Commit graph

1442 commits

Author SHA1 Message Date
Robert Beckebans
a30c85e0d2 Added base/convert_maps_to_valve220.cfg 2022-01-09 12:49:16 +01:00
Robert Beckebans
55abfc26aa Added entityDef misc_model helper for TB 2022-01-09 11:41:01 +01:00
Robert Beckebans
ef47fc9092 Fixed bug by last filesystem change 2022-01-08 18:33:55 +01:00
Robert Beckebans
c104fff7ea Autoremove rotation keyword for TrenchBroom 2022-01-08 14:30:19 +01:00
Robert Beckebans
3cc6c0744e Added exportModelsToTrenchBroom console command 2022-01-07 18:46:35 +01:00
Stephen Saunders
a6675c1689 Improve GPU Vendor detection for OpenGL renderer
(cherry picked from commit 5556575dc7620a2f25e91ad65306d335dc03588c)
2022-01-07 01:28:16 -05:00
Stephen Saunders
1b865406c0 Add support for Apple GPUs (e.g. M1) and fill-in gfxInfo data for Vulkan renderer
(cherry picked from commit 22f38cef0bbc3997c24990b5ee0f16c05e10de53)
2022-01-07 01:27:45 -05:00
Robert Beckebans
a89dc048e8 DOOM_CLASSIC is ON by default again. closes #627 2022-01-06 18:13:16 +01:00
Robert Beckebans
2b727db4c2 Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG 2021-11-16 22:11:31 +01:00
Robert Beckebans
362e7484e4 Added explanation about the difference between lite and full packages 2021-11-16 22:11:27 +01:00
Robert Beckebans
d1d903866a
Merge pull request #624 from coldtobi/fix_openal_build_issue
Thanks Tobi :)
2021-11-15 09:38:37 +01:00
Tobias Frost
b11cd5d1b5 Fix identation of CMakeLists.txt
The mixing of tabs and space lead to confusion; Changes back to tabs,
like the rest of the file
2021-11-15 07:33:05 +01:00
Tobias Frost
9c368cbf56 Fix linking of open_al.
Closes #623
2021-11-15 07:32:50 +01:00
Robert Beckebans
cbf0ffbcca Fixed UV projections within convertMapToValve220 cmd 2021-11-09 21:30:49 +01:00
Robert Beckebans
8863db872e Added CMake options STANDALONE and DOOM_CLASSIC 2021-11-09 19:47:06 +01:00
Robert Beckebans
ebdea5f6c9 Tweaked exportFGD command for new icons 2021-11-06 19:09:40 +01:00
Robert Beckebans
b4e0366c20 Merge branch '482-new-system-options' 2021-10-30 17:55:48 +02:00
Robert Beckebans
d0f5cd7308 Added new GFX options for SSAO and Ambient Lighting 2021-10-30 17:54:07 +02:00
Robert Beckebans
9b5919ab22 Fixed DPI Scaling problems #616 2021-10-28 11:16:11 +02:00
Robert Beckebans
5b252f82d1 Fixed DPI Scaling problems #616 2021-10-28 11:12:07 +02:00
Robert Beckebans
691bfefb1e Blender bswf JSON importer bugfixes 2021-10-27 21:46:44 +02:00
Robert Beckebans
d28634a85a Do instances of instances ... 2021-10-27 20:38:16 +02:00
Robert Beckebans
50a722ec38 Started to port bswf JSON importer to Blender 2.93 2021-10-27 16:24:30 +02:00
Robert Beckebans
41e354283e Added _extra_ents.map files for Lost Missions campaign 2021-10-24 18:06:40 +02:00
Robert Beckebans
84f238fc00 Added _extra_ents.map files for ROE campaign 2021-10-23 16:02:08 +02:00
Robert Beckebans
537c3efebc Added _extra_ents.map files for the D3 main campaign 2021-10-20 23:23:35 +02:00
Robert Beckebans
083b031373 _extra_ents.map files can override entities 2021-10-20 14:49:45 +02:00
Robert Beckebans
b65bef4d62 Use snapped origin of env_probes for new naming convention 2021-10-12 21:08:59 +02:00
Robert Beckebans
77f8031eb9 Allow _extra_ents.map files next to the map files 2021-10-10 17:47:24 +02:00
Robert Beckebans
e1db32fe30 Little TrenchBroom interop fixes 2021-10-09 18:37:53 +02:00
Robert Beckebans
1d7bcb5f27 Tweaked exportFGD further to support sprite icons 2021-10-08 22:46:30 +02:00
Robert Beckebans
efcf72fae4 Tweaked exportFGD to support sprite icons 2021-10-08 20:51:08 +02:00
Robert Beckebans
bf44cd059e
Merge pull request #611 from SRSaunders/master
Revert commit using getters for gameThread times - wrong type size
2021-10-01 13:35:08 +02:00
Stephen Saunders
aeefb34561 Revert commit using getters for gameThread times - wrong type size 2021-10-01 00:29:09 -04:00
Robert Beckebans
79b28779b7 Astyle cleanup 2021-09-28 09:58:48 +02:00
Stephen Saunders
af08e7d414 Use proper getters & setters for gameThread and renderSync times 2021-09-27 22:58:32 -04:00
Stephen Saunders
09e0a4c5c8 Fix Frame time calculation to properly handle CPU/GPU parallelism 2021-09-27 17:56:45 -04:00
Stephen Saunders
3d7cfe7351 Added Total CPU time to Perf Stats overlay, fixed Frame time calculation 2021-09-24 09:03:27 -04:00
Stephen Saunders
45b9850546 Disable detailed GUI timestamps only when 3D timestamps are active 2021-09-23 10:21:03 -04:00
Stephen Saunders
945684f55c Add CPU+GPU total time to Perf Stats & Fix Idle time for non-smp modes 2021-09-23 01:11:05 -04:00
Stephen Saunders
6f3f0ca491 Fix CPU timer scaling on Win64 + minor format changes for FPS overlay 2021-09-22 17:57:19 -04:00
Stephen Saunders
f75701a9ab Fix overwrite of RC_DRAW_VIEW_3D timestamps by RC_DRAW_VIEW_GUI rendering pass 2021-09-22 17:40:11 -04:00
Stephen Saunders
1c41e52fc0 Change libMoltenVK.dylib path in CMakeLists for MoltenVK custom build flexibility 2021-09-20 11:38:34 -04:00
Stephen Saunders
0306b6189a Improve accuracy of gpuMicroSec timer on macOS OpenGL 2021-09-17 14:44:30 -04:00
Robert Beckebans
cbf17d4f36 Cleanup and Astyle 2021-09-11 18:02:16 +02:00
Admer
2f58f2b0c2 Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Admer
474a299a27 Use idMapFile instead of CM for brush origin offsets 2021-09-11 17:43:50 +02:00
Admer
302c4aa14d Supress Windows API's DrawText macro, for proper highlighting of idRenderWorld::DrawText 2021-09-11 17:43:50 +02:00
Admer
9381796d3f idEntity: use origin brush offsets 2021-09-11 17:43:50 +02:00
Admer
17068426e4 dmap: write origin brushes to .cm files 2021-09-11 17:43:50 +02:00