Robert Beckebans
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59349e88f3
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Removed obsolete samplers from lightgrid/envprobe shaders
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2022-03-14 10:47:20 +01:00 |
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Robert Beckebans
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851e8179bb
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Fixed binding layout for bumpyenvironment shaders
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2022-03-14 10:03:13 +01:00 |
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Robert Beckebans
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851ef5e8de
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Removed obsolete default angles 0 0 0 for TB helper entities
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2022-03-14 10:01:24 +01:00 |
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Robert Beckebans
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fd7802dfb4
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Sync NVRHI branch by SP
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2022-03-14 10:00:30 +01:00 |
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Robert Beckebans
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827bb275d6
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Fixed cascaded shadowmap rendering
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2022-03-12 11:38:21 +01:00 |
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Robert Beckebans
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21ce622907
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Run garbage collection between render passes
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2022-03-12 11:28:55 +01:00 |
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Robert Beckebans
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e85851991b
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Fixed skybox shader
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2022-03-12 11:28:34 +01:00 |
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Robert Beckebans
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52d20500d7
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Outcommented unused renderpasses
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2022-03-12 10:14:05 +01:00 |
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Robert Beckebans
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8f97eb6973
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Removed obsolete RBDoom 1.1 ambient_light shader
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2022-03-11 18:18:02 +01:00 |
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Robert Beckebans
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f1a499093f
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Only add valid entries to the binding sets
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2022-03-11 18:17:31 +01:00 |
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Robert Beckebans
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a63c5ba5f1
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Got point light shadowmaps working
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2022-03-11 12:56:07 +01:00 |
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Robert Beckebans
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67a0768560
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Fixed sRGB and screen size problems with the DX12 device manager
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2022-03-11 11:44:07 +01:00 |
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Robert Beckebans
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fc0e8e7c07
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Use RGB565 -> RBGA8 loading hack like on Apple
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2022-03-10 20:26:29 +01:00 |
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Robert Beckebans
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01a86e2b3d
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Fixed flash light shadow maps
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2022-03-10 20:20:48 +01:00 |
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Robert Beckebans
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529d91f611
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Some spot light shadowmap debugging
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2022-03-10 19:42:59 +01:00 |
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Robert Beckebans
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28c756b1d7
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Don't resize Framebuffers after device shutdown
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2022-03-10 19:42:43 +01:00 |
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Robert Beckebans
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9cb65c4fcf
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Don't reload intrinsic images
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2022-03-10 19:42:06 +01:00 |
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Robert Beckebans
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19f38c9a83
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Renderer can load the test_box.map
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2022-03-09 21:31:40 +01:00 |
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Robert Beckebans
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6ae1f07e95
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
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Robert Beckebans
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67a5e99597
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Smaller merge changes with master
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2022-03-06 08:32:26 +01:00 |
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Robert Beckebans
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4bdaca627f
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Don't use BC1_UNORM_SRGB because it breaks YCoCg decoding
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2022-02-21 23:08:31 +01:00 |
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Robert Beckebans
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f9c9f9c65e
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Changed engine branch name to NVRHI
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2022-02-21 22:09:48 +01:00 |
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Robert Beckebans
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d557c82b35
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Improved RenderDoc logging
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2022-02-21 22:08:04 +01:00 |
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Robert Beckebans
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1d93ad0a58
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It can start and load a map!
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2022-02-21 21:26:36 +01:00 |
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Robert Beckebans
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535e56f580
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It's compiling!
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2022-02-21 19:56:21 +01:00 |
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Robert Beckebans
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025ba4419e
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Added more missing files
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2022-02-21 19:21:16 +01:00 |
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Robert Beckebans
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9b4b93e8ef
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Added missing files
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2022-02-21 18:15:56 +01:00 |
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Robert Beckebans
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c37dc4e04e
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NVRHI merge by Stephen Pridham part 2
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2022-02-21 17:59:13 +01:00 |
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Robert Beckebans
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16a21fdeb8
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
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Robert Beckebans
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4364dea54b
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Updated zip-lite-snapshot.bat
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2022-02-19 14:59:06 +01:00 |
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Robert Beckebans
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2282cfb9d8
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Differentiate between classic func_groups and TB layers
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2022-02-19 14:43:49 +01:00 |
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Robert Beckebans
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1f2df87be7
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Fixed a couple of func_groups with TrenchBroom related bugs
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2022-02-18 18:00:09 +01:00 |
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Robert Beckebans
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be5825d239
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Don't let TrenchBroom's default material leak a map file
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2022-02-18 16:30:00 +01:00 |
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Robert Beckebans
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c23709c2db
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Formatted code with Astyle
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2022-02-12 12:55:46 +01:00 |
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Robert Beckebans
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4bba6b3e46
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Merge remote-tracking branch 'SRSaunders/gpu-support'
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2022-02-12 10:54:56 +01:00 |
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Stephen Saunders
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1c6ec627f2
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Minor fix for astyle-code.sh compatibility with macOS grep
(cherry picked from commit 82206ebeaac285d68add1042e1f151857e67e53b)
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2022-02-10 10:40:43 -05:00 |
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Stephen Saunders
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d0d3917ba1
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Simplify ffmpeg audio code, sync ffmpeg audio frames to video, enable Bink cinematic audio, ensure audio buffers are released
(cherry picked from commit 62853bfc0307d1507903f0454bd062f387f775e2)
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2022-02-10 10:40:30 -05:00 |
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Stephen Saunders
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846c00c885
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Fix XAudio2 cinematic audio and restore Windows build
(cherry picked from commit f09a3083e220f1a715816e097e0e5342ca48456d)
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2022-02-05 21:08:27 -05:00 |
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Stephen Saunders
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3be85d9c4b
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ffmpeg 5 compatibility plus cinematic audio playback on OpenAL & XAudio2
(cherry picked from commit bcb683e8e6ba6cb23acac2f1121c6e3eece1ed01)
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2022-02-05 21:08:11 -05:00 |
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Robert Beckebans
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652066cc12
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Update RELEASE-NOTES
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2022-02-05 16:45:08 +01:00 |
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Robert Beckebans
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cde21c018d
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Did a little Quake to Doom experiment
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2022-02-05 15:49:50 +01:00 |
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Stephen Saunders
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813767feea
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Generalize handling of heap avoid flags in Vulkan and VMA Allocators
(cherry picked from commit 7c49b044d37ff65599470103d360b8d46045bfb5)
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2022-02-01 14:38:59 -05:00 |
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Stephen Saunders
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6d41dae922
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Add display of VK_MEMORY_HEAP_MULTI_INSTANCE_BIT to Vulkan_PrintHeapInfo console command
(cherry picked from commit 794d8e52c81448c09b537b4b9b9767d69dbfc563)
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2022-02-01 01:18:27 -05:00 |
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Robert Beckebans
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2ea2db396d
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Fixed random alpha values within exportImagesToTrenchBroom cmd
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2022-01-31 16:40:29 +01:00 |
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Stephen Saunders
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552ada02d7
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macOS Vulkan: Check and disable MoltenVK's use of Metal argument buffers for shader allocation scalability
(cherry picked from commit 939ab3b6396bd7196ce7f0c16cf59c83ebdc6a4e)
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2022-01-30 12:41:12 -05:00 |
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Stephen Saunders
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96da1f3eed
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Fix heap flags check in Vulkan Allocator and add heap flags check to VMA Allocator
(cherry picked from commit 488f8d27616570029de9429cf4794886f6d209e1)
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2022-01-29 13:28:10 -05:00 |
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Robert Beckebans
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7ece182bdf
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Updated RELEASE-NOTES.md
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2022-01-29 18:19:57 +01:00 |
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Robert Beckebans
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e978d92aeb
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Added TrenchBroom helper entities like func_door_model
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2022-01-29 18:10:54 +01:00 |
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Stephen Saunders
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e4021513d1
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Fixes for: Vulkan+BinkDec validation errors, BinkDec replay in PDAs, macOS Vulkan+BinkDec stall, VK_EXT_debug_utils handling, Vulkan gfxInfo on Windows & Linux, idVulkanAllocator::Free(), idCinematicLocal::GetStartTime(), ImGui timings for timedemo first pass
(cherry picked from commit 2a93ad2380374e1a327f7af4f8e71c27b2b51528)
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2022-01-28 10:33:07 -05:00 |
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Robert Beckebans
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b31840bda1
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Moved CommandlineProgressBar out of RenderCommon.h to its own files
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2022-01-22 16:20:21 +01:00 |
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