Commit graph

272 commits

Author SHA1 Message Date
Stephen Saunders
5968997562 Fix Vulkan Vsync mode and handle NUM_FRAME_DATA = 2 or 3 2023-03-24 11:29:40 -04:00
Stephen Saunders
2faa15bab5 Fix Vsync mode switching to support all modes: 0 (off), 1 (smart), 2 (on) 2023-03-24 10:04:34 -04:00
Robert Beckebans
518af4c257 Enable D3D12 Debug Layer with r_useValidationLayers 2 2023-03-17 19:01:41 +01:00
Robert Beckebans
1c2380e285 Removed obsolete sdl_glimp.cpp 2023-03-11 12:49:44 +01:00
Robert Beckebans
a973403fd7 Removed OpenGL code from win_glimp.cpp 2023-03-10 19:02:59 +01:00
Robert Beckebans
95f9b4de4a Removed more obsolete Vulkan code 2023-03-10 18:49:32 +01:00
Robert Beckebans
5f269a84a6 Merge branch '750-better-vsync' of github.com:RobertBeckebans/RBDOOM-3-BFG into 750-better-vsync 2023-03-07 11:22:52 +01:00
Robert Beckebans
12789bd95e Added basic support for Optick and D3D12 2023-03-07 11:22:46 +01:00
Robert Beckebans
a09273af32 Fixed compile issues on Linux 2023-03-07 09:45:54 +01:00
Robert Beckebans
dc27b0dd40 Fixed merge conflicts and updated copyright notices 2023-03-06 20:06:15 +01:00
Robert Beckebans
9b67e2a91a Merge branch 'sync-changes' into 750-better-vsync 2023-03-06 19:58:14 +01:00
Robert Beckebans
b4b025979d Refactored DeviceManager_DX12 members for better diffing with orig Donut sample 2023-03-06 17:05:43 +01:00
Stephen Saunders
764469ab31 Revert #if USE_OPTICK wrappers 2023-03-05 09:36:44 -05:00
Stephen Saunders
b1c2cdbec8 More conservative frame sync: wait before vs after DX12 / Vulkan present operations 2023-03-04 21:15:32 -05:00
Stephen Saunders
0c217ebbe9 Fix win32 compilation errors when Optick profiling is off 2023-03-04 21:06:08 -05:00
Stephen Saunders
76da1beefd Fix compilation errors when Optick profiling is off 2023-03-04 16:39:43 -05:00
Stephen Saunders
c5aa8afe8a Fix SDL display size / refresh rate changes when already in fullscreen mode 2023-03-04 16:37:02 -05:00
Stephen Saunders
f0c61a3f55 Use command queue sync method vs. device sync for higher performance / frame rate 2023-03-04 16:19:39 -05:00
Robert Beckebans
f4f416bc75 Merge branch 'optick-profiler' 2023-03-03 19:53:24 +01:00
Robert Beckebans
b3e9c27d74 Display all the common different threads in Optick 2023-03-01 16:20:37 +01:00
Robert Beckebans
513674c4bf Added r_graphicsAdapter to select a specific GPU 2023-02-28 22:01:26 +01:00
Robert Beckebans
a441eccfd0 Super basic Optick profiler integration 2023-02-28 18:00:54 +01:00
Robert Beckebans
fc7802e007 Astyle 2023-02-23 09:55:53 +01:00
Stephen Saunders
1af7a289d5 Align permitted SDL monitor refresh rates with Windows 2023-02-23 01:48:30 -05:00
Robert Beckebans
0a1162aea0 Detect displays that only support 144, 165 and 240 Hz 2023-02-22 17:47:21 +01:00
Robert Beckebans
c1fdd0cffb Fixed SSAO flickering when TAA is off #744 2023-02-22 09:48:00 +01:00
Stephen Saunders
2a0341df5f Enable shaderStorageImageReadWithoutFormat device feature for new SSAO compute shader 2023-02-19 02:25:16 -05:00
Stephen Saunders
8c2cae0458 Define r_vmaUseForBufferMemory cvar to control if VMA is used for buffer memory allocation 2023-02-17 00:22:58 -05:00
Stephen Saunders
658521bd22 Fix PCH with VMA allocator for all platforms: Win32, Linux, macOS 2023-02-16 20:22:25 -05:00
Stephen Saunders
3029b80486 Fix posix pthread_yield and readdir_r deprecations on linux 2023-02-16 00:06:43 -05:00
Stephen Saunders
8ac44895e1 Fix PCH build failures (on linux) when USE_VMA allocator option enabled 2023-02-15 23:00:50 -05:00
Stephen Saunders
421160087d Integrate the AMD Vma allocator for images and buffer objects 2023-02-13 19:06:41 -05:00
Robert Beckebans
6f89d31d19 Applied astyle 2023-01-18 09:55:03 +01:00
Robert Beckebans
7a4c56e105 Merge remote-tracking branch 'SRSaunders/basepath-sdl-fixes' 2023-01-18 09:48:04 +01:00
Stephen Saunders
2565b1f58f Generalize basepath search logic for single-config dev builds on linux/macOS when using make or ninja 2023-01-14 01:37:49 -05:00
Robert Beckebans
eb017e40c5 Cleanup 2023-01-13 14:43:09 +01:00
Stephen Saunders
2d1945044a Create macOS app bundle for Xcode release / universal builds, add macOS app icon, update README 2023-01-12 14:46:36 -05:00
Stephen Saunders
502522826a Minor consistency change for USE_VK define in DeviceManager.h 2023-01-09 13:41:23 -05:00
Stephen Saunders
5137637126 Filter SDL video modes same as on Win32, fix SDL window position drift when exiting fullscreen 2023-01-08 00:25:05 -05:00
Stephen Saunders
1c4883354b Fix linux/macOS CreateOSPath() regression by eliminating path-relative references in fs_basepath 2023-01-07 22:44:42 -05:00
Stephen Saunders
e7b681a06e Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim() 2022-12-24 14:10:55 -05:00
Robert Beckebans
407086a603 Astyle 2022-12-19 12:40:45 +01:00
Stephen Saunders
308892db87 Change DeviceManager_VK Vulkan API calls to NVRHI API, fix vulkan dll unloading bug 2022-12-16 13:42:12 -05:00
Stephen Saunders
591d9d71a7 Clean up macOS cmake build scripts and handle macOS makefile build path within Sys_DefaultBasePath() 2022-12-14 12:50:05 -05:00
Stephen Saunders
cd2bb986c2 Handle macOS / linux differences for build path option within Sys_DefaultBasePath() 2022-12-14 01:30:48 -05:00
Stephen Saunders
7f37eccf61 Extend Sys_DefaultBasePath() to check IDE build path for linux and macOS 2022-12-13 21:28:26 -05:00
Stephen Saunders
55a9950dd8 Support USE_MoltenVK cmake option for macOS NVRHI builds, update xcode cmake scripts 2022-12-12 18:13:55 -05:00
Robert Beckebans
a94f67adaa Point to latest RB/nvrhi/main 2022-12-06 23:43:56 +01:00
Robert Beckebans
3a3af32ddb Replaced std::min/max with Min/Max 2022-11-19 16:46:21 +01:00
Robert Beckebans
8a821c3a7a Astyle 2022-11-18 16:47:29 +01:00