Interaction.h
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Removed stencil shadow volumes with additional fixes by icecoldduke
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2023-03-16 20:49:30 +01:00 |
Material.cpp
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Fallback to material stages for GetEditorImage()
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2023-10-18 13:39:06 +02:00 |
Material.h
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Wrote simple exportMaterialsToBlender command
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2023-10-18 13:39:06 +02:00 |
Model.cpp
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Removed stencil shadow volumes with additional fixes by icecoldduke
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2023-03-16 20:49:30 +01:00 |
Model.h
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Removed stencil shadow volumes with additional fixes by icecoldduke
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2023-03-16 20:49:30 +01:00 |
Model_ase.cpp
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Synced renderer with SP branch for the most parts
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2022-09-14 18:03:29 +02:00 |
Model_ase.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Model_beam.cpp
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Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
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2021-09-11 17:53:30 +02:00 |
Model_ColladaHelper.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Model_ColladaParser.cpp
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Smaller merge changes with master
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2022-03-06 08:32:26 +01:00 |
Model_ColladaParser.h
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Only enable MikkTSpace for new assets
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2020-12-21 17:30:47 +01:00 |
Model_gltf.cpp
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Find bone of selected armature if -transfermotion is given
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2023-04-18 21:09:10 +02:00 |
Model_gltf.h
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Extended FindModelRoot logic
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2023-04-10 17:17:28 +02:00 |
Model_liquid.cpp
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Removed stencil shadow volumes with additional fixes by icecoldduke
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2023-03-16 20:49:30 +01:00 |
Model_local.h
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Applied MD3 crashfix by Daniel Gibson
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2023-01-30 16:28:00 +01:00 |
Model_lwo.cpp
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Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
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2021-09-11 17:53:30 +02:00 |
Model_lwo.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Model_ma.cpp
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Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
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2021-09-11 17:53:30 +02:00 |
Model_ma.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Model_md3.cpp
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Applied MD3 crashfix by Daniel Gibson
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2023-01-30 16:28:00 +01:00 |
Model_md3.h
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Applied MD3 crashfix by Daniel Gibson
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2023-01-30 16:28:00 +01:00 |
Model_md5.cpp
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Fixed glTF2 root node lookup
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2023-04-08 18:47:27 +02:00 |
Model_obj.cpp
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Ignore line definitions in OBJ files
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2022-06-20 22:33:01 +02:00 |
Model_obj.h
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Merged stuff from Iced-Hellfire-Dev branch, no specular fix
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2021-02-20 12:56:24 +01:00 |
Model_prt.cpp
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Passed idImportOptions along the animations loader code
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2022-11-11 16:59:36 +01:00 |
Model_sprite.cpp
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Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
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2021-09-11 17:53:30 +02:00 |
ModelDecal.cpp
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Removed stencil shadow volumes with additional fixes by icecoldduke
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2023-03-16 20:49:30 +01:00 |
ModelDecal.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
ModelManager.cpp
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Possible crashfix for D3HDP #822
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2023-10-30 22:41:23 +01:00 |
ModelManager.h
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Added glTF2 import option -nomikktspace
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2023-04-13 21:49:39 +02:00 |
ModelOverlay.cpp
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Removed stencil shadow volumes with additional fixes by icecoldduke
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2023-03-16 20:49:30 +01:00 |
ModelOverlay.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
PipelineCache.cpp
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Got rid of NVRHI depth-stencil is read-only warnings. Closes #760
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2023-12-26 15:33:02 +01:00 |
PipelineCache.h
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Cleanup references to nvrhi::IDevice on shutdown, otherwise device won't clean up properly on final exit
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2022-10-28 17:50:48 -04:00 |
RenderBackend.cpp
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Added r_renderMode cvar for Retro rendering modes: C64, Sega, PSX
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2023-12-30 14:10:07 +01:00 |
RenderBackend.h
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Hooked in the ability to do postfx after everything else is rendered
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2023-12-28 14:39:59 +01:00 |
RenderCommon.h
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Added nearest filtering for PSX render mode. Closes #613
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2023-12-30 15:01:31 +01:00 |
RenderContext.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
RenderEntity.cpp
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Allocate correct memory size for FMT_DXT1 / FMT_DXT5 compressed images, fully init renderEntity_t in ReadFromDemoFile()
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2023-12-26 13:15:32 +01:00 |
RenderLog.cpp
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Fix Doom Classic crashes on exit and/or quit
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2023-06-15 15:13:52 -04:00 |
RenderLog.h
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Removed more obsolete Vulkan & OpenGL code
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2023-03-10 18:03:20 +01:00 |
RenderPass.cpp
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Fixed crash in Delta Labs Sector 3 with Vulkan on Linux (Radeon RX 6700)
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2023-05-23 17:50:25 +02:00 |
RenderPass.h
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Fixed crash in Delta Labs Sector 3 with Vulkan on Linux (Radeon RX 6700)
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2023-05-23 17:50:25 +02:00 |
RenderProgs.cpp
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Added r_renderMode cvar for Retro rendering modes: C64, Sega, PSX
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2023-12-30 14:10:07 +01:00 |
RenderProgs.h
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Added r_renderMode cvar for Retro rendering modes: C64, Sega, PSX
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2023-12-30 14:10:07 +01:00 |
RenderSystem.cpp
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Hooked in the ability to do postfx after everything else is rendered
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2023-12-28 14:39:59 +01:00 |
RenderSystem.h
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Hooked in the ability to do postfx after everything else is rendered
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2023-12-28 14:39:59 +01:00 |
RenderSystem_init.cpp
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Added r_renderMode cvar for Retro rendering modes: C64, Sega, PSX
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2023-12-30 14:10:07 +01:00 |
RenderWorld.cpp
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valgrind: fix undefined variables/warnings and a few more memory leaks on quit
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2023-12-26 13:15:29 +01:00 |
RenderWorld.h
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Synced renderer with SP branch for the most parts
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2022-09-14 18:03:29 +02:00 |
RenderWorld_defs.cpp
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Use snapped origin of env_probes for new naming convention
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2021-10-12 21:08:59 +02:00 |
RenderWorld_demo.cpp
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valgrind: fix undefined variables/warnings and a few more memory leaks on quit
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2023-12-26 13:15:29 +01:00 |
RenderWorld_envprobes.cpp
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Moved makeImageHeader to Image_intrinsic.cpp
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2023-12-29 17:16:54 +01:00 |
RenderWorld_lightgrid.cpp
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Got rid of NVRHI depth-stencil is read-only warnings. Closes #760
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2023-12-26 15:33:02 +01:00 |
RenderWorld_load.cpp
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Fix lightGridPoints and demo entity joints memory leaks
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2023-12-26 13:14:59 +01:00 |
RenderWorld_local.h
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Updated release notes, added angles support for lights
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2021-05-09 21:25:25 +02:00 |
RenderWorld_portals.cpp
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LightEditor: Draw volume of selected light and move it with arrow keys
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2023-03-07 18:26:43 +01:00 |
ResolutionScale.cpp
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Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
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2021-09-11 17:53:30 +02:00 |
ResolutionScale.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
ScreenRect.cpp
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Astyle
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2022-11-20 12:52:06 +01:00 |
ScreenRect.h
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Astyle
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2022-11-20 12:52:06 +01:00 |
simplex.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
tr_frontend_addlights.cpp
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Removed stencil shadow volumes with additional fixes by icecoldduke
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2023-03-16 20:49:30 +01:00 |
tr_frontend_addmodels.cpp
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Removed stencil shadow volumes with additional fixes by icecoldduke
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2023-03-16 20:49:30 +01:00 |
tr_frontend_deform.cpp
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Removed stencil shadow volumes with additional fixes by icecoldduke
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2023-03-16 20:49:30 +01:00 |
tr_frontend_guisurf.cpp
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Cleanup of RenderSystem.h
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2023-03-10 18:39:53 +01:00 |
tr_frontend_main.cpp
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Build / Source changes for NVRHI on SDL, source cleanup for clang C++17 std, initial macOS NVRHI implementation
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2022-10-21 23:46:42 -04:00 |
tr_frontend_subview.cpp
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Cleanup of RenderSystem.h
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2023-03-10 18:39:53 +01:00 |
tr_trace.cpp
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Cleanup of RenderSystem.h
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2023-03-10 18:39:53 +01:00 |
tr_trisurf.cpp
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VertexCache: enforce cache alignment without read beyond buffer boundary during allocation and update
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2023-12-26 13:15:32 +01:00 |
VertexCache.cpp
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VertexCache: enforce cache alignment without read beyond buffer boundary during allocation and update
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2023-12-26 13:15:32 +01:00 |
VertexCache.h
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Went back to 15 bits for VERTCACHE_FRAME_MASK
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2023-03-03 20:32:48 +01:00 |