Use precompiled headers for release builds on Linux

This commit is contained in:
Robert Beckebans 2024-10-24 13:18:25 +02:00
parent 6a1b2cff18
commit 2b2d4a13bc
2 changed files with 2 additions and 1 deletions

View file

@ -18,4 +18,5 @@ bind "F7" "toggle r_renderMode 0 1 2 3 4 5 6 7 8 9 10 11"
bind "F8" "toggle r_useCRTPostFX 0 1 2 3"
bind "F9" "loadgame quick"
// bind "F10" "toggle com_fixedTic"
bind F10 "toggle r_antiAliasing"
bind "F11" "toggle r_useFilmicPostFX"

View file

@ -4,4 +4,4 @@ cd ..
rm -rf build
mkdir build
cd build
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DONATIVE=ON -DFFMPEG=OFF -DBINKDEC=ON -DUSE_PRECOMPILED_HEADERS=ON -DUSE_INTRINSICS_SSE=OFF ../neo
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DONATIVE=ON -DFFMPEG=OFF -DBINKDEC=ON ../neo