Eric Womer
7145d9b3f1
Compiling/Linking/Running, but no rendering, there is audio. glConfig as
...
a temp fix for the surfaces having a width and height of 0 since
renderSystem->getHeight()/getWidth() access
glConfig.nativeResolutionHeight/Width directly.
2019-12-29 17:05:33 -05:00
Eric Womer
528da79001
Merge branch 'kung' into vulkan-merge-2
2019-12-29 12:14:29 -05:00
Eric Womer
f1e650e2c4
Applying KungFuJesus's patch from
...
https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/398#issuecomment-569442019
2019-12-29 11:12:34 -05:00
Robert Beckebans
fa3df4e2d2
Fixed OpenGL backend, Added r_usePBR to toggle Image Based Lighting
2019-11-22 18:25:33 +01:00
Robert Beckebans
527b1fbfd5
Applied new AStyle settings
2019-11-19 21:33:59 +01:00
Robert Beckebans
08cb9730e3
Merge branch 'master' into vulkan
2019-11-19 21:29:16 +01:00
Robert Beckebans
f6701427dd
Added stencil zfail optimization aka Carmack's Reverse
2019-11-19 21:02:47 +01:00
Robert Beckebans
3632d200f9
Added anisotropic filtering to Vulkan backend
2019-11-19 20:16:58 +01:00
Robert Beckebans
e0a397e544
Added Git submodule glslang 7.10.2984 -> stable release Nov 15, 2018
2019-11-19 19:26:35 +01:00
Robert Beckebans
4a6af2d609
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Robert Beckebans
ab5b233e8e
Fixed dynamic shadows on Vulkan. Enabled PBR GGX for interaction shaders
2019-11-11 20:07:33 +01:00
Jeffrey N. Johnson
07aa70f27e
These changes allow the use of C++11.
2019-11-10 12:33:53 -08:00
Robert Beckebans
e6960cb876
Fixed rendering of stencil shadows with Vulkan
2019-11-08 20:09:57 +01:00
Robert Beckebans
57f502d167
Merged newest custom Vulkan allocator from vkDOOM3
2019-11-08 20:09:33 +01:00
Robert Beckebans
23414ee58d
Merge vkDOOM3 stencil PSO creation
2019-11-08 18:12:37 +01:00
Robert Beckebans
5e68272eac
Basic IBL works with Vulkan
2019-10-31 21:17:31 +01:00
Robert Beckebans
d4576f7cc5
Merge branch 'IBL-environment-probes2' into vulkan
2019-10-31 21:05:11 +01:00
Robert Beckebans
c676a864c6
idImage::CopyFrameBuffer
2019-10-31 21:05:00 +01:00
Robert Beckebans
e281cceb94
Fixed some depth bias pipeline problems
2019-10-31 17:33:19 +01:00
Robert Beckebans
a9c2e316b6
Added Experiment to compile GLSL to SPIR-V using shaderc
2019-10-31 15:22:28 +01:00
Robert Beckebans
377562506a
Vulkan version compiles again
2019-10-31 13:18:04 +01:00
Robert Beckebans
b8d28c426c
Fixed shader loading problems
2019-10-30 18:08:37 +01:00
Robert Beckebans
2c07265be5
Merge branch 'master' into IBL-environment-probes2
2019-10-30 10:38:44 +01:00
Robert Beckebans
d333370637
Fixed problems with newest ImGui version
2019-10-28 23:45:13 +01:00
Robert Beckebans
4605ae32bd
Moved OpenGL specific ImGui code to GL renderer backend
2019-10-28 20:06:10 +01:00
Robert Beckebans
a3e8b52170
Ported ImGui light editor from OpenTechBFG
2019-10-28 15:39:00 +01:00
Robert Beckebans
3709713d79
Solved IBL branch conflicts
2019-10-19 22:51:14 +02:00
Robert Beckebans
60f330874d
PBR metal workflow texture support for IBL
2019-10-19 22:33:02 +02:00
Robert Beckebans
21bdc82d13
IBL indirect lighting test
2019-10-19 22:25:02 +02:00
Robert Beckebans
1e4292e52a
Merged LordHavoc's image compression progress bar
2019-10-19 22:22:24 +02:00
Robert Beckebans
e6498e2975
Tweaked HDR/ambient
2019-10-19 22:14:51 +02:00
Robert Beckebans
76555219d4
Tweaked HDR parameters
2019-10-19 22:13:25 +02:00
Robert Beckebans
bd8dedca16
Added ambient pass to make game less dark
2019-10-19 22:11:44 +02:00
Robert Beckebans
85532b9622
IBL envprobes game entity
2019-10-19 21:58:22 +02:00
Robert Beckebans
fac1974f1b
IBL envprobes initial render interface
2019-10-19 21:58:22 +02:00
Tobias Frost
092d472a98
Fix relative include path for RenderBackend.cpp
2019-10-15 07:43:24 +02:00
Robert Beckebans
17d34d8562
Updated embedded HLSL shaders
2019-10-14 19:37:01 +02:00
Robert Beckebans
5ca8a97e10
Merge branch 'master' into vkdoom3-merge
2019-10-12 21:14:10 +02:00
Robert Beckebans
eb60a374fe
Fixed Linux build under Kubuntu 18.10
2019-10-04 11:56:37 +02:00
r-a-sattarov
abd19e623b
E2K: strip UTF-8 BOM for lcc compiler < 1.24
2019-08-10 19:03:39 +03:00
Robert Beckebans
1e6064518f
Fixed a few bugs with GPU Skinning and polygon offsets
2019-01-20 13:32:22 +01:00
Robert Beckebans
9241db812e
First changes to fix GPU Skinning with Vulkan
2018-11-04 19:57:53 +01:00
Robert Beckebans
49eb54d1ad
First time Vulkan can render a map without light interactions
2018-11-03 12:01:03 +01:00
Robert Beckebans
2f8413b2ee
The main menu renders with Vulkan
2018-11-02 22:13:15 +01:00
Robert Beckebans
33c7d06871
Renderdoc can finally capture a frame rendered with Vulkan
2018-11-02 16:53:36 +01:00
Robert Beckebans
8cdc4aa99c
Try to run with OpenGL 4.5 core profile by default on Windows
2018-11-02 13:35:02 +01:00
Robert Beckebans
1e4b171b8a
Implemented r_drawFlickerBox with Vulkan
2018-11-02 11:00:05 +01:00
Robert Beckebans
526138de89
Reset Descriptor Sets from last frame
2018-11-02 10:38:46 +01:00
Robert Beckebans
e324b8a1fd
Fixed vkGLSL binding counting
2018-11-02 10:17:53 +01:00
Robert Beckebans
472596a548
DrawElements with Vulkan
2018-11-01 18:12:15 +01:00