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Use precompiled headers for release builds on Linux
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2 changed files with 2 additions and 1 deletions
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@ -18,4 +18,5 @@ bind "F7" "toggle r_renderMode 0 1 2 3 4 5 6 7 8 9 10 11"
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bind "F8" "toggle r_useCRTPostFX 0 1 2 3"
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bind "F9" "loadgame quick"
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// bind "F10" "toggle com_fixedTic"
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bind F10 "toggle r_antiAliasing"
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bind "F11" "toggle r_useFilmicPostFX"
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@ -4,4 +4,4 @@ cd ..
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rm -rf build
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mkdir build
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cd build
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cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DONATIVE=ON -DFFMPEG=OFF -DBINKDEC=ON -DUSE_PRECOMPILED_HEADERS=ON -DUSE_INTRINSICS_SSE=OFF ../neo
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cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DONATIVE=ON -DFFMPEG=OFF -DBINKDEC=ON ../neo
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