Commit graph

163 commits

Author SHA1 Message Date
Robert Beckebans
a501209c8b Updated shaders. Merry Christmas :) 2015-12-24 18:49:25 +01:00
Robert Beckebans
ad0ff8ec8d Tweaked HDR/ambient 2015-12-24 18:47:16 +01:00
Robert Beckebans
5556231d71 Tweaked HDR parameters 2015-12-24 18:47:16 +01:00
Robert Beckebans
6c4ebf6a75 Added ambient pass to make game less dark 2015-12-24 18:47:16 +01:00
Robert Beckebans
29d4a75401 Updated embedded shaders 2015-12-24 13:08:16 +01:00
Robert Beckebans
da7eedf04d Added filmic post process effects 2015-12-23 13:53:21 +01:00
Robert Beckebans
a38bfe949e Fixed renderprogs _manifest.lua 2015-12-22 18:03:44 +01:00
Robert Beckebans
5e2f7375ac Tweaked chromatic burning bloom 2015-12-22 17:53:18 +01:00
Robert Beckebans
3738e59283 Embedded shaders 2015-12-21 14:46:28 +01:00
Robert Beckebans
79f1071322 listImages bugfixes 2015-12-21 14:28:30 +01:00
Robert Beckebans
f64b7b80d4 HDR framebuffer resize bugfix 2015-12-21 12:11:56 +01:00
Robert Beckebans
2d8a0b3536 Tweaked tone mapping and implemented r_hdrDebug view 2015-12-21 11:39:19 +01:00
Robert Beckebans
37005ba506 64 bit HDR with adaptive tone mapping ported from XreaL 2015-12-20 12:28:46 +01:00
Robert Beckebans
1c14ab2db9 Changed extension check for GL_ARB_framebuffer_object 2015-11-23 14:42:01 +01:00
Robert Beckebans
be030e5548 Workarounds for Mesa. closes #256 #245 2015-11-23 14:01:59 +01:00
BielBdeLuna
a25dcdcd30 glsl creation fix 2015-11-17 12:46:45 +01:00
Robert Beckebans
80f0d06a75 Merge remote-tracking branch 'RBDOOM/master' 2015-05-01 14:18:53 +02:00
Robert Beckebans
395ef525b1 Tweaked shadowmap bias to fight shadow acne 2015-03-19 01:27:44 +01:00
Robert Beckebans
319b659302 Tweaked shadowmap bias to fight Peter Pan effect 2015-03-19 00:31:08 +01:00
Robert Beckebans
720f8e8cdf Merge remote-tracking branch 'RBDOOM-3-BFG/master' 2015-03-15 10:20:56 +01:00
Robert Beckebans
06d0434f32 Improved modding support and loading of custom models/anims 2015-02-25 15:45:16 +01:00
Robert Beckebans
5fb44de8a9 Merge remote-tracking branch 'RBDOOM-3-BFG/master' 2015-02-15 11:17:42 +01:00
Daniel Gibson
90b1ff0b65 Format Code with AStyle 2.05.1 2015-02-09 00:29:57 +01:00
Robert Beckebans
d691002296 Bumped engine version to 1.0.3 to prepare for new release 2015-01-18 12:13:24 +01:00
Robert Beckebans
0722718307 Disabled GPU Skinning for Mesa driver #187 2014-11-12 12:39:53 +01:00
Robert Beckebans
d295a6aea9 Disabled usage of OpenGL 3.2 compatibility profiles for Linux #187 2014-11-12 12:34:07 +01:00
Robert Beckebans
6a906704c5 Made GL_ARB_multitexture exception for OpenGL core profiles and Mesa #189 2014-11-09 11:24:37 +01:00
Robert Beckebans
0f52880767 Astyle 2014-11-09 11:15:35 +01:00
Tobias Frost
6bfedbfeb9 Use system's libjpeg when -DUSE_SYSTEM_LIBJPEG is used
note, that it is expected that this libjpeg is newer, therefore some files needs to be patched
to compile.

This patch is used for Debian -- Debian uses libjpeg-turbo, but I assume that it will also compile
against a recent libjpeg.
2014-11-01 17:59:25 +01:00
Tobias Frost
a8d9c2b489 patch to use system's libpng when enabled by the CMake option USE_SYSTEM_LIBPNG 2014-11-01 16:33:17 +01:00
BielBdeLuna
df69087fd6 ffmpeg fix so we can compile it without deprecated functions 2014-10-24 10:44:26 +02:00
Dan McGoo
8b28e50cd4 Write the renderprogs under the savepath.
Because under *nix systems, the basepath may be write protected for the user.
2014-10-07 23:20:20 +09:00
Robert Beckebans
0d3e4733af glMapBufferRange Bugfix for Nvidia WHQL drivers >= 344.11.
Thanks to Mathias Heyer by Nvidia for helping this out.
2014-09-27 10:56:34 +02:00
Robert Beckebans
ce0e83ebca Merge pull request #160 from BielBdeLuna/envshot
Envshot and cubemap to skymap transforms
2014-08-25 17:17:47 +02:00
BielBdeLuna
fc7ed840bc astyle and other wonderbar stuff! 2014-08-25 15:25:54 +02:00
BielBdeLuna
fedaf6b691 envshot and others working 2014-08-24 00:10:50 +02:00
Robert Beckebans
9147482a37 Added check for Gallium drivers to use GLSL ES 3.00. #137 2014-08-20 13:07:59 +02:00
BielBdeLuna
d7345d6168 envToSky not working yet 2014-08-20 12:12:01 +02:00
Robert Beckebans
7e49606cc8 Removed ARB endings from OpenGL calls 2014-08-20 11:09:02 +02:00
BielBdeLuna
095cf836c6 screen shots are PNG and envshots are TGA, but still envshots come out somewhat wrong 2014-08-19 11:35:50 +02:00
BielBdeLuna
706d98f24c now envshot does the target renderers at a proportionatesize and unskewed, but still the first of them fails. 2014-08-18 03:38:55 +02:00
BielBdeLuna
71b26cf128 envshot working but not correctly 2014-08-16 23:20:46 +02:00
Robert Beckebans
05b21ff3ad Updated embedded Cg shaders 2014-08-02 15:10:06 +02:00
Robert Beckebans
352df659a8 Replaced ( void ) with () 2014-08-02 14:48:04 +02:00
Robert Beckebans
f5dd0611d5 Merge pull request #140 from darealshinji/patch-1
use av_frame_alloc() if lavc is >= 55.28.1
2014-07-21 10:04:12 +02:00
Jonathan Gray
79b8e04e95 avoid an implicit type conversion in a shader
renderprogs/interactionSM.pixel does not compile with the Mesa
shader compiler due to a an implicit type conversion.

This gives a console warning on a release build and fatally
asserts on an debug build:

0:135(19): error: could not implicitly convert operands to arithmetic operator

Avoid this by changing an int declaration to a float.
2014-07-20 21:25:24 +10:00
darealshinji
f1d2d2c459 use av_frame_alloc() if lavc is >= 55.28.1 2014-07-07 16:40:12 +02:00
Radegast
0ae98f62c4 It's no fun without textures. #87 2014-05-18 23:49:03 +01:00
Radegast
812fb78d52 Initial OS X support. #87 2014-05-18 23:14:28 +01:00
Robert Beckebans
185f2aaf90 Disabled some GL_CheckErrors() calls that can be a slowdown 2014-05-18 15:17:15 +02:00