Stephen Saunders
|
600f4de937
|
Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into cinematic-updates
|
2022-12-26 12:18:55 -05:00 |
|
Robert Beckebans
|
007c601c58
|
Merge branch '679-gltf-map-support2' into 679-gltf-map-support-nvrhi
|
2022-09-04 13:43:31 +02:00 |
|
GoGo de Sica
|
c2b2598ced
|
Fix include in OpenGL RenderBackend
|
2022-07-04 00:55:57 +02:00 |
|
Robert Beckebans
|
547bffce82
|
Fixed r_showPortals
|
2022-05-16 19:45:34 +02:00 |
|
Robert Beckebans
|
77a73a2cd2
|
Fixed compile and runtime problems
|
2022-03-30 12:09:22 +02:00 |
|
Robert Beckebans
|
a18d2609ce
|
Merge branch 'master' into 635-nvrhi1
|
2022-03-30 12:08:40 +02:00 |
|
Stephen Saunders
|
87271337c3
|
Support mp4/webm/mkv cinematics for mods, fix duration calculation, fix testVideo shutdown on exit
|
2022-03-15 20:26:47 -04:00 |
|
Robert Beckebans
|
19f38c9a83
|
Renderer can load the test_box.map
|
2022-03-09 21:31:40 +01:00 |
|
Robert Beckebans
|
219033e26a
|
Fixed black screen after reloadImages #621
|
2022-03-06 10:10:18 +01:00 |
|
Robert Beckebans
|
d212e5b948
|
Merge remote-tracking branch 'SRSaunders/master'
|
2022-03-06 08:34:02 +01:00 |
|
Robert Beckebans
|
f1668b7db8
|
Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395
|
2022-03-05 18:27:27 +01:00 |
|
Stephen Saunders
|
bd3c82c930
|
Align frame logic for Cinematic decoders (ffmpeg, Bink, RoQ), use correct shaders, fix bugs in RoQ looping and testVideo cmd
|
2022-03-02 20:49:26 -05:00 |
|
Stephen Saunders
|
69be2f1e05
|
Enabled RoQ & ffmpeg decoders in testVideo cmd, fixed RoQ looping with ffmpeg decoder
|
2022-02-26 18:51:01 -05:00 |
|
Robert Beckebans
|
16a21fdeb8
|
NVRHI merge by Stephen Pridham part 1
|
2022-02-21 16:29:53 +01:00 |
|
Robert Beckebans
|
c23709c2db
|
Formatted code with Astyle
|
2022-02-12 12:55:46 +01:00 |
|
Stephen Saunders
|
a6675c1689
|
Improve GPU Vendor detection for OpenGL renderer
(cherry picked from commit 5556575dc7620a2f25e91ad65306d335dc03588c)
|
2022-01-07 01:28:16 -05:00 |
|
Stephen Saunders
|
1b865406c0
|
Add support for Apple GPUs (e.g. M1) and fill-in gfxInfo data for Vulkan renderer
(cherry picked from commit 22f38cef0bbc3997c24990b5ee0f16c05e10de53)
|
2022-01-07 01:27:45 -05:00 |
|
Robert Beckebans
|
d0f5cd7308
|
Added new GFX options for SSAO and Ambient Lighting
|
2021-10-30 17:54:07 +02:00 |
|
Robert Beckebans
|
79b28779b7
|
Astyle cleanup
|
2021-09-28 09:58:48 +02:00 |
|
Stephen Saunders
|
45b9850546
|
Disable detailed GUI timestamps only when 3D timestamps are active
|
2021-09-23 10:21:03 -04:00 |
|
Stephen Saunders
|
f75701a9ab
|
Fix overwrite of RC_DRAW_VIEW_3D timestamps by RC_DRAW_VIEW_GUI rendering pass
|
2021-09-22 17:40:11 -04:00 |
|
Admer
|
2f58f2b0c2
|
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
|
2021-09-11 17:53:30 +02:00 |
|
Robert Beckebans
|
5cd5f21564
|
Fixed reloading of images after bakeEnvironmentProbes...
|
2021-05-07 13:14:00 +02:00 |
|
Robert Beckebans
|
5a24940e08
|
Fixed reloading of images after bakeEnvironmentProbes
|
2021-05-05 12:34:45 +02:00 |
|
Robert Beckebans
|
1870c57308
|
Cull envprobes that aren't connected to any visible area
|
2021-05-05 11:51:36 +02:00 |
|
Robert Beckebans
|
c119cf3513
|
Several bugfixes that address cubemap processing for SH/GGX data
|
2021-05-03 20:36:26 +02:00 |
|
Robert Beckebans
|
5b0a3a8ac8
|
Merge branch '545-irradiance-light-grid'
|
2021-04-29 16:33:10 +02:00 |
|
Robert Beckebans
|
dbbcea94c5
|
Pull request cleanup
|
2021-04-29 16:32:15 +02:00 |
|
Robert Beckebans
|
0964c02bcf
|
Ran Astyle
|
2021-04-29 15:20:45 +02:00 |
|
Robert Beckebans
|
0b4be8c73a
|
Added interpolation of the 3 nearest reflection probes
|
2021-04-28 15:44:33 +02:00 |
|
Robert Beckebans
|
dcf9cc4e6d
|
Store irradiance probe resolution and border size
|
2021-04-26 16:31:04 +02:00 |
|
Robert Beckebans
|
f3ee2baac8
|
Enable linear filtering for octahedron lightgrid probes
|
2021-04-23 00:21:22 +02:00 |
|
Stephen Saunders
|
0aae6f0902
|
macOS support for OpenGL and MoltenVK, demo recording/playback improvements
|
2021-04-19 14:32:52 -04:00 |
|
Robert Beckebans
|
03c5e0273b
|
Small bugfixes and r_useHDR 1 is now fixed for OpenGL
|
2021-04-18 21:20:29 +02:00 |
|
Robert Beckebans
|
cb0e534804
|
First draft of new .lightgrid file format to store volume settings
|
2021-04-17 21:06:19 +02:00 |
|
Robert Beckebans
|
5c03286448
|
Move light grid sampling origins around if in solid like q3map1 did
|
2021-04-16 21:16:44 +02:00 |
|
Robert Beckebans
|
b0238772a8
|
It's now bakeEnvironmentProbes and bakeLightGrids
|
2021-04-16 13:21:43 +02:00 |
|
Robert Beckebans
|
25b14756bb
|
Use first valid lightgrid of viewEntity areas
|
2021-04-15 21:28:50 +02:00 |
|
Robert Beckebans
|
2752432416
|
Use dynamic light grid size in shaders
|
2021-04-15 16:09:39 +02:00 |
|
Robert Beckebans
|
0596300c45
|
Combined lightgrid trilerp with IBL PBR lighting
|
2021-04-15 15:01:31 +02:00 |
|
Robert Beckebans
|
884658d6dd
|
Added lightgrid debug shader
|
2021-04-15 13:11:27 +02:00 |
|
Robert Beckebans
|
6ad03afca6
|
Write an irradiance atlas for each area
|
2021-04-14 22:17:09 +02:00 |
|
Robert Beckebans
|
7e16444fcc
|
More light grid debug code
|
2021-04-14 18:17:28 +02:00 |
|
Robert Beckebans
|
26faa5797a
|
r_showLightGrid 2 shows how light grid interpolation works
|
2021-04-14 12:55:46 +02:00 |
|
Robert Beckebans
|
f1e54f249b
|
Splitted light grid up into multiple for each BSP area
|
2021-04-13 19:53:02 +02:00 |
|
Robert Beckebans
|
99c7d58dc6
|
Compute irradiance for each light grid point
|
2021-04-13 17:51:16 +02:00 |
|
Robert Beckebans
|
6decaa2293
|
Started to bring back the Quake 3 lightgrid as irradiance cache
|
2021-04-13 15:50:46 +02:00 |
|
Robert Beckebans
|
5d26aaddb3
|
Added parallax correction for local cubemaps
|
2021-04-09 22:28:09 +02:00 |
|
Robert Beckebans
|
779534626f
|
Added LoadEXR using tinyexr, LoadHDR using stb_image
|
2021-03-17 21:01:43 +01:00 |
|
Robert Beckebans
|
2b28723751
|
Render environment probes to HDRA16F target
|
2021-03-14 15:59:02 +01:00 |
|