Robert Beckebans
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6cb57a5725
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Updated readme + .plan
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2024-12-06 18:05:18 +01:00 |
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Robert Beckebans
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5df21bdfc0
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Merge branch '946-better-blood'
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2024-12-06 17:41:19 +01:00 |
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Robert Beckebans
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ecb67f03f9
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Only run SSR if we have a HiZ pass
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2024-12-06 17:34:30 +01:00 |
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Robert Beckebans
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c94b2caef6
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Blend normals for SSR blood decals with the background
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2024-12-06 17:09:15 +01:00 |
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Robert Beckebans
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93affb33af
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DDA SSR code works now but could be better
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2024-12-05 22:31:23 +01:00 |
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Robert Beckebans
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1f3c9aaf38
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Small progress towards SSR. Needs more debugging
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2024-12-03 22:44:28 +01:00 |
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Robert Beckebans
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192742a81b
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Started to port SSR code by Mara & McGuire
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2024-12-01 17:41:10 +01:00 |
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Robert Beckebans
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dc378ec4bf
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Enabled parallax box reflections for blood decals
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2024-11-30 17:12:43 +01:00 |
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Robert Beckebans
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e8c226e08a
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Fixed reflections in bumpyenvironment2
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2024-11-30 16:33:33 +01:00 |
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Robert Beckebans
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249397bcb8
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Added bumpyenvironment2 shader for some reflective blood experiments
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2024-11-30 00:15:27 +01:00 |
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Robert Beckebans
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78bebe99ee
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Added small metal detection hack for new PBR shader
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2024-11-29 17:44:20 +01:00 |
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Robert Beckebans
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f3fd486c60
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Failed specular AA experiment but better PBR shader
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2024-11-28 19:53:18 +01:00 |
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Robert Beckebans
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80c52c50c8
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Fixed progressbar printing of baking cmds
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2024-11-28 16:38:10 +01:00 |
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Robert Beckebans
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4448296d74
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Updated release notes
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2024-11-27 21:35:15 +01:00 |
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Robert Beckebans
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17deefb535
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More PBR light tweaks towards less specular aliasing
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2024-11-27 18:54:17 +01:00 |
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Robert Beckebans
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9ba5e92b42
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Added new PBR roughness estimation by Kennedith98
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2024-11-27 16:31:43 +01:00 |
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Robert Beckebans
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775aa00377
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Fixed Linux build. Close #945
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2024-11-27 11:18:33 +01:00 |
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Robert Beckebans
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025627b155
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Backported SMAA and TAA bugfixes from openvr3 branch
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2024-11-26 21:18:42 +01:00 |
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Robert Beckebans
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685e02a2f9
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Updated NVRHI with Nvidia's latest patches
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2024-10-30 20:19:46 +01:00 |
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Robert Beckebans
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e7fbad99d1
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Keep motion vectors at zero for TAA for ingame 3D guis
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2024-10-26 11:34:01 +02:00 |
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Robert Beckebans
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2b2d4a13bc
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Use precompiled headers for release builds on Linux
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2024-10-24 13:18:25 +02:00 |
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Robert Beckebans
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6a1b2cff18
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Fixed crash on Linux caused by VMA vs MOC aligned_alloc conflict. closes #935
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2024-10-24 13:05:53 +02:00 |
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Robert Beckebans
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9521760c18
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Use g++ instead of system default in cmake-linux-debug.sh
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2024-10-24 12:50:07 +02:00 |
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Robert Beckebans
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6f2aace910
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Deleted old unused OpenGL and Vulkan code that lead up to confusion
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2024-10-24 11:58:56 +02:00 |
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Robert Beckebans
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d6dabb6869
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Fixed TAA bug where the frameIndex was a mismatch in renderer frontend/backend. Backported from VR branch
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2024-10-23 15:41:42 +02:00 |
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Robert Beckebans
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b9669d3788
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Updated VMA library to newest stable 3.1.0 version
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2024-10-23 12:19:03 +02:00 |
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Robert Beckebans
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eca0544339
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Render MOC faster at half res like in Avalanche Engine
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2024-10-18 18:23:16 +02:00 |
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Robert Beckebans
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ca3f8cd183
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Interpolate env_probes over 2 seconds when running into new triangle set
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2024-10-17 21:53:19 +02:00 |
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Robert Beckebans
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05a564228a
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Yet another env_probe interpolation idea
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2024-10-15 22:30:47 +02:00 |
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Robert Beckebans
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590cc61c24
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Better env_probe interpolation when triangles form a line
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2024-10-15 20:38:09 +02:00 |
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Robert Beckebans
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9a99185fe9
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Renamed ENGINE_BRANCH back to master
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2024-10-12 12:00:51 +02:00 |
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Robert Beckebans
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1056b50103
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Fixed some light flickering when MOC is enabled
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2024-10-11 16:12:27 +02:00 |
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Robert Beckebans
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b05d296fb6
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Bumped GLMB_MAGIC and BRM_MAGIC to save the MOC per model data
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2024-10-11 15:34:29 +02:00 |
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Robert Beckebans
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1dde25ac28
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Merge branch '756-masked-software-occlusion-culling-optimized2' of github.com:RobertBeckebans/RBDOOM-3-BFG into 756-masked-software-occlusion-culling-optimized2
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2024-10-11 13:53:16 +02:00 |
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Robert Beckebans
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5f1a5db3df
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Deleted renderer/CullingThreadpool.cpp, we stick to the single threaded solution for now
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2024-10-11 13:53:12 +02:00 |
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Robert Beckebans
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cbee44b5f8
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Revert "Copied MaskedOcclusionCulling.h to renderer for USE_INTRINSICS_SSE=OFF (arm64 builds)"
This reverts commit d7165b175d .
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2024-10-11 13:48:37 +02:00 |
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Robert Beckebans
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4f05177682
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Remove the .gch files when running cmake-linux*.sh
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2024-09-10 18:34:39 +02:00 |
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SRSaunders
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d7165b175d
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Copied MaskedOcclusionCulling.h to renderer for USE_INTRINSICS_SSE=OFF (arm64 builds)
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2024-09-08 23:20:27 -04:00 |
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SRSaunders
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f1ce7a787d
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Win/Linux/macOS: Update MOC cpuidex() and xgetbv() defs for cross-platform portability
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2024-09-08 20:30:48 -04:00 |
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SRSaunders
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666f554c31
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Consolidate USE_PRECOMPILED_HEADERS sections in CMakeLists.txt
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2024-09-08 20:27:34 -04:00 |
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SRSaunders
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fb8d82c56b
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Fix linux/macOS PCH builds for cmake policy versions > 3.2
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2024-09-08 16:34:41 -04:00 |
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Robert Beckebans
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6f19bff3cf
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Wrote some debug code for capturing env probes
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2024-09-04 23:04:20 +02:00 |
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Robert Beckebans
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036318e94e
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Fixed glTF normals when transforms have not been applied in Blender. close #929
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2024-09-04 21:37:46 +02:00 |
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Robert Beckebans
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dc7b80aead
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Added material textures/common/occlusion
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2024-09-03 21:43:13 +02:00 |
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Robert Beckebans
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6c00d6bcdd
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Only draw BSP surfs/patches to masked buffer to reduce tris
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2024-09-02 23:14:08 +02:00 |
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Robert Beckebans
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1e2b1be338
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Copied CullingThreadPool to renderer for making an id Tech 5 version
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2024-09-02 21:00:01 +02:00 |
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Robert Beckebans
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abff15168b
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Round moc buffer width and height
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2024-08-30 21:06:40 +02:00 |
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Robert Beckebans
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b3a22ffc7e
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Some MOC multithreaded code, not working
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2024-08-30 18:41:03 +02:00 |
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Robert Beckebans
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b889c56e92
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Raster triangles faster at the expense of memory
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2024-08-30 16:41:32 +02:00 |
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Robert Beckebans
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4be1312188
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Formatted MOC code
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2024-08-30 14:44:06 +02:00 |
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