Commit graph

1476 commits

Author SHA1 Message Date
Robert Beckebans
60330e2d8d Always clear the envprobe FBO for lightgrid capturing 2022-07-03 14:16:04 +02:00
Robert Beckebans
cdc39a0294 Merged some smaller cleanups from the SP branch 2022-07-03 11:26:54 +02:00
Robert Beckebans
e0e04b4a65 Updated snapshot .bat 2022-07-02 12:48:22 +02:00
Robert Beckebans
525f00395c Print engine version when starting to write a qconsole.log 2022-06-29 10:24:28 +02:00
Robert Beckebans
1664626bbb Fixed window icon by adding the missing doom.rc 2022-06-28 09:31:57 +02:00
Robert Beckebans
ad922d6f49 Merge branch '655-nvrhi-gpu-skinning' into 635-nvrhi2 2022-06-27 19:56:30 +02:00
Robert Beckebans
539b25d799 Merged GPU skinning code by SP and did additional refactoring 2022-06-27 19:54:20 +02:00
Robert Beckebans
fbc07156d2 Merge branch 'master' into 635-nvrhi2 2022-06-26 15:46:48 +02:00
Robert Beckebans
3d269124b2 Don't generate collision models for every rendermodel in advance
(cherry picked from commit 82928cce8b6544466f4131b9bfd602ab2fa033d6)
2022-06-26 15:29:51 +02:00
Robert Beckebans
a664f8599e Dmap: always write a .cm file, especially when overwriting from a mod dir 2022-06-26 15:29:13 +02:00
Robert Beckebans
cd41a6b785 Merge branch 'master' into 635-nvrhi2 2022-06-26 10:27:45 +02:00
Robert Beckebans
844bbb577f Support the Valve 220 texture projection in MapPolygonMesh::ConvertFromBrush() 2022-06-26 10:20:58 +02:00
Robert Beckebans
0364eeb2f9 Automatically remove map collision .cm, .bcm files before running dmap 2022-06-26 10:20:57 +02:00
Robert Beckebans
131e4f1ce3 Crashfix: Don't refesh the screen using prints during engine shutdown. 2022-06-26 10:20:57 +02:00
Robert Beckebans
e530c57099 Don't add too many folders in zip-RBDOOM-3-BFG-lite-snapshot.bat 2022-06-13 18:05:49 +02:00
Robert Beckebans
70dee3a79c WIP non-compiling GPU skinning fixes 2022-06-06 13:21:14 +02:00
Robert Beckebans
e1bbf4bf28 Fixed chromatic aberration on right/bottom screen corners 2022-06-05 12:03:56 +02:00
Robert Beckebans
c0dd85bb80 Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677 2022-06-04 13:37:00 +02:00
Robert Beckebans
987085a247 More shader syncing with SP branch 2022-06-04 11:14:48 +02:00
Robert Beckebans
a97c92b6a5 Separate bind set for material textures in the light passes to avoid allocation problems #676 2022-06-03 18:47:02 +02:00
Robert Beckebans
f67360bc06 Fixed lightgrid and envprobe debug drawing #662 2022-05-29 16:45:12 +02:00
Robert Beckebans
ea8b26162d Added a few notes about NVRHI and the current .plan 2022-05-29 16:24:22 +02:00
Robert Beckebans
d3382b03e2 Outcommented broken SMAA and MSAA options 2022-05-29 15:51:07 +02:00
Robert Beckebans
461001d5c0 Fixed filmic post processing #661 2022-05-29 15:11:12 +02:00
Robert Beckebans
94fea5c38c Possible FBO mem leak fix #664 2022-05-29 12:14:26 +02:00
Robert Beckebans
592d587228 Fixed failed PSO bug with blend lights 2022-05-29 12:07:49 +02:00
Robert Beckebans
ef72010b01 Fixed problem with spot light projections #673 2022-05-29 11:20:43 +02:00
Robert Beckebans
1d62816a77 Fixed most annoying compiler warnings on Linux 2022-05-19 16:47:24 +02:00
Robert Beckebans
547bffce82 Fixed r_showPortals 2022-05-16 19:45:34 +02:00
Robert Beckebans
b109fc7a3e idRenderBackend::DBG_ShowDebugLines works correctly 2022-05-14 10:51:19 +02:00
Robert Beckebans
cc11531f8d Fixed failed graphics state if vertex_color shader is called 2022-05-14 10:18:08 +02:00
Robert Beckebans
5177b3b121 r_showSurfaceInfo works 2022-05-13 23:07:59 +02:00
Robert Beckebans
1e4a07c41c r_showSurfaceInfo almost works 2022-05-13 21:42:00 +02:00
Robert Beckebans
478dfdf262 WIP integration of fhDoom debug line rendering 2022-05-11 21:35:25 +02:00
Robert Beckebans
f1139f7a33 Fixed unknown event 772 error on Linux 2022-05-09 14:07:19 +02:00
Robert Beckebans
17e865ae2c Fixed UI clipping bugs #669 2022-05-07 22:32:21 +02:00
Robert Beckebans
1c4968a873 Compile shaders to renderprogs2, removed motion_vectors.*.hlsl 2022-05-07 18:57:25 +02:00
Robert Beckebans
c6735ce1df Tweaked presets for Windows ARM 2022-05-01 21:36:06 +02:00
Robert Beckebans
c43a957a3f Removed obsolete .bat file 2022-04-29 18:09:24 +02:00
Robert Beckebans
f792b68ba6 Merge branch '635-nvrhi2-arm' into 635-nvrhi2 2022-04-29 17:52:48 +02:00
Robert Beckebans
ac8171f258 Cleanup 2022-04-29 17:51:58 +02:00
Robert Beckebans
a7d0b8d9e7 Astyle 2022-04-29 17:28:48 +02:00
Robert Beckebans
c2eeb037d9 Merge remote-tracking branch 'CodeLikeCXK/635-nvrhi1' into 635-nvrhi2-arm 2022-04-29 17:27:51 +02:00
Robert Beckebans
0928018a00 Added renderdoc API header 2022-04-29 17:27:30 +02:00
CodeLikeCXK
8520b23a56 Add windows arm support (without optimization). To do list: implement Neon 2022-04-28 18:48:17 +08:00
Robert Beckebans
ea296d884d Don't call ResizeFramebuffers() during bake commands! 2022-04-23 18:48:55 +02:00
Robert Beckebans
43b3375da7 bakeEnv* and bakeLightGrids partially work 2022-04-23 16:34:22 +02:00
Robert Beckebans
0c866655f8 Don't render motion vectors if standing still 2022-04-20 12:05:47 +02:00
Robert Beckebans
39227f1559 Improved TAA jittering 2022-04-20 10:54:25 +02:00
Robert Beckebans
a7623165b5 Fixed TAA jittering bug 2022-04-19 21:56:30 +02:00