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Color
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
DXT
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Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
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2013-06-01 15:13:00 +02:00 |
jobs
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Format Code with AStyle 2.05.1
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2015-02-09 00:29:57 +01:00 |
OpenGL
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64 bit HDR with adaptive tone mapping ported from XreaL
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2015-12-20 12:28:46 +01:00 |
BinaryImage.cpp
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Improved modding support and loading of custom models/anims
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2015-02-25 15:45:16 +01:00 |
BinaryImage.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
BinaryImageData.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
BoundsTrack.cpp
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
BoundsTrack.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
BufferObject.cpp
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glMapBufferRange Bugfix for Nvidia WHQL drivers >= 344.11.
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2014-09-27 10:56:34 +02:00 |
BufferObject.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
Cinematic.cpp
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Astyle
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2014-11-09 11:15:35 +01:00 |
Cinematic.h
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Replaced ( void ) with ()
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2014-08-02 14:48:04 +02:00 |
Font.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
Font.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
Framebuffer.cpp
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HDR framebuffer resize bugfix
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2015-12-21 12:11:56 +01:00 |
Framebuffer.h
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64 bit HDR with adaptive tone mapping ported from XreaL
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2015-12-20 12:28:46 +01:00 |
GLMatrix.cpp
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
GLMatrix.h
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
GLState.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
GraphicsAPIWrapper.h
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64 bit HDR with adaptive tone mapping ported from XreaL
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2015-12-20 12:28:46 +01:00 |
GuiModel.cpp
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Merged FFmpeg Bink video support from DOOM-3-BFG-VR fork
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2014-04-05 15:41:19 +02:00 |
GuiModel.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
Image.h
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Added filmic post process effects
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2015-12-23 13:53:21 +01:00 |
Image_files.cpp
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Astyle
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2014-11-09 11:15:35 +01:00 |
Image_intrinsic.cpp
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Added filmic post process effects
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2015-12-23 13:53:21 +01:00 |
Image_load.cpp
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listImages bugfixes
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2015-12-21 14:28:30 +01:00 |
Image_process.cpp
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astyle and other wonderbar stuff!
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2014-08-25 15:25:54 +02:00 |
Image_program.cpp
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Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10
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2014-02-23 15:19:11 +01:00 |
ImageManager.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
ImageOpts.h
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64 bit HDR with adaptive tone mapping ported from XreaL
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2015-12-20 12:28:46 +01:00 |
Interaction.cpp
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
Interaction.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
Material.cpp
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Fixed FFmpeg video timings and crashes. Also fixes the black screen problem with Ubuntu 14.04 #92
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2014-04-21 23:56:46 +02:00 |
Material.h
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Fixed FFmpeg video timings and crashes. Also fixes the black screen problem with Ubuntu 14.04 #92
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2014-04-21 23:56:46 +02:00 |
Model.cpp
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Improved modding support and loading of custom models/anims
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2015-02-25 15:45:16 +01:00 |
Model.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
Model_ase.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
Model_ase.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
Model_beam.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
Model_liquid.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
Model_local.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
Model_lwo.cpp
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Formatted code with AStyle
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2014-02-18 11:57:59 +01:00 |
Model_lwo.h
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Formatted code with AStyle
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2014-02-18 11:57:59 +01:00 |
Model_ma.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
Model_ma.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
Model_md3.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
Model_md3.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
Model_md5.cpp
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Added GLSL ES 1.0 backend for Mesa drivers #90
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2014-04-20 16:29:58 +02:00 |
Model_prt.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
Model_sprite.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
ModelDecal.cpp
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Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
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2013-06-01 15:13:00 +02:00 |
ModelDecal.h
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Fixed compile problems on Win64
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2012-12-17 12:24:31 +01:00 |
ModelManager.cpp
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Improved modding support and loading of custom models/anims
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2015-02-25 15:45:16 +01:00 |
ModelManager.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
ModelOverlay.cpp
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Added GLSL ES 1.0 backend for Mesa drivers #90
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2014-04-20 16:29:58 +02:00 |
ModelOverlay.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
RenderContext.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
RenderEntity.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
RenderLog.cpp
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Removed ARB endings from OpenGL calls
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2014-08-20 11:09:02 +02:00 |
RenderLog.h
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Format Code with AStyle 2.05.1
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2015-02-09 00:29:57 +01:00 |
RenderProgs.cpp
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Added ambient pass to make game less dark
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2015-12-24 18:47:16 +01:00 |
RenderProgs.h
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Added ambient pass to make game less dark
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2015-12-24 18:47:16 +01:00 |
RenderProgs_embedded.h
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Added ambient pass to make game less dark
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2015-12-24 18:47:16 +01:00 |
RenderProgs_GLSL.cpp
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Tweaked tone mapping and implemented r_hdrDebug view
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2015-12-21 11:39:19 +01:00 |
RenderSystem.cpp
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64 bit HDR with adaptive tone mapping ported from XreaL
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2015-12-20 12:28:46 +01:00 |
RenderSystem.h
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Workarounds for Mesa. closes #256 #245
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2015-11-23 14:01:59 +01:00 |
RenderSystem_init.cpp
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Tweaked HDR/ambient
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2015-12-24 18:47:16 +01:00 |
RenderWorld.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
RenderWorld.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
RenderWorld_defs.cpp
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Removed dangerous and obsolete memset
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2014-05-10 16:03:28 +02:00 |
RenderWorld_demo.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
RenderWorld_load.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
RenderWorld_local.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
RenderWorld_portals.cpp
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
ResolutionScale.cpp
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
ResolutionScale.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
ScreenRect.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
ScreenRect.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
simplex.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
tr_backend_draw.cpp
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Tweaked HDR parameters
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2015-12-24 18:47:16 +01:00 |
tr_backend_rendertools.cpp
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Merge remote-tracking branch 'RBDOOM-3-BFG/master'
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2015-02-15 11:17:42 +01:00 |
tr_frontend_addlights.cpp
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Only use 2048^2 shadow maps for cascaded shadow mapping
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2014-05-14 18:57:12 +02:00 |
tr_frontend_addmodels.cpp
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Added r_forceShadowMapsOnAlphaTestedSurfaces 1
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2014-05-11 14:36:51 +02:00 |
tr_frontend_deform.cpp
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Added GLSL ES 1.0 backend for Mesa drivers #90
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2014-04-20 16:29:58 +02:00 |
tr_frontend_guisurf.cpp
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Added GLSL ES 1.0 backend for Mesa drivers #90
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2014-04-20 16:29:58 +02:00 |
tr_frontend_main.cpp
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
tr_frontend_subview.cpp
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
tr_local.h
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Added ambient pass to make game less dark
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2015-12-24 18:47:16 +01:00 |
tr_trace.cpp
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Added GLSL ES 1.0 backend for Mesa drivers #90
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2014-04-20 16:29:58 +02:00 |
tr_trisurf.cpp
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Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
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2013-06-01 15:13:00 +02:00 |
VertexCache.cpp
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glMapBufferRange Bugfix for Nvidia WHQL drivers >= 344.11.
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2014-09-27 10:56:34 +02:00 |
VertexCache.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |