Stephen Saunders
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ace8829cda
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Fix ImGui include path handling to be consistent with other external libs
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2023-01-25 12:27:32 -05:00 |
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Robert Beckebans
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ddb2be02ff
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Merge branch 'master' into 635-nvrhi3
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2022-10-20 17:08:08 +02:00 |
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Robert Beckebans
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9866e121ba
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Cleanup & Astyle
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2022-10-20 16:40:11 +02:00 |
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HarrievG
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b1e198ce57
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- fixed dmap crash while trying to merge leaf nodes
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2022-10-20 16:28:40 +02:00 |
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HarrievG
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3702fb1dec
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- removal of backface genration in Aasbuild for polygonmeshes.
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2022-10-20 16:28:40 +02:00 |
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Robert Beckebans
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0991956693
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Merge branch 'master' into 635-nvrhi3
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2022-09-26 22:13:43 +02:00 |
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Robert Beckebans
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e4ed5733fc
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Moved BSP visualization into separate dmap -asciiTree option
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2022-09-26 13:32:42 +02:00 |
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Robert Beckebans
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0ede52ba72
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Transform entity geometry for dmap -glview .obj output into world space
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2022-09-26 11:51:41 +02:00 |
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Robert Beckebans
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cc169f9ba8
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Merge branch 'master' into 635-nvrhi3
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2022-09-23 19:26:13 +02:00 |
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Robert Beckebans
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d6f4ccb072
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Extended dmap glview option to print an ASCII art BSP tree in the proc file
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2022-09-21 18:38:23 +02:00 |
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Robert Beckebans
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6512628af8
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Tweaked dmap -glview option to dump an .obj next to the .proc file with similar content
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2022-09-20 18:01:18 +02:00 |
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Robert Beckebans
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d7d699258b
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Tweaked dmap -glview option to dump an .obj next to the .proc file with similar content
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2022-09-19 20:05:31 +02:00 |
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Robert Beckebans
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322245d9f1
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Small fixes to get the ingame AF editor running
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2022-09-15 11:44:26 +02:00 |
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Robert Beckebans
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25b7680cfb
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Added Imgui AF editor by Stephen Pridham
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2022-09-15 11:03:22 +02:00 |
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Robert Beckebans
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f22d7f511b
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Merge branch '679-gltf-map-support2' into 679-gltf-map-support-nvrhi
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2022-08-16 13:45:58 +02:00 |
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Robert Beckebans
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c52e4c345d
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( ) -> ()
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2022-08-15 12:23:38 +02:00 |
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Robert Beckebans
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e243072f56
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Merge remote-tracking branch 'origin/679-gltf-map-support2' into 679-gltf-map-support2
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2022-08-15 11:16:02 +02:00 |
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HarrievG
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7e7ee22f3b
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AAS support for MapPolygonMehses
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2022-08-03 02:14:06 +02:00 |
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Robert Beckebans
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374897f750
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Merge branch '679-gltf-map-support2' into 679-gltf-map-support
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2022-07-02 12:55:10 +02:00 |
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Robert Beckebans
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04606dc3cf
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Dmap: always write a .cm file, especially when overwriting from a mod dir
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2022-06-26 15:28:15 +02:00 |
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Robert Beckebans
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c0a5f1233d
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Fixed collision detection and shading
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2022-06-09 10:51:20 +02:00 |
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Robert Beckebans
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c576583b28
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Don't add indices from other polygons
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2022-06-08 23:06:17 +02:00 |
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Robert Beckebans
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9216f47572
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Automatically remove map collision .cm, .bcm files before running dmap
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2022-06-08 21:12:38 +02:00 |
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Robert Beckebans
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e095e95173
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glTF2 -> dmap triangulation bugfixes
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2022-06-07 22:39:16 +02:00 |
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Robert Beckebans
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025ba4419e
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Added more missing files
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2022-02-21 19:21:16 +01:00 |
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Robert Beckebans
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1f2df87be7
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Fixed a couple of func_groups with TrenchBroom related bugs
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2022-02-18 18:00:09 +01:00 |
|
Admer
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2f58f2b0c2
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Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
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2021-09-11 17:53:30 +02:00 |
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Admer
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474a299a27
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Use idMapFile instead of CM for brush origin offsets
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2021-09-11 17:43:50 +02:00 |
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Admer
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17068426e4
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dmap: write origin brushes to .cm files
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2021-09-11 17:43:50 +02:00 |
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Robert Beckebans
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9a0a89dbbd
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idMath::INFINITY -> idMath::INFINITUM for system define clash on macOS
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2021-07-26 08:46:39 +02:00 |
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Robert Beckebans
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329d822d32
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Show all valid light material textures with editLights
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2021-05-06 13:31:58 +02:00 |
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Robert Beckebans
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dcf9cc4e6d
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Store irradiance probe resolution and border size
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2021-04-26 16:31:04 +02:00 |
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Robert Beckebans
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bb2a5e523c
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Fixed Valve 220 projections, allow ingame light editor to save it
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2021-03-12 18:13:33 +01:00 |
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Robert Beckebans
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288359067b
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Let ingame light editor handle anonymous lights
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2021-02-20 19:07:08 +01:00 |
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Robert Beckebans
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1f2f6896e1
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Merged Quake 1 lightstyle support from Iced-Hellfire
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2021-02-20 16:24:45 +01:00 |
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Robert Beckebans
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dd9234cb1b
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Fixed collision manager to load OBJ files
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2021-02-17 17:56:10 +01:00 |
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Robert Beckebans
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ac84ab968d
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Allow dmap to have lights with no names
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2021-02-15 19:28:39 +01:00 |
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Robert Beckebans
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742624d3ac
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Added support for the Valve 220 .map format in dmap
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2021-02-13 18:46:34 +01:00 |
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Robert Beckebans
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f35840914c
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Added cmd to export entity defs to TrenchBroom FGD
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2021-02-10 17:42:50 +01:00 |
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Robert Beckebans
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4a6af2d609
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
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Robert Beckebans
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d333370637
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Fixed problems with newest ImGui version
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2019-10-28 23:45:13 +01:00 |
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Robert Beckebans
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a3e8b52170
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Ported ImGui light editor from OpenTechBFG
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2019-10-28 15:39:00 +01:00 |
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Robert Beckebans
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a8ae629fcf
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Merged more renderer backend code from vkneo
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2018-10-06 17:21:49 +02:00 |
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Robert Beckebans
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38bcf14c7b
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killed globalImages->BindNull(). More cleanups from vkneo
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2017-09-10 15:27:31 +02:00 |
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Robert Beckebans
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2f3169179a
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Merge branch 'master' into vkdoom3-merge
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2017-09-10 13:44:17 +02:00 |
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Robert Beckebans
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c8e3cd9fe2
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Merge pull request #372 from rigred/master
Fix sprintf overflows in various locations (gcc 7)
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2017-09-03 23:24:47 +02:00 |
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Robert Beckebans
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736ccadcb3
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
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Darren Salt
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c8fae11e7d
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Constify format string in DisplayRealTimeString (fixes warnings).
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2017-08-27 22:26:28 +01:00 |
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Caffeine Code
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8a1ce622a3
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Fix sprintf overflows in various locations (gcc 7)
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2017-07-09 19:22:33 +01:00 |
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Robert Beckebans
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7296fd83b5
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Added COLLADA model support to get rid of ancient LWO/ASE formats
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2016-07-03 13:47:52 +02:00 |
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